Difference between revisions of "Doom II Enhanced"
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{{disambig|the 2020 Unity re-release|the original 1994 game|[[Doom II: Hell on Earth]]|the version included in the BFG Edition|[[Doom 3: BFG Edition]]}} | {{disambig|the 2020 Unity re-release|the original 1994 game|[[Doom II: Hell on Earth]]|the version included in the BFG Edition|[[Doom 3: BFG Edition]]}} | ||
{{Infobox game | {{Infobox game | ||
− | |title = DOOM II | + | |title = DOOM II Enhanced |
|cover = Doom II Classic cover.jpg | |cover = Doom II Classic cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Nerve Software}} | + | {{Infobox game/row/developer|Nerve Software|Enhanced}} |
− | {{Infobox game/row/developer|id Software}} | + | {{Infobox game/row/developer|id Software|Original}} |
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Bethesda Softworks}} | {{Infobox game/row/publisher|Bethesda Softworks}} | ||
Line 15: | Line 15: | ||
|reception = | |reception = | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | One-time game purchase, | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} |
{{Infobox game/row/taxonomy/microtransactions | None }} | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
Line 31: | Line 31: | ||
|igdb = | |igdb = | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 130744 |
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
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{{Introduction | {{Introduction | ||
− | |introduction = '''''DOOM II | + | |introduction = '''''DOOM II Enhanced''''' is a {{Glossary:Sci-fi}} {{Glossary:FPS}} game developed by [[Company:Id Software|id Software]] and [[Company:Nerve Software|Nerve Software]] and published by [[Company:Bethesda Softworks|Bethesda Softworks]]. It is an updated version of the original 1994 ''[[Doom II: Hell on Earth]]'' that uses the [[:Engine:Unity|Unity]] engine as a shell for the [[:Engine:id Tech 1|id Tech 1]] engine.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom_Classic_Unity_port|title=Doom Classic Unity port - The Doom Wiki at DoomWiki.org|date=2020-10-27}}</ref> |
− | |release history = This game, as well as ''[[Doom | + | |release history = This game, as well as ''[[Doom I Enhanced|DOOM I Enhanced]]'', was initially released in a suite of classic ''Doom'' ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were heavily criticized on launch due to their poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.<ref>{{Refurl|url=https://www.youtube.com/watch?v=UYTomYMAzYE|title=The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube|date=2020-10-27}}</ref> After the initial criticism of the ports, Nerve Software eventually rectified the issues of the intrusive log-in requirements and problems with the ports through patches.<ref>{{Refurl|url=https://www.youtube.com/watch?v=ZRIvHF-msJU|title=New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases|date=2020-10-27}}</ref> A PC version of ''DOOM II Enhanced'' was released through [[Store:Bethesda.net|Bethesda.net]] on January 9, 2020, which was later re-released through [[Store:Steam|Steam]] on September 3, 2020 and [[Store:GOG.com|GOG.com]] on August 17, 2022 as a free update to existing owners of ''Doom II''. It was later released through [[Store:Epic Games Store|Epic Games Store]] on August 18, 2022. |
− | |current state = Nerve Software, with assistance from members of the ''Doom'' modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom [https://doomwiki.org/wiki/Doom_engine#Vanilla_Doom vanilla-compatible] and [https://doomwiki.org/wiki/DeHackEd DeHackEd] WAD support for the mobile and PC versions, among other changes.<ref>{{Refurl|url=https://bethesda.net/community/topic/369943/doom-doom-ii-patch-notes|title=DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net|date=2020-08-18|snippet='''I’m on PC. Can I drop my own WAD files on the client to run them?'''<br />Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.}}</ref><ref name="September 3 Update">{{Refurl|url=https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3|title=DOOM & DOOM II Update - September 3 - Bethesda.net|date=2020-09-04}}</ref> | + | |current state = Nerve Software, with assistance from members of the ''Doom'' modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom [https://doomwiki.org/wiki/Doom_engine#Vanilla_Doom vanilla-compatible] and [https://doomwiki.org/wiki/DeHackEd DeHackEd] WAD support for the mobile and PC versions, among other changes.<ref>{{Refurl|url=https://web.archive.org/web/20200113145211/https://bethesda.net/community/topic/369943/doom-doom-ii-patch-notes|title=DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net (Archived)|date=2020-08-18|snippet='''I’m on PC. Can I drop my own WAD files on the client to run them?'''<br />Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.}}</ref><ref name="September 3 Update">{{Refurl|url=https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3|title=DOOM & DOOM II Update - September 3 - Bethesda.net|date=2020-09-04}}</ref> As of August 18, 2022, all downloadable add-ons are available for both ''DOOM I Enhanced'' and ''DOOM II Enhanced''. |
}} | }} | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | doom-ii | | + | {{Availability/row| Epic Games Store | doom-ii | DRM-free* | Bethesda.net account creation can be skipped, however, an account is required to download add-ons. DRM-free when launched directly from executable. <ref>{{Refcheck|user=XactactX|date=2023-12-31|comment=Tested using the EGS version.}}</ref> | | Windows }} |
− | {{Availability/row| GOG.com | doom_ii | DRM-free | | + | {{Availability/row| GOG.com | doom_ii | DRM-free | Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of [[Doom II: Hell on Earth]], [[Final Doom]], and Master Levels for Doom II, pre-packaged with [[DOSBox]]. | | Windows }} |
{{Availability/row| Microsoft Store | 9plt62lrf9v7 | Microsoft Store | {{Store feature|Xbox Game Pass}}, {{store feature|Xbox Play Anywhere}} | | Windows }} | {{Availability/row| Microsoft Store | 9plt62lrf9v7 | Microsoft Store | {{Store feature|Xbox Game Pass}}, {{store feature|Xbox Play Anywhere}} | | Windows }} | ||
{{Availability/row| Steam | 2300 | DRM-free | Can be played without Steam.<ref>{{Refcheck|user=AmethystViper|date=2020-09-13|comment=}}</ref> Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of [[Doom II: Hell on Earth]], pre-packaged with [[DOSBox]]. | | Windows }} | {{Availability/row| Steam | 2300 | DRM-free | Can be played without Steam.<ref>{{Refcheck|user=AmethystViper|date=2020-09-13|comment=}}</ref> Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of [[Doom II: Hell on Earth]], pre-packaged with [[DOSBox]]. | | Windows }} | ||
{{Availability/row| Bethesda.net | DO2GNGPCBG01 | DRM-free | DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of [[Doom II: Hell on Earth]], pre-packaged with [[DOSBox]]. | | Windows | Unavailable }} | {{Availability/row| Bethesda.net | DO2GNGPCBG01 | DRM-free | DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of [[Doom II: Hell on Earth]], pre-packaged with [[DOSBox]]. | | Windows | Unavailable }} | ||
}} | }} | ||
− | {{ | + | {{++}} For players who already own the original [[Doom II: Hell on Earth]], [[Final Doom]] and Master Levels bundle on [[GOG]], this enhanced version can be claimed for free. |
− | + | {{ii}} The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired. | |
− | {{ii}} The Bethesda.net release is no longer available as the Bethesda.net Launcher | ||
==Monetization== | ==Monetization== | ||
{{Monetization | {{Monetization | ||
− | |ad-supported | + | |ad-supported = |
− | |dlc | + | |dlc = Officially curated mods. |
− | |expansion pack | + | |expansion pack = |
− | |freeware | + | |freeware = |
− | |free-to-play | + | |free-to-play = |
− | |sponsored = | + | |one-time game purchase = The game requires an upfront purchase to access. |
− | |subscription | + | |sponsored = |
+ | |subscription = | ||
+ | |subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]]. | ||
}} | }} | ||
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{{DLC/row| Final Doom - The Plutonia Experiment | One of the halves of [[Final Doom]] by Dario Casali and Milo Casali. | Windows }} | {{DLC/row| Final Doom - The Plutonia Experiment | One of the halves of [[Final Doom]] by Dario Casali and Milo Casali. | Windows }} | ||
{{DLC/row| No Rest for the Living | Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and [[Doom 3: BFG Edition]]. | Windows }} | {{DLC/row| No Rest for the Living | Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and [[Doom 3: BFG Edition]]. | Windows }} | ||
+ | {{DLC/row| SIGIL | Fifth episode for [[Doom (1993)|The Ultimate Doom]] released by John Romero for the 25th anniversary of Doom. | Windows }} | ||
{{DLC/row| Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | Windows }} | {{DLC/row| Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | Windows }} | ||
+ | {{DLC/row| Deathless | A megawad add-on by James Paddock (Jimmy). | Windows }} | ||
+ | {{DLC/row| No End in Sight | A megawad add-on by Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz. | Windows }} | ||
{{DLC/row| BTSX Episode 1 | A megawad/partial conversion add-on by Back to Saturn X Team. | Windows }} | {{DLC/row| BTSX Episode 1 | A megawad/partial conversion add-on by Back to Saturn X Team. | Windows }} | ||
{{DLC/row| BTSX Episode 2 | A megawad/partial conversion add-on by Back to Saturn X Team. | Windows }} | {{DLC/row| BTSX Episode 2 | A megawad/partial conversion add-on by Back to Saturn X Team. | Windows }} | ||
− | {{DLC/row| REKKR | A Norse-themed total conversion add-on by Mockingbird | + | {{DLC/row| REKKR | A Norse-themed total conversion add-on by Mockingbird Softworks. | Windows }} |
− | {{DLC/row| Syringe | A mini-episode add-on by Pavera, Tarnsman, Marcaek, and Xaser. | Windows }} | + | {{DLC/row| DOOM Zero | A megawad/partial conversion add-on by Christopher Golden (DASI-I). | Windows }} |
− | {{DLC/row| Earthless: Prelude | A megawad and spiritual successor to Deathless by James | + | {{DLC/row| Syringe | A mini-episode add-on by Walker Wright (Pavera), Tarnsman, Marcaek, and Xaser. | Windows }} |
− | {{DLC/row| ARRIVAL | A limit-removing episode by Walker | + | {{DLC/row| Earthless: Prelude | A megawad and spiritual successor to Deathless by James Paddock (Jimmy). | Windows }} |
+ | {{DLC/row| ARRIVAL | A limit-removing episode by Walker Wright (Pavera) and music by AD_79. | Windows }} | ||
{{DLC/row| Anomaly Report | A megawad add-on by Michael Jan Krizik. | Windows }} | {{DLC/row| Anomaly Report | A megawad add-on by Michael Jan Krizik. | Windows }} | ||
− | {{DLC/row| Revolution! | A megawad add-on by Thomas van der Velden and music by James Paddock (Jimmy). | Windows }} | + | {{DLC/row| Revolution! | A megawad add-on by Thomas van der Velden (t.v.). Includes the Revolution! MIDI Pack, a soundtrack mod with music from various musicians led by James Paddock (Jimmy). | Windows }} |
+ | {{DLC/row| Harmony | A total conversion and standalone game by Thomas van der Velden (t.v.). Differs from its original version as it features two new levels with a new monster and music track, remade sound effects by Chad Mossholder, and includes the Harmony MIDI Pack, a soundtrack mod by James Paddock (Jimmy). | Windows }} | ||
+ | {{DLC/row| Base Ganymede | A megawad add-on by Adam Woodmansey (Khorus). | Windows }} | ||
+ | {{DLC/row| Scientist | A total conversion megawad add-on by Roland van der Velden (Scientist). Features differs greatly from its original 2002 release with new graphics, textures, sounds, enemies, and redesigned levels.<ref>{{Refurl|url=https://www.doomworld.com/forum/post/2684909|title=The Unity Port Thread - Doomworld, a reply from the mod's author |date=2023-08-11}}</ref> | Windows }} | ||
+ | {{DLC/row| The Troopers' Playground | An episode replacement add-on by Matthias Worch. | Windows }} | ||
+ | {{DLC/row| SIGIL II | Sixth episode for The Ultimate Doom released by John Romero for the 30th Anniversary of Doom. | Windows }} | ||
}} | }} | ||
{{++}} All add-ons are available for free. | {{++}} All add-ons are available for free. | ||
− | {{++}} Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of [[Doom II: Hell on Earth|Doom II]] | + | {{++}} Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of [[Doom II: Hell on Earth|Doom II]], both halves of Final Doom can also be downloaded through Doom II Enhanced's Add-Ons menu. |
==Essential improvements== | ==Essential improvements== | ||
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{{Game data| | {{Game data| | ||
{{Game data/config|Windows|{{p|HKCU}}\Software\Bethesda Softworks\DOOM 2}} | {{Game data/config|Windows|{{p|HKCU}}\Software\Bethesda Softworks\DOOM 2}} | ||
+ | {{Game data/config|Microsoft Store|}} | ||
}} | }} | ||
+ | {{ii}} Some settings are also stored in the {{file|playerInfo.dat}} file.<ref name="Game data">{{Refcheck|user=Amethystviper|date=2022-11-21|comment=}}</ref> | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|userprofile}}\Saved Games\id Software\DOOM 2}} | + | {{Game data/saves|Windows|{{p|userprofile}}\Saved Games\id Software\DOOM 2\playerSave.dat}} |
+ | {{Game data/saves|Microsoft Store|{{P|LOCALAPPDATA}}\Packages\BethesdaSoftworks.DoomIIClassic_3275kfvn8vcwc\SystemAppData\wgs}} | ||
}} | }} | ||
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|discord = | |discord = | ||
|discord notes = | |discord notes = | ||
− | |epic games launcher = | + | |epic games launcher = true |
|epic games launcher notes = | |epic games launcher notes = | ||
− | |gog galaxy = | + | |gog galaxy = true |
|gog galaxy notes = | |gog galaxy notes = | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = true |
|steam cloud notes = | |steam cloud notes = | ||
|ubisoft connect = | |ubisoft connect = | ||
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==Video== | ==Video== | ||
− | {{Image| | + | {{Image|Doom II Enhanced - Video settings.png|Video settings.}} |
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = limited | |widescreen resolution = limited | ||
− | |widescreen resolution notes= Added in the September 3, 2020 update.<ref name="September 3 Update" /> | + | |widescreen resolution notes= Added in the September 3, 2020 update.<ref name="September 3 Update" /> {{Term|Anamorphic}} 16:9, while game screen can be rendered to 16:9 or {{Term|pillarboxed}} to 4:3, however, 4:3 resolutions are not available. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = limited | |4k ultra hd = limited | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Internal resolution is 852x400 (640x400 in 4:3) and upscales to set resolution.<ref>{{Refurl|url=https://twitter.com/Rocket_Pan_/status/1304959774157463554|title=Edward on Twitter: "The internal resolution is static. It always runs at 852x400, again because the original renderer has specific limitations. This is regardless of the output resolution you set."|date=2022-08-26}}</ref> |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
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|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = Default behavior. | |borderless windowed notes = Default behavior. | ||
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = n/a |
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = Vsync option added in the September 3, 2020 update.<ref name="September 3 Update" /> Enabling Vsync will override the framerate limiter with the display's refresh rate.<ref>{{Refcheck|user=AmethystViper|date=2021-06-09|comment=Tested when locking the game to 30 FPS in the Vide settings on a 60 Hz display with V-sync enabled, which the game still ran at 60 FPS instead of 30 until disabling V-sync.}}</ref> | |vsync notes = Vsync option added in the September 3, 2020 update.<ref name="September 3 Update" /> Enabling Vsync will override the framerate limiter with the display's refresh rate.<ref>{{Refcheck|user=AmethystViper|date=2021-06-09|comment=Tested when locking the game to 30 FPS in the Vide settings on a 60 Hz display with V-sync enabled, which the game still ran at 60 FPS instead of 30 until disabling V-sync.}}</ref> | ||
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==Input== | ==Input== | ||
− | {{Image| | + | {{Image|Doom II Enhanced - Remapping.png|Keyboard and controller remapping.}} |
− | {{Image| | + | {{Image|Doom II Enhanced - Gameplay control settings.png|Gameplay control settings.}} |
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 209: | Line 225: | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = Natively supports [[Controller:Switch Pro Controller|Switch Pro | + | |other controllers notes = Natively supports [[Controller:Nintendo Switch Pro Controller| Nintendo Switch Pro Controller]].<ref name="Switch Pro Controller">{{Refcheck|user=AmethystViper|date=2021-10-14|comment=Tested without Steam Input.}}</ref> |
|other button prompts = Xbox, DualShock, Nintendo | |other button prompts = Xbox, DualShock, Nintendo | ||
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = true | |controller hotplug = true | ||
− | |controller hotplug notes = | + | |controller hotplug notes = |
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = | + | |haptic feedback notes = Not available for Nintendo Switch Pro Controllers.<ref name="Switch Pro Controller" /> |
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
Line 231: | Line 247: | ||
==Audio== | ==Audio== | ||
− | {{Image| | + | {{Image|Doom II Enhanced - Audio settings.png|Audio settings.}} |
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Master, Music, SFX | + | |separate volume notes = Sliders for Master, Music, SFX. |
|surround sound = false | |surround sound = false | ||
− | |surround sound notes = Stereo | + | |surround sound notes = Stereo only. |
|subtitles = n/a | |subtitles = n/a | ||
|subtitles notes = No spoken dialogue. | |subtitles notes = No spoken dialogue. | ||
Line 245: | Line 261: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 254: | Line 272: | ||
|subtitles = n/a | |subtitles = n/a | ||
|notes = No spoken dialogue. | |notes = No spoken dialogue. | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 319: | Line 373: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 347: | Line 404: | ||
}} | }} | ||
− | === | + | ===Modifications=== |
====Doom Widescreen Modding Assets==== | ====Doom Widescreen Modding Assets==== | ||
− | {{ | + | {{mm}} A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in the 2019 Unity re-release has been made available for personal use with compatible source ports.<ref>{{Refurl|url=https://slayersclub.bethesda.net/en/article/3cq6YIMrlRw6Yqt9uiDGFb/expanded-widescreen-art-from-doom-and-doom-ii|title=Enjoy expanded widescreen art from our re-releases of DOOM (1993) & DOOM II! - Bethesda.net|date=2020-10-08}}</ref> The widescreen assets for Doom, Doom II, and Final Doom can be downloaded [https://bethesda.net/en/game/doom-widescreen-mods here]. For the other Doom-related expansions not covered in the official download, see [https://drive.google.com/drive/folders/1bXTQkYvQK7biexpXGW3h484GsiHVyVGp this] Google Drive folder hosted by Stephen Browning.<ref>{{Refurl|url=https://www.doomworld.com/forum/topic/110646-the-unity-port-thread-ps4xbox-oneswitchiosandroid/?page=47&tab=comments#comment-2192863|title=The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android, Page 47, a reply from Stephen Browning|date=2020-10-08}}</ref> |
− | ====Restoring altered content in Doom II | + | ====Restoring altered content in Doom II Enhanced==== |
− | {{ii}} The | + | {{Fixbox|description=How to restore the original Wolfenstein 3D levels' content and red medical crosses:|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2300/discussions/0/2943620809079779909/#c2943620809079785455|title=No swastikas in the new version. - Steam Community Forums for DOOM II: Hell on Earth|date=2020-09-18}}</ref><ref>{{Refcheck|user=AmethystViper|date=2022-08-21|comment=Can verify these instructions work and can be applied to the PC versions of Doom I and II Enhanced.}}</ref>|fix= |
− | + | {{ii}} The secret [[Wolfenstein 3D]] levels in Doom II Enhanced are partially censored as the Nazi iconography and Adolf Hitler's appearance were altered and the second half of the sighted sound from the Wolfenstein SS enemy was partially redubbed, as well as the red medical crosses on recovery items were changed to green in Doom II Enhanced and many of its add-ons.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom_Classic_Unity_port|title=Doom Classic Unity port - The Doom Wiki at DoomWiki.org|date=2020-09-18}}</ref> The following methods can restore them. | |
− | {{ | + | '''Method 1''': ''Use the following patches'' |
− | + | {{++}} The new widescreen assets featured will be retained in Doom II Enhanced and its add-ons. | |
− | + | # Download and apply [https://steamcommunity.com/sharedfiles/filedetails/?id=2877754982 these patches] to restore the original Wolfenstein 3D levels' content and red medical crosses. | |
− | ''' | + | '''Method 2''': ''Replace Doom II Enhanced's IWAD with the original MS-DOS version's IWAD'' |
− | {{--}} | + | {{--}} The new widescreen assets will be reverted to their original 4:3 assets as a result and will not change any add-on WADs with similar alterations. |
− | {{ | + | # Copy the original MS-DOS version of Doom II's {{file|DOOM2.WAD}} file found in {{file|{{p|game}}|folder}}. See [[Doom II: Hell on Earth|the 1994 version's]] article for common installation locations. |
+ | # Navigate to where Doom II Enhanced is installed and go into the {{file|{{p|game}}\DOOM II_Data\StreamingAssets|folder}} folder, and then paste the original {{file|DOOM2.WAD}} into this folder, replacing the stock {{file|doom2.wad}} file. | ||
}} | }} | ||
− | |||
− | |||
− | ' | + | ====Porting SIGIL's BucketHead soundtrack into Doom II Enhanced==== |
− | {{ | + | {{Fixbox|description=Follow [https://steamcommunity.com/sharedfiles/filedetails/?id=2874949961 these instructions] to import them via SLADE.|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=vMLxXVeZjaQ|title=Sigil Buckethead Soundtrack on the Steam Unity Port - YouTube|date=2022-11-24}}</ref>|fix= |
− | {{ | ||
}} | }} | ||
Line 375: | Line 430: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 7 |
− | |minCPU = | + | |minCPU = Intel Core 2 Duo 3.0 GHz |
− | |minRAM = | + | |minCPU2 = AMD Phenom II X6 3.0 GHz |
− | |minHD = | + | |minRAM = 4 GB |
− | |minGPU = | + | |minHD = 1 GB |
+ | |minGPU = Nvidia GT 630 | ||
+ | |minGPU2 = AMD HD 7750 | ||
+ | |minDX = 11 | ||
|recOS = | |recOS = | ||
|recCPU = | |recCPU = | ||
+ | |recCPU2 = | ||
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
+ | |recGPU2 = | ||
+ | |recDX = | ||
|notes = | |notes = | ||
}} | }} |
Latest revision as of 20:28, 31 December 2023
This page is for the 2020 Unity re-release. For the original 1994 game, see Doom II: Hell on Earth. For the version included in the BFG Edition, see Doom 3: BFG Edition.
Developers | |
---|---|
Enhanced | Nerve Software |
Original | id Software |
Publishers | |
Bethesda Softworks | |
Engines | |
id Tech 1 | |
Wrapper | Unity 2018[Note 1] |
Release dates | |
Windows | January 9, 2020 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
DOOM II Enhanced is a sci-fi FPS game developed by id Software and Nerve Software and published by Bethesda Softworks. It is an updated version of the original 1994 Doom II: Hell on Earth that uses the Unity engine as a shell for the id Tech 1 engine.[2]
This game, as well as DOOM I Enhanced, was initially released in a suite of classic Doom ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were heavily criticized on launch due to their poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.[3] After the initial criticism of the ports, Nerve Software eventually rectified the issues of the intrusive log-in requirements and problems with the ports through patches.[4] A PC version of DOOM II Enhanced was released through Bethesda.net on January 9, 2020, which was later re-released through Steam on September 3, 2020 and GOG.com on August 17, 2022 as a free update to existing owners of Doom II. It was later released through Epic Games Store on August 18, 2022.
Nerve Software, with assistance from members of the Doom modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom vanilla-compatible and DeHackEd WAD support for the mobile and PC versions, among other changes.[5][6] As of August 18, 2022, all downloadable add-ons are available for both DOOM I Enhanced and DOOM II Enhanced.
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- ZDoom forums - the majority of mods are first announced and released here
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Bethesda.net account creation can be skipped, however, an account is required to download add-ons. DRM-free when launched directly from executable. [7] | |||
GOG.com | Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of Doom II: Hell on Earth, Final Doom, and Master Levels for Doom II, pre-packaged with DOSBox. | |||
Microsoft Store | Xbox Game Pass for PC, Xbox Play Anywhere | |||
Steam | Can be played without Steam.[8] Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of Doom II: Hell on Earth, pre-packaged with DOSBox. | |||
Bethesda.net (unavailable) | DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of Doom II: Hell on Earth, pre-packaged with DOSBox. |
- For players who already own the original Doom II: Hell on Earth, Final Doom and Master Levels bundle on GOG, this enhanced version can be claimed for free.
- The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.
Monetization
Type | Notes |
---|---|
DLC | Officially curated mods. |
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Final Doom - TNT: Evilution | One of the halves of Final Doom by TeamTNT. | |
Final Doom - The Plutonia Experiment | One of the halves of Final Doom by Dario Casali and Milo Casali. | |
No Rest for the Living | Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and Doom 3: BFG Edition. | |
SIGIL | Fifth episode for The Ultimate Doom released by John Romero for the 25th anniversary of Doom. | |
Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | |
Deathless | A megawad add-on by James Paddock (Jimmy). | |
No End in Sight | A megawad add-on by Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz. | |
BTSX Episode 1 | A megawad/partial conversion add-on by Back to Saturn X Team. | |
BTSX Episode 2 | A megawad/partial conversion add-on by Back to Saturn X Team. | |
REKKR | A Norse-themed total conversion add-on by Mockingbird Softworks. | |
DOOM Zero | A megawad/partial conversion add-on by Christopher Golden (DASI-I). | |
Syringe | A mini-episode add-on by Walker Wright (Pavera), Tarnsman, Marcaek, and Xaser. | |
Earthless: Prelude | A megawad and spiritual successor to Deathless by James Paddock (Jimmy). | |
ARRIVAL | A limit-removing episode by Walker Wright (Pavera) and music by AD_79. | |
Anomaly Report | A megawad add-on by Michael Jan Krizik. | |
Revolution! | A megawad add-on by Thomas van der Velden (t.v.). Includes the Revolution! MIDI Pack, a soundtrack mod with music from various musicians led by James Paddock (Jimmy). | |
Harmony | A total conversion and standalone game by Thomas van der Velden (t.v.). Differs from its original version as it features two new levels with a new monster and music track, remade sound effects by Chad Mossholder, and includes the Harmony MIDI Pack, a soundtrack mod by James Paddock (Jimmy). | |
Base Ganymede | A megawad add-on by Adam Woodmansey (Khorus). | |
Scientist | A total conversion megawad add-on by Roland van der Velden (Scientist). Features differs greatly from its original 2002 release with new graphics, textures, sounds, enemies, and redesigned levels.[9] | |
The Troopers' Playground | An episode replacement add-on by Matthias Worch. | |
SIGIL II | Sixth episode for The Ultimate Doom released by John Romero for the 30th Anniversary of Doom. |
- All add-ons are available for free.
- Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of Doom II, both halves of Final Doom can also be downloaded through Doom II Enhanced's Add-Ons menu.
Essential improvements
Skip intro videos
Install Skip Intro video files[10] |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Bethesda Softworks\DOOM 2 |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 2] |
- Some settings are also stored in the
playerInfo.dat
file.[11]
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\id Software\DOOM 2\playerSave.dat |
Microsoft Store | %LOCALAPPDATA%\Packages\BethesdaSoftworks.DoomIIClassic_3275kfvn8vcwc\SystemAppData\wgs |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Added in the September 3, 2020 update.[6] Anamorphic 16:9, while game screen can be rendered to 16:9 or pillarboxed to 4:3, however, 4:3 resolutions are not available. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Internal resolution is 852x400 (640x400 in 4:3) and upscales to set resolution.[12] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Default behavior. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Vsync option added in the September 3, 2020 update.[6] Enabling Vsync will override the framerate limiter with the display's refresh rate.[13] | ||
60 FPS and 120+ FPS | Option for 30, 60, 120, 144, 165, 240, and 0 (unlocked) framerate cap added in the September 3, 2020 update.[6] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | First XInput controller is always locked to player one.[14] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Supports DualShock 4 motion sensor. Motion movement be Yaw or Roll. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | Light grey | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter), Wireless (Bluetooth) [15][16] |
Generic/other controllers | Natively supports Nintendo Switch Pro Controller.[17] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Not available for Nintendo Switch Pro Controllers.[17] | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Music, SFX. | |
Surround sound | Stereo only. | |
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken dialogue. | |||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[14] |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired | [18] |
Modifications
Doom Widescreen Modding Assets
- A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in the 2019 Unity re-release has been made available for personal use with compatible source ports.[19] The widescreen assets for Doom, Doom II, and Final Doom can be downloaded here. For the other Doom-related expansions not covered in the official download, see this Google Drive folder hosted by Stephen Browning.[20]
Restoring altered content in Doom II Enhanced
How to restore the original Wolfenstein 3D levels' content and red medical crosses:[21][22] |
---|
Method 1: Use the following patches
Method 2: Replace Doom II Enhanced's IWAD with the original MS-DOS version's IWAD
|
Porting SIGIL's BucketHead soundtrack into Doom II Enhanced
Follow these instructions to import them via SLADE.[24] |
---|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo 3.0 GHz AMD Phenom II X6 3.0 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GT 630 AMD HD 7750 DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.3.12f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2300/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2020-01-10
- ↑ Doom Classic Unity port - The Doom Wiki at DoomWiki.org - last accessed on 2020-10-27
- ↑ The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube - last accessed on 2020-10-27
- ↑ New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases - last accessed on 2020-10-27
- ↑ DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net (Archived) - last accessed on 2020-08-18
- "I’m on PC. Can I drop my own WAD files on the client to run them?
Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time."
- "I’m on PC. Can I drop my own WAD files on the client to run them?
- ↑ 6.0 6.1 6.2 6.3 DOOM & DOOM II Update - September 3 - Bethesda.net - last accessed on 2020-09-04
- ↑ Verified by User:XactactX on 2023-12-31
- Tested using the EGS version.
- ↑ Verified by User:AmethystViper on 2020-09-13
- ↑ The Unity Port Thread - Doomworld, a reply from the mod's author - last accessed on 2023-08-11
- ↑ Verified by User:AmethystViper on 2020-05-28
- I made these blank videos and tested them myself.
- ↑ Verified by User:Amethystviper on 2022-11-21
- ↑ Edward on Twitter: "The internal resolution is static. It always runs at 852x400, again because the original renderer has specific limitations. This is regardless of the output resolution you set." - last accessed on 2022-08-26
- ↑ Verified by User:AmethystViper on 2021-06-09
- Tested when locking the game to 30 FPS in the Vide settings on a 60 Hz display with V-sync enabled, which the game still ran at 60 FPS instead of 30 until disabling V-sync.
- ↑ 14.0 14.1 Verified by User:Aemony on 2020-01-10
- Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
- ↑ Verified by User:Aemony on 2020-01-10
- Tested DS4 V2 connected to the wireless adapter.
- ↑ Verified by User:AmethystViper on 2022-04-06
- Tested both V1 and V2 controllers via USB and Bluetooth.
- ↑ 17.0 17.1 Verified by User:AmethystViper on 2021-10-14
- Tested without Steam Input.
- ↑ Verified by User:Aemony on 2020-01-10
- Based on the inclusion of Rewired_DirectInput.dll file.
- ↑ Enjoy expanded widescreen art from our re-releases of DOOM (1993) & DOOM II! - Bethesda.net - last accessed on 2020-10-08
- ↑ The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android, Page 47, a reply from Stephen Browning - last accessed on 2020-10-08
- ↑ No swastikas in the new version. - Steam Community Forums for DOOM II: Hell on Earth - last accessed on 2020-09-18
- ↑ Verified by User:AmethystViper on 2022-08-21
- Can verify these instructions work and can be applied to the PC versions of Doom I and II Enhanced.
- ↑ Doom Classic Unity port - The Doom Wiki at DoomWiki.org - last accessed on 2020-09-18
- ↑ Sigil Buckethead Soundtrack on the Steam Unity Port - YouTube - last accessed on 2022-11-24