Engine:Id Tech 1

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id Tech 1
Developers
First release date
Latest release date
Predecessor
Successor

Games

Other information[edit]

Source ports[edit]

A more exhaustive list is available on Wikipedia and a set of comparison tables is available on DoomWiki.org.
Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at DRD Team Development Builds.
Name Description
ZDoom Renderers available: Software.
Limit-removing source port that has features such as high resolutions and all-new editing features for modders.
No longer maintained by the original developer.[1]
Windows
macOS (OS X)
Linux
GZDoom Renderers available: Software, OpenGL.
Based on the same code as ZDoom, except it also uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects.
Windows
macOS (OS X)
Linux
QZDoom Renderers available: Direct3D, OpenGL.
An experimental branch of GZDoom to test new stable features.
Windows
macOS (OS X)
Linux
Zandronum Renderers available: Software, OpenGL.
Based off modified ZDoom code. Use this source port to play online, as it significantly overhauls the netcode from ZDoom.
Windows
macOS (OS X)
Linux
Odamex Renderers available: Software.
Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom.
Windows
macOS (OS X)
Linux
PrBoom Renderers available: Software, OpenGL.
Limit-removing source port based off Boom that aims to preserve the feel of vanilla Doom while adding modern editing features. Includes an OpenGL renderer and supports high resolutions.
Windows
macOS (OS X)
Linux
PrBoom+ Renderers available: Software, OpenGL.
Based off PrBoom. Extends the port with more features.
Windows
macOS (OS X)
Linux
Chocolate Doom Renderers available: Software.
A source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits.
Windows
macOS (OS X)
Linux
Crispy Doom Renderers available: Software.
A limit-rising and enhanced resolution off-shoot of Chocolate Doom with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Doom features.
Windows
Doom Retro Renderers available: Software (with acceleration), Direct3D, OpenGL.
Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience.
Windows
Competition Doom Renderers available: Software.
Source port based off Chocolate Doom used for speedrunning.
Windows
Linux

Launchers[edit]

Useful for source ports, launchers enable the user to manage mod files and their load order, add launch arguments and save all this in a profile for future use.

Name System Notes
SSG Launcher Windows, Mac OS X, Linux The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker.
ZDL Windows A simple, but powerful launcher.
RocketLauncher Windows, Linux Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it.
Doom Launcher Windows Features automatic mod download from /idgames database.

Command line parameters[edit]

A list of command line parameters for vanilla Doom can be found on The Doom Wiki. Additional command line parameters for ZDoom and derivatives can be found on the ZDoom Wiki.

Editing utilities[edit]

A comprehensive list of editing utilities can be found on The Doom Wiki.

References