Quake III Arena

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Quake III Arena
Quake III Arena cover
Developers
id Software
Linux Loki Software
Publishers
Activision
Engines
id Tech 3
Release dates
Windows December 2, 1999
Linux December 27, 1999
Mac OS 2000
Quake
Quake 1996
Quake II 1997
Quake III Arena 1999
Quake 4 2005
Enemy Territory: Quake Wars 2007
Quake Live 2010
Quake Champions TBA

Key points

Engine is open source with modern multi-platform ports available; see Source ports.

General information

ESReality - Community hub for competitive Quake.
Func_Msgboard - Mapper hub, new map releases, technique improvements.
Planet Quake - Very old hub for the Quake franchise. Has mods, guides, and news on the Quake communities.
Quake Wiki - Wiki for the Quake franchise.
Worldspawn Archive - Map repository.
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Steam Users' Forums for game series

Availability[edit]

Source DRM Notes Keys OS
Retail Mac OS
Amazon.com
GamersGate
GOG.com Quake III Gold. Cannot be purchased in Germany.[1]
Humble Store
Steam Quake III Gold.
Quake III: Gold includes the base game along with the Quake III: Team Arena expansion.

Downloadable content (DLC) and expansions

Name Notes
Quake III: Team Arena Included with Quake III: Gold.

Version differences[edit]

Vanilla[edit]

The original, closed-source versions of the game still work for online multiplayer. Many users may prefer to use more recent, improved engines based on the source code release.

Quake Live[edit]

id Software launched a free-to-play browser-based port of Quake III titled Quake Live, that has since migrated to Steam and is no longer free-to-play. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.

Essential improvements[edit]

Official patch[edit]

Digital distribution platforms such as GOG and Steam are already have the latest version.
The latest official patch is 1.32c, it can be downloaded from Quake 3 World.

Source ports[edit]

While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.

ioquake3[edit]

ioquake3 is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine.

Quake3e[edit]

Quake3e introduces many bug, security and performance fixes as well as some quality of life features for competitive play.
Fork of ioquake3

Spearmint[edit]

Spearmint supports XInput controllers and split screen multiplayer up to 4 players.
Fork of ioquake3

Modifications[edit]

Quake 3 servers often use modifications in order to enhance the game in some way.

Challenge Promode Arena[edit]

Challenge Promode Arena (CPMA) is a modification which supports a two gameplay styles (vanilla and promode) and many different game modes, it is often used for competitive play.

Game data[edit]

In-game general settings.
In-game general settings.

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\baseq3\
Mac OS
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows
Mac OS
Linux

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
Graphics option Option WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
A source port is required. See Source ports.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
A source port is required. See Source ports.
Anti-aliasing (AA)
Can be forced through the NVIDIA Control Panel/AMD Control Center.
Vertical sync (Vsync)
Vsync is the "sync every frame" setting.
60 FPS
120+ FPS
Frame rate is capped at 90 FPS. Override with /com_maxfps XX in the console. Certain numbers can adversely affect player physics.

Widescreen resolution[edit]

Instructions[citation needed]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open q3config.cfg with a text editor.
  4. Change the following lines to set the resolution.
    • seta r_customwidth "XXXX"
    • seta r_customheight "XXXX"
  5. Change the following line to this value.
    • seta r_mode "-1"

Field of view (FOV)[edit]

Edit the configuration file[citation needed]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open q3config.cfg with a text editor.
  4. Change the following line to the desired value.
    • seta cg_fov "XX"

Notes

Changing FOV affects the weapon viewmodel.

Input settings[edit]

In-game control settings.
In-game control settings.
Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Limited modern controller support in vanilla. A source port is required for full xinput controllers support. See Source ports
Full controller support
A source port is required for menu navigation support. See Source ports. Cannot navigate Team Arena menus.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Needs to be manually mapped to the specific direction.
Additional information
Button prompts
Controller hotplugging
Haptic feedback

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
A3D 2.0[2] only[3]
Broken since one of the first patches[4] (possibly 1.17)[5] 1.25 point release beta is the last version with A3D support.

Localizations

Language UI Audio CC Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
4 A source port is required. See Source ports
LAN play
16
Online play
16
All official maps are designed for at most 16 players. However, dedicated servers can be set to have no max player limit.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP (outbound) 27950, 27952, 27960, 27965
UDP (outbound) 27950, 27952, 27960, 27965

Issues fixed[edit]

Game crashes on exit[edit]

Game Crashes Upon Exit[citation needed]
  1. Right-click the game in your Steam library.
  2. Click Properties.
  3. Uncheck "Enable Steam Community In-Game".

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 1.1
64-bit executable
A source port is required. See Source ports.

Brightness issues[edit]

By default, Quake III Arena has brightness issues and may appear very dark.
Edit the configuration file[citation needed]
  1. Go to <path-to-game>\baseq3\
  2. Open q3config.cfg with a text editor.
  3. Find the line r_overBrightBits.
  4. Change the default value to 0.
seta r_overBrightBits "0" (default 2)

Head Bobbing[edit]

By default, Quake III Arena has head bobbing that may cause motion sickness.
Edit the configuration file[citation needed]
  1. Go to <path-to-game>\baseq3\
  2. Open q3config.cfg with a text editor.
  3. Find these three lines: cg_bobup, cg_bobpitch and cg_bobroll.
  4. Change their default values to 0.
seta cg_bobup "0.000" (default 0.005)
seta cg_bobpitch "0.000" (default 0.002)
seta cg_bobroll "0.000" (default 0.002)

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95, NT 4.0 98, ME, 2000, XP
Processor (CPU) Intel Pentium 233 MHz or Pentium II 300 MHz or AMD K6-2 350 MHz or Athlon
System memory (RAM) 64 MB
Hard disk drive (HDD) 25 MB 500 MB
Video card (GPU) 8 MB of VRAM
DirectX 7 compatible
Linux
Minimum Recommended
Operating system (OS) Any distribution (ports of the engine available in most distros' package repositories)
Processor (CPU) Intel Pentium 233 MHz / Pentium II 300 MHz or AMD K6-2 350 MHz / Athlon. Also suitable are CPUs exceeding 400MHz of any ISA.
System memory (RAM) 64 MB
Hard disk drive (HDD) 25 MB 500 MB
Video card (GPU) 8 MB of VRAM

References

  1. RELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com News
  2. Games help: Quake III Arena - Vortex of Sound (retrieved)
  3. EAX in Quake3? Nope. - Shacknews
  4. Acoustic Edge and win2k drivers - Neoseeker Forums
  5. [quake3] Re: A3D - icculus.org