Key points
General information
Notes
SpecialK.OpenGL32
SpecialK.dxgi
SpecialK.d3d11
SpecialK.d3d9
SpecialK.d3d8
SpecialK.ddraw
SpecialK.DInput8
SpecialK32.dll
SpecialK64.dll
opengl32.dll
dxgi.dll
d3d11.dll
d3d9.dll
d3d8.dll
ddraw.dll
dinput8.dll
Manual
Automatic (SKIM)
SpecialK.deny.[executable_name]
game-specific
*.ini
FAR.ini
%USERPROFILE%\Documents\My Mods\SpecialK\Global\*.ini
dxgi.ini
<path-to-game>\logs\crash\<timestamp>\*.log
List of log files and what they capture:
CEGUI.log
crash.log
SpecialK.log
<wrapper-DLL>.log
dxgi_budget.log
game_output.log
modules.log
ReShade.log
steam_api.log
Windowed Mode
Force Override
Borderless Fullscreen
RefreshRate
RefreshRate=120
RefreshRate=0
RefreshRate=-1
ScanlineOrder
Progressive
UpperFieldFirst
LowerFieldFirst
DontCare
Minimum/Maximum Resolution
Borderless
Center
Override Resolution
Continue Rendering
Framerate Limit
Use Multimedia Class Scheduling
Busy-Wait Limiter
Reduce Input Latency
Sleep Once, then Spin
Burn CPU Cycles for Better Timing
Sleep Duration
Use Flip Model Presentation
UseFlipDiscard
Keep Inside Window
Haptic UI Feedback
Disable ALL Rumble
Disable Mouse Input to Game
Disable Keyboard Input to Game
Disable Gamepad Input to Game
Mute Game
Test Unlock
Draw Mode
CallbackThrottle
Silent
[Steam.Log] Silent=true
<wrapper-DLL>.dll
SK_*
C:\Windows\system32\*.dll
apphelp.dll
AcLayers.dll
AcGenral.dll
<path-to-game>\*.dll
EnableCEGUI
<API>
Cache
EnableGlobalCache
EnableLocalCache
Enable=false
[Input.XInput] Enable=false Rehook=false PlaceholderMask=0 UISlot=0 SlotReassignment=0,1,2,3
dll_ini
[Input.Cursor]
UseHardwareCursor
%USERPROFILE%\Documents\My Mods\SpecialK\Global\osd.ini