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Difference between revisions of "Final Doom"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/developer|Casali brothers}}
 
{{Infobox game/row/developer|Casali brothers}}
 
{{Infobox game/row/developer|id Software}}
 
{{Infobox game/row/developer|id Software}}
{{Infobox game/row/macporter|Lion Entertainment, Inc.}}
+
{{Infobox game/row/porter|Lion Entertainment Inc.|Mac OS}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|GT Interactive}}
 
{{Infobox game/row/publisher|GT Interactive}}
Line 14: Line 14:
 
{{Infobox game/row/date|Windows|May 31, 1996}}
 
{{Infobox game/row/date|Windows|May 31, 1996}}
 
{{Infobox game/row/date|Mac OS|December 4, 1996}}
 
{{Infobox game/row/date|Mac OS|December 4, 1996}}
 +
{{Infobox game/row/date|Windows|August 3, 2007|wrapper=DOSBox}}
 +
{{Infobox game/row/date|OS X|Source ports only}}
 +
{{Infobox game/row/date|Linux|Source ports only}}
 +
|reception    =
 +
{{Infobox game/row/reception|IGDB|final-doom|rating}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Horror, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Doom }}
 
|steam appid  = 2290
 
|steam appid  = 2290
|gogcom page  = doom_ii_final_doom
+
|gogcom id    = 1435848742
 +
|gogcom id side = 1440161275
 
|strategywiki = Final Doom
 
|strategywiki = Final Doom
|wikipedia    = Final_Doom
+
|hltb        = 3478
 +
|lutris      = final-doom
 +
|mobygames    = 1561
 +
|wikipedia    = Final Doom
 
|winehq      =  
 
|winehq      =  
 +
|license      = commercial
 
}}
 
}}
{{Series|Doom}}
 
  
'''Key points'''
+
{{Introduction
{{ii}} Final Doom is split up into two WAD files: <code>PLUTONIA.WAD</code> for The Plutonia Experiment and <code>TNT.WAD</code> for TNT: {{sic|Evil|ution}}
+
|introduction      = '''''Final Doom''''' is a standalone set of two campaigns for ''[[Doom II: Hell on Earth|Doom II]]'': The Plutonia Experiment and TNT: {{sic|Evil|ution}}.
{{++}} Runs on very low-end hardware.
+
 
{{++}} The Doom engine was made open source in 1997, making the game very mod-friendly.
+
|release history  = The engine was made open source in 1997.<ref>{{Refurl|url=https://github.com/id-Software/DOOM|title=id-Software/DOOM: DOOM Open Source Release|date=May 2023}}</ref>
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
 +
{{mm}} [https://github.com/id-Software/DOOM Engine source code]
 
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki]
 
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki]
 
{{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series
 
{{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series
{{GOG.com links|doom_ii_final_doom|doom_series|for game series}}
+
{{GOG.com links|1435848742|doom_series|for game series}}
{{mm}} [http://steamcommunity.com/app/2290/discussions/ Steam Community Discussions]
+
{{mm}} [https://forum.zdoom.org/ ZDoom forums] — ZDoom ports official forums, showcasing new mods
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=297 Steam Users' Forums] for game series
+
{{mm}} [https://steamcommunity.com/app/2290/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | DRM-free | Includes an official Windows 95 engine for the game. | | DOS, Windows }}
+
{{Availability/row| Retail | | DRM-free | Includes an official Windows 95 engine for the game. | | DOS, Windows, Mac OS}}
{{Availability/row| Amazon | B00GXHJ14A | Steam | | | Windows }}
+
{{Availability/row| GamersGate | final-doom | Steam | | | Windows }}
{{Availability/row| GamersGate | DD-FDOOM | Steam | | | Windows }}
+
{{Availability/row| Gamesplanet | 3035-1 | Steam | | | Windows }}
{{Availability/row| GOG | doom_ii_final_doom | DRM-free | Bundled with [[Doom II: Hell on Earth|Doom II]] and Master Levels for Doom II. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the ''id Anthology'' collection.<ref>[https://www.gog.com/forum/doom_series/very_blunt_question_i_have_the_games_on_steam_id_be_glad_to_buy_them_from_gog_is_it_worth_it/post9 GOG.com Community Discussions for Doom series — "Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it?"]</ref><ref>[https://www.gog.com/forum/doom_series/is_this_version_worth_purchasing_over_any_other_version/post4 GOG.com Community Discussions for Doom series — "Is this version worth purchasing over any other version?"]</ref> | | Windows}}
+
{{Availability/row| GOG.com | doom_ii | DRM-free | Bundled with [[Doom II: Hell on Earth|Doom II]], Master Levels for Doom II, and [[Doom II Enhanced]]. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.<ref>{{Refurl|url=https://www.gog.com/forum/doom_series/very_blunt_question_i_have_the_games_on_steam_id_be_glad_to_buy_them_from_gog_is_it_worth_it/post9|title=Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it? - GOG.com Community Discussions for Doom series|date=December 15, 2017}}</ref><ref>{{Refurl|url=https://www.gog.com/forum/doom_series/is_this_version_worth_purchasing_over_any_other_version/post4|title=Is this version worth purchasing over any other version? - GOG.com Community Discussions for Doom series|date=December 15, 2017}}</ref> | | Windows }}
{{Availability/row| Humble | finaldoom | Steam | | | Windows}}
+
{{Availability/row| GMG | final-doom | Steam |  |  | Windows }}
{{Availability/row| Steam | 2290 | Steam | Pre-configured to run with DOSBox v0.72 (included in download). Can be played without Steam. | | Windows}}
+
{{Availability/row| Humble | final-doom | Steam | | | Windows }}
 +
{{Availability/row| Steam | 2300 | DRM-free | Purchased alongside [[Doom II: Hell on Earth]] and Master Levels for Doom II. Pre-packaged with DOSBox v0.72 (included in download). Comes bundled with [[Doom II Enhanced]]. | | Windows }}
 +
{{Availability/row| Steam | 2290 | DRM-free | (Original version) Pre-configured to run with DOSBox v0.72 (included in download). No longer sold separately after August 10 2022 due to being merged with [[Doom II]] | | Windows | unavailable }}
 
}}
 
}}
 +
{{ii}} Final Doom is also available to owners of [[Doom I Enhanced]] and [[Doom II Enhanced]] as a free add-on and it is based on the rare bug-fixed version from the id Anthology collection release. Requires a Bethesda.net account to download.
 +
 +
===Version differences===
 +
Some copies of the id Anthology version contain an updated Final Doom; the rest uses the original. The GOG.com release uses this alternate version.<ref>{{Refurl|url=https://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II|title=doomwiki.org|date=26 May 2023}}</ref>
 +
* The engine internal version is still 1.9, and likewise the same executable is used for both IWADs.
 +
* The teleportation bug introduced in the original Final Doom was fixed.
 +
* The bug with skies never changing was fixed.
 +
* The missing yellow key in TNT MAP31 was fixed.
 +
* Missing deathmatch starts in both TNT: Evilution and The Plutonia Experiment were added.
 +
* Executable expects 3 demos again to resolve issues with IWADs other than Ultimate Doom. As a result, Ultimate Doom will only show the first 3 demos and it won't crash on IWADs where the fourth demo is missing.
  
 
==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
All patches for the retail versions of Final Doom (as well as [[Doom]] and [[Doom II: Hell on Earth]]) can be found [http://www.doomworld.com/classicdoom/info/patches.php here].
+
All patches for the retail versions of Final Doom (as well as [[Doom]] and [[Doom II: Hell on Earth]]) can be found [https://doomwiki.org/wiki/Game_patch here].
  
===novert===
+
===Disable vertical mouse movement (DOS)===
When using the keyboard and mouse configuration in Doom or similar games on DOS or through [[DOSBox]], vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.
+
{{--}} Game forces vertical mouse movement (forward and backward movement via mouse).
  
{{Fixbox|1=
+
{{Fixbox|description=Automating novert in DOSBox (Steam release)|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix=
{{Fixbox/fix|Automating novert in DOSBox|ref=<ref>{{Refurl|url=http://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>}}
+
{{ii}} novert is a program that disables vertical mouse input.
This will automate the process of running novert for digital releases of Doom or similar games when using [[DOSBox]].
+
# Download [https://www.doomworld.com/idgames/utils/misc/novert novert] and extract {{file|novert.com}} in {{file|{{p|game}}|folder}} alongside {{file|DOOM2.EXE}}.
#Download novert from Doomworld [https://www.doomworld.com/idgames/utils/misc/novert here], then extract the {{file|novert.com}} file to <code>{{p|game}}</code>.
+
# Edit {{file|plutonia.conf}}, {{file|plutoniam.conf}}, {{file|tnt.conf}}, and {{file|tntm.conf}} with a text editor, and in the {{code|[Autoexec]}} section, add {{code|novert.com}} before the line calling the game's executable.
#Open the {{file|*.conf}} file that launches the game in DOSBox with a text editor (e.g. Notepad, Notepad++), search for the <code>[Autoexec]</code> section, then add the command <code>novert.com</code> above the line that executes the game.
+
# Save the changes in the {{file|*.conf}} files and close.
#Save the changes in the {{file|*.conf}} file and then run the game. You should be to use the mouse to aim without moving forward and back. An example of this command can be seen below:
 
<pre>MOUNT C "."
 
C:
 
novert.com
 
GAMENAME.EXE -config MOUSE.CFG</pre>
 
 
}}
 
}}
  
===Source ports===
+
===[[Engine:Id Tech 1#Source ports|Source ports]]===
Since the release of the source code, several modified engines have emerged.
+
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
  
{| class="wikitable"
+
===Enhancement mods===
|-
+
====DOS and all source ports====
! Name !! Notes !! Renderer
+
* [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
|-
+
* [https://www.perkristian.net/game_doom-sfx.shtml Perkristian hi-res Doom sound pack] - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025&nbsp;Hz, which is considered fairly low-quality nowadays).
| [http://zdoom.org/News ZDoom] || Limit-removing source port that has features such as high resolutions and all-new editing features for modders. Most mods are designed around ZDoom's features. Uses a software renderer which could cause some incompatibility issues with mods that use special effects reliant on OpenGL like Brutal Doom. || Software
+
* [https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/ Doom Sound Bulb] - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports.
|-
 
| [http://gzdoom.drdteam.org/ GZDoom] || Based on the same code as ZDoom, except it uses an OpenGL renderer. '''Nearly every mod should work with GZDoom''', specifically ones that use special effects. || OpenGL
 
|-
 
| [http://www.zandronum.com/ Zandronum] || Based off modified ZDoom code. '''Use this source port if you want to play multiplayer''', as it significantly overhauls the netcode from ZDoom. Basic mods that change the maps are fully supported, but more complex mods such as Brutal Doom varies. Check to see if the mod supports Zandronum or if there's a separate version that does. || Software, OpenGL
 
|-
 
| [http://odamex.net/ Odamex] || Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. Not as widely used as Zandronum. || Unknown
 
|-
 
| [http://prboom.sourceforge.net/ PrBoom] || Source port based off Boom (a source port that was made by TeamTNT) that uses an OpenGL renderer that supports high resolutions. || OpenGL
 
|-
 
| [http://prboom-plus.sourceforge.net/ PrBoom+] || Based off PrBoom that attempts to extend the port with more features. || Software, OpenGL
 
|-
 
| [http://www.chocolate-doom.org/wiki/index.php/Main_Page Chocolate Doom] || Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. || Software
 
|-
 
| [https://github.com/bradharding/doomretro/wiki Doom Retro] || Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. || Software with hardware acceleration, Direct3D, OpenGL
 
|}
 
  
You can view a more exhaustive list on [[Wikipedia:Doom source port|Wikipedia]] or a set of comparison tables on [http://doomwiki.org/wiki/Comparison_of_Doom_source_ports DoomWiki.org]. The history of various source ports is examined on [http://www.doomworld.com/10years/ports/ Doomworld].
+
====ZDoom-based source ports====
 +
* [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
 +
* [https://jp.itch.io/wadsmoosh WadSmoosh] - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from [[Doom 3: BFG Edition]] and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of [[Doom 3]] (which can be downloaded from [http://www.classicdoom.com/xboxspec.htm here]) and the widescreen assets from the 2020 Unity re-releases can also be integrated.<ref name="WadSmoosh v1.3">{{Refurl|url=https://jp.itch.io/wadsmoosh/devlog/192878/wadsmoosh-13|title=WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io)|date=2020-11-07}}</ref>
 +
* [https://forum.zdoom.org/viewtopic.php?t=67843 WidePix] - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.<ref name="WadSmoosh v1.3" /> Also supports [[Heretic]], [[Hexen]], [[Strife]], [[Chex Quest|Chex Quest 3]], Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see [https://www.doomworld.com/forum/topic/121385-widescreen-assets-appreciation-thread/ this Doomworld thread].
 +
* [https://forum.zdoom.org/viewtopic.php?f=46&t=74649 GZSprFix] - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
 +
* [https://sc55.duke4.net/games.php#doom2 Roland SC-55 music packs] - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
 +
* [https://forum.zdoom.org/viewtopic.php?t=45550 Smooth Doom] - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
 +
* [https://forum.zdoom.org/viewtopic.php?f=46&t=69564 Cblood] - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors.
 +
* [https://www.moddb.com/mods/voxel-doom-ii Voxel Doom II] - Replaces 2D sprites of monsters, weapons, items with voxel-based 3D models.
 +
* [https://forum.zdoom.org/viewtopic.php?t=53873 Doom Skyboxes] - Replaces 2D sky textures with 3D skyboxes.
 +
* [https://forum.zdoom.org/viewtopic.php?f=103&t=53250&sid=cbe8ec2a762879252ff506411ec3326c&start=45#p1141120 RetroShader] - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
 +
* [https://forum.zdoom.org/viewtopic.php?f=46&t=70507 Thematically Improved Mouse Cursors] - Adds themed cursors for Doom, Strife, Heretic, Hexen and Chex Quest.
  
===Super Shotgun Launcher===
+
====Any source port====
If using a [[#Source ports|source port]], you can use this launcher to load up custom WADs/PK3s in the ZDoom, GZDoom, and Zandronum source ports without needing to drag and drop or using command-lines. The launcher also has the extra functionality with launching [[Doom 64 EX]], the [http://forum.zdoom.org/viewtopic.php?f=19&t=33292 DoomRPG mod], and also the [http://oblige.sourceforge.net/ OBLIGE Level Maker]. The launcher can be downloaded [https://github.com/FreaKzero/ssgl-doom-launcher here].
+
* [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
 +
* [https://github.com/trevor0402/SC55Soundfont SC-55 Soundfont] - Special sound bank, that emulates  Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.
 +
* [https://github.com/nukeykt/Nuked-SC55 Nuked SC-55] - A full-fledged Roland SC-55 series emulator to use with [https://www.tobias-erichsen.de/software/loopmidi.html loopMIDI] or any other MIDI loopback program. SC-55 firmware is required.
  
===Content===
+
==Game data==
A freely redistributable replacement of DOOM-like assets is available at [http://www.nongnu.org/freedoom/ Freedoom], forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam, GOG.com, or copied from an original game disc.
+
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|DOS|{{p|game}}\TNT\|{{p|game}}\PLUTONIA\}}
 +
{{Game data/config|Windows|{{p|game}}\Final Doom for Windows 95\}}
 +
{{Game data/config|Mac OS|}}
 +
{{Game data/config|Steam|{{p|game}}\base\}}
 +
}}
  
==Game data==
+
===Save game data location===
===Configuration file and save game file location===
 
 
{{Game data|
 
{{Game data|
{{Game data/row|DOS|{{p|game}}\TNT\|{{p|game}}\PLUTONIA\}}
+
{{Game data/saves|DOS|{{p|game}}\TNT\|{{p|game}}\PLUTONIA\}}
{{Game data/row|Windows|{{p|game}}\Final Doom for Windows 95\}}
+
{{Game data/saves|Windows|{{p|game}}\Final Doom for Windows 95\}}
{{Game data/row|Steam|{{p|game}}\base\}}
+
{{Game data/saves|Mac OS|}}
{{Game data/row|Mac OS|}}
+
{{Game data/saves|Steam|{{p|game}}\base\}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = false
+
|discord                  =
|gog galaxy notes     =  
+
|discord notes            =
|origin               =  
+
|epic games launcher      =
|origin notes         =  
+
|epic games launcher notes =
|steam cloud           = true
+
|gog galaxy               = true
|steam cloud notes     =  
+
|gog galaxy notes         =  
|uplay                =  
+
|origin                   =  
|uplay notes           =  
+
|origin notes             =  
|xbox cloud           =  
+
|steam cloud               = true
|xbox cloud notes     =  
+
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Final Doom Options.png|In-game options menu.}}
 
{{Image|Final Doom Options.png|In-game options menu.}}
{{Video settings
+
{{Image|Doom95vid.png|Resolution options (Doom95)}}
|wsgf link                  = http://www.wsgf.org/dr/final-doom
+
{{Video
 +
|wsgf link                  = https://www.wsgf.org/dr/final-doom
 
|widescreen wsgf award      = limited
 
|widescreen wsgf award      = limited
 
|multimonitor wsgf award    = incomplete
 
|multimonitor wsgf award    = incomplete
Line 127: Line 165:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= A source port is required. See [[#Source ports|Source ports]].
+
|widescreen resolution notes= See [[#Source ports|Source ports]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = When using the GZDoom port. See [[#Multi-monitor|Multi-monitor]].
+
|multimonitor notes        = Supported by GZDoom.<ref>{{Refurl|url=http://forum.zdoom.org/viewtopic.php?t=26755|title=ZDoom • View topic - ZDoom 2.5.0|date=February 2, 2019}}</ref> See [[#Source ports|Source ports]].
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
Line 139: Line 177:
 
|windowed notes            = Toggle with {{key|Alt|Enter}} in DOSBox or its source ports, if supported.
 
|windowed notes            = Toggle with {{key|Alt|Enter}} in DOSBox or its source ports, if supported.
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = A source port and [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming] is required.<ref>{{Refcheck|user=AmethystViper|date=April 25, 2016}}</ref> See [[#Borderless_fullscreen_windowed|Borderless fullscreen windowed]].
+
|borderless windowed notes  = See [[#Borderless_fullscreen_windowed|Borderless fullscreen windowed]].
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = A source port is required. See [[#Source ports|Source ports]].
+
|anisotropic notes          = See [[#Source ports|Source ports]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = A source port is required. See [[#Source ports|Source ports]].
+
|antialiasing notes        = See [[#Source ports|Source ports]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = A source port is required. See [[#Source ports|Source ports]].
+
|vsync notes                = See [[#Source ports|Source ports]].
 
|60 fps                    = hackable
 
|60 fps                    = hackable
|60 fps notes              = Capped at 35 FPS;<ref>[http://www.vogons.org/viewtopic.php?f=7&t=40699 VOGONS • View topic - Doom in DOS: Original vs Source Ports]</ref> for 60+ FPS see [[#Source ports|Source ports]].
+
|60 fps notes              = Capped at 35 FPS;<ref>{{Refurl|url=http://www.vogons.org/viewtopic.php?f=7&t=40699|title=VOGONS • View topic - Doom in DOS: Original vs Source Ports|date=December 15, 2017}}</ref> for 60+ FPS see [[#Source ports|Source ports]].
 
|120 fps                    = hackable
 
|120 fps                    = hackable
 
|120 fps notes              = See [[#Source ports|Source ports]].
 
|120 fps notes              = See [[#Source ports|Source ports]].
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 155: Line 198:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try <nowiki>fov <1-179></nowiki> or <nowiki>gr_fov <1-179></nowiki>.
+
{{Fixbox|description=Use the console (source ports only)|fix=
 
+
* '''For ZDoom-based ports and Odamex:''' enter {{code|fov <1-179>}}.
===[[Glossary:Multi-monitor|Multi-monitor]]===
+
* '''For Legacy Doom:''' enter {{code|gr_fov <1-179>}}
ZDoom [http://forum.zdoom.org/viewtopic.php?t=26755 seeks to support multiple monitors out of the box since version 2.5.0]. [http://www.wsgf.org/dr/doom Widescreen Gaming Forum] discusses multimonitor set ups with GZDoom.
+
* '''For Doom Retro:'''  enter {{code|r_fov <45-135>}}
 +
}}
  
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
Borderless Gaming has been tested to work with the following source ports:
+
{{Fixbox|description=PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-05-11|comment=Tested with PrBoom+ v2.6.2}}</ref>|fix= }}
* PrBoom+
+
{{Fixbox|description=GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)|ref=<ref>{{Refsnip|url=https://forum.zdoom.org/viewtopic.php?t=61482|title=ZDoom • View topic - GZDoom 3.5.0 released|date=February 2, 2019|snippet=(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern.}}</ref><ref>{{Refcheck|user=Axer128|date=May 10, 2022|comment=}}</ref>|fix=
* ZDoom and its derivatives; <code>Auto-Maximize</code> is required for the image to display properly.
+
* '''Modern branch:''' No longer supported natively as of v3.8.3. See [https://www.pcgamingwiki.com/wiki/Topic:Wva83dvt5wlu61f1 this thread] for details. Use [[Special_K#Borderless_fullscreen_windowed|Special K]] version 21.2.15.0 via .dll injection, not global injection as newer versions will crash GZDoom. Rename {{file|SpecialK32.dll}} (32-bit) or {{file|Specialk64.dll}} (64-bit) depending on the GZDoom version to {{file|OpenGL32.dll}} and place this file to where GZDoom is installed in the computer.
 +
* '''Vintage branch:''' Natively supported; set Fullscreen to {{code|OFF}} and Borderless Windowed Mode to {{code|ON}} from the Video Mode options.
 +
}}
 +
{{Fixbox|description=Doom Retro: Enable borderless fullscreen in configuration file|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-05-11|comment=Tested with Doom Retro v4.4.10.}}</ref>|fix=
 +
# Open the {{file|*.cfg}} file(s) where the Doom Retro folder is located with a text editor.
 +
# Find the variable {{code|vid_borderlesswindow}} and set it {{code|on}}, then find {{code|vid_screenresolution}} and set it to {{code|desktop}}.
 +
# Save the changes. Doom Retro now should run in borderless fullscreen windowed.
 +
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Keys can be remapped for the DOS version with the {{file|SETUP.EXE}} program. A source port offers broader support for key remapping.
+
|key remap notes          =  
 
|acceleration option      = hackable
 
|acceleration option      = hackable
|acceleration option notes = A source port is required. See [[#Source ports|Source ports]].
+
|acceleration option notes = See [[#Source ports|Source ports]].
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = Mouse sensitivity in the DOS version in the in-game options menu. Source ports also provides mouse sensitivity options.
+
|mouse sensitivity notes  =  
 
|mouse menu                = hackable
 
|mouse menu                = hackable
|mouse menu notes          = A source port is required. See [[#Source ports|Source ports]].
+
|mouse menu notes          = See [[#Source ports|Source ports]].
 
|invert mouse y-axis      = hackable
 
|invert mouse y-axis      = hackable
|invert mouse y-axis notes = A source port is required. See [[#Source ports|Source ports]].
+
|invert mouse y-axis notes = See [[#Source ports|Source ports]].
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
 
|full controller          = hackable
 
|full controller          = hackable
|full controller notes    = ZDoom, as well it's derivatives, and Doom Retro features full controller support.
+
|full controller notes    = Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See [[#Source ports|Source ports]].
|controller remap          = hackable
+
|controller remap          = true
|controller remap notes    = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version. Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]].
+
|controller remap notes    = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]].
 
|controller sensitivity    = hackable
 
|controller sensitivity    = hackable
|controller sensitivity notes= False for the DOS version. Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings.
+
|controller sensitivity notes= Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See [[#Source ports|Source ports]].
 
|invert controller y-axis  = hackable
 
|invert controller y-axis  = hackable
|invert controller y-axis notes= A source port is required. See [[#Source ports|Source ports]].
+
|invert controller y-axis notes= See [[#Source ports|Source ports]].
|touchscreen               = unknown
+
|xinput controllers        = hackable
|touchscreen notes        =  
+
|xinput controllers notes  = ZDoom-based source ports and Doom Retro have XInput support.
 +
|xbox prompts              = hackable
 +
|xbox prompts notes        = Use a ZDoom-based source port or Doom Retro.
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= hackable
 +
|tracked motion controllers notes = Use [https://github.com/cmbruns/gz3doom/releases Classic Doom VR]
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=  
 
|button prompts            = generic
 
|button prompts            = generic
|button prompts notes      = DOS version references buttons by numbers. ZDoom and Doom Retro references XInput controllers with Xbox notations.
+
|button prompts notes      = ZDoom and Doom Retro reference XInput controllers with Xbox notations.
 
|controller hotplug        = false
 
|controller hotplug        = false
|controller hotplug notes  = False for the DOS version, however ZDoom and Doom Retro supports hotplugging.
+
|controller hotplug notes  = Supported by ZDoom and Doom Retro. See [[#Source ports|Source ports]].
 
|haptic feedback          = hackable
 
|haptic feedback          = hackable
 
|haptic feedback notes    = Doom Retro features vibration for XInput controllers.
 
|haptic feedback notes    = Doom Retro features vibration for XInput controllers.
|light bar support        = unknown
+
|simultaneous input        = hackable
|light bar support notes   =  
+
|simultaneous input notes  = ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse.
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
<gallery>
{{Audio settings
+
Doom95keys.png|Keyboard configuration (Doom95)
 +
Doom95mous.png|Mouse configuration (Doom95)
 +
Doom95joy.png|Joystick configuration (Doom95)
 +
</gallery>
 +
 
 +
==Audio==
 +
{{Image|Doom95snd.png|Audio configuration (Doom95)}}
 +
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Sound Effects, Music
+
|separate volume notes    = Sound effects, Music
 
|surround sound          = hackable
 
|surround sound          = hackable
|surround sound notes    = A source port is required. See [[#Source ports|Source ports]].
+
|surround sound notes    = See [[#Source ports|Source ports]].
 
|subtitles                = n/a
 
|subtitles                = n/a
 
|subtitles notes          = No spoken dialogue.
 
|subtitles notes          = No spoken dialogue.
|closed captions          = false
+
|closed captions          = n/a
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = hackable
 
|mute on focus lost      = hackable
|mute on focus lost notes = A source port is required. See [[#Source ports|Source ports]].
+
|mute on focus lost notes = See [[#Source ports|Source ports]].
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|red book cd audio        =
 +
|red book cd audio notes  =
 +
|general midi audio      = true
 +
|general midi audio notes =
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
Line 223: Line 319:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
Line 244: Line 339:
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}
 
}}
{{ii}} A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like [http://www.zandronum.com/ Zandronum]) also increase the max player limit (for Zandronum, the limit is 64)
+
{{ii}} [http://www.zandronum.com/ Zandronum] is recommended for online play as it adds modern networking support and simplifies the process of finding games.
  
 
{{Network/Connections
 
{{Network/Connections
Line 252: Line 347:
 
|p2p notes          =  
 
|p2p notes          =  
 
|dedicated          = hackable
 
|dedicated          = hackable
|dedicated notes    = Requires source port.
+
|dedicated notes    = Provided by Zandronum and Odamex. See [[#Source ports|Source ports]].
 
|self-hosting      = true
 
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
 
|direct ip          = hackable
 
|direct ip          = hackable
|direct ip notes    = Possible in source ports.
+
|direct ip notes    = See [[#Source ports|Source ports]].
 
}}
 
}}
  
 
==Issues fixed==
 
==Issues fixed==
 
===Game does not run in DOSBox (Steam)===
 
===Game does not run in DOSBox (Steam)===
{{Fixbox|1=
+
{{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix=
{{Fixbox/fix|Set up compatibility settings|ref=<ref>http://steamcommunity.com/app/2280/discussions/0/810938082260694979/</ref>}}
+
# Go to {{file|{{p|game}}\base|folder}}.
# Right click on the <code>DOOM2.exe</code> file (located at {{p|game}}\base) and select "Properties".
+
# Edit {{file|plutonia.conf}}, {{file|plutoniam.conf}}, {{file|tnt.conf}}, and {{file|tntm.conf}} with a text editor.
# Open <code>plutonia.conf</code> with Notepad or similar text editor.
+
# Under the section <code>[sdl]</code>, look for the line <code>fulldouble=true</code> and set it to <code>false</code>.
# Set <code>fullscreen</code> to false, <code>fulldouble</code> to false, and <code>waitonerror</code> to false.
+
# Save and close all files.
# Save the changes made to the file.
 
# Repeat Steps 3-5 for the <code>plutoniam.conf</code>, <code>tnt.conf</code>, and <code>tntm.conf</code> files.
 
# Open <code>dosbox.conf</code> with Notepad or similar text editor.
 
# Set <code>waitonerror</code> to false and save the changes.
 
# Launch the game.
 
 
}}
 
}}
  
 
===Doom95 doesn't start on Windows 7===
 
===Doom95 doesn't start on Windows 7===
{{Fixbox|1=
+
{{Fixbox|description=Use d95patch|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-04-08|comment=Tested this patch on Windows 10 Home 64-bit 21H2.}}</ref>|fix=
{{Fixbox/fix|Apply necessary fixes|ref={{cn|date=July 2016}}}}
+
{{ii}} This patch includes [[dgVoodoo 2]] and the [https://www.doomworld.com/forum/topic/51269-doom95-mouse-patch-for-xp-available-now/ Doom95 Mouse Patch].
# Apply a palette fix (see [[Rainbow color problems in older games]]).
+
 
# Right click the '''DOOM95.exe''' and go to <code>Compatibility</code> Tab.
+
# Install Doom95 from the CD-ROM or shareware versions of Doom.
# Set <code>Windows 95</code> compatibility+<code>Run the program as administrator</code>
+
# Download d95patch [https://www.doomworld.com/forum/topic/118117-run-doom95-on-windows-10/ here].
# Now download the [http://youfailit.net/files/dmousexp.zip MouseFix] and extract it to <code>Doom95</code> folder.
+
# Extract the contents of {{file|d95patch.zip}} to {{file|{{p|game}}|folder}}, replacing all files in the process.
# Run the program; at the end of the page, click the <code>install</code> button.
+
# Run {{file|Doom95.exe}}, then click the Advanced Options button, go to Screen Resolution tab and set the '''Screen Size''' to {{code|320x200}} and display mode to {{code|Fullscreen}}, then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than {{code|320x240}}.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom95#Bugs|title=Doom95 - The Doom Wiki at DoomWiki.org|date=2022-04-08}}</ref>
# Use the <code>Configure</code> button to enable <code>Vertical Axis</code>,smooth the mouse and add parameters.
 
# Now run '''DOOM95.exe''' and set the maximum resolution (<code>Advanced/Screen Resolution</code>).
 
}}
 
{{Fixbox|1=
 
{{Fixbox/fix|DPLAY.DLL error|ref={{cn|date=July 2016}}}}
 
#Go to <code>{{p|windir}}\SysWOW64</code>
 
#Copy <code>dplayx.dll</code> and paste it into the game installation folder.
 
#Rename the copied file to <code>dplay.dll</code>
 
 
}}
 
}}
  
 
===Yellow keycard missing in MAP31 from TNT: Evilution===
 
===Yellow keycard missing in MAP31 from TNT: Evilution===
{{++}} This bug has been fixed in the ''id Anthology'' version of Final Doom and included for the GOG.com release.
+
{{++}} This bug has been patched in some releases of the ''id Anthology'' version of Final Doom; GOG.com and the downloadable version in [[Doom Classic]] and [[Doom II Classic]] carries the bug fixed version.<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2229699392|title=Steam Community Screenshot|date=2020-09-15}}</ref>
The yellow keycard in MAP31: Pharaoh from TNT: {{sic|Evil|ution}} is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.<ref>[http://doomwiki.org/wiki/MAP31:_Pharaoh_%28TNT:_Evilution%29#Bugs MAP31: Pharaoh (TNT: Evilution) - The DoomWiki at DoomWiki.org]</ref>
+
The yellow keycard in MAP31: Pharaoh from TNT: {{sic|Evil|ution}} is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.<ref>{{Refurl|url=http://doomwiki.org/wiki/MAP31:_Pharaoh_%28TNT:_Evilution%29#Bugs|title=MAP31: Pharaoh (TNT: Evilution) - The DoomWiki at DoomWiki.org|date=December 15, 2017}}</ref>
 
 
{{Fixbox|1=
 
{{Fixbox/fix|Use the official patch .WAD file|ref={{cn|date=July 2016}}}}
 
# Download [http://www.teamtnt.com/bugfixes.htm the official patch .WAD file] from Team TNT's website.
 
# Extract the <code>TNT31.WAD</code> from the downloaded zip file, then copy and paste this file into <code>{{p|game}}</code>.
 
# Use the <code>-file</code> command line parameter in DOS (or DOSBox) to load <code>TNT31.WAD</code> with <code>TNT.WAD</code> together when starting the game as shown.
 
  
 +
{{Fixbox|description=Use the official patch .WAD file|ref={{cn|date=July 2016}}|fix=
 +
# Download the PWAD file [https://www.doomworld.com/idgames/themes/TeamTNT/finaldoom/tnt31fix here].
 +
# Extract {{file|TNT31.WAD}} to {{file|{{p|game}}|folder}}.
 +
# Use the <code>-file TNT31.WAD</code> command line parameter to load the fix.
 +
Example:
 
<pre>
 
<pre>
 
DOOM2.EXE -file TNT.WAD TNT31.WAD
 
DOOM2.EXE -file TNT.WAD TNT31.WAD
 
</pre>
 
</pre>
{{ii}} To automate this process on the Steam release of Final Doom, open the <code>tnt.conf</code> and <code>tntm.conf</code> files with a text editor such as Notepad, change the line that launches <code>DOOM2.EXE</code> in DOSBox to include the <code>TNT31.WAD</code> file as shown above under the <code>[autoexec]</code> section, and then save the file. Make sure you leave the <code>-config MOUSE.CFG</code> command in tact for <code>tntm.conf</code> as it loads the keyboard and mouse set-up for the game.
+
 
 +
'''Notes'''
 +
{{ii}} To automate this process on the Steam version of Final Doom, edit {{file|tnt.conf}} and {{file|tntm.conf}} with a text editor, and under the <code>[Autoexec]</code> section, find the line calling the executable and add <code>TNT31.WAD</code> after <code>DOOM2.EXE -file TNT.WAD</code>.
 
}}
 
}}
  
Line 310: Line 393:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = Various
+
|direct3d versions      = hackable
|direct3d notes        = A source port is required. See [[#Source ports|Source ports]].
+
|direct3d notes        = See [[#Source ports|Source ports]].
 
|directdraw versions    = 2
 
|directdraw versions    = 2
 
|directdraw notes      = Doom 95 only.
 
|directdraw notes      = Doom 95 only.
|opengl versions        = Various
+
|opengl versions        = 2.0, 3.3
|opengl notes          = A source port is required. See [[#Source ports|Source ports]].
+
|opengl notes          = Supported in GZDoom, Zandronum, and Doom Retro. See [[#Source ports|Source ports]].
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
Line 322: Line 405:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|vulkan versions        = hackable
|vulkan support notes   =  
+
|vulkan notes           = See [[#Source ports|Source ports]].
 
|dos modes              = VGA
 
|dos modes              = VGA
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = hackable
+
|windows 32-bit exe    = true
|64-bit executable notes= A source port is required. See [[#Source ports|Source ports]].
+
|windows 64-bit exe    = hackable
 +
|windows arm app        = unknown
 +
|windows exe notes      = See [[#Source ports|Source ports]] for 64-bit.
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = hackable
 +
|macos arm app          = hackable
 +
|macos app notes        = See [[#Source ports|Source ports]].
 +
|linux 32-bit executable= hackable
 +
|linux 64-bit executable= hackable
 +
|linux powerpc app      = hackable
 +
|linux arm app          = hackable
 +
|linux 68k app          = hackable
 +
|linux executable notes = See [[#Source ports|Source ports]].
 +
|mac os powerpc app    = true
 +
|mac os 68k app        = true
 +
|mac os executable notes=
 
}}
 
}}
  
Line 336: Line 435:
 
|OSfamily = DOS
 
|OSfamily = DOS
  
|minOS    = 6.2
+
|minOS    = 5.0
 
|minCPU  = Intel 386 Processor
 
|minCPU  = Intel 386 Processor
 
|minRAM  = 4 MB
 
|minRAM  = 4 MB
Line 347: Line 446:
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 20:24, 28 May 2024

Final Doom
Final Doom cover
Developers
TeamTNT
Casali brothers
id Software
Mac OS (Classic) Lion Entertainment Inc.
Publishers
GT Interactive
Engines
id Tech 1
Release dates
DOS May 31, 1996
Windows May 31, 1996
Mac OS (Classic) December 4, 1996
Windows (DOSBox) August 3, 2007
macOS (OS X) Source ports only
Linux Source ports only
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Stylized
Themes Horror, Sci-fi
Series Doom
Final Doom on HowLongToBeat
Final Doom on IGDB
Final Doom guide on StrategyWiki
Final Doom on MobyGames
Final Doom on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Final Doom is a standalone set of two campaigns for Doom II: The Plutonia Experiment and TNT: Evilution.

The engine was made open source in 1997.[1]

General information

Engine source code
Doom Wiki
Doomworld — A major fansite for the series
GOG.com Community Discussions for game series
GOG.com Support Page
ZDoom forums — ZDoom ports official forums, showcasing new mods
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Includes an official Windows 95 engine for the game.
DOS
Windows
Mac OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Bundled with Doom II, Master Levels for Doom II, and Doom II Enhanced. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.[2][3]
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Purchased alongside Doom II: Hell on Earth and Master Levels for Doom II. Pre-packaged with DOSBox v0.72 (included in download). Comes bundled with Doom II Enhanced.
Windows
Steam (unavailable)
DRM-free after installation through Steam client (notes may include more details)
(Original version) Pre-configured to run with DOSBox v0.72 (included in download). No longer sold separately after August 10 2022 due to being merged with Doom II
Windows
Final Doom is also available to owners of Doom I Enhanced and Doom II Enhanced as a free add-on and it is based on the rare bug-fixed version from the id Anthology collection release. Requires a Bethesda.net account to download.

Version differences

Some copies of the id Anthology version contain an updated Final Doom; the rest uses the original. The GOG.com release uses this alternate version.[4]

  • The engine internal version is still 1.9, and likewise the same executable is used for both IWADs.
  • The teleportation bug introduced in the original Final Doom was fixed.
  • The bug with skies never changing was fixed.
  • The missing yellow key in TNT MAP31 was fixed.
  • Missing deathmatch starts in both TNT: Evilution and The Plutonia Experiment were added.
  • Executable expects 3 demos again to resolve issues with IWADs other than Ultimate Doom. As a result, Ultimate Doom will only show the first 3 demos and it won't crash on IWADs where the fourth demo is missing.

Essential improvements

Patches

All patches for the retail versions of Final Doom (as well as Doom and Doom II: Hell on Earth) can be found here.

Disable vertical mouse movement (DOS)

Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox (Steam release)[5]
novert is a program that disables vertical mouse input.
  1. Download novert and extract novert.com in <path-to-game> alongside DOOM2.EXE.
  2. Edit plutonia.conf, plutoniam.conf, tnt.conf, and tntm.conf with a text editor, and in the [Autoexec] section, add novert.com before the line calling the game's executable.
  3. Save the changes in the *.conf files and close.

Source ports

Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.

Enhancement mods

DOS and all source ports

  • Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
  • Perkristian hi-res Doom sound pack - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays).
  • Doom Sound Bulb - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports.

ZDoom-based source ports

  • Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
  • WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 (which can be downloaded from here) and the widescreen assets from the 2020 Unity re-releases can also be integrated.[6]
  • WidePix - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.[6] Also supports Heretic, Hexen, Strife, Chex Quest 3, Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see this Doomworld thread.
  • GZSprFix - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
  • Roland SC-55 music packs - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
  • Smooth Doom - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
  • Cblood - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors.
  • Voxel Doom II - Replaces 2D sprites of monsters, weapons, items with voxel-based 3D models.
  • Doom Skyboxes - Replaces 2D sky textures with 3D skyboxes.
  • RetroShader - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
  • Thematically Improved Mouse Cursors - Adds themed cursors for Doom, Strife, Heretic, Hexen and Chex Quest.

Any source port

  • Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
  • SC-55 Soundfont - Special sound bank, that emulates Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.
  • Nuked SC-55 - A full-fledged Roland SC-55 series emulator to use with loopMIDI or any other MIDI loopback program. SC-55 firmware is required.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\TNT\
<path-to-game>\PLUTONIA\
Windows <path-to-game>\Final Doom for Windows 95\[Note 1]
Mac OS (Classic)
Steam <path-to-game>\base\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2290/pfx/[Note 2]

Save game data location

System Location
DOS <path-to-game>\TNT\
<path-to-game>\PLUTONIA\
Windows <path-to-game>\Final Doom for Windows 95\[Note 1]
Mac OS (Classic)
Steam <path-to-game>\base\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2290/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game options menu.
In-game options menu.
Resolution options (Doom95)
Resolution options (Doom95)

Graphics feature State WSGF Notes
Widescreen resolution
See Source ports.
Multi-monitor
Supported by GZDoom.[7] See Source ports.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Toggle with Alt+ Enter in DOSBox or its source ports, if supported.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Source ports.
Anti-aliasing (AA)
See Source ports.
Vertical sync (Vsync)
See Source ports.
60 FPS
Capped at 35 FPS;[8] for 60+ FPS see Source ports.
120+ FPS
See Source ports.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Use the console (source ports only)
  • For ZDoom-based ports and Odamex: enter fov <1-179>.
  • For Legacy Doom: enter gr_fov <1-179>
  • For Doom Retro: enter r_fov <45-135>

Borderless fullscreen windowed

PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution[9]
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)[10][11]
  • Modern branch: No longer supported natively as of v3.8.3. See this thread for details. Use Special K version 21.2.15.0 via .dll injection, not global injection as newer versions will crash GZDoom. Rename SpecialK32.dll (32-bit) or Specialk64.dll (64-bit) depending on the GZDoom version to OpenGL32.dll and place this file to where GZDoom is installed in the computer.
  • Vintage branch: Natively supported; set Fullscreen to OFF and Borderless Windowed Mode to ON from the Video Mode options.
Doom Retro: Enable borderless fullscreen in configuration file[12]
  1. Open the *.cfg file(s) where the Doom Retro folder is located with a text editor.
  2. Find the variable vid_borderlesswindow and set it on, then find vid_screenresolution and set it to desktop.
  3. Save the changes. Doom Retro now should run in borderless fullscreen windowed.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
See Source ports.
Mouse sensitivity
Mouse input in menus
See Source ports.
Mouse Y-axis inversion
See Source ports.
Controller
Controller support
Full controller support
Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See Source ports.
Controller remapping
Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.
Some source ports feature broader controller remapping options. See Source ports.
Controller sensitivity
Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports.
Controller Y-axis inversion
See Source ports.
Controller types
XInput-compatible controllers
ZDoom-based source ports and Doom Retro have XInput support.
Xbox button prompts
Use a ZDoom-based source port or Doom Retro.
Impulse Trigger vibration
PlayStation controllers
Tracked motion controllers
Use Classic Doom VR
Button/gesture prompts
Generic/other controllers
Additional information
Button prompts Input settings icon - Generic Controller.svg ZDoom and Doom Retro reference XInput controllers with Xbox notations.
Controller hotplugging
Supported by ZDoom and Doom Retro. See Source ports.
Haptic feedback
Doom Retro features vibration for XInput controllers.
Digital movement supported
Simultaneous controller+KB/M
ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse.

Audio

Audio configuration (Doom95)
Audio configuration (Doom95)

Audio feature State Notes
Separate volume controls
Sound effects, Music
Surround sound
See Source ports.
Subtitles
No spoken dialogue.
Closed captions
Mute on focus lost
See Source ports.
Royalty free audio
General MIDI audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
Use Doom Legacy.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus
Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Provided by Zandronum and Odamex. See Source ports.
Self-hosting
Direct IP
See Source ports.

Issues fixed

Game does not run in DOSBox (Steam)

Disable double-buffering in DOSBox[13][14]
  1. Go to <path-to-game>\base.
  2. Edit plutonia.conf, plutoniam.conf, tnt.conf, and tntm.conf with a text editor.
  3. Under the section [sdl], look for the line fulldouble=true and set it to false.
  4. Save and close all files.

Doom95 doesn't start on Windows 7

Use d95patch[15]
This patch includes dgVoodoo 2 and the Doom95 Mouse Patch.
  1. Install Doom95 from the CD-ROM or shareware versions of Doom.
  2. Download d95patch here.
  3. Extract the contents of d95patch.zip to <path-to-game>, replacing all files in the process.
  4. Run Doom95.exe, then click the Advanced Options button, go to Screen Resolution tab and set the Screen Size to 320x200 and display mode to Fullscreen, then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than 320x240.[16]

Yellow keycard missing in MAP31 from TNT: Evilution

This bug has been patched in some releases of the id Anthology version of Final Doom; GOG.com and the downloadable version in Doom Classic and Doom II Classic carries the bug fixed version.[17]

The yellow keycard in MAP31: Pharaoh from TNT: Evilution is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.[18]

Use the official patch .WAD file[citation needed]
  1. Download the PWAD file here.
  2. Extract TNT31.WAD to <path-to-game>.
  3. Use the -file TNT31.WAD command line parameter to load the fix.

Example:

DOOM2.EXE -file TNT.WAD TNT31.WAD

Notes

To automate this process on the Steam version of Final Doom, edit tnt.conf and tntm.conf with a text editor, and under the [Autoexec] section, find the line calling the executable and add TNT31.WAD after DOOM2.EXE -file TNT.WAD.

Other information

API

Technical specs Supported Notes
Direct3D
See Source ports.
DirectDraw 2 Doom 95 only.
OpenGL 2.0, 3.3 Supported in GZDoom, Zandronum, and Doom Retro. See Source ports.
Software renderer
Vulkan
See Source ports.
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bitARM Notes
Windows
See Source ports for 64-bit.
macOS (OS X)
See Source ports.
Linux
See Source ports.
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel 386 Processor
System memory (RAM) 4 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA graphics card


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. id-Software/DOOM: DOOM Open Source Release - last accessed on May 2023
  2. Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it? - GOG.com Community Discussions for Doom series - last accessed on December 15, 2017
  3. Is this version worth purchasing over any other version? - GOG.com Community Discussions for Doom series - last accessed on December 15, 2017
  4. doomwiki.org - last accessed on 26 May 2023
  5. Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
  6. 6.0 6.1 WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io) - last accessed on 2020-11-07
  7. ZDoom • View topic - ZDoom 2.5.0 - last accessed on February 2, 2019
  8. VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
  9. Verified by User:AmethystViper on 2022-05-11
    Tested with PrBoom+ v2.6.2
  10. ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
    "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
  11. Verified by User:Axer128 on May 10, 2022
  12. Verified by User:AmethystViper on 2022-05-11
    Tested with Doom Retro v4.4.10.
  13. Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
  14. Verified by User:AmethystViper on August 4, 2016
    Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
  15. Verified by User:AmethystViper on 2022-04-08
    Tested this patch on Windows 10 Home 64-bit 21H2.
  16. Doom95 - The Doom Wiki at DoomWiki.org - last accessed on 2022-04-08
  17. Steam Community Screenshot - last accessed on 2020-09-15
  18. MAP31: Pharaoh (TNT: Evilution) - The DoomWiki at DoomWiki.org - last accessed on December 15, 2017