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Difference between revisions of "Crash Bandicoot N. Sane Trilogy"

From PCGamingWiki, the wiki about fixing PC games
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'''Key points'''
 
'''Key points'''
 
{{ii}} Remakes of [[Wikipedia:Crash Bandicoot (video game)|Crash Bandicoot]], [[Wikipedia:Crash Bandicoot 2: Cortex Strikes Back|Crash Bandicoot 2: Cortex Strikes Back]] and [[Wikipedia:Crash Bandicoot: Warped|Crash Bandicoot 3: Warped]].
 
{{ii}} Remakes of [[Wikipedia:Crash Bandicoot (video game)|Crash Bandicoot]], [[Wikipedia:Crash Bandicoot 2: Cortex Strikes Back|Crash Bandicoot 2: Cortex Strikes Back]] and [[Wikipedia:Crash Bandicoot: Warped|Crash Bandicoot 3: Warped]].
 +
{{--}} The game has multiple issues regarding frame rate on some systems. See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]].
  
 
'''General information'''
 
'''General information'''
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = See [[#High frame rate|High frame rate]].
+
|120 fps notes              = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]].
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 109: Line 110:
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
{{--}} With high refresh rate monitors, windowed or borderless mode, game will cap the frame rates to values like 48 FPS on 144Hz monitors and 55 FPS for 165Hz monitors.<ref>{{Refurl|url=https://steamcommunity.com/app/731490/discussions/0/1729828401671950470/#c1729828401671957947|title=48 fps? :: Crash Bandicoot™ N. Sane Trilogy General Discussions|date=2019-07-16}}</ref> Only way to play at higher framerates is to use exclusive fullscreen mode, which enforces 60Hz.
 
{{--}} If monitor has G-sync or Freesync enabled, this can introduce further issues, lowering games framerate down to as low as 15 FPS.<ref>{{Refurl|url=https://steamcommunity.com/app/731490/discussions/0/1643167006282732938/|title=15 FPS ... What kind of BS is this game? (Tried N-Vidia panel fix and did not worked)  :: Crash Bandicoot™ N. Sane Trilogy General Discussion|date=2019-07-16}}</ref>
 
{{ii}} Enable exclusive fullscreen mode to bypass any issues. See [[Special K#Refresh rate (Hz)|Special K]] to force a custom refresh rate higher than 60 Hz for fullscreen mode, which also allows the game to run at higher framerates.
 
  
 
===Disable fur===
 
===Disable fur===
Line 309: Line 305:
 
==Issues fixed==
 
==Issues fixed==
 
===Run the game at screen refresh rate===
 
===Run the game at screen refresh rate===
{{--}} Refresh rate is forced at 60 Hz in fullscreen mode.
+
{{--}} When playing at high refresh rates or in windowed/borderless windowed modes, the game will cap the frame rates to low values (e.g. 48 FPS on 144 Hz monitors, or 55 FPS at 165 Hz).<ref>{{Refurl|url=https://steamcommunity.com/app/731490/discussions/0/1729828401671950470/#c1729828401671957947|title=48 fps? :: Crash Bandicoot™ N. Sane Trilogy General Discussions|date=2019-07-16}}</ref> As well, if using G-Sync or FreeSync, this can introduce further issues like lowering the game's frame rate down to as low as 15 FPS.<ref>{{Refurl|url=https://steamcommunity.com/app/731490/discussions/0/1643167006282732938/|title=15 FPS ... What kind of BS is this game? (Tried N-Vidia panel fix and did not worked)  :: Crash Bandicoot™ N. Sane Trilogy General Discussion|date=2019-07-16}}</ref> The only way to play at higher frame rates is to use exclusive fullscreen mode, which enforces 60 Hz by default. Forcing a higher refresh rate allows the game to run at higher frame rates.
  
{{Fixbox|description=See [[Special K#Refresh rate (Hz)|Special K]] to force a custom refresh rate higher than 60 Hz for fullscreen mode|ref=<ref>{{Refcheck|user=Keith|date=2019-01-11|comment=Tested with SpecialK_0_8_66.7z}}</ref>|fix=
+
{{Fixbox|description=Set refresh rate manually|ref=<ref>{{Refcheck|user=Keith|date=2019-01-11|comment=Tested with SpecialK_0_8_66.7z}}</ref>|fix=
 +
# See [[Special K#Refresh rate (Hz)|Special K]] to force a custom refresh rate higher than 60 Hz.
 +
# Run the game in its exclusive fullscreen mode.
 
}}
 
}}
  

Revision as of 21:26, 23 September 2019

Crash Bandicoot N. Sane Trilogy
Crash Bandicoot N. Sane Trilogy cover
Developers
Vicarious Visions
Windows Iron Galaxy Studios
Publishers
Activision
Engines
Vicarious Visions Alchemy
Release dates
Windows June 29, 2018
Crash Bandicoot N. Sane Trilogy guide on StrategyWiki
Crash Bandicoot N. Sane Trilogy on Wikipedia

Key points

Remakes of Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped.
The game has multiple issues regarding frame rate on some systems. See Run the game at screen refresh rate.

General information

Official site
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Download-only; no disc is included in the physical box.
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Essential improvements

Skip intro videos

Modify intro video file[1]
  1. Go to <path-to-game>\archives\.
  2. Open bumper_atvi.bk2 with a text editor.
  3. Delete all contents, and save the file.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Crash Bandicoot(TM) N. Sane Trilogy\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/731490/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\Crash Bandicoot(TM) N. Sane Trilogy\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/731490/pfx/[Note 1]
Saves made before July 23, 2018 update stored in %APPDATA%\Game\ aren't migrated to the new path

Save game cloud syncing

System Native Notes
Steam Cloud
July 23, 2018 update changed where the save folder and file(s) are set up.[2][3]

Video settings

Graphics settings
Graphics settings
Game settings
Game settings

Template:Video settings

Disable fur

May increase the performance by a lot.
Disable fur via Helix Mod[4]
  1. Download Crash Trilogy 3D Vision fix.
  2. Copy the files to the installation folder.
  3. Press F6 to disable any fur.

Notes

Change the value of Fur in d3dx.ini to 1 to let the mod disable it automatically at startup.

Input settings

Keyboard settings
Keyboard settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish
Russian
1. Fan translation by «The Miracle» – text
2.1 «FaN&C» Family’s» – audio
2.2 «R.G. MVO» – audio

VR support

Issues fixed

Run the game at screen refresh rate

When playing at high refresh rates or in windowed/borderless windowed modes, the game will cap the frame rates to low values (e.g. 48 FPS on 144 Hz monitors, or 55 FPS at 165 Hz).[5] As well, if using G-Sync or FreeSync, this can introduce further issues like lowering the game's frame rate down to as low as 15 FPS.[6] The only way to play at higher frame rates is to use exclusive fullscreen mode, which enforces 60 Hz by default. Forcing a higher refresh rate allows the game to run at higher frame rates.
Set refresh rate manually[7]
  1. See Special K to force a custom refresh rate higher than 60 Hz.
  2. Run the game in its exclusive fullscreen mode.

Restore native DualShock 4 V2 support

The game has native support for the DualShock 4 V1.
The game doesn't check for the DS4 V2 which has a different HWID.
Replace the DS4 V1's HWID
This requires the game executable to be unpacked of Steam DRM to work. Per PCGW policy, detailed instructions on how to do so can not be included.
  1. Open the unpacked CrashBandicootNSaneTrilogy.exe with a hex editor such as HxD.
  2. Search for the text string 05C4.
  3. Replace it with 09CC.
  4. Save changes and launch the executable.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

AMD CROSSFIRE support

In Radeon settings set AMD CrossFire Mode to "AFR friendly" in the game profile, very good scaling.

Middleware

Middleware Notes
Physics Havok
Cutscenes Bink Video

Command line arguments

See command line arguments on how to use the following options.
Parameter Description
-4kf
--4k-fullscreen
Forces 4K resolution and fullscreen in the window.
-4kb
--4k-borderless
Forces 4K resolution and borderless in the window.
-perf4k
--perf4k
Enable perf reporter for levels at a 4k resolution.
-perf
--perf
Enable perf reporter for levels at a 1080p resolution.
-gpuWrite
--gpuWrite
Enable writing GPU info to file on PC.
-hm
--headlessMode
Run in headless mode. (ShowWindow with SW_HIDE arg)
-wd %wd%
--windowdatafile %wd%
The window settings datafile to use. Defaults to WindowData.igx.
-pc %d%
--primarycontroller %d%
The primary controller to use [1,2,3,4] when launching into a map.
-om %map%
--overridemap %map%
Map to use in place of debug map from configuration file.

%d% - Current controller (decimal number) . %wd% - window settings datafile name. %map% - current level/boss/intro/outro.

  • C1xx/L1xx/B1xx - Crash 1 maps.
  • C2xx/L2xx/B2xx - Crash 2 maps.
  • C3xx/L3xx/B3xx - Crash 3 maps.

Syntax is:

  • Crash%d/Bosses/BossNameWithoutPakExtension/BossNameWithoutPakExtension
  • Crash%d/MapNameWithoutPakExtension/MapNameWithoutPakExtension

For example:

  • Crash1/C1_Intro/C1_Intro
  • Crash1/C1_Outro100/C1_Outro100
  • Crash1/Bosses/B101_PapuPapu/B101_PapuPapu
  • Crash1/L101_NSanityBeach/L101_NSanityBeach
  • Crash2/L201_TurtleWoods/L201_TurtleWoods
  • Crash3/L301_ToadVillage/L301_ToadVillage

Warning. Overridemap command is only for testing purposes. Pay attention to lower statistics in Pause menu. [8]

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Core i5-750 2.67 GHz
AMD Phenom II X4 965 3.4 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7850
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 9.0c compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References