Wolfenstein 3D

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Wolfenstein 3D
Wolfenstein 3D cover
Developers
id Software
Publishers
3D Realms
Mac OS MacPlay
Browser Bethesda Softworks
Engines
Wolfenstein 3D engine
Release dates
DOS May 5, 1992
Mac OS (Classic) 1994
Windows August 3, 2007
Wolfenstein 3D at Wikipedia
Wolfenstein
Castle Wolfenstein 1981
Beyond Castle Wolfenstein 1984
Wolfenstein 3D 1992
Spear of Destiny 1992
Return to Castle Wolfenstein 2001
Wolfenstein: Enemy Territory 2003
Wolfenstein 2009
Wolfenstein: The New Order 2014
Wolfenstein: The Old Blood 2015
Wolfenstein II: The New Colossus 2017
Wolfenstein: Youngblood 2019
Wolfenstein: Cyberpilot 2019

Key points

Can run on virtually any computer
Wolfenstein 3D source code was released in 1995, making the game very mod friendly.

General information

3D Realms Wolfenstein 3D page
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Wolfenstein Wiki

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM details are not known
Released in either the Original Missions or the Nocturnal Missions editions.
DOS
Retail
DRM details are not known
Released in either the Second Encounter or the Third Encounter editions.
Mac OS
Official website
DRM-free
Pre-packaged with DOSBox.
Windows
Amazon.com
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Windows
Bethesda.net
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Windows
GamersGate
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Windows
GOG.com
DRM-free
Pre-packaged with DOSBox. Comes bundled with Spear of Destiny. Not available for purchase in Germany.[1]
Windows
Green Man Gaming
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Windows
Humble Store
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Windows
Steam
DRM-free after installation through Steam client (see notes)
Pre-packaged with DOSBox.
Windows
A web browser version of the Original Missions is also available. Some legacy options have been removed.

Version differences[edit]

Mac OS version of the game is basically a port of the console versions (high res sprites, front facing enemies, extra weapons, ect). However, unlike the PC version, it was designed for modding; custom levels (referred to as Scenarios) were readily selectable from the episode menu.[2] It should be noted that the Shareware version of the Mac port was known as the First Encounter while the retail version known as the Third Encounter contained ports of the original PC levels in addition to the console levels; Second Encounter was the standard version.

Downloadable content (DLC) and expansions

Name Notes
Nocturnal Missions Second trilogy expanding on the Original Missions. Included in all digital releases.
DOS
Wolfenstein 3D: Super Upgrades Map compilation pack, available as freeware on 3D Realms' Wolfenstein 3D page. Includes some utilities as well, including a front end map selector, a map editor and a random level generator.
DOS

Essential improvements[edit]

DOS[edit]

  • Patch 1.1 can be found here whilst 1.2 ("the elevator fix") can be found here.
  • UltraWolf is an unofficial patch that adds Gravis UltraSound support to Wolfenstein 3D. Note that it is not compatible with version 1.4. Additional sound effects can be found here.
  • WolfMenu is a mod frontend for Wolfenstein 3D under DOS.

Source ports[edit]

Name Description
ECWolf Based on Wolf4SDL and ZDoom code. Provides many useful features such as support for wide screen resolutions and unlimited save slots, and aims to provide a wide array of mod editing capabilities. Experimental support for the Macintosh port is also available, see here for more.
Windows
macOS (OS X)
Linux
WolfGL Uses OpenGL.
Windows
Linux
WinWolf3d
Windows
NewWolf
Windows
BetterWolf Slight modification of the original DOS version. Adds proper strafe keys, an optional auto map replacing the HUD's weapon icon and crosshair.
DOS

Sprite Fix and Rotation Project (ECWolf only)[edit]

Fixes the sprites of the game and its expansions and adds missing rotations.

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS <path-to-game>\
Windows <path-to-game>\base
Mac OS (Classic)
Linux (Proton) <Steam-folder>/steamapps/compatdata/2270/pfx/[Note 1]

Save game data location[edit]

System Location
DOS <path-to-game>\SAVEGAM*.WL6
Windows <path-to-game>\base\SAVEGAM*.WL6
Mac OS (Classic)
Linux (Proton) <Steam-folder>/steamapps/compatdata/2270/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Input settings[edit]

In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Use the SplitWolf mod.
LAN play
Online play

VR support[edit]

Issues fixed[edit]

Lag/Low FPS (Steam DOSBox release)[edit]

Modify the wolf3d.conf file[citation needed]
  1. Go to <path-to-game>\base and edit wolf3d.conf.
  2. Set fulldouble to false.
  3. Save and close.

Super Upgrades crashes in DOSBox[edit]

Use an external shell[4]
The external menu program tries to rename some files using wildcards which DOSBox does not support, thus causing the crash.
  1. Download 4DOS command shell.
  2. Place 4DOS.COM in the root of the mounted C: drive.
  3. Enter SET COMSPEC=C:\4DOS.COM in DOSBox prior to running the addon.
For convenience, put the SET command in the autoexec section of a configuration file dedicated to the game.
It is advised to re-install Wolf3D and the addon due to leftover files that didn't get renamed.
To make the map descriptions work, place FreeDOS's MORE.COM into Wolf3D's root folder.

Can't play the Mac version on OS X[edit]

Use ECWolf[5]
  1. Setup a Mac emulator for the classic OS (or use native hardware) and install MacPlay's Wolfenstein 3D on the disk.
  2. Copy the data file and executable app and MacBin them.
  3. Rename the binary wolf3d.bin and the data file wolflvls.bin.
  4. Copy them to your OS X machine and into the data folder for ECWolf.
  5. Download this shim file and place it in the data folder with the rest of the files for ECWolf to detect the scenario.

Other information[edit]

API[edit]

Technical specs Supported Notes
Software renderer
DOS video modes VGA
64-bit executable
Use ECWolf.

System requirements[edit]

DOS
Minimum Recommended
Operating system (OS) 5.0 6.2
Processor (CPU) Intel 286 Intel 386
System memory (RAM) 528 kB 2 MB
Hard disk drive (HDD) 3 MB 8 MB
Video card (GPU) DOS Compatible (VESA) DOS Compatible (VESA)
Mac OS
Minimum Recommended
Operating system (OS) 6.0.7
Processor (CPU) 25 MHz
System memory (RAM) 2200 kB 6000 kB
Hard disk drive (HDD)
Windows
Minimum
Operating system (OS) XP, Vista, 7, 8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB
Hard disk drive (HDD)

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/2270/ in addition to or instead of this directory. The app ID (2270) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References