Quake II
| |
| Developers
Mac OS
|
| Publishers
|
| Engines
|
| Release dates
Windows
December 9, 1997 Mac OS
1997 Linux
May 20, 1999 |
| |
| Quake | 1996 |
| Quake Mission Pack 1: Scourge of Armagon | |
| Quake Mission Pack 2: Dissolution of Eternity | |
| Quake II | 1997 |
| Quake II: The Reckoning | |
| Quake II: Ground Zero | |
| Netpack I: Extremities | |
| Quake III Arena | 1999 |
| Quake III: Team Arena | |
| Quake 4 | 2005 |
| Enemy Territory: Quake Wars | 2007 |
| Quake Live | 2010 |
Key points
Engine is open source with modern multi-platform ports available; see Source ports
Runs well on low-end hardware
Small but hardcore community[citation needed]
Easy to mod
The Steam Version lacks the Soundtrack, but this can be fixed.
General information
Quake Wiki - A detailed wiki for every Quake game made.
Steam Community Discussions
Steam Users' Forums for game series
FAQ on Steam forums - A starting point for new Quake II players.
Func_Msgboard - The mapper hub, new map releases, technique improvements.
Contents
Availability[edit]
| Source | DRM | Notes | Keys |
|---|---|---|---|
| Steam | |
Does not come with the game soundtrack; see No Music Playback | |
| GamersGate | |
||
| Retail | |
This game can also be played on OS X and Linux using a source port.
Downloadable content (DLC) and expansions
| Name | Notes | |
|---|---|---|
| Quake II Mission Pack: Ground Zero | Available on Steam | |
| Quake II Mission Pack: The Reckoning | Available on Steam | |
Essential improvements[edit]
Patches[edit]
3.20. Latest official patch.
3.24. Unofficial patch that focuses on bugfixes and minor tweaks.
Source ports[edit]
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste.
- 3.24 - This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use.
- Fruitz of Dojo Quake II - A Cocoa port of the engine, it allows Quake II to be played on modern Macs.
- KMQuake II - An enhanced source port. Allows for customization of textures, game interface etc.
- LWJake2 - A LWJGL-based source port focusing on compatibility and bugfixes.
- Quetoo - Another source port which adds support for Linux and FreeBSD. Only for people who know what they're doing.
- R1Q2 - Source port that focuses on the multiplayer aspect of the game.
- Ultimate Quake II Patch - Designed for the Steam version of Quake II but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback.
- Yamagi Quake II - An "enhanced client" focusing mainly on bug- and code-fixes.
Game data[edit]
Configuration file(s) location[edit]
| Location | |
|---|---|
| Windows | <path-to-game>\baseq2 |
| Mac OS |
Save game data location[edit]
| Location | |
|---|---|
| Windows | <path-to-game>\baseq2\save |
| Mac OS |
Save game cloud syncing[edit]
| System | Native | Notes |
|---|---|---|
| Steam Cloud | |
|
| GameSave Manager | |
Video settings[edit]
| Graphics option | Option | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | |
|
A source port is required. See Source ports. |
| Multi-monitor | |
|
A source port is required. See Source ports. |
| Field of view (FOV) | |
A source port is required. See Source ports. | |
| Windowed | |
||
| Borderless fullscreen windowed | |
||
| Anisotropic filtering (AF) | |
See Anisotropic filtering (AF). | |
| Anti-aliasing (AA) | |
See Anti-aliasing (AA). | |
| Vertical sync (Vsync) | |
See Vertical sync (Vsync). | |
| Oculus Rift | |
Use Quake2VR (beta). | |
| High frame rate | |
See Vertical Sync (Vsync) | |
Anisotropic filtering (AF)[edit]
It is not built in, but forcing it through graphics drivers should work.
Anti-aliasing (AA)[edit]
The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work.
Vertical sync (Vsync)[edit]
The game is capped at 90 fps. To fix this, create a text-file in C:\Program Files (x86)\id Software\Quake2\baseq2\ then add the line cl_maxfps "120" (or whatever you want the maximum fps to be) and save it as autoexec.cfg. You can also force V-sync through graphics drivers control panel.
Input settings[edit]
| Keyboard and mouse | Native | Notes |
|---|---|---|
| Remapping | |
|
| Mouse acceleration | |
|
| Mouse input in menus | |
A source port is required. See Source ports. |
| Mouse Y-axis inversion | |
|
| Controller | ||
| Controller support | |
|
| Full controller support | |
|
| Controller remapping | |
|
| Controller Y-axis inversion | |
Audio settings[edit]
| Audio options | Native | Notes |
|---|---|---|
| Separate volume controls | |
|
| Surround sound | |
|
| Subtitles | |
|
| Closed captions | |
|
| Mute on focus lost | |
|
| EAX support | |
A3D, EAX (via IAS patch[1]) |
Localizations
| Language | UI | Audio | CC | Notes |
|---|---|---|---|---|
| English | |
|
|
Network[edit]
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| LAN play | |
16 | ||
| Online play | |
16 | ||
| LAN co-op | |
4 | ||
| Online co-op | |
4 | ||
All official maps are designed for at most 16 players. However, dedicated servers can be set to have the max player limit at 256
Connection types
| Type | Native | Notes | |
|---|---|---|---|
| Matchmaking | |
||
| Peer-to-peer | |
||
| Dedicated | |
||
| Self-hosting | |
||
| Direct IP | |
||
Ports
| Protocol | Port(s) and/or port range(s) |
|---|---|
| UDP (outbound) | 27910 |
Issues fixed[edit]
No music playback[edit]
The music plays directly from the game-CD so the Steam version unfortunately lacks it. Try applying the Ultimate Quake II patch mentioned above.
If you prefer to use the original engine you can download the soundtrack from the Steam forums. Either burn a new CD from the image file or use a CD emulator like WinCDEmu to mount the image.
Other information[edit]
API[edit]
| Technical specs | Supported | Notes |
|---|---|---|
| OpenGL | 1.1 | |
| Software renderer | |
|
| 64-bit executable | |
A source port is required. See Source ports. |
System requirements[edit]
| Windows | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | 95, NT 4.0 | 98, ME, 2000, XP |
| Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
| System memory (RAM) | 16 MB | 24 MB |
| Hard disk drive (HDD) | 25 MB | 400 MB |
| Linux | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | Linux kernel v2.0.24
| |
| Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
| System memory (RAM) | 16 MB | 24 MB |
| Hard disk drive (HDD) | 25 MB | 400 MB |
