Chex Quest

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Chex Quest
Developers
Digital Café
Engines
id Tech 1
Release dates
DOS 1996
Windows 1996
macOS (OS X) 2008
Linux 2008
Chex Quest at Wikipedia

General information

Chex Quest Fan Forums
Doom Wiki

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM-free
Included for free in Chex cereal boxes.
Uses Windows 3.1 launcher.
DOS
Developer website
DRM-free
Chex Quest 3. Includes updated versions of Chex Quest 1&2, as well as a brand new third episode.
Preconfigured with ZDoom and uses the Hexen map format.
Windows
Any mods designed for the original releases will not work in Chex Quest 3. The original releases can be downloaded from here.
A standalone icon for Chex Quest 3 is available for use with source ports.

Downloadable content (DLC) and expansions

Name Notes
Chex Quest 2: Flemoids Take Chextropolis Originally released as an expansion for the retail release on the official website. Included in Chex Quest 3 as Terror in Chex City.
DOS

Essential improvements[edit]

Source ports[edit]

Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.

Chex Quest 3 uses ZDoom-specific features, and as such requires a ZDoom-based source port.

Widescreen Status Bar[edit]

Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS
Windows
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
DOS
Windows
macOS (OS X)
Linux

Video settings[edit]

Graphics option Option WSGF Notes
Widescreen resolution
See Source ports for original release.
Multi-monitor
Supported by GZDoom.[1] See Source ports.
Ultra-widescreen
See Source ports.
4K Ultra HD
See Source ports.
Field of view (FOV)
See Field of view (FOV).
Windowed
Toggle with Alt+ Enter in DOSBox or its source ports, if supported.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Source ports.
Anti-aliasing (AA)
See Source ports.
Vertical sync (Vsync)
See Source ports.
60 FPS
Native in Chex Quest 3.
Original is capped at 35 FPS;[2] for 60+ FPS, see Source ports.
120+ FPS
See Source ports.
High dynamic range display (HDR)
For GZDoom, use vid_hdr console variable.[3]
Color blind mode

Field of view (FOV)[edit]

Use the console (source ports only)
  • For ZDoom-based ports: enter fov <1-179>.

Borderless fullscreen windowed[edit]

GZDoom: enable fake fullscreen mode[4]
Requires v3.2.4 or newer; Windows only.
  1. Open the *.ini file(s) where the GZDoom folder is located with a text editor.
  2. Find the variables fullscreen= and set it to false, then find win_borderless= and set it to true.
  3. Save the file(s). GZDoom should now run in borderless fullscreen windowed.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
Mouse acceleration
See Source ports.
Mouse sensitivity
Mouse input in menus
See Source ports for original.
Mouse Y-axis inversion
See Source ports.
Controller
Controller support
Full controller support
Supported by ZDoom and its derivatives as well as Doom Retro. See Source ports.
Controller remapping
Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.
Some source ports feature broader controller remapping options. See Source ports.
Controller sensitivity
Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports.
Controller Y-axis inversion
See Source ports.
Controller types
XInput-compatible controllers
DualShock 4 controllers
Tracked motion controllers
Generic/other controllers
Additional information
Button prompts Input settings icon - Generic Controller.svg ZDoom and Doom Retro reference XInput controllers with XBox notations.
Controller hotplugging
Supported by ZDoom and Doom Retro. See Source ports.
Haptic feedback
Doom Retro features vibration for XInput controllers.
Simultaneous controller+KB/M

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Sound Effects, Music. Does not apply to movies.
Surround sound
See Source ports.
Subtitles
Closed captions
Mute on focus lost
A source port is required. See Source ports.
EAX support
Use GZDoom and follow this guide for OpenAL Soft. Make sure to enable EFX and HRTF in settings.
This game supports General MIDI for music.

Localizations

Language UI Audio Sub Notes
English

VR support[edit]

3D modes Native Notes
Nvidia 3D Vision
See Helix Mod: GZDoom, requires GZDoom.
Headsets Native Notes
HTC Vive
Use ViveDoom
Oculus Rift
Use ViveDoom
OSVR
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer (compatibility list).
Devices Native Notes
Tracked motion controllers
Traditional controller
See Input settings for details.
Keyboard/Mouse
Play area Native Notes
Seated

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
32 Versus
Use Skulltag and follow this guide.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D
See Source ports.
OpenGL
See Source ports.
Software renderer
DOS video modes VGA
64-bit executable
See Source ports.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 3.1 or 3.11
Processor (CPU) Intel 486/25SX
System memory (RAM) 8 MB
Hard disk drive (HDD) 30 MB free space
Video card (GPU) VGA graphics card
Sound (audio device) SoundBlaster compatible
Other Single Speed CD-ROM Drive
System requirements for Chex Quest 3 are the same as those of for the ZDoom source port.

References

  1. ZDoom 2.5.0 changelog - last accessed on October 11, 2018
  2. VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
  3. ZDoom • View topic - GZDoom 3.5.1 Released
  4. GZDoom 3.2.4 Released - ZDoom Forums - last accessed on December 18, 2017
    "implemented win_borderless for fake fullscreen in Windows"