Quake III Arena
| Release dates
December 2, 1999
December 27, 1999
|Quake Mission Pack 1: Scourge of Armagon|
|Quake Mission Pack 2: Dissolution of Eternity|
|Quake II: The Reckoning|
|Quake II: Ground Zero|
|Netpack I: Extremities|
|Quake III Arena||1999|
|Quake III: Team Arena|
|Enemy Territory: Quake Wars||2007|
- Engine is open source with modern multi-platform ports available; see Source Ports.
- Quake Wiki - A detailed wiki for every Quake game made.
- Steam Community Discussions
- Steam Users' Forums for game series
- Planet Quake - Very old hub for all Quake games. Has mods, guides, and news on the Quake communities.
- Func_Msgboard - The mapper hub, new map releases, technique improvements.
- bit7.org/quake - Community site with extensive mirrors section, reviews and details on editions of the game.
- 1 Availability
- 2 Versions
- 3 Source Ports
- 4 Game data
- 5 Video settings
- 6 Input settings
- 7 Audio settings
- 8 Network
- 9 Issues fixed
- 10 System requirements
- 11 References
|Steam||Includes Expansion pack - Team Arena.|
The original, closed-source versions of the game still work for online multiplayer and are the ones distributed via the Steam platform. Many users may prefer to use more recent, improved engines based on the source code release.
id Software launched a free-to-play browser-based port of Quake III titled Quake Live. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.
While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.
Configuration file(s) location
Save game data location
|Widescreen resolution||See Widescreen resolution.|
|Multi-monitor||A source port is required. See Source Ports.|
|Field of view (FOV)|
|Borderless fullscreen windowed|
|Anisotropic filtering (AF)||A source port is required. See Source Ports.|
|Anti-aliasing (AA)||A source port is required. See Source Ports.|
|Vertical sync (Vsync)|
|High frame rate||Capped at 90 FPS.|
The game does not automatically adjust the aspect ratio to match widescreen resolutions. Certain cvars may be set to fix this:
r_mode -1sets the display mode to the custom resolution specified by the following cvars.
r_customwidth, r_customheightset the custom display mode.
r_customaspectsets the aspect ratio for the 3D scene (not the HUD or menus!). Set this to the horizontal screen ratio (i.e. for 16:10, set this to 1.6)
|Keyboard and mouse||Native||Notes|
|Mouse input in menus|
|Mouse Y-axis inversion|
|Controller support||Limited modern controller support.|
|Full controller support|
|Controller Y-axis inversion||Needs to be manually mapped to the specific direction.|
|Separate volume controls|
|Mute on focus lost|
|EAX support|| A3D 2.0  only|
- All official maps are designed for at most 16 players. However, dedicated servers can be set to have no max player limit.
|Protocol||Port(s) and/or port range(s)|
|TCP (outbound)||27950, 27952, 27960, 27965|
|UDP (outbound)||27950, 27952, 27960, 27965|
Game crashes on exit
Game Crashes Upon Exit • Link
|Operating system (OS)||95, NT 4.0||98, ME, 2000, XP|
|Processor (CPU)|| |
Intel Pentium 233 MHz or Pentium II 300 MHz or AMD K6-2 350 MHz or Athlon.
|System memory (RAM)|| |
|Hard disk drive (HDD)||25 MB||500 MB|
|Video card (GPU)|| |
8 MB of VRAM
DirectX 7 compatible