Difference between revisions of "Half-Life"
m (→VR support: updated template usage) |
|||
Line 158: | Line 158: | ||
===Overbright lighting=== | ===Overbright lighting=== | ||
− | The retail version supports this feature for improved dynamic range of lighting.<ref>[https://www.vogons.org/viewtopic.php?f=5&t=47313 Half-Life overbright compatibility]</ref> In the Steam version, | + | The retail version supports this feature for improved dynamic range of lighting.<ref>[https://www.vogons.org/viewtopic.php?f=5&t=47313 Half-Life overbright compatibility]</ref> It is arguably the correct way of displaying the game, as it matches the brightness of the software renderer. Two different intensities (gl_overbright 1, gl_overbright 2) are available.<ref>[http://www.play-half-life.de/H-L_2.html#txsrt</ref> However, getting it to work can be problematic, as a certain patch broke it in OpenGL; furthermore, the feature conflicts with multitexturing. It is easier to get working in Direct3D, however that renderer can have its own set of issues, such as missing decals (fixable with gl_polyoffset -0.01) and Z-fighting issues on certain hardware. In the Steam version, the feature has been completely regressed since the removal of the Direct3D renderer. |
==Input settings== | ==Input settings== |
Revision as of 16:13, 21 November 2017
Developers | |
---|---|
Valve Corporation | |
Publishers | |
Sierra Entertainment | |
Valve Corporation | |
Engines | |
GoldSrc | |
Release dates | |
Windows | November 19, 1998 |
macOS (OS X) | January 25, 2013 |
Linux | January 25, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
This page is for the original game. For the Source engine port, see Half-Life: Source. For the unofficial remake, see Black Mesa.
General information
- Unofficial Half-Life Wiki
- GitHub Issue Tracker for Half-Life and other GoldSrc-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc only needed to play CD music. | |||
Green Man Gaming | ||||
Steam |
- All non-Steam releases can be redeemed on Steam.
- Soundtrack is available for free here.
- Steam Edition has been updated to have full OpenGL support with texture filtering and smooth dynamic lighting.
Demos
Half-Life: Uplink
The official public demo for the game, it includes an exclusive chapter (and a training level) with content not found in the full release.
It can be downloaded here.
Note that the demo uses an older version of GoldSrc and may have compatibility issues with modern systems. For full compatibility, the SteamLink mod reworks the demo as a Half-Life mod.
Half-Life: Day One
A pre-release demo exclusive to OEMs, it contains the chapters from the full release up to and including "We've Got Hostiles" (5 chapters and a training level).
It can be downloaded here.
Note that the demo uses an older version of GoldSrc and may have compatibility issues with modern systems.
Version differences
Half-Life: Game of the Year Edition
- Half-Life: Game of the Year Edition comes with both the base game and Team Fortress Classic
Half-Life: Dreamcast
An unreleased port of Half-Life to the Sega Dreamcast, it includes various major and minor differences from the PC release (ex. modified levels, new models, adjusted difficulty, etc.)
A mod that ports the Dreamcast version as a Half-Life mod is available on Mod DB.
Essential improvements
Skip intro videos
Instructions |
---|
Higher definition models
The High Definition Pack[1] was created by Gearbox and first released alongside with Blue Shift on June 12, 2001. It was released for free on Steam on August 30, 2005, with a fixed version released a year later. This pack replaces most weapon and player/enemy models with higher polygon versions, substantially altering the style of some of them in the process.
For other options follow this guide.
Enabling developer mode
- Enabling developer mode will allow use of in-game cheats and various console commands.
Instructions |
---|
Game data
Configuration file(s) location
-
*.cfg
store the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
OpenGL texture filtering
Instructions |
---|
Overbright lighting
The retail version supports this feature for improved dynamic range of lighting.[2] It is arguably the correct way of displaying the game, as it matches the brightness of the software renderer. Two different intensities (gl_overbright 1, gl_overbright 2) are available.[3] However, getting it to work can be problematic, as a certain patch broke it in OpenGL; furthermore, the feature conflicts with multitexturing. It is easier to get working in Direct3D, however that renderer can have its own set of issues, such as missing decals (fixable with gl_polyoffset -0.01) and Z-fighting issues on certain hardware. In the Steam version, the feature has been completely regressed since the removal of the Direct3D renderer.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | Censored (enemy soldiers replaced with robots, gore removed). | |||
Italian | ||||
Korean | ||||
Spanish | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Russian |
Network
- For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.
- Steam Edition actively supported via Steamworks.
- Small, but dedicated community.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | Versus, Co-op Use Sven Co-op for co-op (see the FAQ). |
||
Online play | 32 | Versus, Co-op Use Sven Co-op for co-op (see the FAQ). |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Servers are hosted using a separate "hlds.exe," which can be downloaded with SteamCMD. | |
Self-hosting | Only LAN, by default. Use sv_lan 0 in the main menu and, if you have port forwarding set up, others can connect with the connect "ip address" command. |
|
Direct IP | Open the console (~) and use connect followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6003, 7002, 27010, 27015, 27025 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Headsets | |||
---|---|---|---|
SteamVR | See VR. | ||
Oculus VR (LibOVR) | See VR. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse | |||
Novint Falcon | The official game-specific 3D Touch Add On is required. |
VR
Instructions |
---|
Issues fixed
Fatal Error - Available memory less than 15MB
Instructions |
---|
Windows 7/Vista Performance Fix
- In Windows 7 or Vista, some users may experience extremely low frame rates during gameplay, even if their PC can run modern games perfectly.
Instructions |
---|
Missing Voice and Multiplayer Tabs under Options
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Lost with Linux update.[4] |
OpenGL | 2.1 | 3DFX MiniGL included (retail version only). |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Multiplayer | World Opponent Network, Steamworks | WON for retail, Steamworks for Steam. WON has been shut down on July 31, 2004; fans have since recreated the network as WON2.[5] |
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press ~ to open it.
Crosshair
Modifications
They Hunger
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, NT |
Processor (CPU) | Intel Pentium 133 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 24 MB | 32 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | SVGA, high color (16-bit) | |
Sound (audio device) | Windows-compatible sound card |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.3 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 2.8 GHz Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600 GT ATI/AMD Radeon HD 2600/3600 OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL Compatible Sound Card | |
Other | Graphic Drivers: Nvidia 310, AMD 12.11 |
References
- Windows
- OS X
- Linux
- Games
- Invalid template usage (Series)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (VR support)
- VR games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)