Difference between revisions of "Unreal Tournament 4"
SirYodaJedi (talk | contribs) (→Availability: Linux) |
|||
(45 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
− | {{State|state= | + | {{State|state=abandoned|ref=<ref name="dev halt">{{Refurl|url=https://www.gamespot.com/articles/amid-fortnites-success-new-unreal-tournament-stops/1100-6463665/|title=Amid Fortnite's Success, New Unreal Tournament Stops Development At Epic Games - GameSpot|date=2019-12-15}}</ref>}} |
{{Infobox game | {{Infobox game | ||
|cover = Unreal Tournament 2014 Cover.png | |cover = Unreal Tournament 2014 Cover.png | ||
Line 8: | Line 8: | ||
{{Infobox game/row/engine|Unreal Engine 4}} | {{Infobox game/row/engine|Unreal Engine 4}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|Cancelled|ref=<ref name="dev halt"/>}} |
− | {{Infobox game/row/date|Linux| | + | {{Infobox game/row/date|OS X|Cancelled|ref=<ref name="dev halt"/>}} |
− | {{Infobox game/row/ | + | {{Infobox game/row/date|Linux|Cancelled|ref=<ref name="dev halt"/>}} |
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | Freeware }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi, Space }} | ||
+ | {{Infobox game/row/taxonomy/series | Unreal }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |lutris = unreal-tournament-4 | ||
+ | |mobygames = 178091 | ||
|strategywiki = | |strategywiki = | ||
− | |wikipedia = Unreal Tournament ( | + | |wikipedia = Unreal Tournament (cancelled video game) |
− | |winehq = | + | |winehq = 17741 |
|license = freeware | |license = freeware | ||
}} | }} | ||
− | {{ | + | |
+ | {{Introduction | ||
+ | |introduction = The game officially titled as '''''Unreal Tournament''''', but colloquially referred to as '''''Unreal Tournament 4''''', is a cancelled reboot of the franchise of the same name. | ||
+ | |||
+ | |release history = The initial prototype files were compiled by an Unreal Engine 4 subscriber, after which the game became officially available as of August 13, 2014 on Windows, and later for OS X and Linux. The game was supposed to be developed with community involvement. However, with the release and worldwide success of ''[[Fortnite]]'' in 2017, development on ''Unreal Tournament'' was quietly halted after the last update from June 28, 2017.<ref name="dev halt"/> An official cancellation notice was not made until an official Epic Games livestream on December 13, 2018.<ref>{{Refurl|url=https://www.youtube.com/watch?v=-aYce1Uznn4&t=3641s|title=An Unreal 2018 <nowiki>|</nowiki> News <nowiki>|</nowiki> Unreal Engine Livestream - YouTube|date=2024-01-13}}</ref> | ||
+ | |||
+ | |current state = The game's official servers were shut down on January 24, 2023, alongside those for the rest of the franchise.<ref name="EpicShutdowns2022">{{Refurl|url=https://www.epicgames.com/site/en-US/news/epic-is-turning-off-online-services-and-servers-for-some-older-games|title=Epic is turning off online services and servers for some older games - Epic Games|date=2022-12-14}}</ref> | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
Line 26: | Line 48: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| official | https://www. | + | {{Availability/row| official | https://www.epicgames.com/unrealtournament/ | Account, Epic Games Store | Playable pre-alpha. The Epic Games Launcher (along with an account) is required to run the game. | | Windows, OS X, Linux | unavailable }} |
− | {{Availability/row| Epic Games Store | unreal-tournament | | + | {{Availability/row| Epic Games Store | unreal-tournament | DRM-free | Doesn't require launcher when launched from a custom shortcut which's target is set to : <code>"{{p|game}}\UnrealTournament\Engine\Binaries\Win64\UE4-Win64-Shipping.exe" UnrealTournament</code> | | Windows, OS X | unavailable}} |
}} | }} | ||
{{ii}} The latest version of the Linux client can be downloaded [https://www.epicgames.com/unrealtournament/blog/release-notes-june-28 from the release notes]. | {{ii}} The latest version of the Linux client can be downloaded [https://www.epicgames.com/unrealtournament/blog/release-notes-june-28 from the release notes]. | ||
Line 36: | Line 58: | ||
{{Game data/config|Windows|{{P|userprofile\Documents}}\UnrealTournament\Saved\Config\WindowsNoEditor\}} | {{Game data/config|Windows|{{P|userprofile\Documents}}\UnrealTournament\Saved\Config\WindowsNoEditor\}} | ||
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
− | {{Game data/config|Linux|}} | + | {{Game data/config|Linux|{{P|linuxhome}}/Documents/UnrealTournament/Saved/Config/LinuxNoEditor/}} |
}} | }} | ||
− | {{XDG| | + | {{XDG|false}} |
===Save game data location=== | ===Save game data location=== | ||
Line 47: | Line 69: | ||
}} | }} | ||
− | ==Video | + | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== |
− | {{Video | + | {{Save game cloud syncing |
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games launcher = false | ||
+ | |epic games launcher notes = | ||
+ | |gog galaxy = | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
+ | }} | ||
+ | |||
+ | ==Video== | ||
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 68: | Line 108: | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = Always enabled at 16x | + | |anisotropic notes = Always enabled at 16x.{{cn|date=June 2019}} |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = [[FXAA]] and [[TAA]]. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 84: | Line 127: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 102: | Line 145: | ||
|full controller = false | |full controller = false | ||
|full controller notes = Only operable in-game. | |full controller notes = Only operable in-game. | ||
− | |controller remap = | + | |controller remap = false |
− | |controller remap notes = | + | |controller remap notes = You can change them in menu but doesn't change in game controls |
|controller sensitivity = unknown | |controller sensitivity = unknown | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
Line 148: | Line 191: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Image|Unreal Tournament 4 - in-game audio settings.png|In-game audio settings.}} |
+ | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Music, Effects | + | |separate volume notes = Master Sound, Menu and Intermission Music, In Game Music, Stinger, Effects, Announcer, Voice Chat Playback |
− | |surround sound = | + | |surround sound = always on |
|surround sound notes = 5.1 | |surround sound notes = 5.1 | ||
|subtitles = false | |subtitles = false | ||
|subtitles notes = No real dialog, though the training missions are voiced without subtitles | |subtitles notes = No real dialog, though the training missions are voiced without subtitles | ||
− | |closed captions = | + | |closed captions = false |
− | |closed captions notes = | + | |closed captions notes = |
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 179: | Line 225: | ||
|local play modes = | |local play modes = | ||
|local play notes = | |local play notes = | ||
− | |lan play = | + | |lan play = true |
|lan play players = | |lan play players = | ||
|lan play modes = | |lan play modes = | ||
− | |lan play notes = | + | |lan play notes = Append <code>?bIsLanMatch=1</code> to the server startup command. |
− | |online play = | + | |online play = hackable |
|online play players = | |online play players = | ||
|online play modes = | |online play modes = | ||
− | |online play notes = | + | |online play notes = Shut down on January 24, 2023<ref name="EpicShutdowns2022" />; use [https://ut4.timiimit.com/Instructions/StockUT4 community master server]. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 198: | Line 244: | ||
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = true |
− | |direct ip notes = | + | |direct ip notes = Either choose '''Connect via IP''' from the '''Join a Hub''' page, or open the console ({{key|~}}) and enter <code>open</code> followed by the IP and port. |
}}{{Network/Ports | }}{{Network/Ports | ||
|tcp = | |tcp = | ||
Line 208: | Line 254: | ||
==Issues fixed== | ==Issues fixed== | ||
===Linux version fails to launch on unsupported localizations=== | ===Linux version fails to launch on unsupported localizations=== | ||
− | {{Fixbox|description=Instructions|ref=<ref>[https://www.epicgames.com/unrealtournament/forums/showthread.php?25598-Solved-Unreal-Tournament-%28pre-alpha%29-Localization-Problem-on-GNU-Linux&p=261198&viewfull=1#post261198 Bug [Solved] Unreal Tournament (pre-alpha) Localization Problem on GNU/Linux]</ref><ref> | + | {{Fixbox|description=Instructions|ref=<ref>[https://www.epicgames.com/unrealtournament/forums/showthread.php?25598-Solved-Unreal-Tournament-%28pre-alpha%29-Localization-Problem-on-GNU-Linux&p=261198&viewfull=1#post261198 Bug [Solved] Unreal Tournament (pre-alpha) Localization Problem on GNU/Linux]</ref><ref>{{Refurl|url=https://www.reddit.com/r/linux_gaming/comments/5fcwcv/localization_problems_cause_launch_failures_on/|title=Localization problems cause launch failures on many Linux games : linux_gaming|date=9 June 2023}}</ref>|fix= |
Run the game with the following command: <code>LC_ALL=C ./UE4-Linux-Shipping UnrealTournament</code> | Run the game with the following command: <code>LC_ALL=C ./UE4-Linux-Shipping UnrealTournament</code> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 226: | Line 261: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 238: | Line 273: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |metal support = | + | |metal support = true |
− | |metal support notes = | + | |metal support notes = <ref>{{Refsnip|url=https://www.epicgames.com/store/en-US/product/unreal-tournament/home|title=Unreal Tournament - A NEW BEGINNING|date=2019-12-15|snippet=Mac OS X 10.9.2 or later running the latest version of Metal}}</ref> |
|vulkan versions = | |vulkan versions = | ||
|vulkan notes = | |vulkan notes = | ||
Line 246: | Line 281: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = unknown |
− | |64-bit executable notes= | + | |windows 64-bit exe = true |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = unknown | ||
+ | |macos intel 32-bit app = unknown | ||
+ | |macos intel 64-bit app = true | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = PhysX | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Line 256: | Line 320: | ||
|minOS = 7 | |minOS = 7 | ||
|minCPU = 2.5 GHz Dual-core | |minCPU = 2.5 GHz Dual-core | ||
− | |minRAM = | + | |minRAM = 4 GB |
|minHD = | |minHD = | ||
|minGPU = | |minGPU = | ||
Line 273: | Line 337: | ||
|minOS = 10.9.2 | |minOS = 10.9.2 | ||
|minCPU = 2.5 GHz Dual-core | |minCPU = 2.5 GHz Dual-core | ||
− | |minRAM = | + | |minRAM = 4 GB |
|minHD = | |minHD = | ||
|minGPU = | |minGPU = |
Latest revision as of 20:35, 13 January 2024
Developers | |
---|---|
Epic Games | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | Cancelled[1] |
macOS (OS X) | Cancelled[1] |
Linux | Cancelled[1] |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Themes | Sci-fi, Space |
Series | Unreal |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
The game officially titled as Unreal Tournament, but colloquially referred to as Unreal Tournament 4, is a cancelled reboot of the franchise of the same name.
The initial prototype files were compiled by an Unreal Engine 4 subscriber, after which the game became officially available as of August 13, 2014 on Windows, and later for OS X and Linux. The game was supposed to be developed with community involvement. However, with the release and worldwide success of Fortnite in 2017, development on Unreal Tournament was quietly halted after the last update from June 28, 2017.[1] An official cancellation notice was not made until an official Epic Games livestream on December 13, 2018.[2]
The game's official servers were shut down on January 24, 2023, alongside those for the rest of the franchise.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website (unavailable) | Playable pre-alpha. The Epic Games Launcher (along with an account) is required to run the game. | |||
Epic Games Store (unavailable) | Doesn't require launcher when launched from a custom shortcut which's target is set to : "<path-to-game>\UnrealTournament\Engine\Binaries\Win64\UE4-Win64-Shipping.exe" UnrealTournament |
- The latest version of the Linux client can be downloaded from the release notes.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\UnrealTournament\Saved\Config\WindowsNoEditor\ |
macOS (OS X) | |
Linux | $HOME/Documents/UnrealTournament/Saved/Config/LinuxNoEditor/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 80-120° (horizontal). Weapon models scale with FOV. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Always enabled at 16x.[citation needed] | ||
Anti-aliasing (AA) | FXAA and TAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Settings for both mouse acceleration and smoothing. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Analog sticks are treated like digital buttons (I.E. there is no speed adjustable movement or look speed). | |
Full controller support | Only operable in-game. | |
Controller remapping | You can change them in menu but doesn't change in game controls | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master Sound, Menu and Intermission Music, In Game Music, Stinger, Effects, Announcer, Voice Chat Playback | |
Surround sound | 5.1 | |
Subtitles | No real dialog, though the training missions are voiced without subtitles | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Append ?bIsLanMatch=1 to the server startup command. |
||
Online play | Shut down on January 24, 2023[3]; use community master server. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Either choose Connect via IP from the Join a Hub page, or open the console (~) and enter open followed by the IP and port. |
Issues fixed
Linux version fails to launch on unsupported localizations
Instructions[4][5] |
---|
Run the game with the following command: |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | 2.5 GHz Dual-core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 11 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9.2 | |
Processor (CPU) | 2.5 GHz Dual-core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Amid Fortnite's Success, New Unreal Tournament Stops Development At Epic Games - GameSpot - last accessed on 2019-12-15
- ↑ An Unreal 2018 | News | Unreal Engine Livestream - YouTube - last accessed on 2024-01-13
- ↑ 3.0 3.1 Epic is turning off online services and servers for some older games - Epic Games - last accessed on 2022-12-14
- ↑ Bug [Solved] Unreal Tournament (pre-alpha) Localization Problem on GNU/Linux
- ↑ Localization problems cause launch failures on many Linux games : linux_gaming - last accessed on 9 June 2023