Difference between revisions of "Psychonauts 2"
From PCGamingWiki, the wiki about fixing PC games
(Undo revision 1080248 by Rose (talk). Checked with MasterBlaster and the point made sense in that a multi-monitor setup would require forcing the OS to believe it is one resolution) Tag: Undo |
(→Input: Added PS button prompts workaround) |
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(83 intermediate revisions by 33 users not shown) | |||
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{{Infobox game/row/publisher|Xbox Game Studios}} | {{Infobox game/row/publisher|Xbox Game Studios}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|build=4.26.1.0|ref=<ref>{{Refcheck|user=Baronsmoki|date=2021-12-06}}</ref>}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|August 25, 2021}} | {{Infobox game/row/date|Windows|August 25, 2021}} | ||
− | {{Infobox game/row/date|OS X| | + | {{Infobox game/row/date|OS X|May 24, 2022}} |
− | {{Infobox game/row/date|Linux| | + | {{Infobox game/row/date|Linux|May 24, 2022}} |
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|psychonauts-2|89}} | {{Infobox game/row/reception|Metacritic|psychonauts-2|89}} | ||
− | {{Infobox game/row/reception|OpenCritic|7404/psychonauts-2| | + | {{Infobox game/row/reception|OpenCritic|7404/psychonauts-2|89}} |
− | {{Infobox game/row/reception|IGDB|psychonauts-2| | + | {{Infobox game/row/reception|IGDB|psychonauts-2|87}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
Line 29: | Line 29: | ||
{{Infobox game/row/taxonomy/series | Psychonauts }} | {{Infobox game/row/taxonomy/series | Psychonauts }} | ||
|steam appid = 607080 | |steam appid = 607080 | ||
− | |gogcom id = | + | |gogcom id = 1508046796 |
− | |gogcom id side = | + | |gogcom id side = 1731504234 |
|official site= https://www.doublefine.com/games/psychonauts-2 | |official site= https://www.doublefine.com/games/psychonauts-2 | ||
|hltb = 61442 | |hltb = 61442 | ||
− | |strategywiki = | + | |lutris = psychonauts-2 |
+ | |mobygames = 170037 | ||
+ | |strategywiki = Psychonauts 2 | ||
|wikipedia = Psychonauts 2 | |wikipedia = Psychonauts 2 | ||
|winehq = | |winehq = | ||
Line 48: | Line 50: | ||
'''General information''' | '''General information''' | ||
− | {{ | + | {{GOG.com links|1508046796|psychonauts_2}} |
{{mm}} [https://steamcommunity.com/app/607080/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/607080/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| GOG.com | psychonauts_2 | DRM-free | | + | {{Availability/row| GOG.com | psychonauts_2 | DRM-free | | | Windows, OS X, Linux }} |
− | {{Availability/row| Humble | psychonauts-2 | DRM-free | | + | {{Availability/row| Humble | psychonauts-2 | DRM-free | After purchase, there is a choice between obtaining a Steam code (highlighted by default), linking a GOG account to obtain their DRM-free version, or downloading Humble Bundle's DRM-free version. | GOG.com, Steam | Windows, OS X, Linux }} |
− | {{Availability/row| Microsoft Store | 9nbr2vxt87sj | Microsoft Store | {{Store feature|Xbox Play Anywhere}}. | + | {{Availability/row| MacApp | id1591501607 | MacApp | | | OS X }} |
− | {{Availability/row| Steam | 607080 | | + | {{Availability/row| Microsoft Store | 9nbr2vxt87sj | Microsoft Store | {{Store feature|Xbox Play Anywhere}}. Included with {{Store feature|Xbox Game Pass}}. | | Windows }} |
+ | {{Availability/row| Steam | 607080 | DRM-free | | | Windows, OS X, Linux }} | ||
+ | }} | ||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |cross-game bonus = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]]. | ||
+ | }} | ||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Delete video files|fix= | ||
+ | # Go to {{folder|{{p|game}}\Psychonauts2\Content\Movies}}. | ||
+ | # Delete or rename all {{file|DF20_*.mp4}} and {{file|P2UnrealLogo_*.mp4}} files. | ||
}} | }} | ||
Line 64: | Line 86: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|localappdata}}\Psychonauts2\Saved\Config\WindowsNoEditor\}} |
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\}} | {{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\}} | ||
+ | {{Game data/config|OS X|}} | ||
+ | {{Game data/config|Linux|}} | ||
}} | }} | ||
+ | {{XDG|unknown}} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|localappdata}}\Psychonauts2\Saved\SaveGames\}} |
{{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\}} | {{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\}} | ||
+ | {{Game data/saves|OS X|{{P|osxhome}}/Library/Containers/com.doublefine.psychonauts2/Data/Library/Application Support/Epic/Psychonauts2/Saved/}} | ||
+ | {{Game data/saves|Linux|{{P|linuxhome}}/.config/Epic/Psychonauts2/}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = true |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 106: | Line 133: | ||
|multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-08-24|comment=Tested on an multi-monitor setup.}}</ref> | |multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-08-24|comment=Tested on an multi-monitor setup.}}</ref> | ||
|ultrawidescreen = limited | |ultrawidescreen = limited | ||
− | |ultrawidescreen notes = Cutscenes are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2021-08-24|comment= Tested by playing the game at 2560x1080 resolution.}}</ref> | + | |ultrawidescreen notes = Cutscenes are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2021-08-24|comment= Tested by playing the game at 2560x1080 resolution.}}</ref><br>Use the [https://community.pcgamingwiki.com/files/file/2267-psychonauts-2-ultrawide-cutscenes-fix/ related PCGW community tools] as a workaround. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-08-24|comment=Tested by playing the game at 3840x2160 resolution.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-08-24|comment=Tested by playing the game at 3840x2160 resolution.}}</ref> | ||
Line 124: | Line 151: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS or Unlimited. | + | |120 fps notes = Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS, or Unlimited.<br>Some physics-objects are locked to 60FPS.{{cn|date=September 2021}} |
− | |hdr = | + | |hdr = false |
− | |hdr notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-08- | + | |hdr notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-08-25|comment=Tested after changing <code>bUseHDRDisplayOutput</code> in {{file|GameUserSettings.ini}} from <code>False</code> to <code>True</code> while playing on a 4K HDR television with HDR enabled through Windows-HD-Color. The game reverted the change back to <code>False</code> upon boot-up.}}</ref> |
− | |ray tracing = | + | |ray tracing = false |
− | |ray tracing notes = | + | |ray tracing notes = <ref>{{Refurl|url=https://www.trustedreviews.com/reviews/psychonauts-2|title=Psychonauts 2 Review - Trusted Reviews|date=2021-08-25|snippet=The game does not support next generation ray tracing lighting effects.}}</ref><ref>{{Refcheck|user=Expack3|date=2021-08-25|comment=Tested by forcing raytracing in {{file|Engine.ini}} and using [[Engine:Unreal Engine 4#Enable developer console|the unlocked console]] to alternate the <code>r.RayTracing.ForceAllRayTracingEffects</code> variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance differences were noted in multiple levels, including the real-time title screen.}}</ref> |
|color blind = true | |color blind = true | ||
|color blind notes = Protanopia, Deuteranopia, and Tritanopia filters are available. | |color blind notes = Protanopia, Deuteranopia, and Tritanopia filters are available. | ||
Line 136: | Line 163: | ||
{{Image|Psychonauts 2 Controls Settings.png|Input settings}} | {{Image|Psychonauts 2 Controls Settings.png|Input settings}} | ||
{{Image|Psychonauts 2 Gamepad Bindings (Default).png|Gamepad layout (Default)}} | {{Image|Psychonauts 2 Gamepad Bindings (Default).png|Gamepad layout (Default)}} | ||
+ | |||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = limited |
− | |key remap notes = One preset is available. Keys can also be completely remapped to a custom layout using the preset as a base. | + | |key remap notes = One preset is available. Keys can also be completely remapped to a custom layout using the preset as a base. Some controls, like those to open and navigate the journal, cannot be remapped. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 160: | Line 188: | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = | + | |xinput controllers notes = Xbox gamepads are not fully supported on macOS.<ref>{{Refurl|url=https://store.steampowered.com/news/app/607080/view/3219522887334586227|title=Steam News - Psychonauts 2 - Latest Update Released|date=2022-05-24|snippet=Xbox gamepads are not fully supported.}}</ref> |
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DualShock 4, DualSense |
− | | | + | |playstation controllers notes = Wired only |
− | | | + | |playstation prompts = true |
+ | |playstation prompts notes = DualShock 4 button prompts only.<ref name="refcheck Rct3guy">{{Refcheck|user=Rct3guy|date=2021-11-01|comment=Tested wired}}</ref> <br/><br/>See the [https://steamcommunity.com/sharedfiles/filedetails/?id=2587888616 related Steam guide] or [[#Force PlayStation button prompts|Force PlayStation button prompts]] to get DualShock prompts using Bluetooth. | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = wired, dongle | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 186: | Line 219: | ||
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = true | |simultaneous input = true | ||
− | |simultaneous input notes = | + | |simultaneous input notes = Gamepad Button prompts get prioritized when Gamepad Input is active. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
Line 197: | Line 230: | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===Force PlayStation button prompts=== | ||
+ | {{Fixbox|description=Modify Game.ini|ref=<ref>{{Refcheck|user=Waschbär|date=2024-04-07|comment=Workaround for getting PS prompts without DS4Windows or Steam on Linux for example}}</ref>|collapsed=yes|fix= | ||
+ | # Go to the [[#Game data|Configuration file(s) location]]. | ||
+ | # Open the {{file|Game.ini}} file with Notepad or other text editor. | ||
+ | # Add the following code and save the file: | ||
+ | <pre>[/Script/Psychonauts2UI.P2UIInputImageSettings] | ||
+ | m_TypeToImages[1]=(m_KeyToImage=((Gamepad_DPad_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadUp.btn_dpadUp),(Gamepad_DPad_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadDwn.btn_dpadDwn),(Gamepad_DPad_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadRt.btn_dpadRt),(Gamepad_DPad_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadLft.btn_dpadLft),(Gamepad_Special_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_options.btn_options),(Gamepad_FaceButton_Bottom, /Game/UI/UITextures/ButtonPrompts/PS/btn_cross.btn_cross),(Gamepad_FaceButton_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_circle.btn_circle),(Gamepad_FaceButton_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_square.btn_square),(Gamepad_FaceButton_Top, /Game/UI/UITextures/ButtonPrompts/PS/btn_triangle.btn_triangle),(Gamepad_LeftShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftOne.btn_leftOne),(Gamepad_RightShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightOne.btn_rightOne),(Gamepad_LeftTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo),(Gamepad_LeftStick_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft.btn_leftStick_lft),(Gamepad_LeftStick_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_rt.btn_leftStick_rt),(Gamepad_LeftStick_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_up.btn_leftStick_up),(Gamepad_LeftStick_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn.btn_leftStick_dwn),(Gamepad_LeftX, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft_rt.btn_leftStick_lft_rt),(Gamepad_RightX, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_lft_rt.btn_rightStick_lft_rt),(Gamepad_LeftY, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn_up_old.btn_leftStick_dwn_up_old),(Gamepad_Left2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_allDirections.btn_leftStick_allDirections),(Gamepad_Right2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_allDirections.btn_rightStick_allDirections),(Gamepad_LeftThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_press.btn_leftStick_press),(Gamepad_RightThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_press.btn_rightStick_press),(Gamepad_Special_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_trackPad.btn_trackPad),(Gamepad_LeftTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo)))</pre> | ||
}} | }} | ||
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|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Added on the 17/08/2022 patch.<ref>{{Refcheck|user=DarkSonicPT|date=2023-03-10|comment=https://support.doublefine.com/knowledgebase/articles/1979301--psy2-patch-notes}}</ref> | ||
|fan = | |fan = | ||
}} | }} | ||
Line 262: | Line 312: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Added on the 24/05/2022 patch.<ref>{{Refcheck|user=DarkSonicPT|date=2023-03-10|comment=https://support.doublefine.com/knowledgebase/articles/1979301--psy2-patch-notes}}</ref> | ||
+ | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 271: | Line 329: | ||
|fan = | |fan = | ||
}} | }} | ||
+ | {{L10n/switch | ||
+ | |language = Latin American Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Added on the 24/05/2022 patch.<ref>{{Refcheck|user=DarkSonicPT|date=2023-03-10|comment=https://support.doublefine.com/knowledgebase/articles/1979301--psy2-patch-notes}}</ref> | ||
+ | |fan = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Stuttering=== | ||
+ | {{Fixbox|description=Run the game with the '''-dx11''' command line argument.<ref name="DX11"/>{{dubious|reason=Based on a single forum post.}} | ||
}} | }} | ||
Line 277: | Line 348: | ||
{{API | {{API | ||
|direct3d versions = 11, 12 | |direct3d versions = 11, 12 | ||
− | |direct3d notes = | + | |direct3d notes = It defaults to D3D11 on systems that do not support D3D12.<br />Can be forced to run on D3D11 using the <code>-dx11</code> [[Glossary:Command line arguments|command line argument]].<br />The Microsoft Store version only supports Direct3D 12.<ref name="DX11">{{Refurl|url=https://steamcommunity.com/app/607080/discussions/0/3047235828272889458/|title=Steam Users' Forum - PSA If you get stuttering give DX11 mode a try|date=2021-08-25}}</ref><ref>{{Refcheck|user=Rose|date=2021-08-25|comment=RivaTuner displayed DX12 as the API of the Microsoft Store version. The API used by the other versions is unclear.}}</ref><ref>{{Refcheck|user=Expack3|date=2021-08-25|comment=Checked GOG version using ReShade 4.9.1. ReShade's config console showed game as using D3D12.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 294: | Line 365: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 5 |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = false |
− | |macos 64-bit app | + | |macos intel 64-bit app = true |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= false |
|linux 64-bit executable= true | |linux 64-bit executable= true | ||
+ | |linux arm app = false | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 309: | Line 383: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX, APEX |
− | |physics notes = | + | |physics notes = PhysX v3.4.0, APEX 1.4.0 |
|audio = Wwise | |audio = Wwise | ||
|audio notes = | |audio notes = | ||
Line 347: | Line 421: | ||
|recVRAM = 6 GB | |recVRAM = 6 GB | ||
|recDX = 12 | |recDX = 12 | ||
− | | | + | }} |
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = OS X | ||
+ | |minOS = 12 | ||
+ | |minCPU = Intel Core i5-7500 | ||
+ | |minRAM = 8 GB | ||
+ | |minHD = 30 GB | ||
+ | |minGPU = AMD Radeon Pro 570 | ||
+ | |minVRAM = 2 GB | ||
+ | |||
+ | |recOS = 12.3 | ||
+ | |recCPU = Intel Core i9-9880H | ||
+ | |recRAM = 16 GB | ||
+ | |recHD = | ||
+ | |recGPU = Nvidia GeForce GTX 1660 Ti | ||
+ | |recVRAM = 6 GB | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = Linux | ||
+ | |minOS = Ubuntu 20.04 LTS | ||
+ | |minCPU = Intel Core i3-3225 | ||
+ | |minCPU2 = AMD Phenom II X6 1100T | ||
+ | |minRAM = 8 GB | ||
+ | |minHD = 30 GB | ||
+ | |minGPU = Nvidia GeForce GTX 1050 | ||
+ | |minGPU2 = AMD Radeon RX 560 | ||
+ | |minVRAM = 2 GB | ||
+ | |||
+ | |recOS = Ubuntu 22.04 LTS | ||
+ | |recCPU = Intel Core i7-7700K | ||
+ | |recCPU2 = AMD Ryzen 5 1600 | ||
+ | |recRAM = | ||
+ | |recHD = | ||
+ | |recGPU = Nvidia GeForce GTX 1060 | ||
+ | |recGPU2 = AMD Radeon RX 580 | ||
+ | |recVRAM = 6 GB | ||
}} | }} | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Latest revision as of 08:40, 7 April 2024
Developers | |
---|---|
Double Fine Productions | |
Publishers | |
Xbox Game Studios | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | August 25, 2021 |
macOS (OS X) | May 24, 2022 |
Linux | May 24, 2022 |
Reception | |
Metacritic | 89 |
OpenCritic | 89 |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Supernatural |
Series | Psychonauts |
Psychonauts | |
---|---|
Psychonauts | 2005 |
Psychonauts in the Rhombus of Ruin | 2018 |
Psychonauts 2 | 2021 |
Psychonauts 2 is a singleplayer third-person platform game in the Psychonauts series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | After purchase, there is a choice between obtaining a Steam code (highlighted by default), linking a GOG account to obtain their DRM-free version, or downloading Humble Bundle's DRM-free version. | |||
Mac App Store | ||||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. | |||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
Essential improvements
Skip intro videos
Delete video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Psychonauts2\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\ |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Psychonauts2\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\ |
macOS (OS X) | $HOME/Library/Containers/com.doublefine.psychonauts2/Data/Library/Application Support/Epic/Psychonauts2/Saved/ |
Linux | $HOME/.config/Epic/Psychonauts2/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [2] | ||
Ultra-widescreen | Cutscenes are pillarboxed to a 16:9 aspect ratio.[3] Use the related PCGW community tools as a workaround. |
||
4K Ultra HD | [4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Changes with the texture quality setting. | ||
Anti-aliasing (AA) | Options for FXAA and TAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS, or Unlimited. Some physics-objects are locked to 60FPS.[citation needed] |
||
High dynamic range display (HDR) | [5] | ||
Ray tracing (RT) | [6][7] | ||
Color blind mode | Protanopia, Deuteranopia, and Tritanopia filters are available. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | One preset is available. Keys can also be completely remapped to a custom layout using the preset as a base. Some controls, like those to open and navigate the journal, cannot be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | Referred to as "Mouse Camera Sensitivity". | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | One preset is available. Buttons can also be completely remapped to a custom layout using the preset as a base. | |
Controller sensitivity | Referred to as "Controller Camera Sensitivity". | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Xbox gamepads are not fully supported on macOS.[8] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense Wired only |
|
---|---|---|
PlayStation button prompts | DualShock 4 button prompts only.[9] See the related Steam guide or Force PlayStation button prompts to get DualShock prompts using Bluetooth. |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Gamepad Button prompts get prioritized when Gamepad Input is active. |
Force PlayStation button prompts
Modify Game.ini[10] |
---|
[/Script/Psychonauts2UI.P2UIInputImageSettings] m_TypeToImages[1]=(m_KeyToImage=((Gamepad_DPad_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadUp.btn_dpadUp),(Gamepad_DPad_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadDwn.btn_dpadDwn),(Gamepad_DPad_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadRt.btn_dpadRt),(Gamepad_DPad_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadLft.btn_dpadLft),(Gamepad_Special_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_options.btn_options),(Gamepad_FaceButton_Bottom, /Game/UI/UITextures/ButtonPrompts/PS/btn_cross.btn_cross),(Gamepad_FaceButton_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_circle.btn_circle),(Gamepad_FaceButton_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_square.btn_square),(Gamepad_FaceButton_Top, /Game/UI/UITextures/ButtonPrompts/PS/btn_triangle.btn_triangle),(Gamepad_LeftShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftOne.btn_leftOne),(Gamepad_RightShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightOne.btn_rightOne),(Gamepad_LeftTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo),(Gamepad_LeftStick_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft.btn_leftStick_lft),(Gamepad_LeftStick_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_rt.btn_leftStick_rt),(Gamepad_LeftStick_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_up.btn_leftStick_up),(Gamepad_LeftStick_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn.btn_leftStick_dwn),(Gamepad_LeftX, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft_rt.btn_leftStick_lft_rt),(Gamepad_RightX, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_lft_rt.btn_rightStick_lft_rt),(Gamepad_LeftY, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn_up_old.btn_leftStick_dwn_up_old),(Gamepad_Left2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_allDirections.btn_leftStick_allDirections),(Gamepad_Right2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_allDirections.btn_rightStick_allDirections),(Gamepad_LeftThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_press.btn_leftStick_press),(Gamepad_RightThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_press.btn_rightStick_press),(Gamepad_Special_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_trackPad.btn_trackPad),(Gamepad_LeftTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo))) |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Main, Music, SFX, Voice, and Ambient. | |
Surround sound | Plays up to 7.1.[11] | |
Subtitles | Optional accessibility features, such as larger subtitles and increased font legibility, are available. | |
Closed captions | Descriptions of characters actions occasionally appear in parentheses when subtitles are enabled. No option to disable separately. | |
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Added on the 17/08/2022 patch.[12] | |||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | Added on the 24/05/2022 patch.[13] | |||
Spanish | ||||
Latin American Spanish | Added on the 24/05/2022 patch.[14] |
Issues fixed
Stuttering
Run the game with the -dx11 command line argument.[15][dubious – discuss] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | It defaults to D3D11 on systems that do not support D3D12. Can be forced to run on D3D11 using the -dx11 command line argument.The Microsoft Store version only supports Direct3D 12.[15][16][17] |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 12 | 12.3 |
Processor (CPU) | Intel Core i5-7500 | Intel Core i9-9880H |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | AMD Radeon Pro 570 2 GB of VRAM | Nvidia GeForce GTX 1660 Ti 6 GB of VRAM |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 20.04 LTS | Ubuntu 22.04 LTS |
Processor (CPU) | Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 2 GB of VRAM | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.1.0[1]
References
- ↑ Verified by User:Baronsmoki on 2021-12-06
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested by playing the game at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2021-08-25
- Tested after changing
bUseHDRDisplayOutput
inGameUserSettings.ini
fromFalse
toTrue
while playing on a 4K HDR television with HDR enabled through Windows-HD-Color. The game reverted the change back toFalse
upon boot-up.
- Tested after changing
- ↑ Psychonauts 2 Review - Trusted Reviews - last accessed on 2021-08-25
- "The game does not support next generation ray tracing lighting effects."
- ↑ Verified by User:Expack3 on 2021-08-25
- Tested by forcing raytracing in
Engine.ini
and using the unlocked console to alternate ther.RayTracing.ForceAllRayTracingEffects
variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance differences were noted in multiple levels, including the real-time title screen.
- Tested by forcing raytracing in
- ↑ Steam News - Psychonauts 2 - Latest Update Released - last accessed on 2022-05-24
- "Xbox gamepads are not fully supported."
- ↑ Verified by User:Rct3guy on 2021-11-01
- Tested wired
- ↑ Verified by User:Waschbär on 2024-04-07
- Workaround for getting PS prompts without DS4Windows or Steam on Linux for example
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:DarkSonicPT on 2023-03-10
- ↑ Verified by User:DarkSonicPT on 2023-03-10
- ↑ Verified by User:DarkSonicPT on 2023-03-10
- ↑ 15.0 15.1 Steam Users' Forum - PSA If you get stuttering give DX11 mode a try - last accessed on 2021-08-25
- ↑ Verified by User:Rose on 2021-08-25
- RivaTuner displayed DX12 as the API of the Microsoft Store version. The API used by the other versions is unclear.
- ↑ Verified by User:Expack3 on 2021-08-25
- Checked GOG version using ReShade 4.9.1. ReShade's config console showed game as using D3D12.