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Unreal cover
Epic MegaGames
Digital Extremes
Return to Na Pali Legend Entertainment
Mac OS Westlake Interactive
Linux Ryan C. Gordon
GT Interactive
Mac OS MacSoft
Unreal Engine 1
Release dates
Windows May 22, 1998
Mac OS (Classic) 1999
Linux 2002
Unreal at Wikipedia
Unreal 1998
Unreal Tournament 1999
Unreal Tournament 2003 2002
Unreal II: The Awakening 2003
Unreal Tournament 2004 2004
Unreal Tournament 3 2007
Unreal Tournament 4 TBA

General information

Official game site (Archived)
OldUnreal.com - A site for all classic Unreal games
Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
Unreal SP - A forum dedicated to the Single Player element of Unreal, featuring discussions of maps, cut content, and general trivia.
Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine.
Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Some early versions of the retail game used disc checks.
Mac OS
Unreal Gold. Prepackaged with nGlide v1.02.
Icon overlay.png
Unreal Gold.
Unreal Gold includes the Return to Na Pali expansion.
The Linux installer is available for Unreal Gold, Unreal, Return To Na Pali, they are based on Loki Software's linux port Unreal Tournament, although it treats Unreal as a mod. Requires the CD for installation.

Downloadable content (DLC) and expansions

Name Notes
Unreal Mission Pack 1: Return to Na Pali Included with Unreal Gold.
Unreal Fusion Map Pack Available for free.
Mac OS

Essential improvements[edit]

In-game general settings.
In-game general settings.
In-game HUD settings.
In-game HUD settings.



A list of all official patches can be found here.


OldUnreal 227 Patch[edit]

A huge patch, it adds support for modern Windows, extra renders, multiple bug fixes, and many other additions. It also includes a patch to allow Unreal to run natively on Linux, however it requires Wine to get the files.

It can be found here.
If on Mac, try Unreal Gold OS X instead.

Bonus Content[edit]

Fusion Map Pack - Adds 6 multiplayer maps to the game and is the only official bonus content for Unreal.

Graphical Tweaks[edit]

Instructions[citation needed]

The vast majority of graphical tweaks are accomplished by editing the game's .ini configuration files.

With 'Unreal gold' Steam version edit <path-to-game>/System/Unreal.ini. To obtain 1920x1080 replace the current values for x/y.


D3D10/High Res/Widescreen Fix[edit]

Installing the Direct3D 10 renderer allows you to play the game in high-resolution, widescreen, and Direct3D 10. There's also a Direct3D 11 renderer, but currently no significant changes from D3D10 renderer. It is also worth noting that the DX10/11 renderer will not work with the 227 Old Unreal Patches.

High Resolution Textures[edit]

Replace the original textures with S3TC Textures and get amazing detail. Do not use these server-side.

High Resolution Skins[edit]

Replace the original skins with lore faithful High Resolution Skins


Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal. Like every game in the Unreal franchise, there's a ton of mods floating around the web on fansites like Oldunreal.


Maps are custom levels that are created using mod tools or editors.

  • Unreal User Maps is a website hosted by Oldunreal. They host not only maps but the tools you'll need to make them.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\System
Mac OS (Classic)
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows <path-to-game>\Save
Mac OS (Classic)

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
Graphics option Option WSGF Notes
Widescreen resolution
See the WSGF Unreal entry for details.
The OldUnreal 227 Patch is required. See the WSGF Unreal entry for details.
4K Ultra HD
Force with nGlide or dgVoodoo if using Glide. The OldUnreal 227 Patch is required for other APIs and widescreen.
Field of view (FOV)
The OldUnreal 227 Patch is required for simple selection. Otherwise type in "fov 100" if 16:10, or "fov 106.4" if in 16:9 aspect ratios.
Click the resize icon in the top right corner of the in-game taskbar.
Borderless fullscreen windowed
Anisotropic filtering (AF)
forced via GPU control panel/tools, or use the Direct3D9, OpenGL, or Direct3D10 renderers
Anti-aliasing (AA)
SGSSAA supported via Nvidia inspector with dx9 and OpenGL, both renderers do native MSAA. Use nGlide and force via GPU control panel for Glide.
Vertical sync (Vsync)
forced via GPU control panel/tools
60 FPS
For Windows 8 and later use nGlide or the Unreal engine Direct3D 10 renderer.[1]
120+ FPS
A well known feature of UE1 is that it does not tolerate high framerates well. At around 100fps certain visual effects will begin to malfunction, and at a 200+ framerate the speed of the game will be increased.
High dynamic range display (HDR)
Color blind mode

Input settings[edit]

In-game key map settings.
In-game key map settings.
In-game general control settings.
In-game general control settings.
Keyboard and mouse Native Notes
Mouse acceleration
Mouse sensitivity
Mouse sensitivity is affected by the field of view and Windows Pointer Speed. Therefore it is recommended to use mouse-sensitivity.com to calculate the sensitivity based on the desired field of view and make sure the DirectInput option (or RawHIDInput if the OldUnreal 227 Patch is installed) in Preferences -> Input is checked as this option ignores the Windows Pointer Speed.
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Up to 7.0 output.[2] Requires DirectSound 3D restoration software for anywhere between 5.1-8.0
Closed captions
Mute on focus lost
EAX support
A3D 1.x, A3D 2.0, DirectSound3D, EAX 1[3]
A3D support could require to reduce sound channels to 8.[4] See Restore 3D sound for OpenAL Soft HRTF.


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
LAN play
16 Versus
Online play
16 Versus
All official maps are designed for at most 16 players. However, dedicated servers can be set externally to have the max player limit at 32

Connection types


Protocol Port(s) and/or port range(s)
TCP (outbound) 7777
UDP (outbound) 7777
This is the default port used. It can be changed externally by the user

Issues fixed[edit]

Game crashes with a General Protection Fault upon start-up[edit]

Add Unreal.exe to your DEP exceptions list[citation needed]

GUI scaling issues[edit]

Use Peixoto's patch[citation needed]

Restore 3D sound[edit]

Use OpenAL Soft[5]
  1. Download and install the OldUnreal 227 Patch.
  2. Download the ALAudio for Unreal 227i mod, and copy its contents (not the folder) to <path-to-game>\System.
  3. Open Unreal.ini and search for [ALAudio.ALAudioSubsystem]. Replace everything under that section with the new settings at the bottom of the post here. Replace UseHRTF=Autodetect with UseHRTF=Enable.
  4. Follow the instructions under the general guide here. Set the Period Count to 2.

Other information[edit]


Technical specs Supported Notes
Direct3D 6, 7, 8, 9, 10, 11 Not included with original release. 6 was added in via Patch v216. 7 was added via Patch v226 and replaced Direct3D 6 support. To add in Direct3D 8 and 9 support, the OldUnreal 227 Patch is required. For Direct3D 10 and 11 support, see D3D10/High Res/Widescreen Fix.
OpenGL 1.2 Since patch v216. OldUnreal 227 Patch adds OpenGL 2.0 support.
Glide 2.4
Software renderer
64-bit executable


Middleware Notes
Audio Galaxy Audio, FMOD, OpenAL The OldUnreal 227 Patch is required for FMOD and OpenAL. FMOD is used for music, while OpenAL for sound effects.
Interface SDL SDL is for Linux only. It uses the V1 series.
Multiplayer GameSpy

Running native Linux version[edit]

The fastest way possible to run the game on Linux natively is to use one of the Lutris scripts along with Arch Fix one, which fixes the audio issue and for open source GPU drivers it sets the Mesa compatibility to 1999. The script uses OldUnreal's Linux build which can be acquired only by installing the patch through Wine, but in Lutris case it is not necessary as it's included in their repository.

However, as the description notes, you must change the FMODDevices to 27 in [ALAudio.ALAudioSubsystem] section in UnrealLinux.ini (Located in System folder) when you change the settings in-game. If the music does not work, get the 32-bit esound package (Sometimes it can be called esd), run esd in Terminal once, then change FMODOutput to ESD in the same section.

System requirements[edit]

Minimum Recommended
Operating system (OS) 95 98, ME, 2000, XP
Processor (CPU) Intel Pentium/MMX 200 MHz Intel Pentium II 400 MHz
System memory (RAM) 16 MB 128 MB
Hard disk drive (HDD) 100 MB 630 MB
Video card (GPU) 2 MB of VRAM
DirectX 5 compatible
12 MB of VRAM
DirectX 7 compatible