Super Street Fighter IV: Arcade Edition

From PCGamingWiki, the wiki about fixing PC games
Super Street Fighter IV: Arcade Edition
Super Street Fighter IV: Arcade Edition cover
Developers
Capcom
Dimps
Publishers
Capcom
Release dates
Windows July 5, 2011
Super Street Fighter IV: Arcade Edition guide at StrategyWiki
Super Street Fighter IV: Arcade Edition at Wikipedia
Street Fighter
Street Fighter 1988
Street Fighter II 1992
Super Street Fighter II Turbo 1995
Super Street Fighter II 1996
Street Fighter Alpha: Warriors' Dreams 1998
Street Fighter Alpha 2 1997
Street Fighter IV 2009
Super Street Fighter IV: Arcade Edition 2011
Street Fighter X Tekken 2012
Ultra Street Fighter IV 2014
Street Fighter V 2016

Key points

Steam version renamed to Ultra Street Fighter IV; Arcade Edition owners must buy Ultra upgrade to get the new content.[1]

General information

Steam Community Discussions
Official forums
Street Fighter IV Subreddit
Street Fighter Wiki
Strategy guides

Availability[edit]

Source DRM Notes Keys OS
Retail
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Arcade Edition.
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Windows
Retail
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Ultra Street Fighter IV.
Windows
Amazon.com
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Windows
Green Man Gaming
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Windows
GamersGate
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Windows
Gamesplanet
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Arcade Edition is also available.
Windows
GameStop
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Windows
Origin
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Arcade Edition.
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Windows
Steam
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Windows
All non-Steam versions require Games for Windows - LIVE DRM.
All product keys activate on Steam.[2]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\CAPCOM\SUPERSTREETFIGHTERIV\config.ini

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\CAPCOM\SUPERSTREETFIGHTERIV\

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics settings.
Graphics settings.
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Toggle with Alt+ Enter.
Borderless fullscreen windowed
Use GameCompanion or similar software.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
In-game Vsync is broken.[3]
60 FPS
120+ FPS
Fixed frame rate has to be enabled to prevent broken game speed.[citation needed]

Input settings[edit]

Input settings.
Input settings.

Audio settings[edit]

Sound settings.
Sound settings.
Audio options Native Notes
Separate volume controls
Background music, sound effects, voice
Surround sound
Auto configures up to 5.1 output[4]
Subtitles
Cutscenes
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Japanese
French
German
Italian
Spanish
Czech
Danish
Dutch
Finnish
Korean
Norwegian
Polish
Portuguese
Russian
Simplified Chinese
Swedish
Some language options seems to have vanished after Steamworks update, including Danish, Finnish, Norwegian and Swedish. Steam defaults language to English with these languages.

Network[edit]

Online features in non-Steam versions require a Microsoft account (optional for offline play).

Multiplayer types

Type Native Players Notes
Local play
2
LAN play
Online play
2

Connection types

Issues fixed[edit]

Game not detecting controller[edit]

Plug controller after launching game[5]
Lose window focus and return[5]
  • Alt+Tab out of the game and return.

Dependency installation at each launch[edit]

Steam version may try to install dependencies that are already installed.
Edit the registry[citation needed]
  1. Go to HKEY_CURRENT_USER\Software\Valve\Steam\Apps\45760
  2. If any of the directx, vcredist or gfwl values are missing, you need to add a string with that missing name, and set it with a decimal value of 1.

Frame rate and online sync issues[edit]

Change frame rate options[citation needed]

The game runs best when you use the 'Fixed' frame rate option under 'Graphics Settings' and disable VSync. This also fixes some potential online desynchronization issues. Using the 'Smooth' frame rate option can lead to malfunctioning attacks. The game was designed to be ran at a constant 60fps so anything other than a fixed frame rate can cause issues. If you experience tearing, you can enable VSync either through the game or your graphics driver software, but this adds a minor delay in input, though it's not noticeable to most players.[6]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
64-bit executable

Middleware[edit]

Middleware Notes
Interface Scaleform
Multiplayer Steamworks, Games for Windows - LIVE Non-Steam versions use Games for Windows - LIVE.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP, Vista XP, Vista
Processor (CPU) Intel Pentium4 2.0 GHz Intel Core 2 Duo 2.0 GHz
System memory (RAM) 1 GB 2 GB
Hard disk drive (HDD) 10 GB 10 GB
Video card (GPU) Nvidia GeForce6600
ATI Radeon X1600
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Nvidia GeForce 8600
ATI Radeon X1900
512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support

References

  1. PSA: Name Change from SSF4AE to Ultra SFIV in your Game Library :: Ultra Street Fighter IV General Discussion
  2. SSFIVAE GFWL to Steamworks Transition : ComboFiend > Manage Blog
  3. VSync on causes input lag? - shoryuken forums
  4. PC Gaming Surround Sound Round-up
  5. 5.0 5.1 Not detecting controller??? :: Ultra Street Fighter IV General Discussion
  6. PSA: Don't use 'Smooth Framerate' option. : SF4 - Reddit.com