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Quake III Arena

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Quake III Arena
Quake3Box.jpg
Developer(s) id Software
Publisher(s) Activision
Engine id Tech 3
First release date December 2, 1999
Quake
Quake 1996
Quake Mission Pack 1: Scourge of Armagon
Quake Mission Pack 2: Dissolution of Eternity
Quake II 1997
Quake II: The Reckoning
Quake II: Ground Zero
Netpack I: Extremities
Quake III Arena 1999
Quake III: Team Arena
Quake 4 2005
Enemy Territory: Quake Wars 2007
Quake Live 2010

For the free-to-play version, see Quake Live

Key points

Advantage Engine is open source with modern multi-platform ports available; see Source Ports
Advantage Runs well on low end hardware
Advantage Active community
Advantage Easy to mod for
Disadvantage Most people have moved on to using Quake Live for multiplayer

General information

More information Quake Wiki - A detailed wiki for every Quake game made.
More information Steam Users' Forums - The Steam forums for the Quake series.
More information Planet Quake - Very old hub for all Quake games. Has mods, guides, and news on the Quake communities.
More information Func_Msgboard - The mapper hub, new map releases, technique improvements.
More information bit7.org/quake - Community site with extensive mirrors section, reviews and details on editions of the game.

Contents

[edit] Availability

Source(s) Store unlock Notes
Steam Steamicon.png

[edit] Versions

[edit] Vanilla

The original, closed-source versions of the game still work for online multiplayer and are the ones distributed via the Steam platform. Many users may prefer to use more recent, improved engines based on the source code release.

[edit] Quake Live

id Software launched a free-to-play browser-based port of Quake III titled Quake Live. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.

[edit] Source Ports

While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.

[edit] ioquake3

ioquake3 is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. For improvements this port provides, see the Improvements section.

[edit] Game data

In-game general settings.
In-game graphics settings.
  Location 
Windows (Retail)
Windows (Steam) C:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena
Mac

[edit] Save game cloud syncing

System Native Notes 
Steam Cloud Native Team Arena is also supported. 
GameSave Manager Native Team Arena is also supported.

[edit] Video settings

Graphics option Native WSGF Notes 
Widescreen resolution Hackable WSGF WS Silver.png See Aspect Ratio and Field of View
Multi-monitor Hackable WSGF MM Silver.png A source port is required. See Source Ports
Field of view (FOV) Hackable See Aspect Ratio and Field of View
Windowed Native  
Borderless fullscreen windowed Unknown  
Anisotropic filtering (AF) Hackable A source port is required. See Source Ports
Anti-aliasing (AA) Hackable A source port is required. See Source Ports
Vertical sync (Vsync) Native

[edit] Aspect Ratio and Field of View

The game does not automatically adjust the aspect ratio to match widescreen resolutions. Certain cvars may be set to fix this:

  • r_mode -1 sets the display mode to the custom resolution specified by the following cvars.
  • r_customwidth, r_customheight set the custom display mode.
  • r_customaspect sets the aspect ratio for the 3D scene (not the HUD or menus!). Set this to the horizontal screen ratio (i.e. for 16:10, set this to 1.6)

[edit] Input settings

In-game input settings.
Input Settings Native Notes 
Remapping Native    
Mouse acceleration Native    
Controller support Unknown   

[edit] System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 95/Windows NT 4.0 Windows 98/Windows ME/Windows 2000/Windows XP
Processor (CPU) Pentium 233 MHz or Pentium II 300 Mhz or AMD 350 Mhz K6-2 processor or Athlon processor. Pentium 233 MHz or Pentium II 300 Mhz or AMD 350 Mhz K6-2 processor or Athlon processor.
System memory (RAM) 64 MB 64 MB
Hard disk drive (HDD) 25 MB 500 MB
ELECTRONIC ARTS, INC. (Origin Store)
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