Quake III Arena

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Quake III Arena
Quake3Box.jpg
Developers
Publishers
Engines
Release dates
Windows
December 2, 1999
Linux
December 27, 1999
Mac OS
2000
Quake III Arena at Steam Charts
Quake III Arena at SteamDB
 Quake III Arena at Wikipedia
Quake
Quake 1996
Quake Mission Pack 1: Scourge of Armagon
Quake Mission Pack 2: Dissolution of Eternity
Quake II 1997
Quake II: The Reckoning
Quake II: Ground Zero
Netpack I: Extremities
Quake III Arena 1999
Quake III: Team Arena
Quake 4 2005
Enemy Territory: Quake Wars 2007
Quake Live 2010

Key points

Advantage Engine is open source with modern multi-platform ports available; see Source Ports.

General information

More information Quake Wiki - A detailed wiki for every Quake game made.
More information Steam Community Discussions
More information Steam Users' Forums for game series
More information Planet Quake - Very old hub for all Quake games. Has mods, guides, and news on the Quake communities.
More information Func_Msgboard - The mapper hub, new map releases, technique improvements.
More information bit7.org/quake - Community site with extensive mirrors section, reviews and details on editions of the game.

Availability[edit]

Source(s) Store unlock Notes
Steam Steamicon.png Includes Expansion pack - Team Arena.
GamersGate Steamicon.png

Versions[edit]

Vanilla[edit]

The original, closed-source versions of the game still work for online multiplayer and are the ones distributed via the Steam platform. Many users may prefer to use more recent, improved engines based on the source code release.

Quake Live[edit]

id Software launched a free-to-play browser-based port of Quake III titled Quake Live. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.

Source Ports[edit]

While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.

ioquake3[edit]

ioquake3 is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. For improvements this port provides, see the Improvements section.

Game data[edit]

In-game general settings.

Configuration file(s) location[edit]

  Location 
Windows <path-to-game>\baseq3
Mac OS
Linux

Save game data location[edit]

  Location 
Windows
Mac OS
Linux

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Native
GameSave Manager Native

Video settings[edit]

In-game graphics settings.
Graphics option Option WSGF Notes
Widescreen resolution Hackable WSGF WS Silver.png See Widescreen resolution.
Multi-monitor Hackable WSGF MM Silver.png A source port is required. See Source Ports.
Field of view (FOV) Unknown
Windowed Native
Borderless fullscreen windowed Unknown
Anisotropic filtering (AF) Hackable A source port is required. See Source Ports.
Anti-aliasing (AA) Hackable A source port is required. See Source Ports.
Vertical sync (Vsync) Native
High frame rate Impossible Capped at 90 FPS.

Widescreen resolution[edit]

The game does not automatically adjust the aspect ratio to match widescreen resolutions. Certain cvars may be set to fix this:

  • r_mode -1 sets the display mode to the custom resolution specified by the following cvars.
  • r_customwidth, r_customheight set the custom display mode.
  • r_customaspect sets the aspect ratio for the 3D scene (not the HUD or menus!). Set this to the horizontal screen ratio (i.e. for 16:10, set this to 1.6)

Input settings[edit]

In-game input settings.
Keyboard and mouse Native Notes
Remapping Native
Mouse acceleration Native
Mouse input in menus Native
Mouse Y-axis inversion Native
Controller
Controller support Native Limited modern controller support.
Full controller support Impossible
Controller remapping Native
Controller Y-axis inversion Native Needs to be manually mapped to the specific direction.

Audio settings[edit]

In-game audio settings.
Audio options Native Notes
Separate volume controls Native
Surround sound Native
Subtitles Impossible
Closed captions Impossible
Mute on focus lost Native
EAX support Native A3D 2.0 [1] only[2]

Broken since one of the first patches[3] (possibly 1.17)[4]

Localizations

Language UI Audio CC Notes
English Native Native Not applicable

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play Native 16
Online play Native 16
Information All official maps are designed for at most 16 players. However, dedicated servers can be set to have no max player limit.

Connection types

Type Native Notes
Matchmaking Impossible
Peer-to-peer Native
Dedicated Native
Self-hosting Native

Ports

Protocol Port(s) and/or port range(s)
TCP (outbound) 27950, 27952, 27960, 27965
UDP (outbound) 27950, 27952, 27960, 27965

Issues fixed[edit]

Video glitches on the main menu[edit]

Fix Main Menu Graphics Glitches[5]Link

  1. Disable the Steam Overlay (right-click the game in your Steam library -> Properties, untick "Enable Steam Community In-Game").
  2. Launch Quake III Arena.
  3. Go to Setup -> System -> disable GL Extensions.

Game crashes on exit[edit]

Fix Game Crashes Upon ExitLink

  1. Right-click the game in your Steam library.
  2. Click Properties.
  3. Uncheck "Enable Steam Community In-Game".

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95, NT 4.0 98, ME, 2000, XP
Processor (CPU)
Intel Pentium 233 MHz or Pentium II 300 MHz or AMD K6-2 350 MHz or Athlon.
System memory (RAM)
64 MB
Hard disk drive (HDD) 25 MB 500 MB
Video card (GPU)
8 MB of VRAM
DirectX 7 compatible

References

  1. Games help: Quake III Arena - Vortex of Sound (retrieved)
  2. EAX in Quake3? Nope. - Shacknews
  3. Acoustic Edge and win2k drivers - Neoseeker Forums
  4. [quake3] Re: A3D - icculus.org
  5. Quake III Arena graphics problem - Steam Users' Forums