Difference between revisions of "Team Fortress 2"
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Revision as of 16:07, 30 June 2021
Developers | |
---|---|
Valve Corporation | |
PASS Time | Escalation Studios[1] |
Engines | |
Source | |
Release dates | |
Windows | October 9, 2007 |
macOS (OS X) | June 10, 2010 |
Linux | November 6, 2012 |
Reception | |
Metacritic | 92 |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Cosmetic, Loot box, Player trading, Unlock |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Stylized |
Themes | North America, Sci-fi |
Series | Team Fortress |
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
General information
- Official wiki - Run by the TF2 community and hosted by Valve
- GitHub Issue Tracker includes other Source-based games
- Steam Community Discussions
- Steam Workshop
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Gives access to Premium account features[2] | |||
Steam | Free to play, Install with steam://install/440 Also available to purchase in the Orange Box bundle, which gives access to Premium account features. |
- All versions require Steam DRM and a constant internet connection for all game modes.
- A faithful higher resolution icon for Windows can be found on DeviantArt.
DLC and expansion packs
Name | Notes | |
---|---|---|
Fight Songs: The Music Of Team Fortress 2 |
Essential improvements
Skip intro videos
Use the -novid command line argument[3]
|
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|
Increase performance
- TF2's default settings are generally not optimized for most users. Therefore, it is generally recommended to use a performance config, such as mastercomfig.
Install mastercomfig[citation needed] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <path-to-game>/tf/cfg/ |
- Steam Cloud settings are stored in
<Steam-folder>/userdata/<user-id>/440/remote/
- Demo files are stored in
<path-to-game>/tf/
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 1 GB available. Settings, in-game sprays and Steam Workshop submissions. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Minor graphical issues on the menu screens. | ||
4K Ultra HD | Interface scales with resolution and can become unusable. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Use the -window -noborder command line arguments |
||
Anisotropic filtering (AF) | 16x AF | ||
Anti-aliasing (AA) | Up to 8xMSAA. | ||
Vertical sync (Vsync) | Togglable | ||
60 FPS and 120+ FPS | 300 FPS cap by default. With console, can change "fps_max" up to 1000 ; use 0 for uncapped framerate. |
||
High dynamic range display (HDR) | In-game HDR option refers only to HDR Rendering for rendering Bloom and sun shine type effects. | ||
Color blind mode | Under "Advanced HUD Options". Only changes some minor effects like Jarate and Mad Milk.[4] |
Field of view (FOV)
- A FOV slider is available within the options which is limited to 75-90°, but this sets the FOV for a 4:3 aspect ratio. The actual FOV will be adjusted for other aspect ratios, meaning widescreens gain a higher than configured FOV, especialy for 21x9 and 32x9 aspect ratios. For a 16:9 aspect ratio, a setting of 90° results in a FOV slightly above 106. Adjusting the size of the window in windowed mode changes your aspect ratio. Console commands can change the FOV to values below & above the slider's range, but are not allowed in competitive. The viewmodel FOV can also be changed by the use of console commands.
- The TF2 Tactics video on FOV has more information about FOV in TF2 and in general.
fov_desired #[citation needed] |
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|
viewmodel_fov[citation needed] | ||
---|---|---|
|
Plugins[citation needed] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See Controller support for information on enabling the Xbox 360 HUD, which causes the game to show Xbox 360 button icons. | |
Full controller support | Some menus are unusable with a controller. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
---|
PlayStation controllers | Officially supported via Steam Input | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers | Supports Razer Hydra Sixense API. Exit the Hydra tray application and use the launch options +sixense_enabled 1 [5] |
|
---|---|---|
Button/gesture prompts |
Generic/other controllers |
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Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Controller support
- See also: Xbox 360 controls on the Official Team Fortress Wiki.
Enabling Xbox 360 HUD[citation needed] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround. Linux version lacks the surround support as SDL itself was chosen to handle the audio without the additional API such as SDL_mixer or OpenAL. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box | |
EAX support | Linux only. Open alsoft-config (included with OpenAL package) and in HRTF tab set HRTF Mode to Forced On. It'll work only if you have a 32-bit package of OpenAL. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
Bulgarian | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish | ||||
Ukrainian |
Network
- For more information, see the "Source Dedicated Server" section of our Source engine article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Co-op, Versus Use Nucleus-Coop Unofficial mod. |
|||
LAN play | 32 | Co-op, Versus |
||
Online play | 32 | Co-op, Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 3478-4380, 27000-27030 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision | ||||
TriDef 3D |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Available under Video Settings. See Oculus Rift for more information. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | Supports Razer Hydra Sixense API. Exit the Hydra tray application and use the launch options +sixense_enabled 1 [5] See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Oculus Rift
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Toggle world view models[citation needed] |
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|
Issues fixed
Generic fixes for issues
Console Commands[citation needed] |
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|
Restart the game[citation needed] |
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Verify Your Game Cache[citation needed] |
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|
Delete your Team Fortress 2 registry settings[citation needed] |
---|
|
Reinstall Steam[citation needed] |
---|
Fully re-install Team Fortress 2[citation needed] |
---|
Sprays are not visible
- Sprays are no longer available on official Valve servers and can be disabled per server by the server admins.
Multiplayer Decal Limit[citation needed] |
---|
|
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Game Crashes at Valve Logo on Startup
Game Crashes at Valve Logo on Startup[citation needed] |
---|
More than likely, you are having DirectX issues. Try the following:
|
Game crashes after closing MotD
Game crashes after closing MotD[citation needed] |
---|
Some servers use Pinion advertisement, a buggy plugin that sometimes crashes TF2.
Note that some servers require you to watch the MotD for a minimum amount of time (e.g. 30 seconds) |
Cosmetic items do not appear on a player
- Bug is caused by the dynamic-model-loading system implemented in Team Fortress 2.
Touch a resupply cabinet[citation needed] |
---|
|
Getting disconnected while playing on a LAN with multiple players
- This is caused by multiple players trying to connect to a server using the same client port.
Use unique client ports[citation needed] |
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|
Game cache files are stuck validating
Game cache files are stuck validating[citation needed] |
---|
|
Low FPS fix
Ubuntu (12.10 to 17.04) or any distro with Unity desktop
Fix low FPS on Ubuntu (12.10 to 17.04) or any distro with Unity desktop[citation needed] |
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Once the game has loaded and the FPS have dropped below playable:
From here on, the game should increase dramatically in performance.
|
Linux with Cinnamon Desktop
Fix low FPS on Linux with Cinnamon Desktop[citation needed] |
---|
To increase performance:
Cinnamon, by default, skips the compositing rendering manager if an application runs fullscreen, which in turn, disables Vsync. Enabling the compositing manager turns ON Vsync and (depending on the system) slows the game down.
|
Anti-Virus Exception
Add an anti-virus exception[7][8] |
---|
Anti-virus software can interfere with a file in TF2's folder, which gets updated constantly during gameplay.
C:\Program Files (x86)\Steam\appcache\stats\ C:\Program Files (x86)\Steam\SteamApps\common\ C:\Program Files\Steam\appcache\stats\ C:\Program Files\Steam\SteamApps\common\ |
No Sound In Linux
No sound in Linux[citation needed] |
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|
Loading Screen Freezes in Linux
Loading Screen Freezes in Linux[citation needed] |
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|
Textures load slowly on Linux
Textures load slowly on Linux[citation needed] |
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Set |
Game does not start on ArchLinux
Game does not start on ArchLinux[citation needed] |
---|
Ensure that the |
FL_LoadGlyph error in Linux
- Caused by any user who inputs a Unicode symbol in chat
Make the game use Unicode supported font by default[citation needed] |
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|
Audio delay/distortion when using PipeWire
Change the value of snd_mixahead to 0.03 or higher[9]
|
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Mouse sensitivity is doubled than what was set in Linux
- Caused by the use of the very outdated SDL2 library included with the game
Go to the bin folder in main game's directory and remove libSDL2-2.0.so.0 this will enforce the game to use the one from your PC, if SDL2 library isn't available on your system, install it or use the Steam Linux Runtime container.[10]
|
---|
Flickering Black Graphics on Linux
- Caused by a Mesa driver bug
Fixing via console commands[citation needed] |
---|
Add these console commands to
|
Fixing by rolling back Mesa driver[11] |
---|
Users can rollback to Mesa version 20.1.7 or earlier to avoid the issue as long as |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | 8, 8.1 are supported, but not in competitive mode. |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System, OpenAL, SDL | SDL and OpenAL are used in Linux. |
Interface | SDL | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
Total Conversions
Name | System | Description |
---|---|---|
TF2 1.0.1.8 Source 2013 | Windows, Mac OS X, Linux | Based on the February 2008 build of the game which does not contain any additional weapons, cosmetic items or even recent game modes, it is ported into Source 2013 engine which fixes a lot of security exploits. This is currently the most original form of the game. Requires Source SDK 2013 Multiplayer. |
TF2 Classic | Windows, Mac OS X, Linux | Based on the February 2008 build, it is a community-maintained mod which brings in some features from TFC such as 4-team modes, VIP/escort etc. Right now it provides community-made balances and unique weapons, graphical improvements (such as dynamic lighting for some particle effects) and new features that are completely absent in the original game. The update cycle is slow, but brings in many new changes that keeps it very fresh. Requires Source SDK 2013 Multiplayer. |
TF2 Vintage | Windows, Mac OS X, Linux | A fork of TF2 Classic. It aims to bring back the game to the pre-Mannconomy Update which happened in October 2010. Primarily focused on gameplay and quality updates. Requires Source SDK 2013 Multiplayer and Team Fortress 2. |
Lambda Fortress: Extended | Windows, Mac OS X, Linux | Based on Team Fortress 2 Classic Beta 4. It is a community mod, which adds Half-Life: Source and Half-Life 2 campaign with co-op features. Requires Source SDK 2013 Multiplayer and Team Fortress 2. The project has collapsed and the website associated with it is no longer active. |
Open Fortress | Windows, Linux | Based on the February 2008 build, it is a open-source mod, which adds lots of custom content such as new gamemodes and maps, Mercenary and Civilian classes. It is in development now, but can be downloaded using SVN (TortoiseSVN for Windows or various SVN clients for Linux). Requires Source SDK 2013 Multiplayer and Team Fortress 2. |
Console commands
- "List of useful console commands" - Official TF2 Wiki
- Games running on the source engine can utilize Source Engine Console Commands for various tasks.
- These commands can be saved into
<path-to-game>\tf\cfg\autoexec.cfg
to be executed when the game launches.
Enabling the console in Source games[citation needed] |
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Notes
|
Command line arguments
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
- You can launch Team Fortress 2 with launch parameters - these parameters can dictate how certain aspects of the game behave.
System requirements
- Windows version requires a CPU supporting SSE instructions.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
Intel Core i7 |
System memory (RAM) | 512 MB | 4 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD Graphics 3000 DirectX 8.1 compatible | DirectX 9.0c compatible |
- DirectX 9 is required for Competitive Mode.[12]
- Windows XP and Vista were previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8 | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD Graphics 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600 GT ATI/AMD Radeon HD 2600/3600 OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL Compatible Sound Card | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.11) |
References
- ↑ Introducing PASS Time, a New Beta Game Mode! - TF2 Team - last accessed on 2016-5-22
- ↑ Team Fortress 2: Free-to-Play FAQ - last accessed on 2016-5-22
- "If you've ever spent money on TF2, you have a premium account. This includes purchasing the game before it was Free-to-Play, activating a retail version of the game, or making a purchase in the Mann Co. in-game store."
- ↑ Skipping the Valve-intro :: Team Fortress 2 Steam Community Guide - last accessed on 14-03-2018
- ↑ 'colorblind mode' - Steam Users' Forums (retrieved)
- ↑ http://sixense.com/tf2
- ↑ https://support.steampowered.com/kb_article.php?ref=7241-EYON-2343
- ↑ Source thread on the Steam forums from 2009 (retrieved)
- ↑ Thread on the ETF2L forums
- ↑ https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/401
- ↑ https://github.com/ValveSoftware/Source-1-Games/issues/1834
- ↑ https://gitlab.freedesktop.org/mesa/mesa/-/issues/3514
- ↑ Team Fortress 2 - Competitive FAQ - last accessed on July 8, 2016
- ↑ Could not find required OpenGL entry point 'glColorMaskIndexedEXT'! · ValveSoftware/steam-for-linux
- Released games under active development
- Games in development
- Windows
- OS X
- Linux
- Free-to-play
- Cosmetic
- Loot box
- Player trading
- Unlock
- Multiplayer
- Real-time
- First-person
- Direct control
- Action
- Shooter
- FPS
- Stylized
- North America
- Sci-fi
- Games
- Pages needing references
- Local multiplayer games
- Self-hosting
- VR games
- Invalid template usage (VR support)
- Missing section (Microtransactions)