Team Fortress

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Team Fortress
Team Fortress cover
Developers
Team Fortress Software
Engines
Quake engine
Version 2.0+ QuakeWorld
Release dates
Windows August 24, 1996
Linux August 24, 2001[citation needed]
Team Fortress
Team Fortress (mod) 1996
Team Fortress Classic 1999
Fortress Forever (unofficial mod) 2007
Team Fortress 2 2007

For the Valve-developed, GoldSrc remake from 1999, see Team Fortress Classic.

Key points

Requires the shareware copy of Quake to run

General information

Planet Fortress (Archived) - The official site for the mod
Team Fortress File Factory

Availability[edit]

Essential improvements[edit]

Patches[edit]

The most recent version of the Team Fortress mod is 2.8
All patches are available on the Team Fortress File Factory

Recommended engines[edit]

Name Description
DarkPlaces Though there are many engines for many needs out there, DarkPlaces is a common one for new players due to its support for modern Windows environments, Linux, and OS X along with modern graphical features such as realtime shadowmaps, bloom, and normalmapping. It also supports both the netQuake, and QuakeWorld networking protocols, as well as its own. It scales well on visual effects from the modern to the classic and sports a fast rendering for modern GPUs. It has some problems with mods that depend on the original Quake's bugs that the engine has fixed.
Windows
macOS (OS X)
Linux
DirectQ DirectQ is a Direct3d oriented engine with a few tweaks to the menu but little to graphical improvements, it simply runs on DirectX instead of OpenGL. It mostly resembles the classic look, but performs excellently.
Windows
Fruitz of Dojo Quake A Cocoa port of the engine, it allows Quake and QuakeWorld to be played on modern Macs.
macOS (OS X)
FTEQuakeWorld FTEQuakeWorld is targeted at QuakeWorld players while adding support for other Quake engine games, it features enhanced visuals, voice chat support, and better modding capability for QuakeWorld servers.
Windows
macOS (OS X)
Linux
QuakeSpasm QuakeSpasm is a descendant of FitzQuake and like that engine, it focuses on fixing bugs and stability, lifting engine limits such as maximum items and geometry detail and restoring the missing functionality that the original software renderer had but the OpenGL renderer lacked. Unlike many other engines, QuakeSpasm does not alter the style of the original game and doesn't fix game-changing bugs that affects mods. It runs under Windows, OS X and Linux.
Windows
macOS (OS X)
Linux
Ultimate Quake Patch Designed for the Steam version of Quake but is also compatible with other versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback.
Windows

Game data[edit]

In-game general settings.
In-game general settings.

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\[Note 1]

Video settings[edit]

In-game video settings (under WinQuake).
In-game video settings (under WinQuake).
In-game video settings (under GLQuake).
In-game video settings (under GLQuake).
Graphics feature State Notes
Widescreen resolution
A source port is required. See Recommended engines.
Multi-monitor
A source port is required. See Recommended engines.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
A source port is required. See Recommended engines.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
A source port is required. See Recommended engines.
Anti-aliasing (AA)
A source port is required. See Recommended engines.
Vertical sync (Vsync)
A source port is required. See Recommended engines.
60 FPS and 120+ FPS

Input settings[edit]

In-game key map settings.
In-game key map settings.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
16
Online play
16

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 26000
UDP 26000
Universal Plug and Play (UPnP) support status is unknown.
This is the default port used. It can be changed in-game by the user

Other information[edit]

API[edit]

Executable 32-bit 64-bit Notes
Windows
Linux

System requirements[edit]

Windows
Minimum
Operating system (OS) 2000, XP
Processor (CPU) 800 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 12 MB
Video card (GPU) 32 MB of VRAM

Notes

  1. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).

References