Difference between revisions of "Street Fighter V"
From PCGamingWiki, the wiki about fixing PC games
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|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = yes |
|antialiasing notes = Utilizes FXAA+"Temporal" AA | |antialiasing notes = Utilizes FXAA+"Temporal" AA | ||
|vsync = unknown | |vsync = unknown |
Revision as of 19:47, 29 October 2015
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Dimps | |
Capcom | |
Publishers | |
Capcom | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | February 16, 2016 |
Key points
- Game supports controllers using XInput standard only, meaning many fighting sticks won't work with the game directly.[1] See controller article for XInput and keyboard wrappers.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- Game is not available yet.
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/310950/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/310950/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Arabic | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Simplified Chinese | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes |
---|
Headsets | |||
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
- 64-bit OS is required.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-4160 @ 3.60GHz | Intel Core i5-4690K @3.50GHz |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | NVIDIA® GeForce® GTX 480, GTX 570, GTX 670 DirectX 11 compatible | NVIDIA® GeForce® GTX 960 DirectX 11 compatible |
Sound (audio device) | DirectX compatible soundcard or onboard chipset | |
Other | Broadband Internet connection |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/310950/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (310950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.