User contributions
- 03:16, 9 October 2016 diff hist -890 Quake III Arena Removed crap advice. cg_bob* settings are cheat protected and will be ineffective. Brightness/gamma only works when in fullscreen There is no ini file. Cvars don't use =.
- 22:49, 28 August 2015 diff hist +28 Anachronox →System requirements: What the hell?
- 04:55, 14 August 2015 diff hist +62 m Quake III Arena A3D support actually lasted a little bit longer into September 2000, with the following month's 1.25y patch removing it.
- 22:41, 5 March 2015 (diff | hist) . . +810 . . N Other source ports on Talk:Quake III Arena
- 22:25, 5 March 2015 diff hist +58 Quake III Arena Forgot this number. the 100 default is in Quake Live and not Q3A FYI. reworded maxfps
- 01:19, 26 February 2015 diff hist -1 m Quake III Arena correcting the default fov value
- 00:08, 2 December 2014 diff hist 0 m Quake III Arena Actually requires 1.1 at the minimum
- 22:00, 2 October 2014 diff hist +15 m Quake →System requirements: There ain't no opengl for dos. VESA compliance = allows buffered high resolutions up to 1280x1024
- 21:50, 2 October 2014 diff hist -7 m Star Trek: Voyager - Elite Force woops
- 21:48, 2 October 2014 diff hist +289 Star Trek: Voyager - Elite Force
- 21:35, 2 October 2014 diff hist +209 m OpenArena
- 01:46, 7 April 2014 (diff | hist) . . +462 . . N Cruft-filled release on Talk:Starsiege: Tribes
- 15:04, 13 March 2012 diff hist +118 VVVVVV
- 13:51, 13 March 2012 (diff | hist) . . +429 . . N PowerVR SGL on Talk:Deus Ex
- 13:42, 13 March 2012 diff hist +223 Deus Ex →Run Without CD/Steam/etc.: alternative version-independent no-cd instructions
- 13:25, 13 March 2012 diff hist +47 Quake →System Requirements
- 13:23, 13 March 2012 diff hist -12 Unreal →System Requirements: this 1998 game didn't need a ghz or ludicrous amounts of ram.