Difference between revisions of "Final Fantasy VI"
From PCGamingWiki, the wiki about fixing PC games
m (→[[Glossary:Save game cloud syncing|Save game cloud syncing]]: updated template usage) |
|||
Line 67: | Line 67: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = no | |multimonitor = no | ||
Line 81: | Line 81: | ||
|borderless windowed = no | |borderless windowed = no | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FXAA]] | |antialiasing notes = [[FXAA]] | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = On by default. Can be disabled in the GPU control panel. |
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
|120 fps = unknown | |120 fps = unknown |
Revision as of 07:22, 17 November 2016
Developers | |
---|---|
Square Enix | |
Release dates | |
Windows | December 16, 2015 |
Key points
- Developer suggest turning on FXAA with certain lower resolutions to avoid display issues.
- PC port of the Android port of the game which uses the lower detail sprites that were designed for mobile devices instead of the original high-fidelity SNES ones.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | EU region. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Bilinear Filter Begone
- Removes the low-quality bilinear filter applied exclusively to the sprites in the game which caused them to look blurry. Comparison gallery (featuring Final Fantasy V): http://imgur.com/a/g67HO
Game data
Configuration files location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/382900/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/382900/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Portuguese | ||||
Russian |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8, 8.1 | |
Processor (CPU) | Pentium 4 2.4 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 950 MB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/382900/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (382900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.