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Difference between revisions of "Resident Evil 4"

From PCGamingWiki, the wiki about fixing PC games
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{{stub}}
+
{{Disambig|the original 2007 port|the remastered version|[[Resident Evil 4 Ultimate HD Edition]]|the 2023 remake|[[Resident Evil 4 (2023)]]}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Resident Evil 4 Cover.png
 
|cover        = Resident Evil 4 Cover.png
Line 8: Line 8:
 
{{Infobox game/row/publisher|Ubisoft}}
 
{{Infobox game/row/publisher|Ubisoft}}
 
{{Infobox game/row/publisher|Capcom|Japan}}
 
{{Infobox game/row/publisher|Capcom|Japan}}
 +
{{Infobox game/row/publisher|Noviy Disk|Russia}}
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|March 1, 2007}}
 
{{Infobox game/row/date|Windows|March 1, 2007}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|resident-evil-4|76}}
 +
{{Infobox game/row/reception|IGDB|resident-evil-4|82}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Survival Horror, Action, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Contemporary, Horror, Europe }}
 +
{{Infobox game/row/taxonomy/series            | Resident Evil }}
 
|steam appid  =  
 
|steam appid  =  
 
|gogcom id    =  
 
|gogcom id    =  
 +
|hltb        = 7720
 
|strategywiki = Resident Evil 4
 
|strategywiki = Resident Evil 4
 +
|mobygames    = 16373
 
|wikipedia    = Resident Evil 4
 
|wikipedia    = Resident Evil 4
 
|winehq      = 4640
 
|winehq      = 4640
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Resident Evil}}
 
{{Disambig|the original version|the remastered version|[[Resident Evil 4 Ultimate HD Edition]]}}
 
  
'''Key points'''
+
{{Introduction
{{--}} Frame rate is capped at 30 FPS.
+
|introduction      = '''''Resident Evil 4''''' is a {{Glossary:Third-person}} {{Glossary:Action}} {{Glossary:Horror}} {{Glossary:shooter}} developed by [[Company:Capcom|Capcom]], ported by [[Company:Sourcenext|Sourcenext]], and published by [[Company:Ubisoft|Ubisoft]] overseas and [[Company:Capcom|Capcom]] in Japan. It is the fourth mainline installment in the ''[[:Series:Resident Evil|Resident Evil]]'' series.
{{--}} Poor keyboard controls and no mouse support; a controller is highly recommended.
+
|release history  = The game was released for the Nintendo GameCube on January 11, 2005, and despite originally being exclusive to that system, it was ported to PlayStation 2 on October 25 the same year. A PC port of the game was outsourced to SourceNext and was released on May 15, 2007, however, it was based off the inferior PlayStation 2 port rather than the superior GameCube version, with even more problems than the former.<ref>{{Refurl|url=https://residentevil.fandom.com/wiki/SOURCENEXT|title=SOURCENEXT - Resident Evil Wiki|date=2020-11-12|snippet=This version also received a huge backlash due to it being buggy, lacking several effects, using low quality textures and sounds, lacking lighting on release, and being based on the low quality PlayStation 2 Port, which is inferior when compared to the GameCube and even the PS2 Version itself.}}</ref> The PC version initially shipped with none of the game's original lighting, lower quality textures, inferior pre-rendered {{term|FMV}} videos than the PlayStation 2 version, and introduced bugs and crashes that were not present in the previous console versions. Despite being released on PC, the game does not support mouse controls whatsoever, and in-game button prompts only references generic button numbers rather than actual keys from the keyboard or standard console controllers. A patch was eventually released to address the technical issues and the poor visual downgrades. In response to the poor state the 2007 PC version was released in, Capcom hired [[Company:QLOC|QLOC]] to develop another PC port, which was released through [[Store:Steam|Steam]] in 2014 as the ''[[Resident Evil 4 Ultimate HD Edition|Ultimate HD Edition]]''.
{{--}} Based on the low quality PlayStation 2 port rather than the superior GameCube version.<ref>[http://residentevil.wikia.com/wiki/SOURCENEXT SOURCENEXT | Resident Evil Wiki | Fandom powered by Wikia]</ref>
+
|current state    = There was a modding community attempting to fix other issues with the PC version, however, since the release of the ''Ultimate HD Edition'', modders has moved onto creating mods for that version instead. A few legacy [[#Modifications|mods]] can still be found however.
 +
}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc, key | {{DRM|SecuROM}}. | | Windows }}
+
{{Availability/row| Retail | | Disc, Key | {{DRM|SecuROM|7.30.0014}} | | Windows }}
 
}}
 
}}
 +
{{ii}} This version was not re-released digitally as it was replaced by [[Resident Evil 4 Ultimate HD Edition]].
  
 
==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
{{ii}} The game originally shipped with heavily downgraded visuals compared to the console versions. Patch 1.1 drastically enhances graphics, lighting and VFXs, and also fixes crashes which would occur when trying to skip certain cutscenes.
+
{{ii}} This version was originally released with heavily reduced graphics compared to the console versions.<br> The patch v1.1.0 improves graphics, lighting and VFX. It also fixes crashes that occurred when trying to skip some cutscenes.<br> The patch for the European, German, and Russian releases can be found [https://community.pcgamingwiki.com/files/file/1084-resident-evil-4-patch/ here], while for the Asian release can be found on [https://www.patches-scrolls.de/patch/3413/7/ The Patches Scrolls].
* [https://community.pcgamingwiki.com/files/file/1084-resident-evil-4-patch/ EU, German, Russian version]
+
{{ii}} If the patch fails to update in the middle of the installation, run the patch as administrator.<ref name="Full controller support"/>
 +
{{ii}} The North American release of the game is up-to-date.
  
===Mods===
+
====4GB Patch====
====Enhanced Environment====
+
{{++}} This tool patches the game executable allowing it to make use of a maximum of 4GB of RAM instead of just 2GB of RAM.<br> It is highly recommended to apply this patch to the game's executable for improved stability and prevent crashes.<br> Can be downloaded [https://ntcore.com/?page_id=371 here].
{{++}} Cerberus84 from Mod DB has made texture pack which improves upon the default textures included with the game and can be downloaded from [http://www.moddb.com/mods/enhanced-environment modDB].
 
  
====ENBSeries====
+
===Skip intro video===
{{++}} The [http://enbdev.com/download_mod_re4.htm lighting/graphical patch] greatly improves how the game looks.
+
{{Fixbox|description=Rename, move, or delete {{file|logos.mp4}} from {{file|{{p|game}}\Movies|folder}}|ref=<ref>{{Refcheck|user=Amethystviper|date=2023-03-28|comment=}}</ref>|fix=
{{--}} May decrease performance.
+
}}
 
 
====Resident Evil 4 MouseAim Patch====
 
{{ii}} Adds [http://www.moddb.com/downloads/resident-evil-4-mouseaim-patch Mouse Aim].
 
  
 
==Game data==
 
==Game data==
Line 52: Line 68:
 
{{Game data/config|Windows|{{p|game}}/SetupTool.ini}}
 
{{Game data/config|Windows|{{p|game}}/SetupTool.ini}}
 
}}
 
}}
 +
{{ii}} Invert Y-axis and quick knife controls are tied to the save file.
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|game}}/savedata.dat}}
+
{{Game data/saves|Windows|{{p|game}}/SaveData.dat}}
 
}}
 
}}
 +
{{ii}} 20 save slots are available for the main game.
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|Resident Evil 4 (SourceNext) - General settings.png|General settings from the configuration tool.}}
 +
{{Video
 
|wsgf link                  = https://www.wsgf.org/dr/resident-evil-4
 
|wsgf link                  = https://www.wsgf.org/dr/resident-evil-4
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
Line 66: Line 85:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Not all resolutions listed in launcher; see [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= {{term|Anamorphic}} 16:9.<br> Resolutions can either be displayed in 4:3 up to 1600x1200 or 16:10 up to 1920x1200 via the configuration tool.<br> See [[#Widescreen resolution|Widescreen resolution]] for custom resolutions and proper 16:9 widescreen.
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = false
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]]
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = Use [http://residentevilmodding.boards.net/thread/378/wilsonso-melee-camera-28-trainer RE4 Melee Trainer].
+
|fov notes                  = Use [https://residentevilmodding.boards.net/thread/378/wilsonso-melee-camera-28-trainer RE4 Melee Trainer]
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].
+
|borderless windowed notes  = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]] v9.5.6 or newer and enable {{code|Remove Menus}}<ref name="Borderless windowed">{{Refcheck|user=Amethystviper|date=2023-03-28|comment=Borderless Gaming v9.5.6 seemed to have addressed the issue with not removing the "Help" tool bar from the game window when enabling Remove Menus on the game's profile.}}</ref>
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|upscaling                  =
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = always on
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = hackable
+
|60 fps                    = false
|60 fps notes              = Frame rate is capped at 30 FPS. Use [http://residentevilmodding.boards.net/thread/378/wilsonso-melee-camera-28-trainer RE4 Melee Trainer].
+
|60 fps notes              = Frame rate is capped at 30 FPS.<br> [https://residentevilmodding.boards.net/thread/378/wilsonso-melee-camera-28-trainer RE4 Melee Trainer] can increase the frame rate to 60 FPS.<br> However, it merely doubles the game's speed.<ref name="High frame rate">{{Refcheck|user=Amethystviper|date=2023-03-28|comment=}}</ref>
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=SetupTool.ini|ref=<ref>[https://www.wsgf.org/dr/resident-evil-4 Resident Evil 4 | WSGF]</ref>|fix=
+
{{Fixbox|description=Edit INI file|ref=<ref>{{Refurl|url=https://www.wsgf.org/dr/resident-evil-4|title=Resident Evil 4 - WSGF|date=2023-03-28}}</ref>|fix=
# Go to the installation folder.
+
# Browse to {{p|game}} and open {{file|SetupTool.ini}} with a text editor (e.g. Notepad++).
# Edit {{file|SetupTool.ini}}.
+
# Under the {{code|[SCREEN]}} section, set {{code|Type}} to {{code|1}} to enable widescreen, then modify the values of {{code|SizeX}} and {{code|SizeY}} to the desired resolution (e.g. <code>SizeX=1920</code> and <code>SizeY=1080</code> for 1080p).
# Edit {{code|SizeX}} and {{code|SizeY}} lines to set your desired resolution.
+
# Save the changes.
# Set {{code|1=Type=0}} to set the game to widescreen mode.
 
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Image|Resident Evil 4 (SourceNext) - Key remapping.png|Key remapping from the configuration tool.}}
 +
{{Image|Resident Evil 4 (SourceNext) - Controller remapping.png|Controller remapping from the configuration tool.}}
 +
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = See [[#Remapping|Remapping]].
+
|key remap notes          = Certain keys such as {{key|Tab}} and {{key|F1}} - {{key|F12}} cannot be bound.<br> {{key|Esc}} is also bound to Options/Skip movies cannot be remapped.<ref name="Key remapping">{{Refcheck|user=Amethystviper|date=2023-03-28|comment=}}</ref>
|acceleration option      = false
+
|acceleration option      = n/a
|acceleration option notes =  
+
|acceleration option notes = Mouse is not supported by default
|mouse sensitivity        = false
+
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = false
 
|mouse menu                = false
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = false
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              =  
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  =  
+
|controller support notes  = Supports DirectInput and partially XInput controllers<ref name="Controller support">{{Refcheck|user=Amethystviper|date=2023-03-28|comment=}}</ref>
|full controller          = true
+
|full controller          = false
|full controller notes    =  
+
|full controller notes    = When attempting to exit the game from the title screen, an exit prompt is displayed requiring the use of the keyboard or mouse. The configuration tool also prompts you to use the keyboard and mouse, since there are no in-game settings other than reversing the Y axis for camera movement and quick knife controls.
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    = Launcher
+
|controller remap notes    = Controller bindings can be configured from the configuration tool. However, it does not support binding analog inputs to button actions. See [[#Controller support|Controller support]] for a fix.
 
|controller sensitivity    = false
 
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = limited
|xinput controllers notes  =  
+
|xinput controllers notes  = A preset for [[Controller:Xbox 360 Controller|Xbox 360 Controllers]] is built-in for the configuration tool. However, a fix is required for remapping analog triggers to certain buttons for XInput-based controllers.
|xbox prompts              = unknown
+
|xbox prompts              = false
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = limited
|dualshock 4 notes        =  
+
|dualshock 4 notes        = Recognized as a generic DirectInput controller. May have issues with configuring camera controls to the right analog stick due to the analog triggers.<ref name="DualShock 4">{{Refcheck|user=Amethystviper|date=2023-03-28|comment=Tested a V2 controller via USB.}}</ref>
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = USB
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers= unknown
+
|tracked motion controllers=  
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = unknown
+
|tracked motion prompts    =  
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
|other controllers notes  =  
+
|other controllers notes  = DirectInput controllers are supported and includes pre-configured presets for controllers such as Elecom JC-U1012F, Sanwa Supply JY-P61U Series, and Sigma USB Vibration Joystick. Other controllers may need to be configurated manually.
|other button prompts      = unknown
+
|other button prompts      = generic
|other button prompts notes=  
+
|other button prompts notes= In-game button prompts and hints references Elecom JC-U1012F with numbered notations.
|button prompts            = generic
+
|controller hotplug        = true
|button prompts notes      =
+
|controller hotplug notes  = <ref>{{Refcheck|user=Amethystviper|date=2023-03-28|comment=Tested after launching the game with a DualShock 4 V2 controller connected via wired USB, unplugging the controller, and replugging it afterwards, which still registered the controller.}}</ref>
|controller hotplug        = unknown
+
|haptic feedback          = false
|controller hotplug notes  =  
+
|haptic feedback notes    = Missing from the console versions
|haptic feedback          = unknown
+
|simultaneous input        = true
|haptic feedback notes    =  
 
|simultaneous input        = unknown
 
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 +
|steam input api          =
 +
|steam input api notes    =
 +
|steam hook input          =
 +
|steam hook input notes    =
 +
|steam input presets      =
 +
|steam input presets notes =
 +
|steam controller prompts  =
 +
|steam controller prompts notes =
 +
|steam cursor detection    =
 +
|steam cursor detection notes =
 
}}
 
}}
  
===[[Glossary:Remapping|Remapping]]===
+
===[[Glossary:Controller|Controller support]]===
{{ii}} Gamepad and keyboard configuration settings can be found in <code>SetupTool.ini</code>. The mouse cannot be used in-game.
+
{{ii}} Certain controllers, especially XInput ones, may not be fully configurable through the game's setup tool.
{{ii}} For Xbox 360 controllers / Wireless controllers for Windows, it is possible to use the triggers to ready the knife or weapon instead of LB (no. 5) and RB (no. 6).
+
{{Fixbox|description=How to bind inputs to analog triggers|ref=<ref name="Full controller support">{{Refcheck|user=AmethystViper|date=2020-11-11|comment=}}</ref>|fix=
 
+
# Configure the XInput controller as desired through the configuration tool.
{{Fixbox|description=Xbox controller trigger remapping|ref={{cn|date=March 2017}}|fix=
+
# Open {{file|SetupTool.ini}} with a text editor (e.g. Notepad++). See [[#Configuration file(s) location|configuration file(s) location]] to find this file.
# Open <code>SetupTool.ini</code>.
+
# Look for the section {{code|[PAD]}} and bind {{code|ReadyKnife}} to {{code|az+}} (Left Trigger) and {{code|ReadyWeapon}} to {{code|az-}} (Right Trigger).
# Using the first table below, locate and modify the lines to link the Z-axis (az+ for LT, az- for RT) to where ReadyKnife and ReadyWeapon appear in the <code>.ini</code>.
+
# Save the changes. The Left Trigger should now draw the knife and the Right Trigger will ready an equipped weapon.
# Do the same for the ReadyKnife and ReadyWeapon variables in the second table.
 
 
}}
 
}}
  
{| class="wikitable"
+
==Audio==
|-
+
{{Audio
! These functions can allocate only a digital button.
+
|separate volume          = false
|-
 
| Action=1
 
|-
 
| Run=2
 
|-
 
| Map=8
 
|-
 
| '''ReadyKnife=az+'''
 
|-
 
| '''ReadyWeapon=az-'''
 
|}
 
 
 
{{ii}} Do the same for this section only for ReadyKnife and ReadyWeapon variables too; nothing else. '''"Foward" is not a typo. Ensure the original file contains this spelling mistake.'''
 
 
 
{| class="wikitable"
 
|-
 
!
 
; ===== Used by SetupTool =====
 
[PAD0]
 
|-
 
| PadName=Microsoft:XBOX 360 For Windows (Controller)
 
|-
 
| Foward=ay-
 
|-
 
| Back=ay+
 
|-
 
| LeftTurn=ax-
 
|-
 
| RightTurn=ax+
 
|-
 
| CameraUp=ry-
 
|-
 
| CameraDown=ry+
 
|-
 
| CameraLeft=rx-
 
|-
 
| CameraRight=rx+
 
|-
 
| Action=3
 
|-
 
| Run=1
 
|-
 
| Map=8
 
|-
 
| '''ReadyKnife=az+'''
 
|-
 
| '''ReadyWeapon=az-'''
 
|}
 
 
 
{{ii}} The new remappings must be modified manually since <code>SetupTool.exe</code> will show <code>[ NONE ]</code> for the trigger remapping, and left LB (5) and RB (6) available to whatever action function the player desires.
 
{{ii}} If you want to use LB & RB, assign their numbers to an only action manually in the <code>.ini</code> file, not using <code>SetupTool.exe</code>.
 
 
 
==Audio settings==
 
{{Audio settings
 
|separate volume          = unknown
 
 
|separate volume notes    =  
 
|separate volume notes    =  
 
|surround sound          = false
 
|surround sound          = false
|surround sound notes    =  
+
|surround sound notes    = Missing surround sound audio from the GameCube version
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 237: Line 212:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       =
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 267: Line 244:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Hungarian
 
  |language  = Hungarian
  |interface = true
+
  |interface = hackable
 
  |audio    = false
 
  |audio    = false
  |subtitles = true
+
  |subtitles = hackable
  |notes    = [https://magyaritasok.hu/magyaritasok/resident-evil-4/resident-evil-4/892 Fan translation].
+
  |notes    = [https://magyaritasok.hu/magyaritasok/resident-evil-4/resident-evil-4/892 Fan translation]
 
  |fan      = true
 
  |fan      = true
 
}}
 
}}
Line 279: Line 256:
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 286: Line 271:
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Local retail version only.
+
  |notes    = Retail only
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = '''a)''' Text only: [https://www.mediafire.com/file/2k94l82rn97yiqo/TRADU%25C3%2587%25C3%2583O_br%255Bwww.gamevicio.com.br%255D.rar/file Gamevício.] Apparently it only works with the version 1.0.0 of the game.
 +
'''b)''' Audio and text: [http://silentfandub.blogspot.com/2018/07/patchre4-dublado-pc-ubisoft.html Silent Fandub.]
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 294: Line 288:
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Retail version only.
+
  |notes    = Retail only
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 300: Line 294:
 
  |language  = Spanish
 
  |language  = Spanish
 
  |interface = true
 
  |interface = true
  |audio    = true
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Latin American Spanish
 +
|interface = false
 +
|audio    = limited
 +
|subtitles = false
 +
|notes    = The main enemies (Ganados) speak in Mexican Spanish.<ref>{{Refcheck|user=DarkSonicPT|date=2023-09-28|comment=https://www.youtube.com/watch?v=xxUTlnhKf4w}}</ref>
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Latin American Spanish
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = [https://www.igstudios.tv/ Fan translation and audio by IG Studios]. For this version, download the RAR file by clicking the Ubisoft logo. Comes with either HD or SD cutscenes.
 
}}
 
}}
 
}}
 
}}
  
==Issues fixed==
+
==VR support==
===How to quit game===
+
{{VR support
{{Fixbox|description=Quitting|ref={{cn|date=September 2016}}|fix=
+
|gg3d name                  =
# Press {{key|Alt|F4}} or go to the menu, not the map/inventory screen.
+
|native 3d gg3d award        =
# Hit 'RETRY or LOAD', then 'RESET GAME.'
+
|nvidia 3d vision gg3d award =
# Quit the game from the title screen.
+
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =  
 +
|native 3d                  =  
 +
|native 3d notes            =  
 +
|nvidia 3d vision            =  
 +
|nvidia 3d vision notes      =  
 +
|tridef 3d                  =  
 +
|tridef 3d notes            =  
 +
|iz3d                        =  
 +
|iz3d notes                  =  
 +
|vorpx                      = true
 +
|vorpx modes                = G3D
 +
|vorpx notes                = Officially supported game. See [https://www.vorpx.com/supported-games/ official vorpx game list].
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  
Line 318: Line 366:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 336: Line 384:
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =  
+
|shader model versions  = 3.0
 
|shader model notes    =  
 
|shader model notes    =  
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 +
}}
 +
 +
===Modifications===
 +
====[https://mega.nz/#!1JoUxJzR!q9SEqCHCjt3a4IZco347l4fCn8QN2uVmNKlJzjzPhCI Matrixcn's 720p Cutscenes]====
 +
{{mm}} A higher quality FMV replacement pack with re-encoded 720p pre-rendered video files recorded from the Wii edition's in-engine cutscenes.
 +
 +
====[https://www.mediafire.com/?p695xfau2cins albert's Texture Patch 2.0]====
 +
{{mm}} A high-resolution texture pack made by one of the creators of the HD project for the [[Resident Evil 4 Ultimate HD Edition|''Ultimate HD Edition'']]. It brings textures from the GameCube version into the PC version.
 +
 +
====[https://drive.google.com/file/d/1DcQhqeN1Ai6icpZT-dqdXzM-n6QvJ3Hb/edit albert's High Resolution EFF-TPL Texture Replacement Pack v1.1]====
 +
{{ii}} Includes European v1.1.0 and Korean v1.0.0/v1.1.0 No-DVD executables. They are required for this mod to work correctly.
 +
{{mm}} An extension of albert's Texture Patch that replaces the low resolution textures for the HUD, menus, fonts, and effects with higher resolution ones.<br> This pack can also remove the film grain effect present in the game, options for different item pick up aurora effects, and alternate controller prompt replacements for generic gamepads, Xbox, Xbox 360, PlayStation 2, or PlayStation 3 controller icons.
 +
{{--}} Requires running the game through Texmod every time, which may cause bugs and/or crashes depending on the texture injection method being used and longer boot times.<br> The '''Package Build''' method can cause the pre-rendered FMVs to be replaced with one of the newly replaced textures at random, and the '''Logging Mode''' method can make the game less stable and can cause the game to crash or freeze.<ref>{{Refcheck|user=Amethystviper|date=2023-03-31|comment=I applied the 4GB Patch on the game's executable and I still got a crash during a loading screen.}}</ref> The high-res fonts also requires the controller bindings to be remapped to one of the chosen preset configurations based on the controller prompt replacements in order to display correctly.
 +
 +
====[https://www.moddb.com/downloads/resident-evil-4-mouseaim-patch finaly's MouseAim Patch]====
 +
{{mm}} An unofficial patch that implements the ability to aim with the mouse by emulating gamepad controls.
 +
{{--}} Mouse movement is digital due to gamepad-to-mouse emulation and is not properly calibrated. Running the game with this mod installed also disables controller support.<ref>{{Refcheck|user=Amethystviper|date=2023-03-28|comment=Tested with a build of this patch that, while it works on Windows 10 Home, 64-bit, it prevented any connected controllers from working and general feel of the mouse controls is rather poor.}}</ref>
 +
 +
====[https://www.moddb.com/games/resident-evil-4/addons/re4-laser-tweak-v15 St.Vampyre's Laser Tweak v1.5]====
 +
{{mm}} A tool that allows you to change the opacity and color of the laser sight. It also allows the ability to decrease the size of the laser dot and toggle HUD visibility.
 +
{{ii}} Java is required to be installed for this tool to function. The latest version of Java can be downloaded [https://www.java.com/en/download/ here].
 +
 +
====[http://enbdev.com/download_mod_re4.htm ENBSeries for RE4]====
 +
{{++}} Can greatly improve the look of the game's lighting.
 +
{{--}} May severely impact performance, and the default settings could conflict with the original lighting from the console versions.
 +
 +
===How to return to the title screen===
 +
{{ii}} In the 2007 PC version, it is not clear how to return to the title screen.
 +
{{Fixbox|description=Press the Start button → select {{code|Retry or Load}} → select {{code|Game Reset}} and choose {{code|Yes}}|ref=<ref>{{Refcheck|user=Amethystviper|date=2023-03-28|comment=}}</ref>|fix=
 
}}
 
}}
  
Line 354: Line 434:
  
 
|minOS    = 2000
 
|minOS    = 2000
|minCPU  = Intel Pentium III 1 GHz
+
|minCPU  = Intel Pentium III 1.0 GHz
 
|minRAM  = 256 MB
 
|minRAM  = 256 MB
|minHD    = 4.60 GB
+
|minHD    = 4.6 GB
 
|minGPU  = Nvidia GeForce FX 5600
 
|minGPU  = Nvidia GeForce FX 5600
 
|minGPU2  = ATI Radeon 9500
 
|minGPU2  = ATI Radeon 9500
Line 362: Line 442:
  
 
|recOS    = XP, Vista
 
|recOS    = XP, Vista
|recCPU  = Intel Pentium 4 2 GHz
+
|recCPU  = Intel Pentium 4 2.0 GHz
 
|recRAM  = 512 MB
 
|recRAM  = 512 MB
 
|recVRAM  = 256 MB
 
|recVRAM  = 256 MB

Latest revision as of 11:05, 28 December 2023

This page is for the original 2007 port. For the remastered version, see Resident Evil 4 Ultimate HD Edition. For the 2023 remake, see Resident Evil 4 (2023).

Resident Evil 4
Resident Evil 4 cover
Developers
Capcom
Windows Sourcenext
Publishers
Ubisoft
Japan Capcom
Russia Noviy Disk
Release dates
Windows March 1, 2007
Reception
Metacritic 76
IGDB 82
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Survival horror, Action, Shooter
Art styles Realistic
Themes Contemporary, Horror, Europe
Series Resident Evil
Resident Evil 4 on HowLongToBeat
Resident Evil 4 on IGDB
Resident Evil 4 guide on StrategyWiki
Resident Evil 4 on MobyGames
Resident Evil 4 on Wikipedia
Resident Evil 1996
Resident Evil 2 1999
Resident Evil 3: Nemesis 1999
Resident Evil Survivor 2002
Biohazard 2 (Sourcenext) 2006
Biohazard 3: Last Escape (Sourcenext) 2006
Resident Evil 4 2007
Resident Evil 5 2009
Resident Evil: Operation Raccoon City 2012
Resident Evil 6 2013
Resident Evil: Revelations (series)
Resident Evil 4 Ultimate HD Edition 2014
Resident Evil HD Remaster 2015
Resident Evil Zero HD Remaster 2016
Umbrella Corps 2016
Resident Evil 7 Teaser: Beginning Hour 2016
Resident Evil 7: Biohazard 2017
Resident Evil 2 (2019) 2019
Resident Evil 3 (2020) 2020
Resident Evil Resistance 2020
Resident Evil Village 2021
Resident Evil Re:Verse 2022
Resident Evil 4 (2023) 2023

Resident Evil 4 is a third-person action horror shooter developed by Capcom, ported by Sourcenext, and published by Ubisoft overseas and Capcom in Japan. It is the fourth mainline installment in the Resident Evil series.

The game was released for the Nintendo GameCube on January 11, 2005, and despite originally being exclusive to that system, it was ported to PlayStation 2 on October 25 the same year. A PC port of the game was outsourced to SourceNext and was released on May 15, 2007, however, it was based off the inferior PlayStation 2 port rather than the superior GameCube version, with even more problems than the former.[1] The PC version initially shipped with none of the game's original lighting, lower quality textures, inferior pre-rendered FMV videos than the PlayStation 2 version, and introduced bugs and crashes that were not present in the previous console versions. Despite being released on PC, the game does not support mouse controls whatsoever, and in-game button prompts only references generic button numbers rather than actual keys from the keyboard or standard console controllers. A patch was eventually released to address the technical issues and the poor visual downgrades. In response to the poor state the 2007 PC version was released in, Capcom hired QLOC to develop another PC port, which was released through Steam in 2014 as the Ultimate HD Edition.

There was a modding community attempting to fix other issues with the PC version, however, since the release of the Ultimate HD Edition, modders has moved onto creating mods for that version instead. A few legacy mods can still be found however.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM 7.30.0014 DRM
Windows
This version was not re-released digitally as it was replaced by Resident Evil 4 Ultimate HD Edition.

Essential improvements

Patches

This version was originally released with heavily reduced graphics compared to the console versions.
The patch v1.1.0 improves graphics, lighting and VFX. It also fixes crashes that occurred when trying to skip some cutscenes.
The patch for the European, German, and Russian releases can be found here, while for the Asian release can be found on The Patches Scrolls.
If the patch fails to update in the middle of the installation, run the patch as administrator.[2]
The North American release of the game is up-to-date.

4GB Patch

This tool patches the game executable allowing it to make use of a maximum of 4GB of RAM instead of just 2GB of RAM.
It is highly recommended to apply this patch to the game's executable for improved stability and prevent crashes.
Can be downloaded here.

Skip intro video

Rename, move, or delete logos.mp4 from <path-to-game>\Movies[3]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>/SetupTool.ini[Note 1]
Invert Y-axis and quick knife controls are tied to the save file.

Save game data location

System Location
Windows <path-to-game>/SaveData.dat[Note 1]
20 save slots are available for the main game.

Video

General settings from the configuration tool.
General settings from the configuration tool.

Graphics feature State WSGF Notes
Widescreen resolution
Anamorphic 16:9.
Resolutions can either be displayed in 4:3 up to 1600x1200 or 16:10 up to 1920x1200 via the configuration tool.
See Widescreen resolution for custom resolutions and proper 16:9 widescreen.
Multi-monitor
Ultra-widescreen
4K Ultra HD
See Widescreen resolution
Field of view (FOV)
Use RE4 Melee Trainer
Windowed
Borderless fullscreen windowed
Use Borderless Gaming v9.5.6 or newer and enable Remove Menus[4]
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate is capped at 30 FPS.
RE4 Melee Trainer can increase the frame rate to 60 FPS.
However, it merely doubles the game's speed.[5]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Edit INI file[6]
  1. Browse to <path-to-game> and open SetupTool.ini with a text editor (e.g. Notepad++).
  2. Under the [SCREEN] section, set Type to 1 to enable widescreen, then modify the values of SizeX and SizeY to the desired resolution (e.g. SizeX=1920 and SizeY=1080 for 1080p).
  3. Save the changes.

Input

Key remapping from the configuration tool.
Key remapping from the configuration tool.
Controller remapping from the configuration tool.
Controller remapping from the configuration tool.

Keyboard and mouse State Notes
Remapping
Certain keys such as Tab and F1 - F12 cannot be bound.
Esc is also bound to Options/Skip movies cannot be remapped.[7]
Mouse acceleration
Mouse is not supported by default
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Supports DirectInput and partially XInput controllers[8]
Full controller support
When attempting to exit the game from the title screen, an exit prompt is displayed requiring the use of the keyboard or mouse. The configuration tool also prompts you to use the keyboard and mouse, since there are no in-game settings other than reversing the Y axis for camera movement and quick knife controls.
Controller remapping
Controller bindings can be configured from the configuration tool. However, it does not support binding analog inputs to button actions. See Controller support for a fix.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
A preset for Xbox 360 Controllers is built-in for the configuration tool. However, a fix is required for remapping analog triggers to certain buttons for XInput-based controllers.
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Recognized as a generic DirectInput controller. May have issues with configuring camera controls to the right analog stick due to the analog triggers.[9]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Generic/other controllers
DirectInput controllers are supported and includes pre-configured presets for controllers such as Elecom JC-U1012F, Sanwa Supply JY-P61U Series, and Sigma USB Vibration Joystick. Other controllers may need to be configurated manually.
Button prompts Input settings icon - Generic Controller.svg In-game button prompts and hints references Elecom JC-U1012F with numbered notations.
Additional information
Controller hotplugging
[10]
Haptic feedback
Missing from the console versions
Digital movement supported
Simultaneous controller+KB/M

Controller support

Certain controllers, especially XInput ones, may not be fully configurable through the game's setup tool.
How to bind inputs to analog triggers[2]
  1. Configure the XInput controller as desired through the configuration tool.
  2. Open SetupTool.ini with a text editor (e.g. Notepad++). See configuration file(s) location to find this file.
  3. Look for the section [PAD] and bind ReadyKnife to az+ (Left Trigger) and ReadyWeapon to az- (Right Trigger).
  4. Save the changes. The Left Trigger should now draw the knife and the Right Trigger will ready an equipped weapon.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Missing surround sound audio from the GameCube version
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation
Italian
Japanese
Polish
Retail only
Brazilian Portuguese
a) Text only: Gamevício. Apparently it only works with the version 1.0.0 of the game. b) Audio and text: Silent Fandub.
Russian
Retail only
Spanish
Latin American Spanish
The main enemies (Ganados) speak in Mexican Spanish.[11]
Latin American Spanish
Fan translation and audio by IG Studios. For this version, download the RAR file by clicking the Ubisoft logo. Comes with either HD or SD cutscenes.

VR support

3D modes State Notes
vorpX
G3D
Officially supported game. See official vorpx game list.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Modifications

Matrixcn's 720p Cutscenes

A higher quality FMV replacement pack with re-encoded 720p pre-rendered video files recorded from the Wii edition's in-engine cutscenes.

albert's Texture Patch 2.0

A high-resolution texture pack made by one of the creators of the HD project for the Ultimate HD Edition. It brings textures from the GameCube version into the PC version.

albert's High Resolution EFF-TPL Texture Replacement Pack v1.1

Includes European v1.1.0 and Korean v1.0.0/v1.1.0 No-DVD executables. They are required for this mod to work correctly.
An extension of albert's Texture Patch that replaces the low resolution textures for the HUD, menus, fonts, and effects with higher resolution ones.
This pack can also remove the film grain effect present in the game, options for different item pick up aurora effects, and alternate controller prompt replacements for generic gamepads, Xbox, Xbox 360, PlayStation 2, or PlayStation 3 controller icons.
Requires running the game through Texmod every time, which may cause bugs and/or crashes depending on the texture injection method being used and longer boot times.
The Package Build method can cause the pre-rendered FMVs to be replaced with one of the newly replaced textures at random, and the Logging Mode method can make the game less stable and can cause the game to crash or freeze.[12] The high-res fonts also requires the controller bindings to be remapped to one of the chosen preset configurations based on the controller prompt replacements in order to display correctly.

finaly's MouseAim Patch

An unofficial patch that implements the ability to aim with the mouse by emulating gamepad controls.
Mouse movement is digital due to gamepad-to-mouse emulation and is not properly calibrated. Running the game with this mod installed also disables controller support.[13]

St.Vampyre's Laser Tweak v1.5

A tool that allows you to change the opacity and color of the laser sight. It also allows the ability to decrease the size of the laser dot and toggle HUD visibility.
Java is required to be installed for this tool to function. The latest version of Java can be downloaded here.

ENBSeries for RE4

Can greatly improve the look of the game's lighting.
May severely impact performance, and the default settings could conflict with the original lighting from the console versions.

How to return to the title screen

In the 2007 PC version, it is not clear how to return to the title screen.
Press the Start button → select Retry or Load → select Game Reset and choose Yes[14]

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4.6 GB
Video card (GPU) Nvidia GeForce FX 5600
ATI Radeon 9500
128 MB of VRAM


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. SOURCENEXT - Resident Evil Wiki - last accessed on 2020-11-12
    "This version also received a huge backlash due to it being buggy, lacking several effects, using low quality textures and sounds, lacking lighting on release, and being based on the low quality PlayStation 2 Port, which is inferior when compared to the GameCube and even the PS2 Version itself."
  2. 2.0 2.1 Verified by User:AmethystViper on 2020-11-11
  3. Verified by User:Amethystviper on 2023-03-28
  4. Verified by User:Amethystviper on 2023-03-28
    Borderless Gaming v9.5.6 seemed to have addressed the issue with not removing the "Help" tool bar from the game window when enabling Remove Menus on the game's profile.
  5. Verified by User:Amethystviper on 2023-03-28
  6. Resident Evil 4 - WSGF - last accessed on 2023-03-28
  7. Verified by User:Amethystviper on 2023-03-28
  8. Verified by User:Amethystviper on 2023-03-28
  9. Verified by User:Amethystviper on 2023-03-28
    Tested a V2 controller via USB.
  10. Verified by User:Amethystviper on 2023-03-28
    Tested after launching the game with a DualShock 4 V2 controller connected via wired USB, unplugging the controller, and replugging it afterwards, which still registered the controller.
  11. Verified by User:DarkSonicPT on 2023-09-28
    https://www.youtube.com/watch?v=xxUTlnhKf4w
  12. Verified by User:Amethystviper on 2023-03-31
    I applied the 4GB Patch on the game's executable and I still got a crash during a loading screen.
  13. Verified by User:Amethystviper on 2023-03-28
    Tested with a build of this patch that, while it works on Windows 10 Home, 64-bit, it prevented any connected controllers from working and general feel of the mouse controls is rather poor.
  14. Verified by User:Amethystviper on 2023-03-28