Difference between revisions of "Team Fortress 2"
(→API: Instead of changing "in" to "as of", I could have also changed "has been" to "was".) |
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|developers = | |developers = | ||
{{Infobox game/row/developer|Valve Corporation}} | {{Infobox game/row/developer|Valve Corporation}} | ||
− | {{Infobox game/row/developer|Escalation Studios|PASS Time|ref=<ref>{{Refurl|url= | + | {{Infobox game/row/developer|Escalation Studios|PASS Time|ref=<ref>{{Refurl|url=https://www.teamfortress.com/post.php?id=17833|title=Introducing PASS Time, a New Beta Game Mode! - TF2 Team|date=2016-5-22}}</ref>}} |
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|Valve Corporation}} | ||
+ | {{Infobox game/row/publisher|Buka Entertainment|Russia (The Orange Box)}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Source}} | + | {{Infobox game/row/engine|Source|Original|name=Source 2007}} |
+ | {{Infobox game/row/engine|Source|Current|name=Source 2013 Multiplayer}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 9, 2007}} | {{Infobox game/row/date|Windows|October 9, 2007}} | ||
Line 16: | Line 19: | ||
{{Infobox game/row/reception|IGDB|team-fortress-2|rating}} | {{Infobox game/row/reception|IGDB|team-fortress-2|rating}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | | + | {{Infobox game/row/taxonomy/monetization | Free-to-play, Cross-game bonus }} |
− | {{Infobox game/row/taxonomy/microtransactions | | + | {{Infobox game/row/taxonomy/microtransactions | Cosmetic, Loot box, Player trading, Unlock }} |
{{Infobox game/row/taxonomy/modes | Multiplayer }} | {{Infobox game/row/taxonomy/modes | Multiplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, FPS }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | Stylized }} | + | {{Infobox game/row/taxonomy/art styles | Stylized, Cartoon}} |
− | {{Infobox game/row/taxonomy/themes | North America, Sci-fi}} | + | {{Infobox game/row/taxonomy/themes | North America, Sci-fi, Comedy}} |
{{Infobox game/row/taxonomy/series | Team Fortress }} | {{Infobox game/row/taxonomy/series | Team Fortress }} | ||
|steam appid = 440 | |steam appid = 440 | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |||
|official site= https://www.teamfortress.com/ | |official site= https://www.teamfortress.com/ | ||
|hltb = 9632 | |hltb = 9632 | ||
+ | |lutris = team-fortress-2 | ||
|strategywiki = Team Fortress 2 | |strategywiki = Team Fortress 2 | ||
− | |mobygames = | + | |mobygames = 30655 |
|wikipedia = Team Fortress 2 | |wikipedia = Team Fortress 2 | ||
|winehq = 5823 | |winehq = 5823 | ||
Line 41: | Line 44: | ||
}} | }} | ||
− | ''' | + | {{Introduction |
− | + | |introduction = | |
− | + | ||
+ | |release history = The game was purchasable individually and as part of ''The Orange Box'' compilation as of October 9, 2007. It became free-to-play on June 23, 2011.<ref>{{Refurl|url=https://store.steampowered.com/oldnews/5721|title=News - Team Fortress 2 is now Free to Play|date=2023-08-12}}</ref> The Windows and Linux versions received a 64-bit executable for both clients and servers on April 19, 2024.<ref name="TF264bit">{{Refurl|url=https://steamcommunity.com/games/TF2/announcements/detail/4210378060872683469|title=Steam :: Team Fortress 2 :: Team Fortress 2 Update Released|date=2024-04-19}}</ref> | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
Line 53: | Line 60: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | Steam | + | {{Availability/row| Retail | | Steam | Gives access to Premium account features<ref>{{Refsnip|url=https://www.teamfortress.com/freetoplay/faq.php|title=Team Fortress 2: Free-to-Play FAQ|date=2016-5-22|snippet=If you've ever spent money on TF2, you have a premium account. This includes purchasing the game before it was Free-to-Play, activating a retail version of the game, or making a purchase in the Mann Co. in-game store.}}</ref> | | Windows }} |
− | {{Availability/row| Steam | 440 | Steam | + | {{Availability/row| Steam | 440 | Steam | Free to play, Install with <code>steam://install/440</code><br/>Also available to purchase in The Orange Box bundle, which gives access to Premium account features. | | Windows, Linux }} |
}} | }} | ||
− | {{ii}} All versions require {{DRM|Steam | + | {{ii}} All versions require {{DRM|Steam}}. |
− | {{ | + | {{--}} On April 18, 2024 an update was pushed that removed binary files for macOS build, making it unplayable<ref>{{Refurl|url=https://steamdb.info/depot/232252/history/?changeid=M:678390272316880472|title=Team Fortress 2 Depots · SteamDB|date=2024-06-16}}</ref>. On June 12 Steam page for TF2 was updated, and macOS was removed from supported systems<ref>{{Refurl|url=https://steamdb.info/app/440/history/?changeid=23945028|title=Team Fortress 2 Depots · SteamDB|date=2024-06-16}}</ref>. On June 14 Valve reversed the store page update<ref>{{Refurl|url=https://steamdb.info/app/440/history/?changeid=23976276|title=Team Fortress 2 Depots · SteamDB|date=2024-06-16}}</ref> without fixing the binaries issue<ref>{{Refurl|url=https://x.com/NewAgeDerpDerp/status/1801676342343205239|title=NewAgeDerpDerp / X|date=2024-06-16}}</ref>. |
− | {{ | + | ==Monetization== |
− | + | {{Monetization | |
+ | |ad-supported = | ||
+ | |cross-game bonus = There are hundreds of cosmetic items and weapons (most are reskins, some are unique) that can be obtained by purchasing other games or meeting certain conditions in other games. A more complete list is available at the Team Fortress 2 wiki [https://wiki.teamfortress.com/wiki/Promotional_items here]. | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = The base game is free-to-play as of June 23, 2011, but [https://wiki.teamfortress.com/wiki/Account_types Premium] accounts have access to additional features. | ||
+ | |one-time game purchase = | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = | ||
}} | }} | ||
+ | |||
+ | ==Microtransactions== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = There are hundreds of cosmetics items that players can use to customize their appearance in the game. Some are Halloween-restricted. | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = Timed drops allow players to "find" weapons and other unlockables; rarely, they may find cosmetic items. Premium accounts get an advantage. | ||
+ | |loot box = Mann Co. Supply Crates, and other types of crates, drop automatically, but must be unlocked with a purchased key. | ||
+ | |none = | ||
+ | |player trading = Most items in the game can be traded for on Steam with other players, or listed for sale on the community marketplace. | ||
+ | |time-limited = Some cosmetic items were available for purchase, or as part of a promotion, in the past, but are no longer available. | ||
+ | |unlock = All non-reskin weapons in the game can either be outright purchased, traded for, or found in random drops with enough gameplay time. | ||
+ | }} | ||
+ | {{ii}} Limited-use items: Some purchasable items have a limited number of uses, such as Noise Makers and the Dueling Mini-Game. | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Use the <code>-novid</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=159366732|title=Skipping the Valve-intro :: Team Fortress 2 Steam Community Guide |date=14-03-2018}}</ref>|fix= | {{Fixbox|description=Use the <code>-novid</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=159366732|title=Skipping the Valve-intro :: Team Fortress 2 Steam Community Guide |date=14-03-2018}}</ref>|fix= | ||
− | # | + | # Alternatively, go to {{folder|{{p|game}}\hl2\media}}. |
− | # Delete or rename | + | # Delete or rename {{file|Valve.bik}}. |
}} | }} | ||
===Increase performance=== | ===Increase performance=== | ||
− | {{ii}} TF2's default settings are generally not optimized | + | {{ii}} TF2's default settings are generally not well optimized. Therefore, it is recommended to install a custom config, such as '''mastercomfig'''. |
{{Fixbox|description=Install mastercomfig|ref={{cn|date=August 2019}}|fix= | {{Fixbox|description=Install mastercomfig|ref={{cn|date=August 2019}}|fix= | ||
− | # | + | # Go to the [https://mastercomfig.com/app mastercomfig website] and choose a preset, alongside any relevant addons and download the necessary VPK files. |
− | + | # Place the downloaded VPK files into {{folder|{{p|game}}\tf\custom}} and follow [https://docs.mastercomfig.com/en/latest/customization/launch_options/ these directions] to add the necessary launch options. (Don't forget to remove the <code>-dxlevel</code> launch option after launching the game) | |
− | + | # Boot up the game and test the performance/visual fidelity. If errors occur, check [https://docs.mastercomfig.com/en/latest/next_steps/troubleshoot/ the troubleshooting section]. | |
− | #Place the VPK files | + | # To change any settings without changing presets, use [https://docs.mastercomfig.com/en/latest/customization/modules/ modules] to alter individual settings. |
− | + | ||
− | #Boot up the game and test the performance/visual fidelity. If | + | '''Notes''' |
− | # | + | {{ii}} Any already existing custom configs will need to be moved from {{folder|{{p|game}}\tf\cfg}} to {{folder|{{p|game}}\tf\cfg\user}} (create the {{folder|user}} subfolder if not present already). It is also recommended to check if any commands in these custom configs overwrite mastercomfig's. |
− | {{ii}} | + | }} |
+ | |||
+ | ===Higher texture quality=== | ||
+ | {{ii}} Using the console command <code>mat_picmip #</code>, one can change TF2's texture quality preset independently from the in-game settings, where <code>#</code> can range from <code>2</code> to <code>-10</code>. The lower the value, the better. | ||
+ | {{ii}} The in-game "Very High" Texture detail setting uses <code>-1</code>, therefore it is not the highest possible texture quality the engine can offer. | ||
+ | |||
+ | {{Fixbox|description=Set mat_picmip value in autoexec.cfg|ref=<ref>{{Refurl|url=https://wiki.teamfortress.com/wiki/Ultra_high_settings|title=Ultra High Settings :: Team Fortress 2 Official Wiki |date=22-07-2022}}</ref>|fix= | ||
+ | # Go to {{folder|{{p|game}}\tf\cfg}} and create a text file named {{file|autoexec.cfg}} if it does not already exist. | ||
+ | # Open {{file|autoexec.cfg}} and add the line <code>mat_picmip -10</code>. | ||
+ | # Save and close the file. This will ensure that the command is read on startup. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} '''IMPORTANT''': if mastercomfig is used, {{file|autoexec.cfg}} will need to be moved to a folder named {{folder|overrides}} inside {{folder|{{p|game}}\tf\cfg}}. | ||
+ | {{ii}} Alternatively, use the launch parameter {{code|+mat_picmip -10}}. | ||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Steam|{{p|game}} | + | {{Game data/config|Steam|{{p|game}}\tf\cfg\}} |
}} | }} | ||
− | {{ii}} Steam Cloud settings are stored in | + | {{ii}} Steam Cloud settings are stored in {{folder|{{p|Steam}}\userdata\{{p|uid}}\440\remote}}. |
− | {{ii}} Demo files are stored in | + | {{ii}} Demo files are stored in {{folder|{{p|game}}\tf}}. |
{{XDG|unknown}} | {{XDG|unknown}} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = Approx. 1 GB available.<br/>Settings, in-game sprays and Steam Workshop submissions. |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Some UI assets don't fill the entire screen. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = Interface scales with resolution and can become unusable. | |4k ultra hd notes = Interface scales with resolution and can become unusable. | ||
|fov = true | |fov = true | ||
− | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | + | |fov notes = Slider from 75 to 90°. See [[#Field of view (FOV)|Field of view (FOV)]] for further options. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Use the <code>-window -noborder</code> [[Glossary:Command line arguments|command line arguments]] | + | |borderless windowed notes = Use the <code>-window -noborder</code> [[Glossary:Command line arguments|command line arguments]]. |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Up to 16 samples. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = [[MSAA]], up to 8x. |
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Triple buffering vsync. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = 300 FPS cap by default. With console, can change <code>"fps_max"</code> | + | |120 fps notes = 300 FPS cap by default. With console, can change <code>"fps_max"</code> to any value; use <code>0</code> for uncapped framerate. The game will break when above 1000 FPS, so it may be worthwhile to keep the framerate capped.{{cn|date=July 2022}} |
|hdr = false | |hdr = false | ||
|hdr notes = In-game {{term|HDR}} option refers only to {{term|HDR Rendering}} for rendering Bloom and sun shine type effects. | |hdr notes = In-game {{term|HDR}} option refers only to {{term|HDR Rendering}} for rendering Bloom and sun shine type effects. | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{ii}} | + | {{ii}} For 16:9, a setting of 90° results in a FOV slightly above 106°. |
− | {{ | + | {{ii}} Console commands can change the FOV to arbitrary values, but are not allowed in Competitive Mode. Viewmodel FOV can also be adjusted. |
+ | {{Fixbox|description=fov_desired|ref={{cn|date=July 2016}}|fix= | ||
+ | # Open the console ({{Key|~}}). | ||
+ | # Enter <code>fov_desired #</code>, where <code>#</code> is the desired FOV. | ||
+ | }} | ||
− | |||
− | |||
− | |||
− | |||
{{Fixbox|description=viewmodel_fov|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=viewmodel_fov|ref={{cn|date=July 2016}}|fix= | ||
− | # Open the console | + | # Open the console ({{Key|~}}). |
− | # Enter <code>viewmodel_fov #</code>, where <code>#</code> is | + | # Enter <code>viewmodel_fov #</code>, where <code>#</code> is the desired viewmodel FOV. |
− | + | '''Notes''' | |
− | {{ii}} It is possible to | + | {{ii}} It is also possible to turn on <code>Use minimized viewmodels</code> in the Advanced Options menu.<br />Alternatively, input <code>tf_use_min_viewmodels 1</code> into the console. |
}} | }} | ||
− | |||
{{Fixbox|description=Plugins|ref={{cn|date=October 2016}}|fix= | {{Fixbox|description=Plugins|ref={{cn|date=October 2016}}|fix= | ||
− | {{ii}} It is possible to increase the FOV limit up to 130 or even unplayable 179, using server-side plugins such as [http://tftrue.esport-tools.net/ this one]. However it is important to note that, while allowed by the ETF2L, and while client-side plugins are not classified as a cheats they are not officially supported by Valve. Some cheats include | + | {{ii}} It is possible to increase the FOV limit up to 130 or even unplayable 179, using server-side plugins such as [http://tftrue.esport-tools.net/ this one]. However it is important to note that, while allowed by the ETF2L, and while client-side plugins are not classified as a cheats they are not officially supported by Valve. Some cheats include FOV increase hacks, so '''use at one's own risk'''. |
}} | }} | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
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|full controller = limited | |full controller = limited | ||
|full controller notes = Some menus are unusable with a controller. | |full controller notes = Some menus are unusable with a controller. | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
|controller sensitivity = true | |controller sensitivity = true | ||
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|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
− | |dualshock 4 notes = Officially supported via [[Steam Input]] | + | |dualshock 4 notes = Officially supported via [[Steam Input]]. |
|dualshock prompts = false | |dualshock prompts = false | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
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|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= hackable | |tracked motion controllers= hackable | ||
− | |tracked motion controllers notes = Supports [[Controller:Razer Hydra|Razer Hydra]] Sixense API. Exit the Hydra tray application and use the [[Glossary:Command line arguments|launch options]] <code>+sixense_enabled 1</code><ref>http://sixense.com/tf2</ref> | + | |tracked motion controllers notes = Supports [[Controller:Razer Hydra|Razer Hydra]] Sixense API. Exit the Hydra tray application and use the [[Glossary:Command line arguments|launch options]] <code>+sixense_enabled 1</code>.<ref>{{Refurl|url=http://sixense.com/tf2|title=sixense.com|date=May 2023}}</ref> |
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
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|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |button prompts = Xbox | + | |button prompts = Xbox, Steam |
|button prompts notes = | |button prompts notes = | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
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|surround sound = true | |surround sound = true | ||
|surround sound notes = 7.1, 5.1 surround sound, 4 speaker surround. Linux version lacks the surround support as SDL itself was chosen to handle the audio without the additional API such as SDL_mixer or OpenAL. | |surround sound notes = 7.1, 5.1 surround sound, 4 speaker surround. Linux version lacks the surround support as SDL itself was chosen to handle the audio without the additional API such as SDL_mixer or OpenAL. | ||
− | |subtitles = | + | |subtitles = limited |
− | |subtitles notes = | + | |subtitles notes = The Developer Commentary is the only part of the game with subtitles. |
|closed captions = true | |closed captions = true | ||
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = true | |mute on focus lost = true | ||
− | |mute on focus lost notes = "Silence the audio while the game window is in the background" | + | |mute on focus lost notes = Check the "Silence the audio while the game window is in the background" checkbox. |
|eax support = true | |eax support = true | ||
− | |eax support notes = Linux only. Open <code>alsoft-config</code> (included with OpenAL package) and in HRTF tab set HRTF Mode to Forced On. It'll work only if | + | |eax support notes = Linux only. Open <code>alsoft-config</code> (included with OpenAL package) and in HRTF tab set HRTF Mode to Forced On. It'll work only if the 32-bit package of OpenAL is present. |
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|notes = | |notes = | ||
|fan = | |fan = | ||
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|language = Bulgarian | |language = Bulgarian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|language = Simplified Chinese | |language = Simplified Chinese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|language = Traditional Chinese | |language = Traditional Chinese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = true |
− | |notes = | + | |notes = STEAM. Fan - [https://www.abcgames.cz/?p=preklady_zobraz&id=7450 1] |
|fan = | |fan = | ||
}} | }} | ||
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|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|language = Greek | |language = Greek | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|language = Italian | |language = Italian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|language = Japanese | |language = Japanese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|language = Korean | |language = Korean | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|language = Norwegian | |language = Norwegian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 406: | Line 443: | ||
|language = Polish | |language = Polish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 414: | Line 459: | ||
|language = Portuguese | |language = Portuguese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 422: | Line 467: | ||
|language = Romanian | |language = Romanian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 431: | Line 476: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 439: | Line 484: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Latin American Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
Line 446: | Line 499: | ||
|language = Swedish | |language = Swedish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 454: | Line 507: | ||
|language = Thai | |language = Thai | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = false |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 462: | Line 515: | ||
|language = Turkish | |language = Turkish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 470: | Line 523: | ||
|language = Ukrainian | |language = Ukrainian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = hackable |
− | |notes = | + | |notes = The game contains files for complete subtitles, but they are not compiled. The user can compile it themselves using the {{file|captioncompiler.exe}} program which is provided with the game. |
|fan = | |fan = | ||
}} | }} | ||
Line 483: | Line 536: | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = hackable | |local play = hackable | ||
− | |local play players = | + | |local play players = 32 |
|local play modes = Co-op, Versus | |local play modes = Co-op, Versus | ||
− | |local play notes = Use [https://github.com/ | + | |local play notes = Use [https://github.com/SplitScreen-Me/splitscreenme-nucleus/releases Nucleus Co-op]. |
|lan play = true | |lan play = true | ||
|lan play players = 32 | |lan play players = 32 | ||
Line 537: | Line 590: | ||
|osvr = unknown | |osvr = unknown | ||
|osvr notes = | |osvr notes = | ||
− | |windows mixed reality = | + | |windows mixed reality = false |
|windows mixed reality notes = | |windows mixed reality notes = | ||
|keyboard-mouse = true | |keyboard-mouse = true | ||
Line 551: | Line 604: | ||
|play area seated = true | |play area seated = true | ||
|play area seated notes = | |play area seated notes = | ||
− | |play area standing = | + | |play area standing = false |
|play area standing notes = | |play area standing notes = | ||
− | |play area room-scale = | + | |play area room-scale = false |
|play area room-scale notes = | |play area room-scale notes = | ||
}} | }} | ||
Line 567: | Line 620: | ||
==Issues fixed== | ==Issues fixed== | ||
===Generic fixes for issues=== | ===Generic fixes for issues=== | ||
− | {{Fixbox|description=Console | + | {{Fixbox|description=Console commands|ref={{cn|date=July 2016}}|fix= |
− | # Reload the HUD: | + | # Reload the HUD: in the console, type <code>hud_reloadscheme</code>. |
− | # Resync the game state with the server (start/stop an in-game demo): | + | # Resync the game state with the server (start/stop an in-game demo): in the console, type <code>record s; stop</code>. |
− | # Reload sound resources: | + | ## The "s" can be anything; it's just the name of the demo file. Using the same name every time will overwrite the unusable demo file every time it's needed to re-synchronize. |
− | # | + | # Reload sound resources: in the console, type <code>snd_restart</code>. |
− | # | + | # Reconnect to a server: in the console, type <code>retry</code>. |
− | + | # Reshow missing/hidden viewmodel: in the console, type <code>r_drawviewmodel 1</code>. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− | |||
===Sprays are not visible=== | ===Sprays are not visible=== | ||
− | {{ii}} | + | {{ii}} As of the September 16, 2021 update, sprays are no longer available on official Valve servers and can be disabled per server by the server admins. |
{{Fixbox|description=Multiplayer Decal Limit|ref={{cn|date=February 2017}}|fix= | {{Fixbox|description=Multiplayer Decal Limit|ref={{cn|date=February 2017}}|fix= | ||
− | * Try raising Multiplayer Decal Limit. | + | * Try raising Multiplayer Decal Limit. Check settings <code>cl_allowdownload</code>, <code>cl_allowupload</code>, <code>cl_playerspraydisable</code>, <code>mp_decals</code>, <code>r_decals</code> and <code>r_spray_lifetime</code>. |
}} | }} | ||
Line 600: | Line 638: | ||
{{ii}} A generic fix for this issue can be found [[Engine:Source#Broken textures|on our Source engine page]]. | {{ii}} A generic fix for this issue can be found [[Engine:Source#Broken textures|on our Source engine page]]. | ||
− | ===Game Crashes at Valve | + | ===Game Crashes at Valve logo on startup=== |
− | {{Fixbox|description= | + | {{ii}} Most likely caused by [[DirectX]] problems. |
− | + | {{Fixbox|description=Run the game with [[Glossary:Command line arguments|command line arguments]]|ref={{cn|date=October 2016}}|fix= | |
− | # Reinstall the latest DirectX | + | # Reinstall the latest DirectX. |
− | # | + | # Set the game to run with different [[Glossary:Command line arguments|command line arguments]] until it functions: <code>-dxlevel ##</code>. Replace <code>##</code> with <code>80</code>, <code>81</code>, <code>90</code>, and <code>95</code>, corresponding to [https://developer.valvesoftware.com/wiki/DirectX_Versions Shader Models]. Lower is more compatible but 80 may cause more frequent crashes. |
− | |||
− | |||
− | |||
− | # | ||
# Try setting <code>-nod3d9ex</code>. This will disable some DirectX 9 extensions used in Windows Vista/7. | # Try setting <code>-nod3d9ex</code>. This will disable some DirectX 9 extensions used in Windows Vista/7. | ||
}} | }} | ||
===Game crashes after closing MotD=== | ===Game crashes after closing MotD=== | ||
+ | {{ii}} Some servers use Pinion advertisement, a buggy plugin that sometimes crashes TF2. | ||
{{Fixbox|description=Game crashes after closing MotD|ref={{cn|date=October 2016}}|fix= | {{Fixbox|description=Game crashes after closing MotD|ref={{cn|date=October 2016}}|fix= | ||
− | + | # Disable HTML motd (in advanced options, under performance options). | |
− | |||
− | # Disable HTML motd (in advanced options, under performance options) | ||
# Install a Pinion blocker by editing the hosts file. | # Install a Pinion blocker by editing the hosts file. | ||
− | # Try adding the following lines | + | # Try adding the following lines in {{file|autoexec.cfg}} or in the launch options . |
* <code>sv_motd_unload_on_dismissal "1" <small>// The MOTD contents will be unloaded when the player closes the MOTD.</small></code> | * <code>sv_motd_unload_on_dismissal "1" <small>// The MOTD contents will be unloaded when the player closes the MOTD.</small></code> | ||
* <code>alias closed_htmlpage ""<small>; echo BLOCKED an attempted html wait timer</small>"</code> | * <code>alias closed_htmlpage ""<small>; echo BLOCKED an attempted html wait timer</small>"</code> | ||
* <code>cl_disablehtmlmotd 1</code> | * <code>cl_disablehtmlmotd 1</code> | ||
− | + | ||
+ | '''Notes''' | ||
+ | {{ii}} Some servers require watching the MotD for a minimum amount of time (e.g. 30 seconds). | ||
}} | }} | ||
Line 637: | Line 672: | ||
{{Fixbox|description=Use unique client ports|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Use unique client ports|ref={{cn|date=July 2016}}|fix= | ||
* Each player needs a different client port, by adding this to the launch options: <code>+clientport N</code>, where N is a number between 27005 and 27032, but not 27015 or 27020. | * Each player needs a different client port, by adding this to the launch options: <code>+clientport N</code>, where N is a number between 27005 and 27032, but not 27015 or 27020. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 649: | Line 677: | ||
=====Ubuntu (12.10 to 17.04) or any distro with Unity desktop===== | =====Ubuntu (12.10 to 17.04) or any distro with Unity desktop===== | ||
{{Fixbox|description=Fix low FPS on Ubuntu (12.10 to 17.04) or any distro with Unity desktop|ref={{cn|date=October 2016}}|fix= | {{Fixbox|description=Fix low FPS on Ubuntu (12.10 to 17.04) or any distro with Unity desktop|ref={{cn|date=October 2016}}|fix= | ||
− | Once the game has loaded and the FPS have dropped below playable | + | # Once the game has loaded and the FPS have dropped below playable, press {{key|Esc}} to return to the game menu. |
− | + | # Go to Options → Video. | |
− | # Go to Options | + | # Switch Display Mode from Fullscreen → Windowed. |
− | # Switch Display Mode from Fullscreen | + | # From here on, the game should increase dramatically in performance. |
− | + | # Optionally, switch back from Windowed -> Fullscreen. | |
− | From here on, the game should increase dramatically in performance. | ||
− | |||
− | # | ||
}} | }} | ||
=====Linux with Cinnamon Desktop===== | =====Linux with Cinnamon Desktop===== | ||
{{Fixbox|description=Fix low FPS on Linux with Cinnamon Desktop|ref={{cn|date=October 2016}}|fix= | {{Fixbox|description=Fix low FPS on Linux with Cinnamon Desktop|ref={{cn|date=October 2016}}|fix= | ||
− | + | # Press the Windows (Super) Key to open the mint menu. | |
− | # Press the Windows (Super) Key to open the mint menu | + | # Go to System Settings → Display (May be under General settings instead). |
− | # Go to System Settings | ||
# Enable "Skip Compositing Manager", then close the window. | # Enable "Skip Compositing Manager", then close the window. | ||
− | # Launch the game | + | # Launch the game. |
− | # Switch Display Mode from Windowed | + | # Switch Display Mode from Windowed → Fullscreen. |
Cinnamon, by default, skips the compositing rendering manager if an application runs fullscreen, which in turn, disables Vsync. Enabling the compositing manager turns '''ON''' Vsync and (depending on the system) slows the game down. | Cinnamon, by default, skips the compositing rendering manager if an application runs fullscreen, which in turn, disables Vsync. Enabling the compositing manager turns '''ON''' Vsync and (depending on the system) slows the game down. | ||
+ | # Optionally, switch back from Windowed -> Fullscreen. | ||
+ | }} | ||
− | + | =====Anti-virus exception===== | |
+ | {{ii}} Anti-virus software can interfere with a file in TF2's folder, which gets updated constantly during gameplay. | ||
+ | {{Fixbox|description=Add an anti-virus exception for the game's entire installation folder|ref=<ref>[https://web.archive.org/web/20161108120736/http://forums.steampowered.com:80/forums/showthread.php?t=1093560 Source thread on the Steam forums from 2009] (retrieved)</ref><ref>{{Refurl|url=http://etf2l.org/forum/general/topic-25307/|title=Thread on the ETF2L forums|date=May 2023}}</ref>|fix= | ||
}} | }} | ||
− | === | + | ===No sound in Linux=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Ensure that the PulseAudio is installed and its daemon is enabled|ref={{cn|date=June 2017}}|fix= |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | + | {{Fixbox|description=Command the game to use ALSA instead by adding <code>SDL_AUDIODRIVER=alsa</code> [[Glossary:Command line arguments|command line argument]] as the first launch option|ref={{cn|date=June 2017}}|fix= | |
− | {{Fixbox|description= | ||
− | |||
− | |||
}} | }} | ||
− | + | {{Fixbox|description=Specify AUDIODEV instead, use <code>aplay -1</code> command to list available sound cards|ref={{cn|date=June 2017}}|fix= | |
− | {{Fixbox|description= | + | }} |
− | {{ii}} This happens mostly | + | |
− | # Find and edit | + | ===Loading screen freezes in Linux=== |
+ | {{ii}} This happens mostly on non-English users in ArchLinux, but that may happen on other distros as well. | ||
+ | {{Fixbox|description=Edit configuration file|ref={{cn|date=June 2017}}|fix= | ||
+ | # Find and edit {{file|locale.gen}} file and remove the commentary (# symbol) from <code>en_US.UTF-8</code> | ||
# Generate the locale with <code>locale-gen</code> command as root. | # Generate the locale with <code>locale-gen</code> command as root. | ||
}} | }} | ||
===Textures load slowly on Linux=== | ===Textures load slowly on Linux=== | ||
− | + | {{ii}} Happens only when using any configuration file responsible for improving the framerate such as Chris' FPS Config. | |
− | {{ii}} Happens only when | + | {{Fixbox|description=Set <code>mat_picmip 2</code> to <code>mat_picmip -1</code> in the configuration file|ref={{cn|date=June 2017}}|fix= |
− | Set <code>mat_picmip 2</code> to <code>mat_picmip -1</code> in the configuration file | ||
}} | }} | ||
===Game does not start on ArchLinux=== | ===Game does not start on ArchLinux=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Ensure that the <code>lib32-libpng12</code> has been installed|ref={{cn|date=June 2017}}|fix= |
− | |||
}} | }} | ||
Line 712: | Line 730: | ||
{{Fixbox|description=Make the game use Unicode supported font by default|ref={{cn|date=June 2017}}|fix= | {{Fixbox|description=Make the game use Unicode supported font by default|ref={{cn|date=June 2017}}|fix= | ||
− | # Open | + | # Open {{file|sourceschemes.res}} with a text editor and change <code>ConsoleText</code> into Unifont. |
− | # Open | + | # Open {{file|chatschemes.res}} with a text editor and change the fonts into a Unicode supported one such as Arial, Ubuntu etc. |
− | # Remove/ | + | # Remove/purge the <code>fonts-wqy-zenhei</code> package. |
− | {{ii}} | + | |
− | {{--}} | + | '''Notes''' |
+ | {{ii}} Unicode-compatible fonts must be installed. | ||
+ | {{--}} This method needs to be performed after every game update. | ||
}} | }} | ||
+ | |||
===Audio delay/distortion when using PipeWire=== | ===Audio delay/distortion when using PipeWire=== | ||
− | {{Fixbox|description=Change the value of <code>snd_mixahead</code> to 0.03 or higher|ref=<ref>https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/401</ref> | + | {{Fixbox|description=Change the value of <code>snd_mixahead</code> to 0.03 or higher|ref=<ref>{{Refurl|url=https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/401|title=gitlab.freedesktop.org|date=May 2023}}</ref>}} |
− | }} | + | |
===Mouse sensitivity is doubled than what was set in Linux=== | ===Mouse sensitivity is doubled than what was set in Linux=== | ||
− | {{ii}} Caused by | + | {{ii}} Caused by a very outdated SDL2 library included with the game. |
− | {{Fixbox|description=Go to | + | {{Fixbox|description=Go to {{folder|{{p|game}}/bin/}} and remove {{file|libSDL2-2.0.so.0}} to force the usage of the system-native library|ref=<ref>{{Refurl|url=https://github.com/ValveSoftware/Source-1-Games/issues/1834|title=GitHub|date=May 2023}}</ref>}} |
− | }} | + | |
===Flickering Black Graphics on Linux=== | ===Flickering Black Graphics on Linux=== | ||
− | {{ii}} Caused by a Mesa driver bug | + | {{ii}} Caused by a Mesa driver bug. |
{{Fixbox|description=Fixing via console commands|ref={{cn|date=February 2021}}|fix= | {{Fixbox|description=Fixing via console commands|ref={{cn|date=February 2021}}|fix= | ||
− | Add these console commands to | + | # Add these console commands to {{file|autoexec.cfg}}: |
* <code>mat_phong 1</code>. This enables phong lighting, which is usually only disabled for graphical preference or for framerate improvement. | * <code>mat_phong 1</code>. This enables phong lighting, which is usually only disabled for graphical preference or for framerate improvement. | ||
* <code>mat_bumpmap 1</code>. This enables bumpmapping, which some may prefer disabled. | * <code>mat_bumpmap 1</code>. This enables bumpmapping, which some may prefer disabled. | ||
− | {{--}} This fix affects visual quality | + | |
+ | '''Notes''' | ||
+ | {{--}} This fix affects visual quality. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Fixing by rolling back Mesa driver|ref=<ref>{{Refurl|url=https://gitlab.freedesktop.org/mesa/mesa/-/issues/3514|title=gitlab.freedesktop.org|date=May 2023}}</ref>|fix= | ||
+ | * Rollback to Mesa version 20.1.7 or earlier to avoid the issue as long as <code>mat_bumpmap 1</code> is set. | ||
}} | }} | ||
− | {{Fixbox|description= | + | |
− | + | ===Game refuses to run on Linux=== | |
+ | {{ii}} Caused with the outdated libtcmalloc_minimal.so.4 library included with the game which causes problems with LLVM 16 or higher. | ||
+ | |||
+ | {{Fixbox|description=Replace libtcmalloc_minimal.so.4 with the newer one|ref=<ref>{{Refurl|url=https://github.com/ValveSoftware/Source-1-Games/issues/5043|title=Failure to start with tcmalloc "Attempt to free invalid pointer" against llvm 16 - Github|date= January 2024}}</ref>|fix= | ||
+ | # Create a symlink using the following command (Location of the library may vary on distro, Archlinux was used for reference): | ||
+ | <pre> | ||
+ | ln -s /usr/lib32/libtcmalloc.so.4 ~/.steam/steam/steamapps/common/Team Fortress 2/bin/ | ||
+ | </pre> | ||
+ | # Alternatively running the game with <code>LD_PRELOAD=/usr/lib32/libtcmalloc.so.4 %command%</code> may also work. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} 32 bit package of gperftools must be installed. | ||
}} | }} | ||
+ | |||
+ | {{Fixbox|description=Run the game through the flatpak version of Steam|ref={{cn|date=2024-04-19}}}} | ||
==Other information== | ==Other information== | ||
Line 741: | Line 781: | ||
{{API | {{API | ||
|direct3d versions = 9 | |direct3d versions = 9 | ||
− | |direct3d notes = | + | |direct3d notes = |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
|opengl versions = 2.1 | |opengl versions = 2.1 | ||
− | |opengl notes = OS X and Linux | + | |opengl notes = OS X and Linux, uses Valve's DirectX 9 to OpenGL conversion called '[https://github.com/ValveSoftware/ToGL ToGL]'. |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
Line 754: | Line 794: | ||
|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan versions = | + | |vulkan versions = true |
− | |vulkan notes = | + | |vulkan notes = Uses DXVK-Native to translate the DirectX 9 calls to Vulkan. |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
Line 761: | Line 801: | ||
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
− | |windows 64-bit exe = false | + | |windows 64-bit exe = true |
− | |windows exe notes = | + | |windows arm app = false |
− | |mac os x powerpc app = | + | |windows exe notes = 64-bit executable for both clients and servers available as of April 19, 2024.<ref name="TF264bit" /> |
− | |macos intel 32-bit app = | + | |mac os x powerpc app = unknown |
+ | |macos intel 32-bit app = false | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos app notes = | + | |macos arm app = unknown |
+ | |macos app notes = Mac support has been [https://steamdb.info/app/440/history/?changeid=23945028 dropped] as of June 12, 2024. | ||
|linux 32-bit executable= true | |linux 32-bit executable= true | ||
− | |linux 64-bit executable= false | + | |linux 64-bit executable= true |
− | |linux executable notes = | + | |linux arm app = false |
+ | |linux executable notes = 64-bit executable for both clients and servers available as of April 19, 2024.<ref name="TF264bit" /> | ||
}} | }} | ||
Line 782: | Line 825: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = Bink Video | + | |cutscenes = Bink Video, WebM |
− | |cutscenes notes = | + | |cutscenes notes = Bink has been replaced by WebM with the release of 64-bit update.<ref>{{Refcheck|user=Kr0tchet|date=2024-02-10|comment=All files in {{folder|tf\media}} folder has been all converted to WebM, including the Valve intro in {{folder|hl2\media}} folder. {{file|startupvids.txt}} file appears to be redirect to {{file|valve.webm}} and the game plays that file instead of {{code|valve.bik}} even if it's already specified.}}</ref> |
|multiplayer = Steamworks | |multiplayer = Steamworks | ||
|multiplayer notes= | |multiplayer notes= | ||
Line 795: | Line 838: | ||
| [https://github.com/NicknineTheEagle/TF2-Base TF2 1.0.1.8 Source 2013] || Windows, Mac OS X, Linux || Based on the February 2008 build of the game which does not contain any additional weapons, cosmetic items or even recent game modes, it is ported into Source 2013 engine which fixes a lot of security exploits. This is currently the most original form of the game. '''Requires Source SDK 2013 Multiplayer'''. | | [https://github.com/NicknineTheEagle/TF2-Base TF2 1.0.1.8 Source 2013] || Windows, Mac OS X, Linux || Based on the February 2008 build of the game which does not contain any additional weapons, cosmetic items or even recent game modes, it is ported into Source 2013 engine which fixes a lot of security exploits. This is currently the most original form of the game. '''Requires Source SDK 2013 Multiplayer'''. | ||
|- | |- | ||
− | | [http://tf2classic.com/ TF2 Classic] || Windows, Mac OS X, Linux || Based on the February 2008 build, it is a community-maintained mod which | + | | [http://tf2classic.com/ TF2 Classic] || Windows, Mac OS X, Linux || Based on the February 2008 build, it is a community-maintained mod which brings in some features from TFC such as 4-team modes, VIP/escort etc. Right now it provides community-made balances and unique weapons, graphical improvements (such as dynamic lighting for some particle effects) and new features that are completely absent in the original game. The update cycle is slow, but brings in many new changes that keeps it very fresh. '''Requires Source SDK 2013 Multiplayer'''. Discord server link: https://discord.com/invite/3zMk4vn |
+ | |- | ||
+ | | [https://www.moddb.com/mods/team-fortress-2-vintage TF2 Vintage] || Windows, Mac OS X, Linux || A fork of TF2 Classic. It aims to bring back the game to the pre-Mannconomy Update which happened in October 2010. Primarily focused on gameplay and quality updates. '''Requires Source SDK 2013 Multiplayer and Team Fortress 2'''. | ||
+ | |- | ||
+ | | [https://drive.google.com/file/d/1_pk_8gvy1Y8jKfm9YISJ2CvICLo6O07f/view Lambda Fortress: Extended] || Windows, Mac OS X, Linux || Based on Team Fortress 2 Classic Beta 4. It is a community mod, which adds Half-Life: Source and Half-Life 2 campaign with co-op features. '''Requires Source SDK 2013 Multiplayer and Team Fortress 2'''. Discord server link: https://discord.gg/mHCFgn8yrv | ||
|- | |- | ||
− | | [http:// | + | | [http://openfortress.fun/ Open Fortress] || Windows, Linux || Based on the February 2008 build, it is a open-source mod, which adds lots of custom content such as new gamemodes and maps, Mercenary and Civilian classes. It is in development now, but can be downloaded using SVN (TortoiseSVN for Windows or various SVN clients for Linux). '''Requires Source SDK 2013 Multiplayer and Team Fortress 2'''. Discord server link: https://discord.gg/mKjW2ACCrm |
|- | |- | ||
− | | [ | + | | [https://prefortress.com/ Pre-Fortress 2] || Windows, Mac OS X, Linux || Based on the February 2008 build, it is a community-maintained mod that caters to the gameplay of earlier Team Fortress installments while maintaining the aesthetics from TF2's alternative designs from 2006. '''Requires Source SDK 2013 Multiplayer'''. |
|- | |- | ||
− | |||
|} | |} | ||
Line 807: | Line 853: | ||
{{ii}} [http://wiki.teamfortress.com/wiki/List_of_useful_console_commands "List of useful console commands"] - Official TF2 Wiki | {{ii}} [http://wiki.teamfortress.com/wiki/List_of_useful_console_commands "List of useful console commands"] - Official TF2 Wiki | ||
{{ii}} Games running on the source engine can utilize [https://developer.valvesoftware.com/wiki/Console_Command_List Source Engine Console Commands] for various tasks. | {{ii}} Games running on the source engine can utilize [https://developer.valvesoftware.com/wiki/Console_Command_List Source Engine Console Commands] for various tasks. | ||
− | {{ii}} These commands can be saved into | + | {{ii}} These commands can be saved into {{file|{{p|game}}\tf\cfg\autoexec.cfg}} to be executed when the game launches. |
{{Fixbox|description=Enabling the console in Source games|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Enabling the console in Source games|ref={{cn|date=July 2016}}|fix= | ||
− | # Launch the game | + | # Launch the game. |
− | # From the main menu select <code>Options</code> | + | # From the main menu select <code>Options</code>. |
− | # Select the <code>Keyboard</code> tab | + | # Select the <code>Keyboard</code> tab. |
− | # Click the <code>Advanced</code> button | + | # Click the <code>Advanced</code> button. |
− | # Check the box next to <code>Enable developer console ({{key|~}})</code> | + | # Check the box next to <code>Enable developer console ({{key|~}})</code>. |
− | # Click Apply | + | # Click Apply. |
'''Notes''' | '''Notes''' | ||
{{ii}} Press {{key|~}} to open the console. | {{ii}} Press {{key|~}} to open the console. | ||
− | {{ii}} Some commands may first require | + | {{ii}} Some commands may first require enabling sv_cheats. <code>sv_cheats 1</code> can also be used. |
− | {{ii}} Many servers will not allow | + | {{ii}} Many servers will not allow playing with cheats enabled, or will disable them upon entering the server. |
{{--}} Users without a US keyboard could experience some [[Engine:Source#Console doesn't open|problems]]. | {{--}} Users without a US keyboard could experience some [[Engine:Source#Console doesn't open|problems]]. | ||
}} | }} | ||
Line 826: | Line 872: | ||
===[[Glossary:Command line arguments|Command line arguments]]=== | ===[[Glossary:Command line arguments|Command line arguments]]=== | ||
{{ii}} View [https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947 this Steam Support Article regarding launch options] as well as [https://developer.valvesoftware.com/wiki/Launch_options#Source_Games the relevant Valve Developer wiki page] for further information and a list of useful Source engine launch options. | {{ii}} View [https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947 this Steam Support Article regarding launch options] as well as [https://developer.valvesoftware.com/wiki/Launch_options#Source_Games the relevant Valve Developer wiki page] for further information and a list of useful Source engine launch options. | ||
− | |||
==System requirements== | ==System requirements== | ||
Line 848: | Line 893: | ||
|recGPU = | |recGPU = | ||
|recDX = 9.0c | |recDX = 9.0c | ||
− | |notes = {{ii}} DirectX 9 is required for Competitive Mode.<ref>{{Refurl|url= | + | |notes = {{ii}} DirectX 9 is required for Competitive Mode.<ref>{{Refurl|url=https://www.teamfortress.com/meetyourmatch/faq/|title=Team Fortress 2 - Competitive FAQ|date=July 8, 2016}}</ref><br>{{ii}} Windows XP and Vista were previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies. |
}} | }} | ||
Line 877: | Line 922: | ||
|minother = (Graphic Drivers: Nvidia 310, AMD 12.11) | |minother = (Graphic Drivers: Nvidia 310, AMD 12.11) | ||
}} | }} | ||
− | {{ii}} OpenGL versions require the GL_EXT_draw_buffers2 extension.<ref> | + | {{ii}} OpenGL versions require the GL_EXT_draw_buffers2 extension.<ref>{{Refurl|url=https://github.com/ValveSoftware/steam-for-linux/issues/248#issuecomment-12125062|title=Could not find required OpenGL entry point 'glColorMaskIndexedEXT'! · ValveSoftware/steam-for-linux|date=9 June 2023}}</ref> A hacky workaround [https://steamcommunity.com/app/221410/discussions/0/882966056532198187/?ctp=7 exists]. |
{{References}} | {{References}} |
Latest revision as of 08:26, 12 September 2024
Developers | |
---|---|
Valve Corporation | |
PASS Time | Escalation Studios[1] |
Publishers | |
Valve Corporation | |
Russia (The Orange Box) | Buka Entertainment |
Engines | |
Original | Source 2007 |
Current | Source 2013 Multiplayer |
Release dates | |
Windows | October 9, 2007 |
macOS (OS X) | June 10, 2010 |
Linux | November 6, 2012 |
Reception | |
Metacritic | 92 |
Taxonomy | |
Monetization | Free-to-play, Cross-game bonus |
Microtransactions | Cosmetic, Loot box, Player trading, Unlock |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Stylized, Cartoon |
Themes | North America, Sci-fi, Comedy |
Series | Team Fortress |
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
Team Fortress 2 is a multiplayer first-person action, FPS and shooter game in the Team Fortress series.
The game was purchasable individually and as part of The Orange Box compilation as of October 9, 2007. It became free-to-play on June 23, 2011.[2] The Windows and Linux versions received a 64-bit executable for both clients and servers on April 19, 2024.[3]
General information
- Official wiki - Run by the TF2 community and hosted by Valve
- GitHub Issue Tracker includes other Source-based games
- Steam Community Discussions
- Steam Workshop
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Gives access to Premium account features[4] | |||
Steam | Free to play, Install with steam://install/440 Also available to purchase in The Orange Box bundle, which gives access to Premium account features. |
- All versions require Steam DRM.
- On April 18, 2024 an update was pushed that removed binary files for macOS build, making it unplayable[5]. On June 12 Steam page for TF2 was updated, and macOS was removed from supported systems[6]. On June 14 Valve reversed the store page update[7] without fixing the binaries issue[8].
Monetization
Type | Notes |
---|---|
Cross-game bonus | There are hundreds of cosmetic items and weapons (most are reskins, some are unique) that can be obtained by purchasing other games or meeting certain conditions in other games. A more complete list is available at the Team Fortress 2 wiki here. |
Free-to-play | The base game is free-to-play as of June 23, 2011, but Premium accounts have access to additional features. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | There are hundreds of cosmetics items that players can use to customize their appearance in the game. Some are Halloween-restricted. |
Free-to-grind | Timed drops allow players to "find" weapons and other unlockables; rarely, they may find cosmetic items. Premium accounts get an advantage. |
Loot box | Mann Co. Supply Crates, and other types of crates, drop automatically, but must be unlocked with a purchased key. |
Player trading | Most items in the game can be traded for on Steam with other players, or listed for sale on the community marketplace. |
Time-limited | Some cosmetic items were available for purchase, or as part of a promotion, in the past, but are no longer available. |
Unlock | All non-reskin weapons in the game can either be outright purchased, traded for, or found in random drops with enough gameplay time. |
- Limited-use items: Some purchasable items have a limited number of uses, such as Noise Makers and the Dueling Mini-Game.
Essential improvements
Skip intro videos
Use the -novid command line argument[9]
|
---|
|
Increase performance
- TF2's default settings are generally not well optimized. Therefore, it is recommended to install a custom config, such as mastercomfig.
Install mastercomfig[citation needed] |
---|
Notes
|
Higher texture quality
- Using the console command
mat_picmip #
, one can change TF2's texture quality preset independently from the in-game settings, where#
can range from2
to-10
. The lower the value, the better. - The in-game "Very High" Texture detail setting uses
-1
, therefore it is not the highest possible texture quality the engine can offer.
Set mat_picmip value in autoexec.cfg[10] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <path-to-game>\tf\cfg\ |
- Steam Cloud settings are stored in
<Steam-folder>\userdata\<user-id>\440\remote
. - Demo files are stored in
<path-to-game>\tf
.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 1 GB available. Settings, in-game sprays and Steam Workshop submissions. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Some UI assets don't fill the entire screen. | ||
4K Ultra HD | Interface scales with resolution and can become unusable. | ||
Field of view (FOV) | Slider from 75 to 90°. See Field of view (FOV) for further options. | ||
Windowed | |||
Borderless fullscreen windowed | Use the -window -noborder command line arguments. |
||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | MSAA, up to 8x. | ||
Vertical sync (Vsync) | Triple buffering vsync. | ||
60 FPS and 120+ FPS | 300 FPS cap by default. With console, can change "fps_max" to any value; use 0 for uncapped framerate. The game will break when above 1000 FPS, so it may be worthwhile to keep the framerate capped.[citation needed] |
||
High dynamic range display (HDR) | In-game HDR option refers only to HDR Rendering for rendering Bloom and sun shine type effects. | ||
Color blind mode | Under "Advanced HUD Options". Only changes some minor effects like Jarate and Mad Milk.[11] |
Field of view (FOV)
- For 16:9, a setting of 90° results in a FOV slightly above 106°.
- Console commands can change the FOV to arbitrary values, but are not allowed in Competitive Mode. Viewmodel FOV can also be adjusted.
fov_desired[citation needed] |
---|
|
viewmodel_fov[citation needed] |
---|
Notes
|
Plugins[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See Controller support for information on enabling the Xbox 360 HUD, which causes the game to show Xbox 360 button icons. | |
Full controller support | Some menus are unusable with a controller. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Officially supported via Steam Input. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers | Supports Razer Hydra Sixense API. Exit the Hydra tray application and use the launch options +sixense_enabled 1 .[12] |
|
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Controller support
- See also: Xbox 360 controls on the Official Team Fortress Wiki.
Enabling Xbox 360 HUD[citation needed] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround. Linux version lacks the surround support as SDL itself was chosen to handle the audio without the additional API such as SDL_mixer or OpenAL. | |
Subtitles | The Developer Commentary is the only part of the game with subtitles. | |
Closed captions | ||
Mute on focus lost | Check the "Silence the audio while the game window is in the background" checkbox. | |
EAX support | Linux only. Open alsoft-config (included with OpenAL package) and in HRTF tab set HRTF Mode to Forced On. It'll work only if the 32-bit package of OpenAL is present. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Bulgarian | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | STEAM. Fan - 1 | |||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish | ||||
Ukrainian | The game contains files for complete subtitles, but they are not compiled. The user can compile it themselves using the captioncompiler.exe program which is provided with the game. |
Network
- For more information, see the "Source Dedicated Server" section of our Source engine article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 32 | Co-op, Versus Use Nucleus Co-op. |
||
LAN play | 32 | Co-op, Versus |
||
Online play | 32 | Co-op, Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 3478-4380, 27000-27030 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision | ||||
TriDef 3D |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Available under Video Settings. See Oculus Rift for more information. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | Supports Razer Hydra Sixense API. Exit the Hydra tray application and use the launch options +sixense_enabled 1 .[12] See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Oculus Rift
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Toggle world view models[citation needed] |
---|
|
Issues fixed
Generic fixes for issues
Console commands[citation needed] |
---|
|
Sprays are not visible
- As of the September 16, 2021 update, sprays are no longer available on official Valve servers and can be disabled per server by the server admins.
Multiplayer Decal Limit[citation needed] |
---|
|
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Game Crashes at Valve logo on startup
- Most likely caused by DirectX problems.
Run the game with command line arguments[citation needed] |
---|
|
Game crashes after closing MotD
- Some servers use Pinion advertisement, a buggy plugin that sometimes crashes TF2.
Game crashes after closing MotD[citation needed] |
---|
Notes
|
Cosmetic items do not appear on a player
- Bug is caused by the dynamic-model-loading system implemented in Team Fortress 2.
Touch a resupply cabinet[citation needed] |
---|
|
Getting disconnected while playing on a LAN with multiple players
- This is caused by multiple players trying to connect to a server using the same client port.
Use unique client ports[citation needed] |
---|
|
Low FPS fix
Ubuntu (12.10 to 17.04) or any distro with Unity desktop
Fix low FPS on Ubuntu (12.10 to 17.04) or any distro with Unity desktop[citation needed] |
---|
|
Linux with Cinnamon Desktop
Fix low FPS on Linux with Cinnamon Desktop[citation needed] |
---|
Cinnamon, by default, skips the compositing rendering manager if an application runs fullscreen, which in turn, disables Vsync. Enabling the compositing manager turns ON Vsync and (depending on the system) slows the game down.
|
Anti-virus exception
- Anti-virus software can interfere with a file in TF2's folder, which gets updated constantly during gameplay.
Add an anti-virus exception for the game's entire installation folder[13][14] |
---|
No sound in Linux
Ensure that the PulseAudio is installed and its daemon is enabled[citation needed] |
---|
Command the game to use ALSA instead by adding SDL_AUDIODRIVER=alsa command line argument as the first launch option[citation needed]
|
---|
Specify AUDIODEV instead, use aplay -1 command to list available sound cards[citation needed]
|
---|
Loading screen freezes in Linux
- This happens mostly on non-English users in ArchLinux, but that may happen on other distros as well.
Edit configuration file[citation needed] |
---|
|
Textures load slowly on Linux
- Happens only when using any configuration file responsible for improving the framerate such as Chris' FPS Config.
Set mat_picmip 2 to mat_picmip -1 in the configuration file[citation needed]
|
---|
Game does not start on ArchLinux
Ensure that the lib32-libpng12 has been installed[citation needed]
|
---|
FL_LoadGlyph error in Linux
- Caused by any user who inputs a Unicode symbol in chat
Make the game use Unicode supported font by default[citation needed] |
---|
Notes
|
Audio delay/distortion when using PipeWire
Change the value of snd_mixahead to 0.03 or higher[15]
|
---|
Mouse sensitivity is doubled than what was set in Linux
- Caused by a very outdated SDL2 library included with the game.
Go to <path-to-game>/bin/ and remove libSDL2-2.0.so.0 to force the usage of the system-native library[16]
|
---|
Flickering Black Graphics on Linux
- Caused by a Mesa driver bug.
Fixing via console commands[citation needed] |
---|
Notes
|
Fixing by rolling back Mesa driver[17] |
---|
|
Game refuses to run on Linux
- Caused with the outdated libtcmalloc_minimal.so.4 library included with the game which causes problems with LLVM 16 or higher.
Replace libtcmalloc_minimal.so.4 with the newer one[18] |
---|
ln -s /usr/lib32/libtcmalloc.so.4 ~/.steam/steam/steamapps/common/Team Fortress 2/bin/
Notes
|
Run the game through the flatpak version of Steam[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.1 | OS X and Linux, uses Valve's DirectX 9 to OpenGL conversion called 'ToGL'. |
Vulkan | Uses DXVK-Native to translate the DirectX 9 calls to Vulkan. | |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | 64-bit executable for both clients and servers available as of April 19, 2024.[3] | ||
macOS (OS X) | Mac support has been dropped as of June 12, 2024. | ||
Linux | 64-bit executable for both clients and servers available as of April 19, 2024.[3] |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System, OpenAL, SDL | SDL and OpenAL are used in Linux. |
Interface | SDL | |
Cutscenes | Bink Video, WebM | Bink has been replaced by WebM with the release of 64-bit update.[19] |
Multiplayer | Steamworks |
Total Conversions
Name | System | Description |
---|---|---|
TF2 1.0.1.8 Source 2013 | Windows, Mac OS X, Linux | Based on the February 2008 build of the game which does not contain any additional weapons, cosmetic items or even recent game modes, it is ported into Source 2013 engine which fixes a lot of security exploits. This is currently the most original form of the game. Requires Source SDK 2013 Multiplayer. |
TF2 Classic | Windows, Mac OS X, Linux | Based on the February 2008 build, it is a community-maintained mod which brings in some features from TFC such as 4-team modes, VIP/escort etc. Right now it provides community-made balances and unique weapons, graphical improvements (such as dynamic lighting for some particle effects) and new features that are completely absent in the original game. The update cycle is slow, but brings in many new changes that keeps it very fresh. Requires Source SDK 2013 Multiplayer. Discord server link: https://discord.com/invite/3zMk4vn |
TF2 Vintage | Windows, Mac OS X, Linux | A fork of TF2 Classic. It aims to bring back the game to the pre-Mannconomy Update which happened in October 2010. Primarily focused on gameplay and quality updates. Requires Source SDK 2013 Multiplayer and Team Fortress 2. |
Lambda Fortress: Extended | Windows, Mac OS X, Linux | Based on Team Fortress 2 Classic Beta 4. It is a community mod, which adds Half-Life: Source and Half-Life 2 campaign with co-op features. Requires Source SDK 2013 Multiplayer and Team Fortress 2. Discord server link: https://discord.gg/mHCFgn8yrv |
Open Fortress | Windows, Linux | Based on the February 2008 build, it is a open-source mod, which adds lots of custom content such as new gamemodes and maps, Mercenary and Civilian classes. It is in development now, but can be downloaded using SVN (TortoiseSVN for Windows or various SVN clients for Linux). Requires Source SDK 2013 Multiplayer and Team Fortress 2. Discord server link: https://discord.gg/mKjW2ACCrm |
Pre-Fortress 2 | Windows, Mac OS X, Linux | Based on the February 2008 build, it is a community-maintained mod that caters to the gameplay of earlier Team Fortress installments while maintaining the aesthetics from TF2's alternative designs from 2006. Requires Source SDK 2013 Multiplayer. |
Console commands
- "List of useful console commands" - Official TF2 Wiki
- Games running on the source engine can utilize Source Engine Console Commands for various tasks.
- These commands can be saved into
<path-to-game>\tf\cfg\autoexec.cfg
to be executed when the game launches.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Command line arguments
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
System requirements
- Windows version requires a CPU supporting SSE instructions.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
Intel Core i7 |
System memory (RAM) | 512 MB | 4 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD Graphics 3000 DirectX 8.1 compatible | DirectX 9.0c compatible |
- DirectX 9 is required for Competitive Mode.[20]
- Windows XP and Vista were previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8 | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD Graphics 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600 GT ATI/AMD Radeon HD 2600/3600 OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL Compatible Sound Card | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.11) |
References
- ↑ Introducing PASS Time, a New Beta Game Mode! - TF2 Team - last accessed on 2016-5-22
- ↑ News - Team Fortress 2 is now Free to Play - last accessed on 2023-08-12
- ↑ 3.0 3.1 3.2 Steam :: Team Fortress 2 :: Team Fortress 2 Update Released - last accessed on 2024-04-19
- ↑ Team Fortress 2: Free-to-Play FAQ - last accessed on 2016-5-22
- "If you've ever spent money on TF2, you have a premium account. This includes purchasing the game before it was Free-to-Play, activating a retail version of the game, or making a purchase in the Mann Co. in-game store."
- ↑ Team Fortress 2 Depots · SteamDB - last accessed on 2024-06-16
- ↑ Team Fortress 2 Depots · SteamDB - last accessed on 2024-06-16
- ↑ Team Fortress 2 Depots · SteamDB - last accessed on 2024-06-16
- ↑ NewAgeDerpDerp / X - last accessed on 2024-06-16
- ↑ Skipping the Valve-intro :: Team Fortress 2 Steam Community Guide - last accessed on 14-03-2018
- ↑ Ultra High Settings :: Team Fortress 2 Official Wiki - last accessed on 22-07-2022
- ↑ 'colorblind mode' - Steam Users' Forums (retrieved)
- ↑ sixense.com - last accessed on May 2023
- ↑ Source thread on the Steam forums from 2009 (retrieved)
- ↑ Thread on the ETF2L forums - last accessed on May 2023
- ↑ gitlab.freedesktop.org - last accessed on May 2023
- ↑ GitHub - last accessed on May 2023
- ↑ gitlab.freedesktop.org - last accessed on May 2023
- ↑ Failure to start with tcmalloc "Attempt to free invalid pointer" against llvm 16 - Github - last accessed on January 2024
- ↑ Verified by User:Kr0tchet on 2024-02-10
- All files in
tf\media
folder has been all converted to WebM, including the Valve intro inhl2\media
folder.startupvids.txt
file appears to be redirect tovalve.webm
and the game plays that file instead ofvalve.bik
even if it's already specified.
- All files in
- ↑ Team Fortress 2 - Competitive FAQ - last accessed on July 8, 2016
- ↑ Could not find required OpenGL entry point 'glColorMaskIndexedEXT'! · ValveSoftware/steam-for-linux - last accessed on 9 June 2023
- Released games under active development
- Games in development
- Windows
- OS X
- Linux
- Free-to-play
- Cross-game bonus
- Cosmetic
- Loot box
- Player trading
- Unlock
- Multiplayer
- Real-time
- First-person
- Direct control
- Action
- Shooter
- FPS
- Stylized
- Cartoon
- North America
- Sci-fi
- Comedy
- Games
- Pages needing references
- Local multiplayer games
- Self-hosting
- VR games
- Invalid template usage (API)