Difference between revisions of "Final Doom"
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|cover = Final Doom cover.jpg | |cover = Final Doom cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer| | + | {{Infobox game/row/developer|TeamTNT}} |
{{Infobox game/row/developer|Casali brothers}} | {{Infobox game/row/developer|Casali brothers}} | ||
{{Infobox game/row/developer|id Software}} | {{Infobox game/row/developer|id Software}} | ||
− | {{Infobox game/row/porter|Lion Entertainment | + | {{Infobox game/row/porter|Lion Entertainment Inc.|Mac OS}} |
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|GT Interactive}} | {{Infobox game/row/publisher|GT Interactive}} | ||
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{{Infobox game/row/date|Windows|May 31, 1996}} | {{Infobox game/row/date|Windows|May 31, 1996}} | ||
{{Infobox game/row/date|Mac OS|December 4, 1996}} | {{Infobox game/row/date|Mac OS|December 4, 1996}} | ||
+ | {{Infobox game/row/date|Windows|August 3, 2007|wrapper=DOSBox}} | ||
+ | {{Infobox game/row/date|OS X|Source ports only}} | ||
+ | {{Infobox game/row/date|Linux|Source ports only}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|IGDB|final-doom|rating}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Stylized }} | ||
+ | {{Infobox game/row/taxonomy/themes | Horror, Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Doom }} | ||
|steam appid = 2290 | |steam appid = 2290 | ||
|gogcom id = 1435848742 | |gogcom id = 1435848742 | ||
|gogcom id side = 1440161275 | |gogcom id side = 1440161275 | ||
|strategywiki = Final Doom | |strategywiki = Final Doom | ||
− | |wikipedia = | + | |hltb = 3478 |
+ | |lutris = final-doom | ||
+ | |mobygames = 1561 | ||
+ | |wikipedia = Final Doom | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
− | ''' | + | {{Introduction |
− | + | |introduction = '''''Final Doom''''' is a standalone set of two campaigns for ''[[Doom II: Hell on Earth|Doom II]]'': The Plutonia Experiment and TNT: {{sic|Evil|ution}}. | |
− | + | ||
+ | |release history = The engine was made open source in 1997.<ref>{{Refurl|url=https://github.com/id-Software/DOOM|title=id-Software/DOOM: DOOM Open Source Release|date=May 2023}}</ref> | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
+ | {{mm}} [https://github.com/id-Software/DOOM Engine source code] | ||
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki] | {{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki] | ||
{{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series | {{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series | ||
{{GOG.com links|1435848742|doom_series|for game series}} | {{GOG.com links|1435848742|doom_series|for game series}} | ||
+ | {{mm}} [https://forum.zdoom.org/ ZDoom forums] — ZDoom ports official forums, showcasing new mods | ||
{{mm}} [https://steamcommunity.com/app/2290/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/2290/discussions/ Steam Community Discussions] | ||
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{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | DRM-free | Includes an official Windows 95 engine for the game. | | DOS, Windows, Mac OS}} | {{Availability/row| Retail | | DRM-free | Includes an official Windows 95 engine for the game. | | DOS, Windows, Mac OS}} | ||
− | {{Availability/row| GamersGate | | + | {{Availability/row| GamersGate | final-doom | Steam | | | Windows }} |
− | {{Availability/row| GOG.com | | + | {{Availability/row| Gamesplanet | 3035-1 | Steam | | | Windows }} |
+ | {{Availability/row| GOG.com | doom_ii | DRM-free | Bundled with [[Doom II: Hell on Earth|Doom II]], Master Levels for Doom II, and [[Doom II Enhanced]]. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.<ref>{{Refurl|url=https://www.gog.com/forum/doom_series/very_blunt_question_i_have_the_games_on_steam_id_be_glad_to_buy_them_from_gog_is_it_worth_it/post9|title=Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it? - GOG.com Community Discussions for Doom series|date=December 15, 2017}}</ref><ref>{{Refurl|url=https://www.gog.com/forum/doom_series/is_this_version_worth_purchasing_over_any_other_version/post4|title=Is this version worth purchasing over any other version? - GOG.com Community Discussions for Doom series|date=December 15, 2017}}</ref> | | Windows }} | ||
{{Availability/row| GMG | final-doom | Steam | | | Windows }} | {{Availability/row| GMG | final-doom | Steam | | | Windows }} | ||
− | {{Availability/row| Humble | final-doom | Steam | | | Windows}} | + | {{Availability/row| Humble | final-doom | Steam | | | Windows }} |
− | {{Availability/row| Steam | 2290 | DRM-free | Pre-configured to run with DOSBox v0.72 (included in download). | | Windows}} | + | {{Availability/row| Steam | 2300 | DRM-free | Purchased alongside [[Doom II: Hell on Earth]] and Master Levels for Doom II. Pre-packaged with DOSBox v0.72 (included in download). Comes bundled with [[Doom II Enhanced]]. | | Windows }} |
+ | {{Availability/row| Steam | 2290 | DRM-free | (Original version) Pre-configured to run with DOSBox v0.72 (included in download). No longer sold separately after August 10 2022 due to being merged with [[Doom II]] | | Windows | unavailable }} | ||
}} | }} | ||
+ | {{ii}} Final Doom is also available to owners of [[Doom I Enhanced]] and [[Doom II Enhanced]] as a free add-on and it is based on the rare bug-fixed version from the id Anthology collection release. Requires a Bethesda.net account to download. | ||
===Version differences=== | ===Version differences=== | ||
− | Some copies of the id Anthology version contain an updated Final Doom; the rest uses the original. The GOG.com release uses this alternate version.<ref>https://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II</ref> | + | Some copies of the id Anthology version contain an updated Final Doom; the rest uses the original. The GOG.com release uses this alternate version.<ref>{{Refurl|url=https://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II|title=doomwiki.org|date=26 May 2023}}</ref> |
* The engine internal version is still 1.9, and likewise the same executable is used for both IWADs. | * The engine internal version is still 1.9, and likewise the same executable is used for both IWADs. | ||
* The teleportation bug introduced in the original Final Doom was fixed. | * The teleportation bug introduced in the original Final Doom was fixed. | ||
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{{Fixbox|description=Automating novert in DOSBox (Steam release)|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix= | {{Fixbox|description=Automating novert in DOSBox (Steam release)|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix= | ||
{{ii}} novert is a program that disables vertical mouse input. | {{ii}} novert is a program that disables vertical mouse input. | ||
− | # Download [https://www.doomworld.com/idgames/utils/misc/novert novert] and extract {{file|novert.com}} in | + | # Download [https://www.doomworld.com/idgames/utils/misc/novert novert] and extract {{file|novert.com}} in {{file|{{p|game}}|folder}} alongside {{file|DOOM2.EXE}}. |
# Edit {{file|plutonia.conf}}, {{file|plutoniam.conf}}, {{file|tnt.conf}}, and {{file|tntm.conf}} with a text editor, and in the {{code|[Autoexec]}} section, add {{code|novert.com}} before the line calling the game's executable. | # Edit {{file|plutonia.conf}}, {{file|plutoniam.conf}}, {{file|tnt.conf}}, and {{file|tntm.conf}} with a text editor, and in the {{code|[Autoexec]}} section, add {{code|novert.com}} before the line calling the game's executable. | ||
# Save the changes in the {{file|*.conf}} files and close. | # Save the changes in the {{file|*.conf}} files and close. | ||
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====DOS and all source ports==== | ====DOS and all source ports==== | ||
* [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports. | * [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports. | ||
+ | * [https://www.perkristian.net/game_doom-sfx.shtml Perkristian hi-res Doom sound pack] - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays). | ||
+ | * [https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/ Doom Sound Bulb] - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports. | ||
====ZDoom-based source ports==== | ====ZDoom-based source ports==== | ||
− | * [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows | + | * [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file. |
− | * [https:// | + | * [https://jp.itch.io/wadsmoosh WadSmoosh] - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from [[Doom 3: BFG Edition]] and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of [[Doom 3]] (which can be downloaded from [http://www.classicdoom.com/xboxspec.htm here]) and the widescreen assets from the 2020 Unity re-releases can also be integrated.<ref name="WadSmoosh v1.3">{{Refurl|url=https://jp.itch.io/wadsmoosh/devlog/192878/wadsmoosh-13|title=WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io)|date=2020-11-07}}</ref> |
− | * [ | + | * [https://forum.zdoom.org/viewtopic.php?t=67843 WidePix] - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.<ref name="WadSmoosh v1.3" /> Also supports [[Heretic]], [[Hexen]], [[Strife]], [[Chex Quest|Chex Quest 3]], Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see [https://www.doomworld.com/forum/topic/121385-widescreen-assets-appreciation-thread/ this Doomworld thread]. |
+ | * [https://forum.zdoom.org/viewtopic.php?f=46&t=74649 GZSprFix] - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript. | ||
+ | * [https://sc55.duke4.net/games.php#doom2 Roland SC-55 music packs] - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping. | ||
+ | * [https://forum.zdoom.org/viewtopic.php?t=45550 Smooth Doom] - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors. | ||
+ | * [https://forum.zdoom.org/viewtopic.php?f=46&t=69564 Cblood] - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors. | ||
+ | * [https://forum.zdoom.org/viewtopic.php?f=103&t=53250&sid=cbe8ec2a762879252ff506411ec3326c&start=45#p1141120 RetroShader] - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale. | ||
+ | * [https://forum.zdoom.org/viewtopic.php?f=46&t=70507 Thematically Improved Mouse Cursors] - Adds themed cursors for Doom, Strife, Heretic, Hexen and Chex Quest. | ||
====Any source port==== | ====Any source port==== | ||
* [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio. | * [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio. | ||
− | + | * [https://github.com/trevor0402/SC55Soundfont SC-55 Soundfont] - Special sound bank, that emulates Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality. | |
− | |||
− | * | ||
− | |||
==Game data== | ==Game data== | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games launcher = |
− | |origin notes | + | |epic games launcher notes = |
− | |steam cloud | + | |gog galaxy = true |
− | |steam cloud notes | + | |gog galaxy notes = |
− | | | + | |origin = |
− | | | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = true |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Final Doom Options.png|In-game options menu.}} | {{Image|Final Doom Options.png|In-game options menu.}} | ||
− | {{Video | + | {{Image|Doom95vid.png|Resolution options (Doom95)}} |
− | |wsgf link = | + | {{Video |
+ | |wsgf link = https://www.wsgf.org/dr/final-doom | ||
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
|multimonitor wsgf award = incomplete | |multimonitor wsgf award = incomplete | ||
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|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = See [[#Source ports|Source ports]]. | |antialiasing notes = See [[#Source ports|Source ports]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = See [[#Source ports|Source ports]]. | |vsync notes = See [[#Source ports|Source ports]]. | ||
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===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
− | {{Fixbox|description=PrBoom+: | + | {{Fixbox|description=PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-05-11|comment=Tested with PrBoom+ v2.6.2}}</ref>|fix= }} |
+ | {{Fixbox|description=GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)|ref=<ref>{{Refsnip|url=https://forum.zdoom.org/viewtopic.php?t=61482|title=ZDoom • View topic - GZDoom 3.5.0 released|date=February 2, 2019|snippet=(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern.}}</ref><ref>{{Refcheck|user=Axer128|date=May 10, 2022|comment=}}</ref>|fix= | ||
+ | * '''Modern branch:''' No longer supported natively as of v3.8.3. See [https://www.pcgamingwiki.com/wiki/Topic:Wva83dvt5wlu61f1 this thread] for details. Use [[Special_K#Borderless_fullscreen_windowed|Special K]] version 21.2.15.0 via .dll injection, not global injection as newer versions will crash GZDoom. Rename {{file|SpecialK32.dll}} (32-bit) or {{file|Specialk64.dll}} (64-bit) depending on the GZDoom version to {{file|OpenGL32.dll}} and place this file to where GZDoom is installed in the computer. | ||
+ | * '''Vintage branch:''' Natively supported; set Fullscreen to {{code|OFF}} and Borderless Windowed Mode to {{code|ON}} from the Video Mode options. | ||
}} | }} | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Doom Retro: Enable borderless fullscreen in configuration file|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-05-11|comment=Tested with Doom Retro v4.4.10.}}</ref>|fix= |
− | |||
− | |||
− | |||
− | |||
# Open the {{file|*.cfg}} file(s) where the Doom Retro folder is located with a text editor. | # Open the {{file|*.cfg}} file(s) where the Doom Retro folder is located with a text editor. | ||
− | # Find the | + | # Find the variable {{code|vid_borderlesswindow}} and set it {{code|on}}, then find {{code|vid_screenresolution}} and set it to {{code|desktop}}. |
− | # Save the | + | # Save the changes. Doom Retro now should run in borderless fullscreen windowed. |
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
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|controller support notes = | |controller support notes = | ||
|full controller = hackable | |full controller = hackable | ||
− | |full controller notes = Supported by ZDoom and its derivatives as well as Doom Retro. See [[#Source ports|Source ports]]. | + | |full controller notes = Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See [[#Source ports|Source ports]]. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]]. | |controller remap notes = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]]. | ||
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}} | }} | ||
− | ==Audio | + | <gallery> |
− | {{Audio | + | Doom95keys.png|Keyboard configuration (Doom95) |
+ | Doom95mous.png|Mouse configuration (Doom95) | ||
+ | Doom95joy.png|Joystick configuration (Doom95) | ||
+ | </gallery> | ||
+ | |||
+ | ==Audio== | ||
+ | {{Image|Doom95snd.png|Audio configuration (Doom95)}} | ||
+ | {{Audio | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = Sound effects, Music | |separate volume notes = Sound effects, Music | ||
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |red book cd audio = | ||
+ | |red book cd audio notes = | ||
+ | |general midi audio = true | ||
+ | |general midi audio notes = | ||
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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===Game does not run in DOSBox (Steam)=== | ===Game does not run in DOSBox (Steam)=== | ||
{{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix= | {{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix= | ||
− | # Go to | + | # Go to {{file|{{p|game}}\base|folder}}. |
# Edit {{file|plutonia.conf}}, {{file|plutoniam.conf}}, {{file|tnt.conf}}, and {{file|tntm.conf}} with a text editor. | # Edit {{file|plutonia.conf}}, {{file|plutoniam.conf}}, {{file|tnt.conf}}, and {{file|tntm.conf}} with a text editor. | ||
# Under the section <code>[sdl]</code>, look for the line <code>fulldouble=true</code> and set it to <code>false</code>. | # Under the section <code>[sdl]</code>, look for the line <code>fulldouble=true</code> and set it to <code>false</code>. | ||
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===Doom95 doesn't start on Windows 7=== | ===Doom95 doesn't start on Windows 7=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Use d95patch|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-04-08|comment=Tested this patch on Windows 10 Home 64-bit 21H2.}}</ref>|fix= |
− | + | {{ii}} This patch includes [[dgVoodoo 2]] and the [https://www.doomworld.com/forum/topic/51269-doom95-mouse-patch-for-xp-available-now/ Doom95 Mouse Patch]. | |
− | + | ||
− | # | + | # Install Doom95 from the CD-ROM or shareware versions of Doom. |
− | # Download | + | # Download d95patch [https://www.doomworld.com/forum/topic/118117-run-doom95-on-windows-10/ here]. |
− | # Run | + | # Extract the contents of {{file|d95patch.zip}} to {{file|{{p|game}}|folder}}, replacing all files in the process. |
− | + | # Run {{file|Doom95.exe}}, then click the Advanced Options button, go to Screen Resolution tab and set the '''Screen Size''' to {{code|320x200}} and display mode to {{code|Fullscreen}}, then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than {{code|320x240}}.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom95#Bugs|title=Doom95 - The Doom Wiki at DoomWiki.org|date=2022-04-08}}</ref> | |
− | |||
}} | }} | ||
===Yellow keycard missing in MAP31 from TNT: Evilution=== | ===Yellow keycard missing in MAP31 from TNT: Evilution=== | ||
− | {{++}} This bug has been patched in some releases of the ''id Anthology'' version of Final Doom; GOG.com carries the bug fixed version. | + | {{++}} This bug has been patched in some releases of the ''id Anthology'' version of Final Doom; GOG.com and the downloadable version in [[Doom Classic]] and [[Doom II Classic]] carries the bug fixed version.<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2229699392|title=Steam Community Screenshot|date=2020-09-15}}</ref> |
The yellow keycard in MAP31: Pharaoh from TNT: {{sic|Evil|ution}} is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.<ref>{{Refurl|url=http://doomwiki.org/wiki/MAP31:_Pharaoh_%28TNT:_Evilution%29#Bugs|title=MAP31: Pharaoh (TNT: Evilution) - The DoomWiki at DoomWiki.org|date=December 15, 2017}}</ref> | The yellow keycard in MAP31: Pharaoh from TNT: {{sic|Evil|ution}} is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.<ref>{{Refurl|url=http://doomwiki.org/wiki/MAP31:_Pharaoh_%28TNT:_Evilution%29#Bugs|title=MAP31: Pharaoh (TNT: Evilution) - The DoomWiki at DoomWiki.org|date=December 15, 2017}}</ref> | ||
{{Fixbox|description=Use the official patch .WAD file|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Use the official patch .WAD file|ref={{cn|date=July 2016}}|fix= | ||
# Download the PWAD file [https://www.doomworld.com/idgames/themes/TeamTNT/finaldoom/tnt31fix here]. | # Download the PWAD file [https://www.doomworld.com/idgames/themes/TeamTNT/finaldoom/tnt31fix here]. | ||
− | # Extract {{file|TNT31.WAD}} | + | # Extract {{file|TNT31.WAD}} to {{file|{{p|game}}|folder}}. |
# Use the <code>-file TNT31.WAD</code> command line parameter to load the fix. | # Use the <code>-file TNT31.WAD</code> command line parameter to load the fix. | ||
Example: | Example: | ||
Line 340: | Line 390: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = hackable |
|direct3d notes = See [[#Source ports|Source ports]]. | |direct3d notes = See [[#Source ports|Source ports]]. | ||
|directdraw versions = 2 | |directdraw versions = 2 | ||
Line 352: | Line 402: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |vulkan versions = | + | |vulkan versions = hackable |
− | |vulkan notes = | + | |vulkan notes = See [[#Source ports|Source ports]]. |
|dos modes = VGA | |dos modes = VGA | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= See [[#Source ports|Source ports]]. | + | |windows 64-bit exe = hackable |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = See [[#Source ports|Source ports]] for 64-bit. | ||
+ | |mac os x powerpc app = unknown | ||
+ | |macos intel 32-bit app = unknown | ||
+ | |macos intel 64-bit app = hackable | ||
+ | |macos arm app = hackable | ||
+ | |macos app notes = See [[#Source ports|Source ports]]. | ||
+ | |linux 32-bit executable= hackable | ||
+ | |linux 64-bit executable= hackable | ||
+ | |linux powerpc app = hackable | ||
+ | |linux arm app = hackable | ||
+ | |linux 68k app = hackable | ||
+ | |linux executable notes = See [[#Source ports|Source ports]]. | ||
+ | |mac os powerpc app = true | ||
+ | |mac os 68k app = true | ||
+ | |mac os executable notes= | ||
}} | }} | ||
Line 377: | Line 443: | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Latest revision as of 11:12, 31 March 2024
Developers | |
---|---|
TeamTNT | |
Casali brothers | |
id Software | |
Mac OS (Classic) | Lion Entertainment Inc. |
Publishers | |
GT Interactive | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | May 31, 1996 |
Windows | May 31, 1996 |
Mac OS (Classic) | December 4, 1996 |
Windows (DOSBox) | August 3, 2007 |
macOS (OS X) | Source ports only |
Linux | Source ports only |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Stylized |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Final Doom is a standalone set of two campaigns for Doom II: The Plutonia Experiment and TNT: Evilution.
The engine was made open source in 1997.[1]
General information
- Engine source code
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- ZDoom forums — ZDoom ports official forums, showcasing new mods
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Includes an official Windows 95 engine for the game. | |||
GamersGate | ||||
GOG.com | Bundled with Doom II, Master Levels for Doom II, and Doom II Enhanced. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.[2][3] | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Purchased alongside Doom II: Hell on Earth and Master Levels for Doom II. Pre-packaged with DOSBox v0.72 (included in download). Comes bundled with Doom II Enhanced. | |||
Steam (unavailable) | (Original version) Pre-configured to run with DOSBox v0.72 (included in download). No longer sold separately after August 10 2022 due to being merged with Doom II |
- Final Doom is also available to owners of Doom I Enhanced and Doom II Enhanced as a free add-on and it is based on the rare bug-fixed version from the id Anthology collection release. Requires a Bethesda.net account to download.
Version differences
Some copies of the id Anthology version contain an updated Final Doom; the rest uses the original. The GOG.com release uses this alternate version.[4]
- The engine internal version is still 1.9, and likewise the same executable is used for both IWADs.
- The teleportation bug introduced in the original Final Doom was fixed.
- The bug with skies never changing was fixed.
- The missing yellow key in TNT MAP31 was fixed.
- Missing deathmatch starts in both TNT: Evilution and The Plutonia Experiment were added.
- Executable expects 3 demos again to resolve issues with IWADs other than Ultimate Doom. As a result, Ultimate Doom will only show the first 3 demos and it won't crash on IWADs where the fourth demo is missing.
Essential improvements
Patches
All patches for the retail versions of Final Doom (as well as Doom and Doom II: Hell on Earth) can be found here.
Disable vertical mouse movement (DOS)
- Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox (Steam release)[5] |
---|
|
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
Enhancement mods
DOS and all source ports
- Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
- Perkristian hi-res Doom sound pack - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays).
- Doom Sound Bulb - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports.
ZDoom-based source ports
- Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
- WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 (which can be downloaded from here) and the widescreen assets from the 2020 Unity re-releases can also be integrated.[6]
- WidePix - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.[6] Also supports Heretic, Hexen, Strife, Chex Quest 3, Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see this Doomworld thread.
- GZSprFix - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
- Roland SC-55 music packs - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
- Smooth Doom - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
- Cblood - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors.
- RetroShader - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
- Thematically Improved Mouse Cursors - Adds themed cursors for Doom, Strife, Heretic, Hexen and Chex Quest.
Any source port
- Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
- SC-55 Soundfont - Special sound bank, that emulates Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\TNT\ <path-to-game>\PLUTONIA\ |
Windows | <path-to-game>\Final Doom for Windows 95\[Note 1] |
Mac OS (Classic) | |
Steam | <path-to-game>\base\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2290/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\TNT\ <path-to-game>\PLUTONIA\ |
Windows | <path-to-game>\Final Doom for Windows 95\[Note 1] |
Mac OS (Classic) | |
Steam | <path-to-game>\base\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2290/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | Supported by GZDoom.[7] See Source ports. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter in DOSBox or its source ports, if supported. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | See Source ports. | ||
Vertical sync (Vsync) | See Source ports. | ||
60 FPS | Capped at 35 FPS;[8] for 60+ FPS see Source ports. | ||
120+ FPS | See Source ports. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Use the console (source ports only) |
---|
|
Borderless fullscreen windowed
PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution[9] |
---|
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)[10][11] |
---|
|
Doom Retro: Enable borderless fullscreen in configuration file[12] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Source ports. | |
Mouse sensitivity | ||
Mouse input in menus | See Source ports. | |
Mouse Y-axis inversion | See Source ports. | |
Controller | ||
Controller support | ||
Full controller support | Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See Source ports. | |
Controller remapping | Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version. Some source ports feature broader controller remapping options. See Source ports. |
|
Controller sensitivity | Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports. | |
Controller Y-axis inversion | See Source ports. |
Controller types |
---|
XInput-compatible controllers | ZDoom-based source ports and Doom Retro have XInput support. | |
---|---|---|
Xbox button prompts | Use a ZDoom-based source port or Doom Retro. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers | Use Classic Doom VR | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ZDoom and Doom Retro reference XInput controllers with Xbox notations. | |
Controller hotplugging | Supported by ZDoom and Doom Retro. See Source ports. | |
Haptic feedback | Doom Retro features vibration for XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M | ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects, Music | |
Surround sound | See Source ports. | |
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost | See Source ports. | |
Royalty free audio | ||
General MIDI audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Use Doom Legacy. | |||
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Provided by Zandronum and Odamex. See Source ports. | |
Self-hosting | ||
Direct IP | See Source ports. |
Issues fixed
Game does not run in DOSBox (Steam)
Disable double-buffering in DOSBox[13][14] |
---|
|
Doom95 doesn't start on Windows 7
Use d95patch[15] |
---|
|
Yellow keycard missing in MAP31 from TNT: Evilution
- This bug has been patched in some releases of the id Anthology version of Final Doom; GOG.com and the downloadable version in Doom Classic and Doom II Classic carries the bug fixed version.[17]
The yellow keycard in MAP31: Pharaoh from TNT: Evilution is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.[18]
Use the official patch .WAD file[citation needed] |
---|
Example: DOOM2.EXE -file TNT.WAD TNT31.WAD Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | See Source ports. | |
DirectDraw | 2 | Doom 95 only. |
OpenGL | 2.0, 3.3 | Supported in GZDoom, Zandronum, and Doom Retro. See Source ports. |
Software renderer | ||
Vulkan | See Source ports. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | See Source ports for 64-bit. | |||||
macOS (OS X) | See Source ports. | |||||
Linux | See Source ports. | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 386 Processor | Intel 486 Processor |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2290/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2290) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ id-Software/DOOM: DOOM Open Source Release - last accessed on May 2023
- ↑ Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it? - GOG.com Community Discussions for Doom series - last accessed on December 15, 2017
- ↑ Is this version worth purchasing over any other version? - GOG.com Community Discussions for Doom series - last accessed on December 15, 2017
- ↑ doomwiki.org - last accessed on 26 May 2023
- ↑ Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
- ↑ 6.0 6.1 WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io) - last accessed on 2020-11-07
- ↑ ZDoom • View topic - ZDoom 2.5.0 - last accessed on February 2, 2019
- ↑ VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
- ↑ Verified by User:AmethystViper on 2022-05-11
- Tested with PrBoom+ v2.6.2
- ↑ ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
- "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
- ↑ Verified by User:Axer128 on May 10, 2022
- ↑ Verified by User:AmethystViper on 2022-05-11
- Tested with Doom Retro v4.4.10.
- ↑ Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
- ↑ Verified by User:AmethystViper on August 4, 2016
- Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
- ↑ Verified by User:AmethystViper on 2022-04-08
- Tested this patch on Windows 10 Home 64-bit 21H2.
- ↑ Doom95 - The Doom Wiki at DoomWiki.org - last accessed on 2022-04-08
- ↑ Steam Community Screenshot - last accessed on 2020-09-15
- ↑ MAP31: Pharaoh (TNT: Evilution) - The DoomWiki at DoomWiki.org - last accessed on December 15, 2017