Difference between revisions of "Turok: Dinosaur Hunter"
From PCGamingWiki, the wiki about fixing PC games
Bad Sector (talk | contribs) m (Clarified the patch intent and how it can be used) |
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− | ===[[Glossary: | + | ===[[Glossary:Custom resolution|Widescreen resolution]]=== |
{{ii}} The game can use either Direct3D or Glide. The Direct3D renderer provides more options and is the one necessary to use the patch for higher resolutions and widescreen support. | {{ii}} The game can use either Direct3D or Glide. The Direct3D renderer provides more options and is the one necessary to use the patch for higher resolutions and widescreen support. | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Custom resolution and widescreen support patch|ref={{cn|date=October 2016}}}} | + | {{Fixbox/fix|Custom resolution and widescreen/extended FOV support patch|ref={{cn|date=October 2016}}}} |
{{ii}} Before applying the patch, make a backup of the <code>Turok.exe</code> and <code>Video_D3D.dll</code> files in case the modifications go wrong. | {{ii}} Before applying the patch, make a backup of the <code>Turok.exe</code> and <code>Video_D3D.dll</code> files in case the modifications go wrong. | ||
# For Vista and later: make sure you have Turok installed in a directory that can be modified by regular programs (e.g. <code>C:\Games\Turok</code>) | # For Vista and later: make sure you have Turok installed in a directory that can be modified by regular programs (e.g. <code>C:\Games\Turok</code>) | ||
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# Using the dialog box that will appear, locate the <code>Video_D3D.dll</code> file in your Turok installation | # Using the dialog box that will appear, locate the <code>Video_D3D.dll</code> file in your Turok installation | ||
# In the game's launcher, use the ''Video'' menu to select ''Perfomance Settings'' and check the ''800x600'' checkbox (note that if the checkbox is not available and window doesn't mention Direct3D the game probably loaded another renderer - remove the DLL files mentioned in the last step below) | # In the game's launcher, use the ''Video'' menu to select ''Perfomance Settings'' and check the ''800x600'' checkbox (note that if the checkbox is not available and window doesn't mention Direct3D the game probably loaded another renderer - remove the DLL files mentioned in the last step below) | ||
− | # '''For widescreen support:''' Press the "Patch Turok.exe to apply widescreen fix" button and locate Turok.exe like above | + | # '''For widescreen support:''' Press the "Patch Turok.exe to apply widescreen fix" button and locate Turok.exe like above (you can also use this fix to increase the overall game FOV with a 4:3 aspect ratio but it will make in-game models a bit narrower) |
# '''If you have ''nGlide'' or other GPU emulators installed:''' make sure you remove the <code>Video_3DFx.dll</code>, <code>Video_PowerVR.dll</code> and <code>Video_RagePro.dll</code> files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one. | # '''If you have ''nGlide'' or other GPU emulators installed:''' make sure you remove the <code>Video_3DFx.dll</code>, <code>Video_PowerVR.dll</code> and <code>Video_RagePro.dll</code> files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one. | ||
}} | }} |
Revision as of 09:03, 31 December 2016
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Developers | |
---|---|
Iguana Entertainment | |
Publishers | |
Acclaim Entertainment | |
Release dates | |
Windows | November 30, 1997 |
Turok | |
---|---|
Turok (Acclaim) (series) | |
Turok (Disney Interactive Studios) (series) | |
Turok (Western Publishing) (series) |
This page is for the original game. For the 2015 remaster, see Turok: Dinosaur Hunter (2015).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Modifications
- Bump Mapping Effect by Gael Romanet - Complete HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet for the whole game including the 2494 textures for the PC version.
- Alpha version of Turok Dinosaur Hunter Retextured version by Gael Romanet which is currently under DEEP development - Alpha version of Turok Dinosaur Hunter Retextured version by Gael Romanet for the PC version.
- Turok Dinosaur Hunter Retextured version by Gael Romanet - Turok Dinosaur Hunter Retextured version by Gael Romanet for the PC version which is currently under DEEP development.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
- The game can use either Direct3D or Glide. The Direct3D renderer provides more options and is the one necessary to use the patch for higher resolutions and widescreen support.
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Glide |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[1] | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 3D Accelerator Required DirectX 3 compatible |
|
Other | 2x CD-ROM |
References
- ↑ Turok: Dinosaur Hunter for Nintendo 64 (1997) Tech Info - MobyGames - last accessed on December 22, 2015