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Difference between revisions of "Final Doom"

From PCGamingWiki, the wiki about fixing PC games
(→‎Save game cloud syncing: Now has GOG cloud saves)
 
(74 intermediate revisions by 26 users not shown)
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|cover        = Final Doom cover.jpg
 
|cover        = Final Doom cover.jpg
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|Team TNT}}
+
{{Infobox game/row/developer|TeamTNT}}
 
{{Infobox game/row/developer|Casali brothers}}
 
{{Infobox game/row/developer|Casali brothers}}
 
{{Infobox game/row/developer|id Software}}
 
{{Infobox game/row/developer|id Software}}
{{Infobox game/row/porter|Lion Entertainment, Inc.|Mac OS}}
+
{{Infobox game/row/porter|Lion Entertainment Inc.|Mac OS}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|GT Interactive}}
 
{{Infobox game/row/publisher|GT Interactive}}
Line 14: Line 14:
 
{{Infobox game/row/date|Windows|May 31, 1996}}
 
{{Infobox game/row/date|Windows|May 31, 1996}}
 
{{Infobox game/row/date|Mac OS|December 4, 1996}}
 
{{Infobox game/row/date|Mac OS|December 4, 1996}}
 +
{{Infobox game/row/date|Windows|August 3, 2007|wrapper=DOSBox}}
 +
{{Infobox game/row/date|OS X|Source ports only}}
 +
{{Infobox game/row/date|Linux|Source ports only}}
 +
|reception    =
 +
{{Infobox game/row/reception|IGDB|final-doom|rating}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Horror, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Doom }}
 
|steam appid  = 2290
 
|steam appid  = 2290
 
|gogcom id    = 1435848742
 
|gogcom id    = 1435848742
 
|gogcom id side = 1440161275
 
|gogcom id side = 1440161275
 
|strategywiki = Final Doom
 
|strategywiki = Final Doom
|wikipedia    = Final_Doom
+
|hltb        = 3478
 +
|lutris      = final-doom
 +
|mobygames    = 1561
 +
|wikipedia    = Final Doom
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Doom}}
 
  
'''Key points'''
+
{{Introduction
{{ii}} Final Doom is a set of two campaigns : The Plutonia Experiment and TNT: {{sic|Evil|ution}}.
+
|introduction      = '''''Final Doom''''' is a standalone set of two campaigns for ''[[Doom II: Hell on Earth|Doom II]]'': The Plutonia Experiment and TNT: {{sic|Evil|ution}}.
{{++}} The Doom engine was made open source in 1997, making the game very mod-friendly.
+
 
 +
|release history  = The engine was made open source in 1997.<ref>{{Refurl|url=https://github.com/id-Software/DOOM|title=id-Software/DOOM: DOOM Open Source Release|date=May 2023}}</ref>
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
 +
{{mm}} [https://github.com/id-Software/DOOM Engine source code]
 
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki]
 
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki]
 
{{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series
 
{{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series
 
{{GOG.com links|1435848742|doom_series|for game series}}
 
{{GOG.com links|1435848742|doom_series|for game series}}
 +
{{mm}} [https://forum.zdoom.org/ ZDoom forums] — ZDoom ports official forums, showcasing new mods
 
{{mm}} [https://steamcommunity.com/app/2290/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/2290/discussions/ Steam Community Discussions]
  
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{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | DRM-free | Includes an official Windows 95 engine for the game. | | DOS, Windows, Mac OS}}
 
{{Availability/row| Retail | | DRM-free | Includes an official Windows 95 engine for the game. | | DOS, Windows, Mac OS}}
{{Availability/row| GamersGate | DD-FDOOM | Steam | | | Windows }}
+
{{Availability/row| GamersGate | final-doom | Steam | | | Windows }}
{{Availability/row| GOG.com | doom_ii_final_doom | DRM-free | Bundled with [[Doom II: Hell on Earth|Doom II]] and Master Levels for Doom II. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.<ref>{{Refurl|url=https://www.gog.com/forum/doom_series/very_blunt_question_i_have_the_games_on_steam_id_be_glad_to_buy_them_from_gog_is_it_worth_it/post9|title=Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it? - GOG.com Community Discussions for Doom series|date=December 15, 2017}}</ref><ref>{{Refurl|url=https://www.gog.com/forum/doom_series/is_this_version_worth_purchasing_over_any_other_version/post4|title=Is this version worth purchasing over any other version? - GOG.com Community Discussions for Doom series|date=December 15, 2017}}</ref>| | Windows}}
+
{{Availability/row| Gamesplanet | 3035-1 | Steam |  |  | Windows }}
 +
{{Availability/row| GOG.com | doom_ii | DRM-free | Bundled with [[Doom II: Hell on Earth|Doom II]], Master Levels for Doom II, and [[Doom II Enhanced]]. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.<ref>{{Refurl|url=https://www.gog.com/forum/doom_series/very_blunt_question_i_have_the_games_on_steam_id_be_glad_to_buy_them_from_gog_is_it_worth_it/post9|title=Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it? - GOG.com Community Discussions for Doom series|date=December 15, 2017}}</ref><ref>{{Refurl|url=https://www.gog.com/forum/doom_series/is_this_version_worth_purchasing_over_any_other_version/post4|title=Is this version worth purchasing over any other version? - GOG.com Community Discussions for Doom series|date=December 15, 2017}}</ref> | | Windows }}
 
{{Availability/row| GMG | final-doom | Steam |  |  | Windows }}
 
{{Availability/row| GMG | final-doom | Steam |  |  | Windows }}
{{Availability/row| Humble | final-doom | Steam | | | Windows}}
+
{{Availability/row| Humble | final-doom | Steam | | | Windows }}
{{Availability/row| Steam | 2290 | DRM-free | Pre-configured to run with DOSBox v0.72 (included in download). | | Windows}}
+
{{Availability/row| Steam | 2300 | DRM-free | Purchased alongside [[Doom II: Hell on Earth]] and Master Levels for Doom II. Pre-packaged with DOSBox v0.72 (included in download). Comes bundled with [[Doom II Enhanced]]. | | Windows }}
 +
{{Availability/row| Steam | 2290 | DRM-free | (Original version) Pre-configured to run with DOSBox v0.72 (included in download). No longer sold separately after August 10 2022 due to being merged with [[Doom II]] | | Windows | unavailable }}
 
}}
 
}}
 +
{{ii}} Final Doom is also available to owners of [[Doom I Enhanced]] and [[Doom II Enhanced]] as a free add-on and it is based on the rare bug-fixed version from the id Anthology collection release. Requires a Bethesda.net account to download.
  
 
===Version differences===
 
===Version differences===
Some copies of the id Anthology version contain an updated Final Doom; the rest uses the original. The GOG.com release uses this alternate version.<ref>https://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II</ref>
+
Some copies of the id Anthology version contain an updated Final Doom; the rest uses the original. The GOG.com release uses this alternate version.<ref>{{Refurl|url=https://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II|title=doomwiki.org|date=26 May 2023}}</ref>
 
* The engine internal version is still 1.9, and likewise the same executable is used for both IWADs.
 
* The engine internal version is still 1.9, and likewise the same executable is used for both IWADs.
 
* The teleportation bug introduced in the original Final Doom was fixed.
 
* The teleportation bug introduced in the original Final Doom was fixed.
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{{Fixbox|description=Automating novert in DOSBox (Steam release)|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix=
 
{{Fixbox|description=Automating novert in DOSBox (Steam release)|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix=
 
{{ii}} novert is a program that disables vertical mouse input.
 
{{ii}} novert is a program that disables vertical mouse input.
# Download [https://www.doomworld.com/idgames/utils/misc/novert novert] and extract {{file|novert.com}} in <code>{{p|game}}</code> alongside {{file|DOOM2.EXE}}.
+
# Download [https://www.doomworld.com/idgames/utils/misc/novert novert] and extract {{file|novert.com}} in {{file|{{p|game}}|folder}} alongside {{file|DOOM2.EXE}}.
 
# Edit {{file|plutonia.conf}}, {{file|plutoniam.conf}}, {{file|tnt.conf}}, and {{file|tntm.conf}} with a text editor, and in the {{code|[Autoexec]}} section, add {{code|novert.com}} before the line calling the game's executable.
 
# Edit {{file|plutonia.conf}}, {{file|plutoniam.conf}}, {{file|tnt.conf}}, and {{file|tntm.conf}} with a text editor, and in the {{code|[Autoexec]}} section, add {{code|novert.com}} before the line calling the game's executable.
 
# Save the changes in the {{file|*.conf}} files and close.
 
# Save the changes in the {{file|*.conf}} files and close.
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====DOS and all source ports====
 
====DOS and all source ports====
 
* [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
 
* [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
 +
* [https://www.perkristian.net/game_doom-sfx.shtml Perkristian hi-res Doom sound pack] - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025&nbsp;Hz, which is considered fairly low-quality nowadays).
 +
* [https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/ Doom Sound Bulb] - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports.
  
 
====ZDoom-based source ports====
 
====ZDoom-based source ports====
* [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file.
+
* [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
* [https://bitbucket.org/JPLeBreton/wadsmoosh WadSmoosh] - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from [[Doom 3: BFG Edition]], into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of [[Doom 3]] can also be integrated.
+
* [https://jp.itch.io/wadsmoosh WadSmoosh] - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from [[Doom 3: BFG Edition]] and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of [[Doom 3]] (which can be downloaded from [http://www.classicdoom.com/xboxspec.htm here]) and the widescreen assets from the 2020 Unity re-releases can also be integrated.<ref name="WadSmoosh v1.3">{{Refurl|url=https://jp.itch.io/wadsmoosh/devlog/192878/wadsmoosh-13|title=WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io)|date=2020-11-07}}</ref>
* [http://sc55.duke4.net/games.php#doomtnt Roland SC-55 music packs] - Soundtrack for TNT Evilution recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping. For The Plutonia Experiment, download the Doom I and Doom II soundtracks from higher up on the page and run the linked Windows batch script.
+
* [https://forum.zdoom.org/viewtopic.php?t=67843 WidePix] - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.<ref name="WadSmoosh v1.3" /> Also supports [[Heretic]], [[Hexen]], [[Strife]], [[Chex Quest|Chex Quest 3]], Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see [https://www.doomworld.com/forum/topic/121385-widescreen-assets-appreciation-thread/ this Doomworld thread].
 +
* [https://forum.zdoom.org/viewtopic.php?f=46&t=74649 GZSprFix] - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
 +
* [https://sc55.duke4.net/games.php#doom2 Roland SC-55 music packs] - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
 +
* [https://forum.zdoom.org/viewtopic.php?t=45550 Smooth Doom] - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
 +
* [https://forum.zdoom.org/viewtopic.php?f=46&t=69564 Cblood] - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors.
 +
* [https://forum.zdoom.org/viewtopic.php?f=103&t=53250&sid=cbe8ec2a762879252ff506411ec3326c&start=45#p1141120 RetroShader] - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
 +
* [https://forum.zdoom.org/viewtopic.php?f=46&t=70507 Thematically Improved Mouse Cursors] - Adds themed cursors for Doom, Strife, Heretic, Hexen and Chex Quest.
  
 
====Any source port====
 
====Any source port====
 
* [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
 
* [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
 
+
* [https://github.com/trevor0402/SC55Soundfont SC-55 Soundfont] - Special sound bank, that emulates  Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.
====Doom Remake 4====
 
* [https://www.nexusmods.com/doom1993/mods/4 Doom Remake 4] - This is an overhaul pack for Doom 1, 2 that is based on GZDoom source port. It brings 3D models, Hi-Res textures with PBR materials, new visual effects (sparks, smokes, explosions), hires decals and blood splatters.
 
*  Can be used with WadSmoosh by downloading [https://www.nexusmods.com/doom1993/mods/5/ Doom Remake Complete]
 
  
 
==Game data==
 
==Game data==
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = true
+
|discord                  =
|gog galaxy notes     =  
+
|discord notes            =
|origin               =  
+
|epic games launcher      =
|origin notes         =  
+
|epic games launcher notes =
|steam cloud           = true
+
|gog galaxy               = true
|steam cloud notes     =  
+
|gog galaxy notes         =  
|uplay                =  
+
|origin                   =  
|uplay notes           =  
+
|origin notes             =  
|xbox cloud           =  
+
|steam cloud               = true
|xbox cloud notes     =  
+
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Final Doom Options.png|In-game options menu.}}
 
{{Image|Final Doom Options.png|In-game options menu.}}
{{Video settings
+
{{Image|Doom95vid.png|Resolution options (Doom95)}}
|wsgf link                  = http://www.wsgf.org/dr/final-doom
+
{{Video
 +
|wsgf link                  = https://www.wsgf.org/dr/final-doom
 
|widescreen wsgf award      = limited
 
|widescreen wsgf award      = limited
 
|multimonitor wsgf award    = incomplete
 
|multimonitor wsgf award    = incomplete
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|antialiasing              = hackable
 
|antialiasing              = hackable
 
|antialiasing notes        = See [[#Source ports|Source ports]].
 
|antialiasing notes        = See [[#Source ports|Source ports]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = See [[#Source ports|Source ports]].
 
|vsync notes                = See [[#Source ports|Source ports]].
Line 163: Line 202:
  
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
{{Fixbox|description=PrBoom+: Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]] while running PrBoom+ at your display's native resolution|ref=<ref>{{Refcheck|user=AmethystViper|date=April 25, 2016|comment=}}</ref>|fix=
+
{{Fixbox|description=PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-05-11|comment=Tested with PrBoom+ v2.6.2}}</ref>|fix= }}
 +
{{Fixbox|description=GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)|ref=<ref>{{Refsnip|url=https://forum.zdoom.org/viewtopic.php?t=61482|title=ZDoom • View topic - GZDoom 3.5.0 released|date=February 2, 2019|snippet=(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern.}}</ref><ref>{{Refcheck|user=Axer128|date=May 10, 2022|comment=}}</ref>|fix=
 +
* '''Modern branch:''' No longer supported natively as of v3.8.3. See [https://www.pcgamingwiki.com/wiki/Topic:Wva83dvt5wlu61f1 this thread] for details. Use [[Special_K#Borderless_fullscreen_windowed|Special K]] version 21.2.15.0 via .dll injection, not global injection as newer versions will crash GZDoom. Rename {{file|SpecialK32.dll}} (32-bit) or {{file|Specialk64.dll}} (64-bit) depending on the GZDoom version to {{file|OpenGL32.dll}} and place this file to where GZDoom is installed in the computer.
 +
* '''Vintage branch:''' Natively supported; set Fullscreen to {{code|OFF}} and Borderless Windowed Mode to {{code|ON}} from the Video Mode options.
 
}}
 
}}
{{Fixbox|description=GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)|ref=<ref>{{Refsnip|url=https://forum.zdoom.org/viewtopic.php?t=61482|title=ZDoom &bull; View topic - GZDoom 3.5.0 released|date=February 2, 2019|snippet=(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern.}}</ref>|fix=
+
{{Fixbox|description=Doom Retro: Enable borderless fullscreen in configuration file|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-05-11|comment=Tested with Doom Retro v4.4.10.}}</ref>|fix=
* '''Modern branch:''' Run GZDoom in fullscreen at your display's native resolution.
 
* '''Vintage branch:''' Set Fullscreen to {{code|OFF}} and Borderless Windowed Mode to {{code|ON}} from the Video Mode options.
 
}}
 
{{Fixbox|description=Doom Retro: Use Direct3D or Software rendering while running at native desktop resolution|ref=<ref>{{Refcheck|user=AmethystViper|date=December 18, 2017|comment=}}</ref>|fix=
 
 
# Open the {{file|*.cfg}} file(s) where the Doom Retro folder is located with a text editor.
 
# Open the {{file|*.cfg}} file(s) where the Doom Retro folder is located with a text editor.
# Find the variables {{code|vid_scaleapi}} and set it to either {{code|direct3d}} or {{code|software}} inside the quotation marks, then find {{code|vid_screenresolution}} and set it to {{code|desktop}}.
+
# Find the variable {{code|vid_borderlesswindow}} and set it {{code|on}}, then find {{code|vid_screenresolution}} and set it to {{code|desktop}}.
# Save the file(s). Doom Retro now should run in borderless fullscreen windowed.
+
# Save the changes. Doom Retro now should run in borderless fullscreen windowed.
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
Line 192: Line 230:
 
|controller support notes  =  
 
|controller support notes  =  
 
|full controller          = hackable
 
|full controller          = hackable
|full controller notes    = Supported by ZDoom and its derivatives as well as Doom Retro. See [[#Source ports|Source ports]].
+
|full controller notes    = Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See [[#Source ports|Source ports]].
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]].
 
|controller remap notes    = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]].
Line 241: Line 279:
 
}}
 
}}
  
==Audio settings==
+
<gallery>
{{Audio settings
+
Doom95keys.png|Keyboard configuration (Doom95)
 +
Doom95mous.png|Mouse configuration (Doom95)
 +
Doom95joy.png|Joystick configuration (Doom95)
 +
</gallery>
 +
 
 +
==Audio==
 +
{{Image|Doom95snd.png|Audio configuration (Doom95)}}
 +
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Sound effects, Music
 
|separate volume notes    = Sound effects, Music
Line 255: Line 300:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|red book cd audio        =
 +
|red book cd audio notes  =
 +
|general midi audio      = true
 +
|general midi audio notes =
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
Line 303: Line 354:
 
===Game does not run in DOSBox (Steam)===
 
===Game does not run in DOSBox (Steam)===
 
{{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix=
 
{{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix=
# Go to <code>{{p|game}}\base\</code>.
+
# Go to {{file|{{p|game}}\base|folder}}.
 
# Edit {{file|plutonia.conf}}, {{file|plutoniam.conf}}, {{file|tnt.conf}}, and {{file|tntm.conf}} with a text editor.
 
# Edit {{file|plutonia.conf}}, {{file|plutoniam.conf}}, {{file|tnt.conf}}, and {{file|tntm.conf}} with a text editor.
 
# Under the section <code>[sdl]</code>, look for the line <code>fulldouble=true</code> and set it to <code>false</code>.
 
# Under the section <code>[sdl]</code>, look for the line <code>fulldouble=true</code> and set it to <code>false</code>.
Line 310: Line 361:
  
 
===Doom95 doesn't start on Windows 7===
 
===Doom95 doesn't start on Windows 7===
{{Fixbox|description=Apply necessary fixes and Doom95 XP Mouse Patch|ref=<ref>{{Refurl|url=http://doomwiki.org/wiki/Doom95#How_to_run_Doom95_on_Windows_Vista.2F7|title=How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org|date=August 4, 2016}}</ref>|fix=
+
{{Fixbox|description=Use d95patch|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-04-08|comment=Tested this patch on Windows 10 Home 64-bit 21H2.}}</ref>|fix=
# Apply a palette fix (see [[Rainbow color problems in older games]]).
+
{{ii}} This patch includes [[dgVoodoo 2]] and the [https://www.doomworld.com/forum/topic/51269-doom95-mouse-patch-for-xp-available-now/ Doom95 Mouse Patch].
# Right-click the {{file|DOOM95.exe}} file, click {{code|Properties}}, go to the {{code|Compatibility}} tab, then set it to {{code|Windows 95}} [[Windows Compatibility Mode|compatibility mode]] and tick {{code|Run the program as administrator}} option.
+
 
# Go to {{code|{{p|windir}}\SysWOW64}}, copy {{file|dplayx.dll}} and paste it into {{code|{{p|game}}}}, then rename the copied file to {{code|dplay.dll}}.
+
# Install Doom95 from the CD-ROM or shareware versions of Doom.
# Download the [http://youfailit.net/files/dmousexp.zip Doom95 XP Mouse Patch] and extract it to {{code|{{p|game}}}} folder.
+
# Download d95patch [https://www.doomworld.com/forum/topic/118117-run-doom95-on-windows-10/ here].
# Run the program and at the end of the page, click the {{code|install}} button.
+
# Extract the contents of {{file|d95patch.zip}} to {{file|{{p|game}}|folder}}, replacing all files in the process.
# Use the {{code|Configure}} button to disable {{code|Vertical Axis}} to prevent moving forward with the mouse, smooth the mouse and add parameters if desired.
+
# Run {{file|Doom95.exe}}, then click the Advanced Options button, go to Screen Resolution tab and set the '''Screen Size''' to {{code|320x200}} and display mode to {{code|Fullscreen}}, then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than {{code|320x240}}.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom95#Bugs|title=Doom95 - The Doom Wiki at DoomWiki.org|date=2022-04-08}}</ref>
# Run {{file|DOOM95.exe}}, go to {{code|Advanced/Screen Resolution}} and set it to the highest resolution available.
 
 
}}
 
}}
  
 
===Yellow keycard missing in MAP31 from TNT: Evilution===
 
===Yellow keycard missing in MAP31 from TNT: Evilution===
{{++}} This bug has been patched in some releases of the ''id Anthology'' version of Final Doom; GOG.com carries the bug fixed version.
+
{{++}} This bug has been patched in some releases of the ''id Anthology'' version of Final Doom; GOG.com and the downloadable version in [[Doom Classic]] and [[Doom II Classic]] carries the bug fixed version.<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2229699392|title=Steam Community Screenshot|date=2020-09-15}}</ref>
 
The yellow keycard in MAP31: Pharaoh from TNT: {{sic|Evil|ution}} is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.<ref>{{Refurl|url=http://doomwiki.org/wiki/MAP31:_Pharaoh_%28TNT:_Evilution%29#Bugs|title=MAP31: Pharaoh (TNT: Evilution) - The DoomWiki at DoomWiki.org|date=December 15, 2017}}</ref>
 
The yellow keycard in MAP31: Pharaoh from TNT: {{sic|Evil|ution}} is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.<ref>{{Refurl|url=http://doomwiki.org/wiki/MAP31:_Pharaoh_%28TNT:_Evilution%29#Bugs|title=MAP31: Pharaoh (TNT: Evilution) - The DoomWiki at DoomWiki.org|date=December 15, 2017}}</ref>
  
 
{{Fixbox|description=Use the official patch .WAD file|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Use the official patch .WAD file|ref={{cn|date=July 2016}}|fix=
 
# Download the PWAD file [https://www.doomworld.com/idgames/themes/TeamTNT/finaldoom/tnt31fix here].
 
# Download the PWAD file [https://www.doomworld.com/idgames/themes/TeamTNT/finaldoom/tnt31fix here].
# Extract {{file|TNT31.WAD}} in the same folder as <code>DOOM2.EXE</code>.
+
# Extract {{file|TNT31.WAD}} to {{file|{{p|game}}|folder}}.
 
# Use the <code>-file TNT31.WAD</code> command line parameter to load the fix.
 
# Use the <code>-file TNT31.WAD</code> command line parameter to load the fix.
 
Example:
 
Example:
Line 340: Line 390:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = unknown
+
|direct3d versions      = hackable
 
|direct3d notes        = See [[#Source ports|Source ports]].
 
|direct3d notes        = See [[#Source ports|Source ports]].
 
|directdraw versions    = 2
 
|directdraw versions    = 2
Line 352: Line 402:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan versions        =  
+
|vulkan versions        = hackable
|vulkan notes          =  
+
|vulkan notes          = See [[#Source ports|Source ports]].
 
|dos modes              = VGA
 
|dos modes              = VGA
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = hackable
+
|windows 32-bit exe    = true
|64-bit executable notes= See [[#Source ports|Source ports]].
+
|windows 64-bit exe    = hackable
 +
|windows arm app        = unknown
 +
|windows exe notes      = See [[#Source ports|Source ports]] for 64-bit.
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = hackable
 +
|macos arm app          = hackable
 +
|macos app notes        = See [[#Source ports|Source ports]].
 +
|linux 32-bit executable= hackable
 +
|linux 64-bit executable= hackable
 +
|linux powerpc app      = hackable
 +
|linux arm app          = hackable
 +
|linux 68k app          = hackable
 +
|linux executable notes = See [[#Source ports|Source ports]].
 +
|mac os powerpc app    = true
 +
|mac os 68k app        = true
 +
|mac os executable notes=
 
}}
 
}}
  
Line 377: Line 443:
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 11:12, 31 March 2024

Final Doom
Final Doom cover
Developers
TeamTNT
Casali brothers
id Software
Mac OS (Classic) Lion Entertainment Inc.
Publishers
GT Interactive
Engines
id Tech 1
Release dates
DOS May 31, 1996
Windows May 31, 1996
Mac OS (Classic) December 4, 1996
Windows (DOSBox) August 3, 2007
macOS (OS X) Source ports only
Linux Source ports only
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Stylized
Themes Horror, Sci-fi
Series Doom
Final Doom on HowLongToBeat
Final Doom on IGDB
Final Doom guide on StrategyWiki
Final Doom on MobyGames
Final Doom on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Final Doom is a standalone set of two campaigns for Doom II: The Plutonia Experiment and TNT: Evilution.

The engine was made open source in 1997.[1]

General information

Engine source code
Doom Wiki
Doomworld — A major fansite for the series
GOG.com Community Discussions for game series
GOG.com Support Page
ZDoom forums — ZDoom ports official forums, showcasing new mods
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Includes an official Windows 95 engine for the game.
DOS
Windows
Mac OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Bundled with Doom II, Master Levels for Doom II, and Doom II Enhanced. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.[2][3]
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Purchased alongside Doom II: Hell on Earth and Master Levels for Doom II. Pre-packaged with DOSBox v0.72 (included in download). Comes bundled with Doom II Enhanced.
Windows
Steam (unavailable)
DRM-free after installation through Steam client (notes may include more details)
(Original version) Pre-configured to run with DOSBox v0.72 (included in download). No longer sold separately after August 10 2022 due to being merged with Doom II
Windows
Final Doom is also available to owners of Doom I Enhanced and Doom II Enhanced as a free add-on and it is based on the rare bug-fixed version from the id Anthology collection release. Requires a Bethesda.net account to download.

Version differences

Some copies of the id Anthology version contain an updated Final Doom; the rest uses the original. The GOG.com release uses this alternate version.[4]

  • The engine internal version is still 1.9, and likewise the same executable is used for both IWADs.
  • The teleportation bug introduced in the original Final Doom was fixed.
  • The bug with skies never changing was fixed.
  • The missing yellow key in TNT MAP31 was fixed.
  • Missing deathmatch starts in both TNT: Evilution and The Plutonia Experiment were added.
  • Executable expects 3 demos again to resolve issues with IWADs other than Ultimate Doom. As a result, Ultimate Doom will only show the first 3 demos and it won't crash on IWADs where the fourth demo is missing.

Essential improvements

Patches

All patches for the retail versions of Final Doom (as well as Doom and Doom II: Hell on Earth) can be found here.

Disable vertical mouse movement (DOS)

Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox (Steam release)[5]
novert is a program that disables vertical mouse input.
  1. Download novert and extract novert.com in <path-to-game> alongside DOOM2.EXE.
  2. Edit plutonia.conf, plutoniam.conf, tnt.conf, and tntm.conf with a text editor, and in the [Autoexec] section, add novert.com before the line calling the game's executable.
  3. Save the changes in the *.conf files and close.

Source ports

Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.

Enhancement mods

DOS and all source ports

  • Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
  • Perkristian hi-res Doom sound pack - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays).
  • Doom Sound Bulb - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports.

ZDoom-based source ports

  • Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
  • WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 (which can be downloaded from here) and the widescreen assets from the 2020 Unity re-releases can also be integrated.[6]
  • WidePix - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.[6] Also supports Heretic, Hexen, Strife, Chex Quest 3, Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see this Doomworld thread.
  • GZSprFix - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
  • Roland SC-55 music packs - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
  • Smooth Doom - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
  • Cblood - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors.
  • RetroShader - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
  • Thematically Improved Mouse Cursors - Adds themed cursors for Doom, Strife, Heretic, Hexen and Chex Quest.

Any source port

  • Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
  • SC-55 Soundfont - Special sound bank, that emulates Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\TNT\
<path-to-game>\PLUTONIA\
Windows <path-to-game>\Final Doom for Windows 95\[Note 1]
Mac OS (Classic)
Steam <path-to-game>\base\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2290/pfx/[Note 2]

Save game data location

System Location
DOS <path-to-game>\TNT\
<path-to-game>\PLUTONIA\
Windows <path-to-game>\Final Doom for Windows 95\[Note 1]
Mac OS (Classic)
Steam <path-to-game>\base\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2290/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game options menu.
In-game options menu.
Resolution options (Doom95)
Resolution options (Doom95)

Graphics feature State WSGF Notes
Widescreen resolution
See Source ports.
Multi-monitor
Supported by GZDoom.[7] See Source ports.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Toggle with Alt+ Enter in DOSBox or its source ports, if supported.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Source ports.
Anti-aliasing (AA)
See Source ports.
Vertical sync (Vsync)
See Source ports.
60 FPS
Capped at 35 FPS;[8] for 60+ FPS see Source ports.
120+ FPS
See Source ports.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Use the console (source ports only)
  • For ZDoom-based ports and Odamex: enter fov <1-179>.
  • For Legacy Doom: enter gr_fov <1-179>
  • For Doom Retro: enter r_fov <45-135>

Borderless fullscreen windowed

PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution[9]
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)[10][11]
  • Modern branch: No longer supported natively as of v3.8.3. See this thread for details. Use Special K version 21.2.15.0 via .dll injection, not global injection as newer versions will crash GZDoom. Rename SpecialK32.dll (32-bit) or Specialk64.dll (64-bit) depending on the GZDoom version to OpenGL32.dll and place this file to where GZDoom is installed in the computer.
  • Vintage branch: Natively supported; set Fullscreen to OFF and Borderless Windowed Mode to ON from the Video Mode options.
Doom Retro: Enable borderless fullscreen in configuration file[12]
  1. Open the *.cfg file(s) where the Doom Retro folder is located with a text editor.
  2. Find the variable vid_borderlesswindow and set it on, then find vid_screenresolution and set it to desktop.
  3. Save the changes. Doom Retro now should run in borderless fullscreen windowed.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
See Source ports.
Mouse sensitivity
Mouse input in menus
See Source ports.
Mouse Y-axis inversion
See Source ports.
Controller
Controller support
Full controller support
Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See Source ports.
Controller remapping
Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.
Some source ports feature broader controller remapping options. See Source ports.
Controller sensitivity
Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports.
Controller Y-axis inversion
See Source ports.
Controller types
XInput-compatible controllers
ZDoom-based source ports and Doom Retro have XInput support.
Xbox button prompts
Use a ZDoom-based source port or Doom Retro.
Impulse Trigger vibration
PlayStation controllers
Tracked motion controllers
Use Classic Doom VR
Button/gesture prompts
Generic/other controllers
Additional information
Button prompts Input settings icon - Generic Controller.svg ZDoom and Doom Retro reference XInput controllers with Xbox notations.
Controller hotplugging
Supported by ZDoom and Doom Retro. See Source ports.
Haptic feedback
Doom Retro features vibration for XInput controllers.
Digital movement supported
Simultaneous controller+KB/M
ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse.

Audio

Audio configuration (Doom95)
Audio configuration (Doom95)

Audio feature State Notes
Separate volume controls
Sound effects, Music
Surround sound
See Source ports.
Subtitles
No spoken dialogue.
Closed captions
Mute on focus lost
See Source ports.
Royalty free audio
General MIDI audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
Use Doom Legacy.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus
Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Provided by Zandronum and Odamex. See Source ports.
Self-hosting
Direct IP
See Source ports.

Issues fixed

Game does not run in DOSBox (Steam)

Disable double-buffering in DOSBox[13][14]
  1. Go to <path-to-game>\base.
  2. Edit plutonia.conf, plutoniam.conf, tnt.conf, and tntm.conf with a text editor.
  3. Under the section [sdl], look for the line fulldouble=true and set it to false.
  4. Save and close all files.

Doom95 doesn't start on Windows 7

Use d95patch[15]
This patch includes dgVoodoo 2 and the Doom95 Mouse Patch.
  1. Install Doom95 from the CD-ROM or shareware versions of Doom.
  2. Download d95patch here.
  3. Extract the contents of d95patch.zip to <path-to-game>, replacing all files in the process.
  4. Run Doom95.exe, then click the Advanced Options button, go to Screen Resolution tab and set the Screen Size to 320x200 and display mode to Fullscreen, then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than 320x240.[16]

Yellow keycard missing in MAP31 from TNT: Evilution

This bug has been patched in some releases of the id Anthology version of Final Doom; GOG.com and the downloadable version in Doom Classic and Doom II Classic carries the bug fixed version.[17]

The yellow keycard in MAP31: Pharaoh from TNT: Evilution is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.[18]

Use the official patch .WAD file[citation needed]
  1. Download the PWAD file here.
  2. Extract TNT31.WAD to <path-to-game>.
  3. Use the -file TNT31.WAD command line parameter to load the fix.

Example:

DOOM2.EXE -file TNT.WAD TNT31.WAD

Notes

To automate this process on the Steam version of Final Doom, edit tnt.conf and tntm.conf with a text editor, and under the [Autoexec] section, find the line calling the executable and add TNT31.WAD after DOOM2.EXE -file TNT.WAD.

Other information

API

Technical specs Supported Notes
Direct3D
See Source ports.
DirectDraw 2 Doom 95 only.
OpenGL 2.0, 3.3 Supported in GZDoom, Zandronum, and Doom Retro. See Source ports.
Software renderer
Vulkan
See Source ports.
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bitARM Notes
Windows
See Source ports for 64-bit.
macOS (OS X)
See Source ports.
Linux
See Source ports.
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel 386 Processor
System memory (RAM) 4 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA graphics card


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. id-Software/DOOM: DOOM Open Source Release - last accessed on May 2023
  2. Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it? - GOG.com Community Discussions for Doom series - last accessed on December 15, 2017
  3. Is this version worth purchasing over any other version? - GOG.com Community Discussions for Doom series - last accessed on December 15, 2017
  4. doomwiki.org - last accessed on 26 May 2023
  5. Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
  6. 6.0 6.1 WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io) - last accessed on 2020-11-07
  7. ZDoom • View topic - ZDoom 2.5.0 - last accessed on February 2, 2019
  8. VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
  9. Verified by User:AmethystViper on 2022-05-11
    Tested with PrBoom+ v2.6.2
  10. ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
    "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
  11. Verified by User:Axer128 on May 10, 2022
  12. Verified by User:AmethystViper on 2022-05-11
    Tested with Doom Retro v4.4.10.
  13. Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
  14. Verified by User:AmethystViper on August 4, 2016
    Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
  15. Verified by User:AmethystViper on 2022-04-08
    Tested this patch on Windows 10 Home 64-bit 21H2.
  16. Doom95 - The Doom Wiki at DoomWiki.org - last accessed on 2022-04-08
  17. Steam Community Screenshot - last accessed on 2020-09-15
  18. MAP31: Pharaoh (TNT: Evilution) - The DoomWiki at DoomWiki.org - last accessed on December 15, 2017