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Fortress Forever

From PCGamingWiki, the wiki about fixing PC games
Fortress Forever
Fortress Forever cover
Developers
Fortress Forever Development Team
Engines
Source 2006
Release dates
Windows September 13, 2007
Taxonomy
Monetization Freeware
Microtransactions None
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Realistic
Themes Sci-fi
Series Team Fortress
Fortress Forever on HowLongToBeat
Fortress Forever on IGDB
Fortress Forever on MobyGames
Fortress Forever on Wikipedia
Team Fortress
Team Fortress (mod) 1996
Team Fortress Classic 1999
Fortress Forever (unofficial mod) 2007
Team Fortress 2 2007

Key points

Available for free
Open source community-made spiritual successor to Team Fortress Classic

General information

Fortress Forever Wiki
Steam Community Discussions
Source Code at GitHub
Bug/Issue Tracker at GitHub

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Essential improvements

Skip intro videos

Use the -novid command line argument[citation needed]
Delete or rename video files[citation needed]
  1. Go to <path-to-game>\hl2\media
  2. Delete or rename Valve.avi.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <path-to-game>/FortressForever/cfg/[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/253530/pfx/[Note 2]
Demo files are stored in <path-to-game>/FortressForever/

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
In Fortress Options > Graphics there is a slider for "Field of view". From 80 to 120. Viewmodel FOV uses separate slider.
Windowed
Borderless fullscreen windowed
Put -borderless in the launch options.
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
Up to 8xMSAA.
Vertical sync (Vsync)
Double buffered [1]
60 FPS and 120+ FPS
No frame rate or refresh rate cap.[2]
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.

Input

In-game key map settings.
In-game key map settings.
In-game mouse/gamepad settings.
In-game mouse/gamepad settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Over-all game volume and separate music slider.
Surround sound
Headphone, 2 speaker, 4 speaker, 5.1 speaker, and 7.1 speaker audio options.
Subtitles
Most in-game announcer voices have text which accompanies, but various voice lines do not.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
Russian
Spanish

Network

In-game multiplayer settings.
In-game multiplayer settings.

Multiplayer types

Type Native Players Notes
Local play
LAN play
22
Online play
22

Connection types

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 2, 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Cutscenes Bink Video
Multiplayer Steamworks Does not inherit names from Steam, must be manually set in Options.
Anti-cheat Valve Anti-Cheat (VAC)

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) 1.2 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 5 GB
Video card (GPU) DirectX 7.0 compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/253530/ in addition to or instead of this directory. The app ID (253530) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Black mesa vsync is double buffered - last accessed on 2024
  2. New 120Hz Games Report - last accessed on May 2023