Quake III Arena
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| Developers
Linux
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| Publishers
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| Engines
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| Release dates
Windows
December 2, 1999 Linux
December 27, 1999 Mac OS
2000 |
| |
| Quake | 1996 |
| Quake Mission Pack 1: Scourge of Armagon | |
| Quake Mission Pack 2: Dissolution of Eternity | |
| Quake II | 1997 |
| Quake II: The Reckoning | |
| Quake II: Ground Zero | |
| Netpack I: Extremities | |
| Quake III Arena | 1999 |
| Quake III: Team Arena | |
| Quake 4 | 2005 |
| Enemy Territory: Quake Wars | 2007 |
| Quake Live | 2010 |
Key points
Engine is open source with modern multi-platform ports available; see Source ports.
General information
Quake Wiki - A detailed wiki for every Quake game made.
Steam Community Discussions
Steam Users' Forums for game series
Planet Quake - Very old hub for all Quake games. Has mods, guides, and news on the Quake communities.
Func_Msgboard - The mapper hub, new map releases, technique improvements.
bit7.org/quake - Community site with extensive mirrors section, reviews and details on editions of the game.
Contents
Availability[edit]
| Source | DRM | Notes | Keys |
|---|---|---|---|
| Retail | |
||
| Steam | |
Quake III: Gold | |
| GamersGate | |
Quake III: Gold |
Quake III: Gold includes the base game along with the Quake III: Team Arena expansion
Downloadable content (DLC) and expansions
| Name | Notes | |
|---|---|---|
| Quake III: Team Arena | Included with Quake III: Gold | |
Versions[edit]
Vanilla[edit]
The original, closed-source versions of the game still work for online multiplayer and are the ones distributed via the Steam platform. Many users may prefer to use more recent, improved engines based on the source code release.
Quake Live[edit]
id Software launched a free-to-play browser-based port of Quake III titled Quake Live. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.
Essential information[edit]
Source ports[edit]
While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.
ioquake3[edit]
ioquake3 is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. For improvements this port provides, see the Improvements section.
Game data[edit]
Configuration file(s) location[edit]
| Location | |
|---|---|
| Windows | <path-to-game>\baseq3 |
| Mac OS | |
| Linux |
Save game data location[edit]
| Location | |
|---|---|
| Windows | |
| Mac OS | |
| Linux |
Save game cloud syncing[edit]
| System | Native | Notes |
|---|---|---|
| Steam Cloud | |
|
| GameSave Manager | |
Video settings[edit]
| Graphics option | Option | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | |
|
See Widescreen resolution. |
| Multi-monitor | |
|
A source port is required. See Source ports. |
| Field of view (FOV) | |
||
| Windowed | |
||
| Borderless fullscreen windowed | |
||
| Anisotropic filtering (AF) | |
A source port is required. See Source ports. | |
| Anti-aliasing (AA) | |
A source port is required. See Source ports. | |
| Vertical sync (Vsync) | |
||
| High frame rate | |
Capped at 90 FPS by default, change maxfps value in q3config.cfg to desired frame rate - 5 (default cap setting is 85, resulting in a 90fps cap) | |
Widescreen resolution[edit]
The game does not automatically adjust the aspect ratio to match widescreen resolutions. Certain cvars may be set to fix this:
-
r_mode -1sets the display mode to the custom resolution specified by the following cvars. -
r_customwidth, r_customheightset the custom display mode. -
r_customaspectsets the aspect ratio for the 3D scene (not the HUD or menus!). Set this to the horizontal screen ratio (i.e. for 16:10, set this to 1.6)
Input settings[edit]
| Keyboard and mouse | Native | Notes |
|---|---|---|
| Remapping | |
|
| Mouse acceleration | |
|
| Mouse input in menus | |
|
| Mouse Y-axis inversion | |
|
| Controller | ||
| Controller support | |
Limited modern controller support. |
| Full controller support | |
|
| Controller remapping | |
|
| Controller Y-axis inversion | |
Needs to be manually mapped to the specific direction. |
Audio settings[edit]
| Audio options | Native | Notes |
|---|---|---|
| Separate volume controls | |
|
| Surround sound | |
|
| Subtitles | |
|
| Closed captions | |
|
| Mute on focus lost | |
|
| EAX support | |
A3D 2.0 [1] only[2] |
Localizations
| Language | UI | Audio | CC | Notes |
|---|---|---|---|---|
| English | |
|
|
Network[edit]
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| LAN play | |
16 | ||
| Online play | |
16 | ||
All official maps are designed for at most 16 players. However, dedicated servers can be set to have no max player limit.
Connection types
| Type | Native | Notes | |
|---|---|---|---|
| Matchmaking | |
||
| Peer-to-peer | |
||
| Dedicated | |
||
| Self-hosting | |
||
| Direct IP | |
||
Ports
| Protocol | Port(s) and/or port range(s) |
|---|---|
| TCP (outbound) | 27950, 27952, 27960, 27965 |
| UDP (outbound) | 27950, 27952, 27960, 27965 |
Issues fixed[edit]
[edit]
|
|
Game crashes on exit[edit]
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Other information[edit]
API[edit]
| Technical specs | Supported | Notes |
|---|---|---|
| OpenGL | 1.1 | |
| 64-bit executable | |
A source port is required. See Source ports. |
System requirements[edit]
| Windows | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | 95, NT 4.0 | 98, ME, 2000, XP |
| Processor (CPU) | Intel Pentium 233 MHz or Pentium II 300 MHz or AMD K6-2 350 MHz or Athlon.
| |
| System memory (RAM) | 64 MB
| |
| Hard disk drive (HDD) | 25 MB | 500 MB |
| Video card (GPU) | 8 MB of VRAM
DirectX 7 compatible | |
| Linux | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | any distribution (ports of the engine available in most distros' package repositories)
| |
| Processor (CPU) | Intel Pentium 233 MHz / Pentium II 300 MHz or AMD K6-2 350 MHz / Athlon. Also suitable are CPUs exceeding 400MHz of any ISA.
| |
| System memory (RAM) | 64 MB
| |
| Hard disk drive (HDD) | 25 MB | 500 MB |
| Video card (GPU) | 8 MB of VRAM
| |

