Half-Life: Source
From PCGamingWiki, the wiki about fixing PC games
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| Developers
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| Engines
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| Release dates
Windows
June 1, 2004 OS X
September 12, 2013 Linux
September 12, 2013 |
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| Half-Life | 1998 |
| Half-Life: Opposing Force | 1999 |
| Half-Life: Blue Shift | 2001 |
| Half-Life: Decay (unofficial port/mod) | 2001 |
| Half-Life: Source | 2004 |
| Half-Life 2 | 2004 |
| Half-Life 2: Deathmatch | 2004 |
| Half-Life 2: Lost Coast | 2005 |
| Half-Life Deathmatch: Source | 2006 |
| Half-Life 2: Episode One | 2006 |
| Half-Life 2: Episode Two | 2007 |
| Black Mesa (unofficial mod) | 2012 |
This page is for the Source remake. For the original, see Half-Life. For the unofficial Source engine mod, see Black Mesa.
Key points
Includes various improvements over the original Half-Life including minor physics editions, better support for modern platforms, an FOV slider, Oculus Rift support, improved controller support, further console commands, and easier enabling of the High Definition pack.
Runs on low end hardware.
General information
GitHub Issue Tracker for Half-Life: Source and other Source-based games
Unofficial Half-Life Wiki
Steam Community Discussions
Contents
Availability[edit]
| Source | DRM | Notes | Keys |
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| Steam | |
All versions require Steam.
Essential improvements[edit]
Skip intro videos[edit]
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Higher definition models[edit]
Higher definition models are available by ticking the "Load HD content if available" setting in Video Settings.
Game data[edit]
Configuration file(s) location[edit]
| Location | |
|---|---|
| Steam | <Steam-folder>/SteamApps/common/Half-Life 2/hl1/cfg/ |
This game does not support the XDG Base Directory Specification on Linux.
Save game data location[edit]
| Location | |
|---|---|
| Steam | <Steam-folder>/SteamApps/common/Half-Life 2/hl1/save/ |
Save game cloud syncing[edit]
| System | Native | Notes |
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| Steam Cloud | |
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| GameSave Manager | |
Video settings[edit]
| Graphics option | Option | WSGF | Notes |
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| Widescreen resolution | |
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| Multi-monitor | |
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| Field of view (FOV) | |
See Field of view (FOV). | |
| Windowed | |
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| Borderless fullscreen windowed | |
See Borderless fullscreen windowed. | |
| Anisotropic filtering (AF) | |
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| Anti-aliasing (AA) | |
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| Vertical sync (Vsync) | |
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| Oculus Rift | |
Available under Video Settings. See Oculus Rift for more information. | |
| High frame rate | |
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Field of view (FOV)[edit]
Borderless fullscreen windowed[edit]
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Oculus Rift[edit]
By default VR mode will run full screen, to switch back to a borderless windowed set the vr_force_windowedconvar.
Input settings[edit]
| Keyboard and mouse | Native | Notes |
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| Remapping | |
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| Mouse acceleration | |
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| Mouse input in menus | |
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| Mouse Y-axis inversion | |
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| Controller | ||
| Controller support | |
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| Full controller support | |
Some menus do not work well. |
| Controller remapping | |
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| Controller Y-axis inversion | |
Audio settings[edit]
| Audio options | Native | Notes |
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| Separate volume controls | |
Over-all game volume and separate music slider. |
| Surround sound | |
7.1, 5.1 surround sound, 4 speaker surround. |
| Subtitles | |
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| Closed captions | |
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| Mute on focus lost | |
"Silence the audio while the game window is in the background" check box. |
Localizations
| Language | UI | Audio | CC | Notes |
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| Traditional Chinese | |
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| French | |
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| German | |
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| Italian | |
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| Japanese | |
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| Korean | |
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Issues fixed[edit]
Purple and black broken textures[edit]
A generic fix for this issue can be found on our Source engine page.
Graphical glitches in the Residue Processing chapter[edit]
The glitches seem to have been introduced by a batch of updates in late 2013. An official fix is unlikely at this point, but disabling multicore rendering in the advanced video options seems to work.
Other information[edit]
API[edit]
| Technical specs | Supported | Notes |
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| Direct3D | 6, 7, 8, 8.1, 9 | |
| OpenGL | 2.1 | OS X and Linux only. |
| Shader Model support | 2, 3 | |
| 64-bit executable | |
OS X and Linux only.[citation needed] |
Middleware[edit]
| Middleware | Notes | |
|---|---|---|
| Physics | Havok | Heavily modified variant. |
| Audio | Miles Sound System | |
| Cutscenes | Bink Video |
Console commands[edit]
Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
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Notes:
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You can also have the console open by default on launch by following this guide:
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Launch options[edit]
View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
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System requirements[edit]
| Windows | ||
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| Minimum | Recommended | |
| Operating system (OS) | XP
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| Processor (CPU) | 1.2 GHz
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| System memory (RAM) | 256 MB | 512 MB |
| Hard disk drive (HDD) | | |
| Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
| OS X | ||
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| Minimum | ||
| Operating system (OS) | 10.5.8, 10.6.3 | |
| Processor (CPU) | Dual core from Intel or AMD at 2.8 GHz | |
| System memory (RAM) | 1 GB | |
| Hard disk drive (HDD) | ||
| Video card (GPU) | NVIDIA GeForce 8 ATI X1600 Intel HD 3000 | |
| Linux | ||
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| Minimum | ||
| Operating system (OS) | Ubuntu 12.04 | |
| Processor (CPU) | Dual core from Intel or AMD at 2.8 GHz | |
| System memory (RAM) | 4 GB | |
| Hard disk drive (HDD) | ||
| Video card (GPU) | NVIDIA GeForce 8600/9600GT ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11) OpenGL 2.1 compatible | |
