For the free-to-play version, see Quake Live
Key points
Engine is open source with modern multi-platform ports available; see Source Ports
Runs well on low end hardware
Active community
Easy to mod for
Most people have moved on to using Quake Live for multiplayer
General information
Quake Wiki - A detailed wiki for every Quake game made.
Steam Users' Forums - The Steam forums for the Quake series.
Planet Quake - Very old hub for all Quake games. Has mods, guides, and news on the Quake communities.
Func_Msgboard - The mapper hub, new map releases, technique improvements.
bit7.org/quake - Community site with extensive mirrors section, reviews and details on editions of the game.
[edit] Availability
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Store unlock
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Notes
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| Steam
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[edit] Versions
[edit] Vanilla
The original, closed-source versions of the game still work for online multiplayer and are the ones distributed via the Steam platform. Many users may prefer to use more recent, improved engines based on the source code release.
[edit] Quake Live
id Software launched a free-to-play browser-based port of Quake III titled Quake Live. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.
[edit] Source Ports
While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.
[edit] ioquake3
ioquake3 is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. For improvements this port provides, see the Improvements section.
[edit] Game data
In-game general settings.
In-game graphics settings.
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Location
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| Windows (Retail)
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| Windows (Steam)
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C:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena
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| Mac
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[edit] Video settings
[edit] Aspect Ratio and Field of View
The game does not automatically adjust the aspect ratio to match widescreen resolutions. Certain cvars may be set to fix this:
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r_mode -1 sets the display mode to the custom resolution specified by the following cvars.
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r_customwidth, r_customheight set the custom display mode.
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r_customaspect sets the aspect ratio for the 3D scene (not the HUD or menus!). Set this to the horizontal screen ratio (i.e. for 16:10, set this to 1.6)
[edit] Input settings
[edit] System requirements
| Windows
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Minimum
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Recommended
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| Operating system (OS)
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Windows 95/Windows NT 4.0
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Windows 98/Windows ME/Windows 2000/Windows XP
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| Processor (CPU)
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Pentium 233 MHz or Pentium II 300 Mhz or AMD 350 Mhz K6-2 processor or Athlon processor.
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Pentium 233 MHz or Pentium II 300 Mhz or AMD 350 Mhz K6-2 processor or Athlon processor.
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| System memory (RAM)
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64 MB
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64 MB
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| Hard disk drive (HDD)
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25 MB
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500 MB
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