Difference between revisions of "Halo: Reach"
From PCGamingWiki, the wiki about fixing PC games
Thefeeltrain (talk | contribs) (If an alternative method is required, such as Special K's HDR retrofit or Auto HDR, set this field to false as that will automatically populate a link to the glossary page.) |
(→Video: Removed unnecessary HDR note to allow auto-generated HDR note to populate.) |
||
Line 151: | Line 151: | ||
|120 fps notes = Uncapped framerate added on November 17, 2020.<ref>{{Refurl|url=https://steamcommunity.com/app/976730/discussions/0/2986411348913481936/|title=Steam Halo: The Master Chief Collection General Discussions - They fixed Reach|date=May 2023}}</ref><br />See [[Halo: The Master Chief Collection#High frame rate|High frame rate]] to unlock the framerate in menus. | |120 fps notes = Uncapped framerate added on November 17, 2020.<ref>{{Refurl|url=https://steamcommunity.com/app/976730/discussions/0/2986411348913481936/|title=Steam Halo: The Master Chief Collection General Discussions - They fixed Reach|date=May 2023}}</ref><br />See [[Halo: The Master Chief Collection#High frame rate|High frame rate]] to unlock the framerate in menus. | ||
|hdr = false | |hdr = false | ||
− | |hdr notes = | + | |hdr notes = |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = |
Latest revision as of 13:36, 14 May 2024
Developers | |
---|---|
Lead development | 343 Industries |
Original game | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Unreal Engine 4 | |
Release dates | |
Windows | December 3, 2019[1] |
Reception | |
Metacritic | 81 |
IGDB | 89 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Vehicles | Automobile, Flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Halo: The Master Chief Collection, Halo |
Halo: The Master Chief Collection | |
---|---|
⤏ Go to series page | |
Subseries of Halo | |
Halo: Reach | 2019 |
Halo: Combat Evolved Anniversary | 2020 |
Halo 2: Anniversary | 2020 |
Halo 3 | 2020 |
Halo 3: ODST | 2020 |
Halo 4 | 2020 |
This is a remaster of the 2010 sci-fi first-person shooter Halo: Reach, released as part of the Halo: The Master Chief Collection both in a bundle and as an individual product. It is the first version of the game on the PC.
Forge and Theater modes arrived in mid-2020 after being absent from the launch.[2][3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.
Essential improvements
Skip intro videos
Remove the video files[4] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064220/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[6]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\SaveGame\halo6 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064220/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[7]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save mid-mission checkpoint in Campaign and Playlists.[8] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (mid-mission checkpoint progress is not retained as not compatible).[8] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Centered HUD is an option. Cutscenes are pillarboxed. Use this tool as a workaround. | ||
Ultra-widescreen | Spanned HUD is an option. Cutscenes are pillarboxed. Use this tool as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | 70-120° for player and vehicles (Hor+). The view model does not scale with higher FOVs.[9] Falcon FOV is locked at 78°. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | Options to adjust it manually were added on November 17, 2020. See Anisotropic filtering (AF) on how to force an even better quality.[10] | ||
Anti-aliasing (AA) | Toggle to enable/disable the post-processing AA was added on November 17, 2020. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped framerate added on November 17, 2020.[11] See High frame rate to unlock the framerate in menus. |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Post-processing effects
Toggle post-process effects[12] |
---|
Hotkeys
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Steam version does not support Impulse Triggers.[13] |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
Universal
- The Universal Presets apply to all games in the collection.
Halo Reach
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 7.1[14] | |
Subtitles | In-game cutscenes only. Speaker names only displayed once. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | Mistakenly labeled on Steam as Portuguese. | |||
Russian | Fan audio localization by "FreedomHellVOICE" | |||
Spanish | ||||
Latin American Spanish |
Network
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[15]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Will be investigated to see if it can be supported post-launch.[15] | |||
LAN play | 16 | Co-op, Versus Co-op limited to 4 players[16] |
||
Online play | 16 | Co-op, Versus Co-op limited to 4 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Issues unresolved
Known issues
- See this support page for a list of known issues affecting Halo Reach.
Post-processing effects 'disappear' on higher resolutions
- Post-processing effects are targeted for the game's original 1152x720 resolution, meaning the larger the resolution, the less pronounced the effects appear.[17][18]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[19] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[19] |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7-8750H 2.20 GHz |
AMD FX-4100 3.6 GHz Intel Core i7-870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 19.4 GB | |
Video card (GPU) | AMD Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1064220/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1064220) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
- ↑ Halo Waypoint - MCC Development Update - November 2019 - last accessed on 2020-03-09
- "
Forge and Theater Support:
- PC Forge and Theater are coming online for Halo: Reach later next year
- To update Halo: Reach for Xbox One and PC required entirely changing the encoding for the game’s audio which has resulted in it sounding different from the original release. We are aware that areas of the title don’t sound like what you or we ideally want them to. It will take some time to work through solutions to improve the overall experience for audio and that work is already underway. When it is ready, we will flight to test the fixes we can make prior to updating the title. We also plan to go into more detail on our Reach audio journey in a later blog.
- We know this is a very important feature for the community, and with some recent refinements, VFR will be included at launch.
- "
Forge and Theater Support:
- ↑ Halo 3 Now Available for PC - last accessed on 2020-07-14
- "
MCC Updates - Forge:
- Forge is now available for the first time on PC for Halo: Reach, Halo 2: Anniversary, and Halo 3!
- "
MCC Updates - Forge:
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 8.0 8.1 8.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Halo Support - Halo: Reach (PC) Known Issues - 12/3/19
- ↑ YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on 2019-12-09
- "The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel."
- ↑ Steam Halo: The Master Chief Collection General Discussions - They fixed Reach - last accessed on May 2023
- ↑ Verified by User:Keith on 2021-01-17
- ↑ Impulse trigger support? - Halo MCC Steam Forums - last accessed on 2023-09-21
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ 15.0 15.1 15.2 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Network:
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
- Currently our focus is on Win10 and Win7. Win8 is still being investigated.
- "
Network:
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ Digital Foundry - Halo: Reach's remaster is OK - but key improvements are required - last accessed on 2019-12-08
- "
- Beyond frame-rate, the next big upgrade is resolution. Reach originally operated at a sub-HD 1152x720
- However, there are some differences that perhaps shouldn't be there - especially in the post-process pipeline. Effects like ambient occlusion, bloom, depth of field, film grain and motion blur seem to adjust based on resolution. So, for example, the depth of field effect meant to blur with a width of, say, 10 pixels at sub-720p now blurs with the same width of 10 pixels at 4K instead, inherently lessening and compromising the intended effect. In short, the higher the resolution of the remaster, the less impactful the post-process effects are - and I really hope that this is addressed.
- "
- ↑ The Graphical Issues of Halo Reach (MCC) :: YouTube - last accessed on May 2023
- ↑ 19.0 19.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09