This page is for the original 2007 port. For the remastered version, see Resident Evil 4 Ultimate HD Edition. For the 2023 remake, see Resident Evil 4 (2023).
Resident Evil 4 is a third-person action horror shooter developed by Capcom, ported by Sourcenext, and published by Ubisoft overseas and Capcom in Japan. It is the fourth mainline installment in the Resident Evil series.
The game was released for the Nintendo GameCube on January 11, 2005, and despite originally being exclusive to that system, it was ported to PlayStation 2 on October 25 the same year. A PC port of the game was outsourced to SourceNext and was released on May 15, 2007, however, it was based off the inferior PlayStation 2 port rather than the superior GameCube version, with even more problems than the former.[1] The PC version initially shipped with none of the game's original lighting, lower quality textures, inferior pre-rendered FMV videos than the PlayStation 2 version, and introduced bugs and crashes that were not present in the previous console versions. Despite being released on PC, the game does not support mouse controls whatsoever, and in-game button prompts only references generic button numbers rather than actual keys from the keyboard or standard console controllers. A patch was eventually released to address the technical issues and the poor visual downgrades. In response to the poor state the 2007 PC version was released in, Capcom hired QLOC to develop another PC port, which was released through Steam in 2014 as the Ultimate HD Edition.
There was a modding community attempting to fix other issues with the PC version, however, since the release of the Ultimate HD Edition, modders has moved onto creating mods for that version instead. A few legacy mods can still be found however.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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SecuROM 7.30.0014 DRM. |
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- This version was not re-released digitally as it has been replaced by Resident Evil 4 Ultimate HD Edition.
Essential improvements
Patches
- This version was originally released with heavily reduced graphics compared to the console versions.
The patch v1.1.0 improves graphics, lighting and VFX. It also fixes crashes that occurred when trying to skip some cutscenes.
The patch for the European, German, and Russian releases can be found here, while for Asian release can be found on The Patches Scrolls.
- If the patch fails to update in the middle of the installation, run the patch as an administrator.[2]
- The North American release of the game is up-to-date.
4GB Patch
- This tool patches the game executable allowing it to make use of a maximum of 4GB of RAM instead of just 2GB of RAM.
It is highly recommended to apply this patch to the game's executable for improved stability and prevent crashes.
Can be downloaded Here.
Skip intro video
Game data
Configuration file(s) location
- Invert Y-axis and quick knife controls are tied to the save file.
Save game data location
- 20 save slots are available for the main game.
Video
General settings from the configuration tool.
Edit INI file[6]
|
- Browse to <path-to-game> and open
SetupTool.ini with a text editor (e.g. Notepad++).
- Under the
[SCREEN] section, set Type to 1 to enable widescreen, then modify the values of SizeX and SizeY to the desired resolution (e.g. SizeX=1920 and SizeY=1080 for 1080p).
- Save the changes.
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Input
Key remapping from the configuration tool.
Controller remapping from the configuration tool.
- Certain controllers, especially XInput ones, may not be fully configurable through the game's setup tool.
How to bind inputs to analog triggers[2]
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- Configure the XInput controller as desired through the configuration tool.
- Open
SetupTool.ini with a text editor (e.g. Notepad++). See configuration file(s) location to find this file.
- Look for the section
[PAD] and bind ReadyKnife to az+ (Left Trigger) and ReadyWeapon to az- (Right Trigger).
- Save the changes. The Left Trigger should now draw the knife and the Right Trigger will ready an equipped weapon.
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Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Missing surround sound audio from the GameCube version |
Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Hungarian |
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Fan translation |
Italian |
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Japanese |
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Polish |
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Retail only |
Brazilian Portuguese |
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a) Text only: Gamevício. Apparently it only works with the version 1.0.0 of the game.
b) Audio and text: Silent Fandub. |
Russian |
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Retail only |
Spanish |
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Latin American Spanish |
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The main enemies (Ganados) speak in Mexican Spanish.[11] |
Latin American Spanish |
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Fan translation and audio by IG Studios. For this version, download the RAR file by clicking the Ubisoft logo. Comes with either HD or SD cutscenes. |
VR support
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0c |
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Shader Model support |
3.0 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Modifications
- A higher quality FMV replacement pack with re-encoded 720p pre-rendered video files recorded from the Wii edition's in-engine cutscenes.
- A high-resolution texture pack from one of the creators of the HD Project for the Ultimate HD Edition. Ports over the GameCube quality textures over into the PC version.
- Includes European v1.1.0 and Korean v1.0.0/v1.1.0 No-DVD executables but are required for this mod to work correctly.
- An extension of albert's Texture Patch that replaces the low resolution textures for the HUD, menus, fonts, and effects with higher resolution ones. This pack can also remove the film grain effect present in the game, options for different item pick up aurora effects, and alternate controller prompt replacements for generic gamepads, Xbox, Xbox 360, PlayStation 2, or PlayStation 3 controller icons.
- Requires launching the game through Texmod every time, which is prone to causing bugs and/or crashes depending on the texture injection method being used and longer boot times. The Package Build method can cause the pre-rendered FMVs to be replaced with one of the newly replaced textures at random, and the Logging Mode method can make the game less stable and can cause the game to crash or freeze.[12] The high-res fonts also requires the controller bindings to be remapped to one of the chosen preset configurations based on the controller prompt replacements in order to display correctly.
- An unofficial patch implements the ability to aim with the mouse by emulating gamepad controls.
- Mouse movement is digital due to its gamepad-to-mouse emulation and is not properly calibrated. Launching the game with this mod installed will also disables controller support.[13]
- Java is required to be installed for this tool to function. The latest version of Java can be downloaded here.
- A tool that allows the ability to change the opacity and color of the laser sight. It also allows the ability to decrease the size of the laser dot and toggle HUD visibility.
- Can greatly improve the look of the game's lighting.
- May severely impact performance and the default settings clashes with the original lighting from the console versions.
How to return to the title screen
- The 2007 PC version of Resident Evil 4 does not make it clear for players on how to quit the game to the title screen.
Press the Start button → select Retry or Load → select Game Reset and choose Yes[14]
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System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
2000 |
XP, Vista |
Processor (CPU) |
Intel Pentium III 1.0 GHz
| Intel Pentium 4 2.0 GHz |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
4.6 GB | |
Video card (GPU) |
Nvidia GeForce FX 5600 ATI Radeon 9500 128 MB of VRAM
| 256 MB of VRAM |
Notes
References
- ↑ SOURCENEXT - Resident Evil Wiki - last accessed on 2020-11-12
- "This version also received a huge backlash due to it being buggy, lacking several effects, using low quality textures and sounds, lacking lighting on release, and being based on the low quality PlayStation 2 Port, which is inferior when compared to the GameCube and even the PS2 Version itself."
- ↑ 2.0 2.1 Verified by User:AmethystViper on 2020-11-11
- ↑ Verified by User:Amethystviper on 2023-03-28
- ↑ Verified by User:Amethystviper on 2023-03-28
- Borderless Gaming v9.5.6 seemed to have addressed the issue with not removing the "Help" tool bar from the game window when enabling Remove Menus on the game's profile.
- ↑ Verified by User:Amethystviper on 2023-03-28
- ↑ Resident Evil 4 - WSGF - last accessed on 2023-03-28
- ↑ Verified by User:Amethystviper on 2023-03-28
- ↑ Verified by User:Amethystviper on 2023-03-28
- ↑ Verified by User:Amethystviper on 2023-03-28
- Tested a V2 controller via USB.
- ↑ Verified by User:Amethystviper on 2023-03-28
- Tested after launching the game with a DualShock 4 V2 controller connected via wired USB, unplugging the controller, and replugging it afterwards, which still registered the controller.
- ↑ Verified by User:DarkSonicPT on 2023-09-28
- https://www.youtube.com/watch?v=xxUTlnhKf4w
- ↑ Verified by User:Amethystviper on 2023-03-31
- I applied the 4GB Patch on the game's executable and I still got a crash during a loading screen.
- ↑ Verified by User:Amethystviper on 2023-03-28
- Tested with a build of this patch that, while it works on Windows 10 Home, 64-bit, it prevented any connected controllers from working and general feel of the mouse controls is rather poor.
- ↑ Verified by User:Amethystviper on 2023-03-28