Difference between revisions of "Doom II: Hell on Earth"
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|introduction = | |introduction = | ||
− | |release history = | + | |release history = The engine was made open source in 1997.<ref>{{Refurl|url=https://github.com/id-Software/DOOM|title=id-Software/DOOM: DOOM Open Source Release|date=May 2023}}</ref> |
− | |current state = | + | |current state = |
}} | }} | ||
− | |||
− | |||
− | |||
'''General information''' | '''General information''' | ||
+ | {{mm}} [https://github.com/id-Software/DOOM Engine source code] | ||
{{mm}} [https://doomwiki.org/wiki/Entryway Doom Wiki] | {{mm}} [https://doomwiki.org/wiki/Entryway Doom Wiki] | ||
{{mm}} [https://www.doomworld.com/ Doomworld] — A major fansite for the series | {{mm}} [https://www.doomworld.com/ Doomworld] — A major fansite for the series | ||
Line 125: | Line 123: | ||
{{Game data/config|Windows|{{p|game}}\Doom II for Windows 95\}} | {{Game data/config|Windows|{{p|game}}\Doom II for Windows 95\}} | ||
{{Game data/config|Mac OS|}} | {{Game data/config|Mac OS|}} | ||
− | {{Game data/config|Steam|{{p|game}}\base\}} | + | {{Game data/config|Steam|{{p|game}}\base\*.conf|{{p|game}}\base\*.CFG}} |
}} | }} | ||
{{XDG|unknown}} | {{XDG|unknown}} | ||
Line 134: | Line 132: | ||
{{Game data/saves|Windows|{{p|game}}\Doom II for Windows 95\|{{P|userprofile}}\Saved Games\GZDoom\doom.id.doom2.commercial\<sup>[GZDoom source port only]</sup>}} | {{Game data/saves|Windows|{{p|game}}\Doom II for Windows 95\|{{P|userprofile}}\Saved Games\GZDoom\doom.id.doom2.commercial\<sup>[GZDoom source port only]</sup>}} | ||
{{Game data/saves|Mac OS|}} | {{Game data/saves|Mac OS|}} | ||
− | {{Game data/saves|Steam|{{p|game}}\base\}} | + | {{Game data/saves|Steam|{{p|game}}\base\*.DSG}} |
}} | }} | ||
Line 157: | Line 155: | ||
==Video== | ==Video== | ||
{{Image|Doom II Options.png|In-game options menu.}} | {{Image|Doom II Options.png|In-game options menu.}} | ||
+ | {{Image|Doom95vid.png|Resolution options (Doom95)}} | ||
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/doom-ii | |wsgf link = https://www.wsgf.org/dr/doom-ii | ||
Line 280: | Line 279: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | |||
+ | <gallery> | ||
+ | Doom95keys.png|Keyboard configuration (Doom95) | ||
+ | Doom95mous.png|Mouse configuration (Doom95) | ||
+ | Doom95joy.png|Joystick configuration (Doom95) | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|Doom95snd.png|Audio configuration (Doom95)}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 409: | Line 415: | ||
===Doom95 doesn't start on Windows 7=== | ===Doom95 doesn't start on Windows 7=== | ||
{{Fixbox|description=Use d95patch|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-04-08|comment=Tested this patch on Windows 10 Home 64-bit 21H2.}}</ref>|fix= | {{Fixbox|description=Use d95patch|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-04-08|comment=Tested this patch on Windows 10 Home 64-bit 21H2.}}</ref>|fix= | ||
− | |||
− | |||
# Install Doom95 from the CD-ROM or shareware versions of Doom. | # Install Doom95 from the CD-ROM or shareware versions of Doom. | ||
# Download d95patch [https://www.doomworld.com/forum/topic/118117-run-doom95-on-windows-10/ here]. | # Download d95patch [https://www.doomworld.com/forum/topic/118117-run-doom95-on-windows-10/ here]. | ||
# Extract the contents of {{file|d95patch.zip}} to {{file|{{p|game}}|folder}}, replacing all files in the process. | # Extract the contents of {{file|d95patch.zip}} to {{file|{{p|game}}|folder}}, replacing all files in the process. | ||
# Run {{file|Doom95.exe}}, then click the Advanced Options button, go to Screen Resolution tab and set the '''Screen Size''' to {{code|320x200}} and display mode to {{code|Fullscreen}}, then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than {{code|320x240}}.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom95#Bugs|title=Doom95 - The Doom Wiki at DoomWiki.org|date=2022-04-08}}</ref> | # Run {{file|Doom95.exe}}, then click the Advanced Options button, go to Screen Resolution tab and set the '''Screen Size''' to {{code|320x200}} and display mode to {{code|Fullscreen}}, then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than {{code|320x240}}.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom95#Bugs|title=Doom95 - The Doom Wiki at DoomWiki.org|date=2022-04-08}}</ref> | ||
+ | '''Notes''' | ||
+ | {{ii}} This patch includes [[dgVoodoo 2]] and the [https://www.doomworld.com/forum/topic/51269-doom95-mouse-patch-for-xp-available-now/ Doom95 Mouse Patch]. | ||
}} | }} | ||
Line 460: | Line 466: | ||
===Modifications=== | ===Modifications=== | ||
====[https://www.moddb.com/mods/doom-ce/downloads DOOM CE]==== | ====[https://www.moddb.com/mods/doom-ce/downloads DOOM CE]==== | ||
− | {{ii}} A successor to the inactive [https://www.doomworld.com/forum/topic/57957-psx-doomfinal-doom-tc-version-2135-now-released/?page=3#comment-1074676 PlayStation Doom Total Conversion] for Doom II that converts it into the PlayStation version of Doom and Final Doom, as well as patching [[Doom 64]]'s IWAD to be compatible with GZDoom. DOOM CE uses GZDoom as a base for its modernized features, | + | {{ii}} A successor to the inactive [https://www.doomworld.com/forum/topic/57957-psx-doomfinal-doom-tc-version-2135-now-released/?page=3#comment-1074676 PlayStation Doom Total Conversion] for Doom II that converts it into the PlayStation version of Doom and Final Doom, as well as patching [[Doom 64]]'s IWAD to be compatible with GZDoom. DOOM CE uses GZDoom as a base for its modernized features, adopts code from the GEC Master Edition (DZDoom) project, and incorporates various customizable features and add-ons. Requires Doom II to play PlayStation Doom CE and Final Doom CE as of v2.0.5 and the official 2020 port of Doom 64 to play Doom 64 CE as of v2.0.4. |
==System requirements== | ==System requirements== |
Revision as of 11:10, 31 March 2024
This page is for the original release. For the version included in the BFG Edition, see Doom 3: BFG Edition. For the 2020 Unity re-release, see Doom II Enhanced.
Developers | |
---|---|
id Software | |
Mac OS (Classic) | Lion Entertainment Inc. |
Publishers | |
GT Interactive | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | October 10, 1994 |
Windows | 1995 |
Mac OS (Classic) | 1995 |
Linux | 1995 |
Windows 3.x | February 3, 2006[1] |
Windows (DOSBox) | August 3, 2007 |
macOS (OS X) | Source ports only |
Reception | |
Metacritic | 83 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
MiniDoom 2 (unofficial game) | 2018 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Doom + Doom II | 2024 |
Doom: The Dark Ages | 2025 |
Doom II: Hell on Earth is a singleplayer and multiplayer first-person action and shooter game in the Doom series.
The engine was made open source in 1997.[2]
General information
- Engine source code
- Doom Wiki
- Doomworld — A major fansite for the series
- ZDoom forums — ZDoom ports official forums, showcasing new mods
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
GOG.com | Listing title is "Doom II". Also includes Final Doom, Master Levels for Doom II, and Doom II Enhanced. Pre-packaged with DOSBox v0.74.2.1 (included in download). | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Listing title is "Doom II". Includes Master Levels for Doom II and Final Doom. Pre-packaged with DOSBox v0.72 (included in download). Comes bundled with Doom II Enhanced. | |||
Bethesda.net (unavailable) | Pre-packaged with DOSBox v0.72 (included in download). Also includes Doom II Enhanced. |
- Not available for sale on Humble in Germany.
- Doom II: Hell on Earth is also available as part of Doom 3: BFG Edition. This version includes GOG.com and Steam achievements.
- The MS-DOS version of Doom II: Hell on Earth included with Doom II Enhanced from Bethesda.net comes with two versions of the IWAD, one as a separate download, and the other is included with the re-release in the
base
folder. The IWAD included with Doom II Enhanced's installation is the unmodified version that is also found in the Steam release. The separate downloadable version has changes similar to Doom 3: BFG Edition, and may not be compatible with certain source ports.[3] - The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.
DLC and expansion packs
Name | Notes | |
---|---|---|
Master Levels for Doom II | An expansion pack of 20 WADs from various authors contracted by id Software. | |
Hell To Pay | Unofficial commercial expansion developed by Wraith Corporation and published by WizardWorks. Not available digitally.[4] | |
Perdition's Gate | Unofficial commercial expansion developed by Wraith Corporation and published by WizardWorks. Re-released for free by the author on his personal website.[5] |
Essential improvements
Patches
All patches for the retail versions of Doom II: Hell on Earth (as well as Doom and Final Doom) can be found at doomwiki.org, the latest patch 1.9 is also available at soggi.org.
Disable vertical mouse movement (DOS)
- Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox[6] |
---|
|
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
Enhancement mods
DOS and all source ports
- Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
- Perkristian hi-res Doom sound pack - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays).
- Doom Sound Bulb - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports.
ZDoom-based source ports
- Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
- WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 (which can be downloaded from here) and the widescreen assets from the 2020 Unity re-releases can also be integrated.[7]
- WidePix - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.[7] Also supports Heretic, Hexen, Strife, Chex Quest 3, Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see this Doomworld thread.
- GZSprFix - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
- Roland SC-55 music packs - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
- Smooth Doom - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
- Cblood - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors.
- RetroShader - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
- Thematically Improved Mouse Cursors - Adds themed cursors for Doom, Strife, Heretic, Hexen and Chex Quest.
Any source port
- Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
- SC-55 Soundfont - Special sound bank, that emulates Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\DOOM2 |
Windows | <path-to-game>\Doom II for Windows 95\[Note 1] |
Mac OS (Classic) | |
Steam | <path-to-game>\base\*.conf <path-to-game>\base\*.CFG |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\DOOM2 |
Windows | <path-to-game>\Doom II for Windows 95\[Note 1] %USERPROFILE%\Saved Games\GZDoom\doom.id.doom2.commercial\[GZDoom source port only] |
Mac OS (Classic) | |
Steam | <path-to-game>\base\*.DSG |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | Supported by GZDoom.[8] See Source ports. | ||
Ultra-widescreen | Supported by GZDoom.[9] See Source ports. | ||
4K Ultra HD | Supported by GZDoom.[10] See Source ports. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter in DOSBox or its source ports, if supported. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | See Source ports. | ||
Vertical sync (Vsync) | See Source ports. | ||
60 FPS | Capped at 35 FPS.[11] For 60+ FPS, see Source ports. | ||
120+ FPS | See Source ports. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Use the console (source ports only) |
---|
|
Borderless fullscreen windowed
PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution[12] |
---|
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)[13][14] |
---|
|
Doom Retro: Enable borderless fullscreen in configuration file[15] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Source ports. | |
Mouse sensitivity | ||
Mouse input in menus | See Source ports. | |
Mouse Y-axis inversion | See Source ports. | |
Controller | ||
Controller support | ||
Full controller support | Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See Source ports. | |
Controller remapping | Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version. Some source ports feature broader controller remapping options. See Source ports. |
|
Controller sensitivity | Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports. | |
Controller Y-axis inversion | See Source ports. |
Controller types |
---|
XInput-compatible controllers | ZDoom-based source ports and Doom Retro have XInput support. | |
---|---|---|
Xbox button prompts | Use a ZDoom-based source port or Doom Retro. | |
Impulse Trigger vibration |
PlayStation controllers | Supported by ZDoom and its derivatives as well as Doom Retro and Woof.[16] | |
---|---|---|
PlayStation button prompts | GZDoom uses generic controller prompts. Doom Retro and Woof uses Xbox prompts on DualShock 4.[16] | |
Light bar support | Red on Doom Retro. Blue on Woof.[16] | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Tracked motion controllers | Use Classic Doom VR | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | Imagineer PC Pad. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ZDoom and Doom Retro reference XInput controllers with Xbox notations. | |
Controller hotplugging | Supported by ZDoom and Doom Retro. See Source ports. | |
Haptic feedback | Doom Retro features vibration for XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M | ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects, Music | |
Surround sound | See Source ports. | |
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost | See Source ports. | |
EAX support | Interactive Around-Sound can be hacked on WinDoom port[17] | |
Royalty free audio | ||
General MIDI audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | The official French localization can be found here. Alternate link. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Use Doom Legacy. | |||
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Provided by Zandronum and Odamex. See Source ports. | |
Self-hosting | ||
Direct IP | See Source ports. |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use ViveDoom | ||
Oculus VR (LibOVR) | Use ViveDoom or Doomsday. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | Use Classic Doom VR See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Game does not run in DOSBox (Steam)
Disable double-buffering in DOSBox[18][19] |
---|
|
Doom95 doesn't start on Windows 7
Use d95patch[20] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | See Source ports. | |
DirectDraw | 2 | Doom 95 only. |
OpenGL | 2.0, 3.3 | Supported by GZDoom, Zandronum, and Doom Retro. See Source ports. |
Software renderer | ||
Vulkan | See Source ports. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | See Source ports for 64-bit. 16-bit applies to beta builds of WinDoom that were cancelled in mid-1995, but which were since found.[22] | |||||
macOS (OS X) | See Source ports. | |||||
Linux | See Source ports. | |||||
Mac OS (Classic) |
Modifications
DOOM CE
- A successor to the inactive PlayStation Doom Total Conversion for Doom II that converts it into the PlayStation version of Doom and Final Doom, as well as patching Doom 64's IWAD to be compatible with GZDoom. DOOM CE uses GZDoom as a base for its modernized features, adopts code from the GEC Master Edition (DZDoom) project, and incorporates various customizable features and add-ons. Requires Doom II to play PlayStation Doom CE and Final Doom CE as of v2.0.5 and the official 2020 port of Doom 64 to play Doom 64 CE as of v2.0.4.
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 5.0 | |
Processor (CPU) | Intel 386 | Intel 486 |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2300/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ WinDoom April 13 Build - last accessed on 26 June 2022
- ↑ id-Software/DOOM: DOOM Open Source Release - last accessed on May 2023
- ↑ DOOM: The New Official Source Port - Now on PC! (First Impressions) - last accessed on 2020-09-08
- ↑ doomwiki.org - last accessed on May 2023
- ↑ https://doomwiki.org/wiki/Perdition%27s_Gate
- ↑ Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
- ↑ 7.0 7.1 WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io) - last accessed on 2020-11-07
- ↑ ZDoom • View topic - ZDoom 2.5.0 - last accessed on February 2, 2019
- ↑ ZDoom • View topic - ZDoom 2.5.0 - last accessed on February 2, 2019
- ↑ ZDoom • View topic - ZDoom 2.5.0 - last accessed on February 2, 2019
- ↑ VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
- ↑ Verified by User:AmethystViper on 2022-05-11
- Tested with PrBoom+ v2.6.2
- ↑ ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
- "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
- ↑ Verified by User:Axer128 on May 10, 2022
- ↑ Verified by User:AmethystViper on 2022-05-11
- Tested with Doom Retro v4.4.10.
- ↑ 16.0 16.1 16.2 Verified by User:AmethystViper on 2022-08-19
- Tested with a V1 controller connected via USB cable.
- ↑ IAS Doom Port - Earsound.com (retrieved) - last accessed on May 2023
- ↑ Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
- ↑ Verified by User:AmethystViper on August 4, 2016
- Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
- ↑ Verified by User:AmethystViper on 2022-04-08
- Tested this patch on Windows 10 Home 64-bit 21H2.
- ↑ Doom95 - The Doom Wiki at DoomWiki.org - last accessed on 2022-04-08
- ↑ WinDoom (Microsoft) - last accessed on 26 June 2022