Difference between revisions of "Resident Evil"
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− | {{ | + | {{Disambig|the original game|the remake|[[Resident Evil HD Remaster]]}} |
− | {{ | + | {{Infobox game |
− | |cover | + | |cover = Resident Evil Box.jpg |
− | |developer | + | |developers = |
− | | | + | {{Infobox game/row/developer|Capcom}} |
− | | | + | |publishers = |
− | |release dates | + | {{Infobox game/row/publisher|Capcom|Japan}} |
− | |steam | + | {{Infobox game/row/publisher|MediaKite|Japan (Reprint)}} |
− | | | + | {{Infobox game/row/publisher|Virgin Interactive|North America, Europe}} |
+ | {{Infobox game/row/publisher|Akella|Russia}} | ||
+ | |engines = | ||
+ | |release dates= | ||
+ | {{Infobox game/row/date|Windows|December 6, 1996}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|IGDB|resident-evil|79}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres | Survival horror }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Pre-rendered graphics, Realistic}} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, Horror, North America, Zombies }} | ||
+ | {{Infobox game/row/taxonomy/series | Resident Evil }} | ||
+ | |steam appid = | ||
+ | |gogcom id = | ||
+ | |official site= https://web.archive.org/web/19970616082432fw_/http://capcom.com/games/resevil/index.html | ||
+ | |lutris = resident-evil | ||
+ | |strategywiki = Resident Evil | ||
+ | |mobygames = 1195 | ||
+ | |wikipedia = Resident Evil (1996 video game) | ||
+ | |winehq = 5917 | ||
+ | |license = commercial | ||
}} | }} | ||
− | + | '''Key points''' | |
− | + | {{--}} Capped at 30 FPS. | |
+ | {{--}} Poor compatibility with modern systems. | ||
+ | {{--}} Very poorly programmed. It is tied to the CPU speed, which results in the game moving very fast, and scripts are bugged when running the game on a faster CPU than recommended by the official requirements. | ||
+ | {{--}} Doesn't include content from the Director's Cut version. | ||
+ | {{++}} No installation required. The game can run directly from the CD. | ||
− | This game | + | ==Availability== |
+ | {{Availability| | ||
+ | {{Availability/row| Retail | | cd | Simple disc check | | Windows }} | ||
+ | <!-- {{Availability/row| Retail | | cd | MediaKite Reprint | | Windows }} --> | ||
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Patches=== | ||
+ | {{ii}} Latest version is [https://classicrebirth.com/index.php/download/biohazard-pc-cd-rom-patch-version-1-01/ 1.01]. | ||
+ | |||
+ | ===[https://classicrebirth.com/index.php/download/resident-evil-dll-fix-for-classic-edition/ Resident Evil Classic REbirth]=== | ||
+ | {{++}} Removes the need for Win95/98 compatibility mode to even boot, making the game compatible with Win7 and later. This collaterally fixes CPU0 100% spikes. | ||
+ | {{++}} Removes support for software rendering (which would crash in the long run), enforces hardware rendering, and removes the need to specify a graphics card. | ||
+ | {{++}} Adds support for some AMD cards that wouldn’t work because of incompatible Z-buffer formats. | ||
+ | {{++}} Fixes frame rate for good. You will get 30 fps in most 3D sections while 60 fps in the rest, like it’s intended to. | ||
+ | {{++}} Effectively makes the game installation-portable (i.e. no need to install it) by rerouting access to the Windows Register (replaced with an INI configuration file). | ||
+ | {{++}} Replaces legacy gamepad module (winmm.dll, joy module) with XInput, DirectInput, and RawInput. This means that you can use an XBox360/ONE controller and take advantage of all common buttons, including shoulder triggers, or literally any other controller with DirectInput or Dualshock 3/4/DualSense with Raw Input. | ||
+ | {{++}} Allows to boot the game without the need for a physical CD-ROM drive. | ||
+ | {{++}} Allows the game to load videos from the installed directory, instead of always checking for data on CD-ROM. | ||
+ | {{++}} Adds new windowed resolutions. New resolutions are 320×240 and multiples, and borderless window mode when hitting desktop resolution. You can cycle through them in game by pressing F8. | ||
+ | {{++}} Fixes in-game timer when entering the Status screen. | ||
+ | {{++}} Replaces the Windows MultiMedia video player (winmm.dll, MCI module) with a new one based on ffmpeg and fanplayer. This introduces a number of improvements, like filtered rendering, better internal control of what happens during playback, and the ability to play high quality mp4 files natively (supports H264 for video and AAC for audio). | ||
+ | {{ii}} Provides extended mod support, required for most mods. | ||
+ | {{ii}} Requires a Japanese release with the version 1.01 EXE file. The MediaKite release is 1.01 out-of-the-box.<br> Non-MediaKite releases can be made compatible by applying the 1.01 patch. | ||
+ | |||
+ | ===[http://re123.bplaced.net/board/viewtopic.php?f=21&t=296 High Quality Audio]=== | ||
+ | {{++}} Replaces the original audio with higher quality sounds and includes FMVs. | ||
+ | {{ii}} Includes an older version of the REbirth Patch and the Japanese MediaKite 1.01 executable. | ||
+ | |||
+ | ===[https://www.moddb.com/mods/resident-evil-seamless-hd-project Seamless HD Project]=== | ||
+ | {{++}} Replaces textures and the original FMVs with higher quality MP4 files that have reduced artefacts, smooth interpolations to 30 FPS, and better compression. | ||
+ | |||
+ | ==Game data== | ||
+ | ===Configuration file(s) location=== | ||
+ | {{Game data| | ||
+ | {{Game data/config|Windows|{{p|hklm}}\Software\capcom\RESIDENT EVIL}} | ||
+ | }} | ||
+ | {{ii}} For the MediaKite version: {{code|{{p|hklm}}\Software\capcom\BIO HAZARD}}. | ||
+ | |||
+ | ===Save game data location=== | ||
+ | {{Game data| | ||
+ | {{Game data/saves|Windows|{{p|game}}\savedat*.dat}} | ||
+ | }} | ||
− | + | ==Video== | |
+ | {{Image|Resident Evil Launcher Options.png|Launcher options menu.}} | ||
+ | {{Video | ||
+ | |wsgf link = | ||
+ | |widescreen wsgf award = | ||
+ | |multimonitor wsgf award = | ||
+ | |ultrawidescreen wsgf award = | ||
+ | |4k ultra hd wsgf award = | ||
+ | |widescreen resolution = false | ||
+ | |widescreen resolution notes= | ||
+ | |multimonitor = false | ||
+ | |multimonitor notes = | ||
+ | |ultrawidescreen = false | ||
+ | |ultrawidescreen notes = | ||
+ | |4k ultra hd = false | ||
+ | |4k ultra hd notes = | ||
+ | |fov = n/a | ||
+ | |fov notes = | ||
+ | |windowed = true | ||
+ | |windowed notes = If running the MediaKite version, press {{key|F7}} and/or {{key|F8}}. | ||
+ | |borderless windowed = hackable | ||
+ | |borderless windowed notes = Use [[#Resident Evil Classic REbirth|Resident Evil Classic REbirth]] to add support for borderless fullscreen mode. | ||
+ | |anisotropic = false | ||
+ | |anisotropic notes = Forcing anisotropic filtering through your GPU driver has no effect in this game because of its 2D backgrounds. | ||
+ | |antialiasing = false | ||
+ | |antialiasing notes = Forcing anti-aliasing causes artefacts (e.g. black lines).<br> Only tested with MSAA so far. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = false | ||
+ | |vsync notes = | ||
+ | |60 fps = limited | ||
+ | |60 fps notes = Gameplay runs at 30 FPS. Menus and door loading screens run at 60 FPS. | ||
+ | |120 fps = false | ||
+ | |120 fps notes = | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
+ | |color blind = false | ||
+ | |color blind notes = | ||
+ | }} | ||
− | == | + | ==Input== |
− | {{ | + | {{Input |
− | | | + | |key remap = hackable |
− | | | + | |key remap notes = Use [[#Resident Evil Classic REbirth|Resident Evil Classic REbirth]] |
− | | | + | |acceleration option = n/a |
− | | | + | |acceleration option notes = |
− | | | + | |mouse sensitivity = n/a |
+ | |mouse sensitivity notes = | ||
+ | |mouse menu = false | ||
+ | |mouse menu notes = No mouse support | ||
+ | |invert mouse y-axis = n/a | ||
+ | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
+ | |controller support = true | ||
+ | |controller support notes = | ||
+ | |full controller = unknown | ||
+ | |full controller notes = | ||
+ | |controller remap = hackable | ||
+ | |controller remap notes = Use [[#Resident Evil Classic REbirth|Resident Evil Classic REbirth]] | ||
+ | |controller sensitivity = unknown | ||
+ | |controller sensitivity notes= | ||
+ | |invert controller y-axis = n/a | ||
+ | |invert controller y-axis notes= | ||
+ | |xinput controllers = hackable | ||
+ | |xinput controllers notes = Use [[#Resident Evil Classic REbirth|Resident Evil Classic REbirth]] to add support for XInput controllers | ||
+ | |xbox prompts = false | ||
+ | |xbox prompts notes = Keyboard input prompts | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = hackable | ||
+ | |dualshock 4 notes = Use [[#Resident Evil Classic REbirth|Resident Evil Classic REbirth]] to add support for DualShock 4 | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = false | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = | ||
+ | |other button prompts = false | ||
+ | |other button prompts notes= Keyboard input prompts | ||
+ | |controller hotplug = false | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = hackable | ||
+ | |haptic feedback notes = Added with [[#Resident Evil Classic REbirth|Resident Evil Classic REbirth]] | ||
+ | |simultaneous input = true | ||
+ | |simultaneous input notes = | ||
}} | }} | ||
− | == | + | ==Audio== |
− | + | {{Audio | |
+ | |separate volume = false | ||
+ | |separate volume notes = | ||
+ | |surround sound = n/a | ||
+ | |surround sound notes = | ||
+ | |subtitles = true | ||
+ | |subtitles notes = | ||
+ | |closed captions = false | ||
+ | |closed captions notes = | ||
+ | |mute on focus lost = true | ||
+ | |mute on focus lost notes = | ||
+ | |eax support = | ||
+ | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Finnish | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://www.moddb.com/mods/resident-evil-suomenkielinen-knns/downloads Fan translation by Mechanical Paladin & Doze_D] | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://www.nexusmods.com/residentevil1996/mods/4 Fan translation by Accadon], requires [[#Resident Evil Classic REbirth|Resident Evil Classic REbirth]]. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://grajpopolsku.pl/forum/viewtopic.php?f=10&t=3773&p=39064#p39064 Fan translation by Viuys], requires [[#Resident Evil Classic REbirth|Resident Evil Classic REbirth]]. | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://www.nexusmods.com/residentevil1996/mods/2 Fan translation by Leigiboy] | ||
+ | |fan = true | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ==="Jill Bug"=== | ||
+ | {{ii}} While playing as Jill, the image freezes during the encounter with Barry after killing the first monster. This bug is triggered if the PC specs exceed the game requirements.<br> To prevent this issue, it is necessary to decrease the FSB (Front Side Bus) frequency to reach a value that does not cause problems with the game, usually 100Mhz or 66Mhz.<br> For all those who do not have the possibility to configure this option, it's necessary to rely on 3rd party solutions such as "''CPUKILLER''" or "''Resident Evil Classic REbirth''". | ||
+ | |||
+ | {{Fixbox|description=Use [[#Resident Evil Classic REbirth|Resident Evil Classic REbirth]]}} | ||
+ | |||
+ | ==="Failed to initialize the Graphic Hardware Device.(3)" error=== | ||
+ | {{ii}}This issue is caused by incorrect detection of Z-buffer formats on AMD cards. | ||
+ | {{Fixbox|description=Use [[#Resident Evil Classic REbirth|Resident Evil Classic REbirth]]|ref={{cn|date=July 2018}}}} | ||
+ | |||
+ | ==="The game would only be able to run only when Windows95" error=== | ||
+ | {{Fixbox|description=Set the [[Windows Compatibility Mode|compatibility mode]] to <code>Windows 95</code> for the following files: {{file|Checker.exe}}, {{file|launch.exe}}, {{file|ResidentEvil.exe}}, and {{file|Setup.exe}}.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/304240/discussions/0/612823460273310539/|title=Set the compatibility mode to "Windows 95"|date=October 2023}}</ref>}} | ||
+ | |||
+ | {{Fixbox|description=Use [[#Resident Evil Classic REbirth|Resident Evil Classic REbirth]]|ref={{cn|date=July 2018}}}} | ||
+ | |||
+ | ===Installing the game=== | ||
+ | {{ii}} During installation, the installer goes fullscreen. Sometimes an error message pops up ''behind'' the background of the installer.<br> To view and then get rid of the error message by clicking '''OK''', it is necessary to use {{key|Alt|Tab}} or the ''Task Manager''. | ||
+ | |||
+ | {{Fixbox|description=Use [[#Resident Evil Classic REbirth|Resident Evil Classic REbirth]] to bypass the original installer|ref=<ref>{{Refurl|url=https://classicrebirth.com/index.php/re1cr-troubleshooting/|title=How to bypass the original installer|date=October 2023}}</ref>|fix= | ||
+ | '''Notes''' | ||
+ | {{ii}} This makes the game fully portable. | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 3 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = true | ||
+ | |software mode notes = Also supports PowerVR's PowerSGL and Rendition's RRedline APIs | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ==System requirements== | ||
+ | {{System requirements | ||
+ | |OSfamily = Windows | ||
+ | |||
+ | |minOS = 95 | ||
+ | |minCPU = Intel Pentium 90 MHz | ||
+ | |minRAM = 16 MB | ||
+ | |minHD = 5 MB | ||
+ | |minGPU = | ||
+ | |minVRAM = 4 MB | ||
+ | |minDX = 3a | ||
+ | |||
+ | |recOS = | ||
+ | |recCPU = Intel Pentium 133 MHz | ||
+ | |recRAM = 32 MB | ||
+ | |recHD = 400 MB | ||
+ | |recGPU = | ||
+ | }} | ||
− | + | {{References}} | |
− |
Revision as of 02:44, 18 June 2024
This page is for the original game. For the remake, see Resident Evil HD Remaster.
Developers | |
---|---|
Capcom | |
Publishers | |
Japan | Capcom |
Japan (Reprint) | MediaKite |
North America, Europe | Virgin Interactive |
Russia | Akella |
Release dates | |
Windows | December 6, 1996 |
Reception | |
IGDB | 79 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Survival horror |
Art styles | Pre-rendered graphics, Realistic |
Themes | Contemporary, Horror, North America, Zombies |
Series | Resident Evil |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Key points
- Capped at 30 FPS.
- Poor compatibility with modern systems.
- Very poorly programmed. It is tied to the CPU speed, which results in the game moving very fast, and scripts are bugged when running the game on a faster CPU than recommended by the official requirements.
- Doesn't include content from the Director's Cut version.
- No installation required. The game can run directly from the CD.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check |
Essential improvements
Patches
- Latest version is 1.01.
Resident Evil Classic REbirth
- Removes the need for Win95/98 compatibility mode to even boot, making the game compatible with Win7 and later. This collaterally fixes CPU0 100% spikes.
- Removes support for software rendering (which would crash in the long run), enforces hardware rendering, and removes the need to specify a graphics card.
- Adds support for some AMD cards that wouldn’t work because of incompatible Z-buffer formats.
- Fixes frame rate for good. You will get 30 fps in most 3D sections while 60 fps in the rest, like it’s intended to.
- Effectively makes the game installation-portable (i.e. no need to install it) by rerouting access to the Windows Register (replaced with an INI configuration file).
- Replaces legacy gamepad module (winmm.dll, joy module) with XInput, DirectInput, and RawInput. This means that you can use an XBox360/ONE controller and take advantage of all common buttons, including shoulder triggers, or literally any other controller with DirectInput or Dualshock 3/4/DualSense with Raw Input.
- Allows to boot the game without the need for a physical CD-ROM drive.
- Allows the game to load videos from the installed directory, instead of always checking for data on CD-ROM.
- Adds new windowed resolutions. New resolutions are 320×240 and multiples, and borderless window mode when hitting desktop resolution. You can cycle through them in game by pressing F8.
- Fixes in-game timer when entering the Status screen.
- Replaces the Windows MultiMedia video player (winmm.dll, MCI module) with a new one based on ffmpeg and fanplayer. This introduces a number of improvements, like filtered rendering, better internal control of what happens during playback, and the ability to play high quality mp4 files natively (supports H264 for video and AAC for audio).
- Provides extended mod support, required for most mods.
- Requires a Japanese release with the version 1.01 EXE file. The MediaKite release is 1.01 out-of-the-box.
Non-MediaKite releases can be made compatible by applying the 1.01 patch.
High Quality Audio
- Replaces the original audio with higher quality sounds and includes FMVs.
- Includes an older version of the REbirth Patch and the Japanese MediaKite 1.01 executable.
Seamless HD Project
- Replaces textures and the original FMVs with higher quality MP4 files that have reduced artefacts, smooth interpolations to 30 FPS, and better compression.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\Software\capcom\RESIDENT EVIL[Note 1] |
- For the MediaKite version:
HKEY_LOCAL_MACHINE\Software\capcom\BIO HAZARD
.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savedat*.dat[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | If running the MediaKite version, press F7 and/or F8. | ||
Borderless fullscreen windowed | Use Resident Evil Classic REbirth to add support for borderless fullscreen mode. | ||
Anisotropic filtering (AF) | Forcing anisotropic filtering through your GPU driver has no effect in this game because of its 2D backgrounds. | ||
Anti-aliasing (AA) | Forcing anti-aliasing causes artefacts (e.g. black lines). Only tested with MSAA so far. |
||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Gameplay runs at 30 FPS. Menus and door loading screens run at 60 FPS. | ||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Use Resident Evil Classic REbirth | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse support | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Use Resident Evil Classic REbirth | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use Resident Evil Classic REbirth to add support for XInput controllers | |
---|---|---|
Xbox button prompts | Keyboard input prompts | |
Impulse Trigger vibration |
PlayStation controllers | Use Resident Evil Classic REbirth to add support for DualShock 4 | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts | Keyboard input prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Added with Resident Evil Classic REbirth | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Finnish | Fan translation by Mechanical Paladin & Doze_D | |||
French | ||||
German | Fan translation by Accadon, requires Resident Evil Classic REbirth. | |||
Japanese | ||||
Polish | Fan translation by Viuys, requires Resident Evil Classic REbirth. | |||
Russian | ||||
Spanish | Fan translation by Leigiboy |
Issues fixed
"Jill Bug"
- While playing as Jill, the image freezes during the encounter with Barry after killing the first monster. This bug is triggered if the PC specs exceed the game requirements.
To prevent this issue, it is necessary to decrease the FSB (Front Side Bus) frequency to reach a value that does not cause problems with the game, usually 100Mhz or 66Mhz.
For all those who do not have the possibility to configure this option, it's necessary to rely on 3rd party solutions such as "CPUKILLER" or "Resident Evil Classic REbirth".
Use Resident Evil Classic REbirth |
---|
"Failed to initialize the Graphic Hardware Device.(3)" error
- This issue is caused by incorrect detection of Z-buffer formats on AMD cards.
Use Resident Evil Classic REbirth[citation needed] |
---|
"The game would only be able to run only when Windows95" error
Set the compatibility mode to Windows 95 for the following files: Checker.exe , launch.exe , ResidentEvil.exe , and Setup.exe .[1]
|
---|
Use Resident Evil Classic REbirth[citation needed] |
---|
Installing the game
- During installation, the installer goes fullscreen. Sometimes an error message pops up behind the background of the installer.
To view and then get rid of the error message by clicking OK, it is necessary to use Alt+Tab ↹ or the Task Manager.
Use Resident Evil Classic REbirth to bypass the original installer[2] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 3 | |
Software renderer | Also supports PowerVR's PowerSGL and Rendition's RRedline APIs |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 5 MB | 400 MB |
Video card (GPU) | 4 MB of VRAM DirectX 3a compatible |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Set the compatibility mode to "Windows 95" - last accessed on October 2023
- ↑ How to bypass the original installer - last accessed on October 2023