Difference between revisions of "Resident Evil Village"
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− | + | {{Infobox game | |
+ | |cover = Resident Evil Village cover.jpg | ||
+ | |developers = | ||
+ | {{Infobox game/row/developer|Capcom}} | ||
+ | |publishers = | ||
+ | |engines = | ||
+ | {{Infobox game/row/engine|RE Engine}} | ||
+ | |release dates= | ||
+ | {{Infobox game/row/date|Windows|May 7, 2021}} | ||
+ | {{Infobox game/row/date|OS X|October 28, 2022}} | ||
+ | |||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|resident-evil-village|82}} | ||
+ | {{Infobox game/row/reception|OpenCritic|10995/resident-evil-village|84}} | ||
+ | {{Infobox game/row/reception|IGDB|resident-evil-village|87}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Shooter, Survival horror }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Horror, Zombies }} | ||
+ | {{Infobox game/row/taxonomy/series | Resident Evil }} | ||
+ | |steam appid = 1196590 | ||
+ | |steam appid side = | ||
+ | |gogcom id = | ||
+ | |gogcom id side = | ||
+ | |official site= https://www.residentevil.com/village | ||
+ | |hltb = 80038 | ||
+ | |igdb = | ||
+ | |mobygames = resident-evil-village | ||
+ | |strategywiki = | ||
+ | |wikipedia = Resident Evil Village | ||
+ | |winehq = | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''Resident Evil Village''''' is a {{Glossary:Survival horror}} game developed and published by [[Company:Capcom|Capcom]]. It is the eighth main installment in the [[Series:Resident Evil|Resident Evil]] series, and a narrative sequel to [[Resident Evil 7: Biohazard]]. The game was announced at the PlayStation 5 reveal event in June 2020 and released on May 7, 2021.<ref>{{Refurl|url=https://www.polygon.com/2020/6/11/21286852/resident-evil-8-village-trailer-release-date-capcom|title=Resident Evil 8 announced at PS5 reveal event|date=2021-05-08}}</ref> It also includes the post-release online multiplayer mode [[Resident Evil Re:Verse]]. | ||
+ | |||
+ | |release history = A demo version of ''Resident Evil Village'' was announced at the Resident Evil Showcase on April 15, 2021. The demo was originally set to be accessible only for 24 hours on May 1, 2021 but due to extensive feedback was made available from May 2, 2021 to May 10, 2021.<ref>{{Refurl|url=https://twitter.com/RE_Games/status/1382840984946540546|title=Original Schedule|date=2021-05-08}}</ref><ref>{{Refurl|url=https://twitter.com/RE_Games/status/1386697010686930951|title=Extended announcement|date=2021-05-08}}</ref> | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://steamcommunity.com/app/1196590/discussions Steam Community Discussions] | ||
+ | |||
+ | ==Availability== | ||
+ | {{Availability| | ||
+ | {{Availability/row| GamersGate | resident-evil-village | Steam | {{store link|GamersGate|resident-evil-village-deluxe-edition|Deluxe Edition}} also available. | | Windows }} | ||
+ | {{Availability/row| Gamesplanet | 4620-1 | Steam | {{store link|Gamesplanet|4620-2|Deluxe Edition}} also available. | | Windows }} | ||
+ | {{Availability/row| GMG | resident-evil-village-pc | Steam | {{store link|GMG|resident-evil-village-gold-edition-pc|Gold Edition}} also available. | | Windows }} | ||
+ | {{Availability/row| Humble | resident-evil-village | Steam | {{store link|Humble|resident-evil-village-deluxe-edition|Deluxe Edition}} also available. | | Windows }} | ||
+ | {{Availability/row| MacApp | id1640627334 | MacApp | | | OS X }} | ||
+ | {{Availability/row| Steam | 1196590 | Steam | {{store link|Steam-bundle|764687|Gold Edition}} also available. | | Windows }} | ||
+ | }} | ||
+ | {{ii}} All versions require {{DRM|Steam||Denuvo Anti-Tamper}}. | ||
+ | |||
+ | ==Monetization== | ||
+ | {{DLC| | ||
+ | {{DLC/row| Mr. Raccoon Weapon Charm | Pre-order bonus. Available for purchase since July 8, 2021. | Windows, OS X }} | ||
+ | {{DLC/row| Survival Resources Pack | Pre-order bonus. Available for purchase since July 8, 2021. | Windows, OS X }} | ||
+ | {{DLC/row| Trauma Pack | Included in the Deluxe Edition. | Windows, OS X }} | ||
+ | }} | ||
+ | |||
+ | ==Game data== | ||
+ | ===Configuration file(s) location=== | ||
+ | {{Game data| | ||
+ | {{Game data/config|Windows|{{P|game}}\config.ini}} | ||
+ | }} | ||
+ | |||
+ | ===Save game data location=== | ||
+ | {{Game data| | ||
+ | {{Game data/saves|Windows|{{P|steam}}\userdata\{{P|uid}}\1196590\remote\win64_save}} | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games launcher = | ||
+ | |epic games launcher notes = | ||
+ | |gog galaxy = | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = true | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = unknown | ||
+ | |xbox cloud notes = | ||
+ | }} | ||
+ | |||
+ | ==Video== | ||
+ | {{Image|ResidentEvil8Graphics.png|Display settings}} | ||
+ | {{Video | ||
+ | |wsgf link = | ||
+ | |widescreen wsgf award = | ||
+ | |multimonitor wsgf award = | ||
+ | |ultrawidescreen wsgf award = | ||
+ | |4k ultra hd wsgf award = | ||
+ | |widescreen resolution = true | ||
+ | |widescreen resolution notes= | ||
+ | |multimonitor = unknown | ||
+ | |multimonitor notes = | ||
+ | |ultrawidescreen = true | ||
+ | |ultrawidescreen notes = {{term|Hor+}} ultrawide support.<ref>{{Refcheck|user=Fayaine|date=2021-05-08|comment=Tested on a custom 2560x1080 resolution.}}</ref> | ||
+ | |4k ultra hd = true | ||
+ | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2021-05-08|comment=Tested on a custom 3840x2160 resolution.}}</ref> | ||
+ | |fov = hackable | ||
+ | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
+ | |windowed = true | ||
+ | |windowed notes = | ||
+ | |borderless windowed = true | ||
+ | |borderless windowed notes = Exclusive Fullscreen also available. | ||
+ | |anisotropic = true | ||
+ | |anisotropic notes = Trilinear, 2x, 4x, 8x, or 16x. | ||
+ | |antialiasing = always on | ||
+ | |antialiasing notes = Choice between [[TAA]] or [[TAA]] + [[FXAA]] and additionally [[SSAA]] referred to as '''Image Quality''' ranging from 0.5-2.0 in 0.1 increments. | ||
+ | |vsync = true | ||
+ | |vsync notes = On/off toggle. | ||
+ | |60 fps = true | ||
+ | |60 fps notes = | ||
+ | |120 fps = true | ||
+ | |120 fps notes = Maximum framerate can be set to 30, 60, 120, and variable. | ||
+ | |hdr = true | ||
+ | |hdr notes = Supported in fullscreen mode. HDR calibration settings within game. | ||
+ | |color blind = unknown | ||
+ | |color blind notes = | ||
+ | |ray tracing = true | ||
+ | |ray tracing notes = Ray-traced global illumination, ambient occlusion, and reflections. | ||
+ | }} | ||
+ | |||
+ | {{ii}}Supports [[FidelityFX Super Resolution]]. | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Use [https://github.com/praydog/REFramework-nightly/releases/tag/latest REFramework-nightly] to modify the general, zoom and global FOV values, plus much more|ref=|fix= | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use [https://www.nexusmods.com/residentevilvillage/mods/10 Lazy FoV and Vignette Fix] to modify the general and zoom FOV values|ref=|fix= | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use [https://www.flawlesswidescreen.org/ Flawless Widescreen] to modify the general and zoom FOV values|ref=|fix= | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use [https://www.nexusmods.com/residentevilvillage/mods/18 Fluffy Manager] to modify the normal and aiming FOV values|ref=|fix= | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]] and sharpness=== | ||
+ | {{Fixbox|description=Modify the game executable to disable anti-aliasing and the sharpening filter.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/FuckTAA/comments/n7l1b4/resident_evil_village_no_aa_no_sharpness_patch/|title=Resident Evil Village - No AA / No sharpness patch|date=2021-08-12}}</ref>|fix= | ||
+ | # Open <code>{{P|game}}\re8.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]). | ||
+ | # Search for <code>75 49 83 B8 F8 01 00 00 05 74 40</code> as hex. | ||
+ | # Replace it with <code>75 49 C6 80 F8 01 00 00 05 EB 40</code> | ||
+ | # Save the changes. | ||
+ | # Launch the game and set Anti-aliasing to TAA. | ||
+ | {{ii}} Ending cutscenes may stutter on some configurations. In this case, revert to the original executable. | ||
+ | }} | ||
+ | |||
+ | ===Vignette=== | ||
+ | {{Fixbox|description=Use [https://www.nexusmods.com/residentevilvillage/mods/10 Lazy FoV and Vignette Fix]|ref=|fix= | ||
+ | {{ii}} Run the program before launching the game. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use [https://www.flawlesswidescreen.org/ Flawless Widescreen] to toggle or control vignette|ref=|fix= | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|ResidentEvil8Camera.png|Camera settings}} | ||
+ | {{Image|ResidentEvil8ControlSettings.png|Control settings}} | ||
+ | {{Input | ||
+ | |key remap = true | ||
+ | |key remap notes = Full key remapping, including the ability to swap left and right mouse buttons with the '''Mouse Button Inversion''' option. | ||
+ | |acceleration option = false | ||
+ | |acceleration option notes = Overriding OS options. | ||
+ | |mouse sensitivity = true | ||
+ | |mouse sensitivity notes = | ||
+ | |mouse menu = true | ||
+ | |mouse menu notes = | ||
+ | |invert mouse y-axis = true | ||
+ | |invert mouse y-axis notes = X-axis can also be inverted. Both axes can also be inverted together. | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
+ | |controller support = true | ||
+ | |controller support notes = | ||
+ | |full controller = true | ||
+ | |full controller notes = | ||
+ | |controller remap = false | ||
+ | |controller remap notes = Remapping is limited to pre-configured presets. | ||
+ | |controller sensitivity = true | ||
+ | |controller sensitivity notes= | ||
+ | |invert controller y-axis = true | ||
+ | |invert controller y-axis notes= X-axis can also be inverted. | ||
+ | |xinput controllers = true | ||
+ | |xinput controllers notes = | ||
+ | |xbox prompts = true | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = false | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = limited | ||
+ | |dualshock 4 notes = DualShock 4 controllers can be used by enabling "PlayStation Configuration Support". | ||
+ | |dualshock prompts = hackable | ||
+ | |dualshock prompts notes = No native support for DualShock 4 prompts. Can be [https://www.nexusmods.com/residentevilvillage/mods/6 modded]. | ||
+ | |light bar support = false | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = Wired | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = true | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = true | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = true | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = false | ||
+ | |steam input api notes = | ||
+ | |steam hook input = false | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = false | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
+ | }} | ||
+ | <gallery> | ||
+ | ResidentEvil8Keybinding.png|Keybinding options | ||
+ | ResidentEvil8ControllerPreset.png|Gamepad preset (exemplary for all four presets) | ||
+ | ResidentEvil8GameSettings.png|Game settings | ||
+ | </gallery> | ||
+ | |||
+ | ==Audio== | ||
+ | {{Image|ResidentEvil8Audio.png|Audio settings}} | ||
+ | {{Image|ResidentEvil8Language.png|Language settings}} | ||
+ | {{Audio | ||
+ | |separate volume = true | ||
+ | |separate volume notes = Voice, BGM, Sound Effect, Menu volume from 0-10. | ||
+ | |surround sound = true | ||
+ | |surround sound notes = Native support. Additionally, a "Virtual Surround" option is present for headphone surround emulation.<ref>{{Refcheck|user=Fayaine|date=2021-05-08|comment=Tested with Razer Surround and Special K.}}</ref> | ||
+ | |subtitles = true | ||
+ | |subtitles notes = | ||
+ | |closed captions = false | ||
+ | |closed captions notes = | ||
+ | |mute on focus lost = false | ||
+ | |mute on focus lost notes = | ||
+ | |eax support = | ||
+ | |eax support notes = | ||
+ | |red book cd audio = | ||
+ | |red book cd audio notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Arabic | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Indonesian | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan Translation by [https://igtcid.blogspot.com/2021/06/resident-evil-village-bahasa-indonesia.html IGTC Team] | ||
+ | |fan = true | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Korean | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://grajpopolsku.pl/forum/viewtopic.php?f=10&t=3659 Fan translation] | ||
+ | |fan = true | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Thai | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vr only = | ||
+ | |vorpx = true | ||
+ | |vorpx modes = Z3D | ||
+ | |vorpx notes = Officially supported.<ref>{{Refurl|url=https://www.vorpx.com/forums/topic/vorpx-21-2-0-available-now/page/7/#post-203718|title=|date=2021-05-15}}</ref> | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Performance drops while using ray-tracing=== | ||
+ | {{ii}} Restarting the game occasionally on long play sessions fixes the issue. Lowering the texture quality option also helps keeping VRAM usage low.<ref>{{Refurl|url=https://steamcommunity.com/app/1196590/discussions/0/3146305075707276493/|title=RTX has a memory leak! Turn it off for now|date=2021-05-09}}</ref><ref>{{Refcheck|user=Fayaine|date=2021-05-10|comment=I can confirm myself that after a long time of playing or when overshooting the texture quality setting which maxes out the VRAM there is a significant performance impact once it fills. Restarting the game fixes the issue.}}</ref> | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Ray-tracing grayed out in the options menu=== | ||
+ | {{ii}} Update Windows 10 to version 2004 or newer.<ref>{{Refurl|url=https://steamcommunity.com/app/1196590/discussions/0/3146305075709103334/|title=Ray tracing DOESNT WORK | ||
+ | |date=2021-05-09}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1196590/discussions/0/3146304989167664330/#c3146304989168002099|title=Ray tracing grayed out? | ||
+ | |date=2021-05-09}}</ref> | ||
+ | |||
+ | ===Crash on startup=== | ||
+ | {{Fixbox|description=Use [https://github.com/praydog/REFramework REFramework]|ref=<ref name="framework">[https://github.com/praydog/REFramework#included-fixes included fixes]</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Stuttering (killing enemies, taking damage, etc.)=== | ||
+ | {{Fixbox|description=Use [https://github.com/praydog/REFramework REFramework]|ref=<ref name="framework"/>|fix= | ||
+ | }} | ||
+ | {{Fixbox|description=Reduce textures setting if graphics card's VRAM is getting exceeded|ref=|fix= | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 12 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |wing = | ||
+ | |wing notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = false | ||
+ | |windows 64-bit exe = true | ||
+ | |windows arm app = false | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = false | ||
+ | |macos intel 32-bit app = false | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos arm app = true | ||
+ | |macos app notes = | ||
+ | |linux powerpc app = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = Wwise | ||
+ | |audio notes = With Convolution Reverb and Microsoft Spatial Sound plug-ins. | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = WMVideo | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
+ | }} | ||
+ | |||
+ | ==System requirements== | ||
+ | {{System requirements | ||
+ | |OSfamily = Windows | ||
+ | |||
+ | |minOS = 10 | ||
+ | |minCPU = Intel Core i5-7500 | ||
+ | |minCPU2 = AMD Ryzen 3 1200 | ||
+ | |minRAM = 8 GB | ||
+ | |minHD = | ||
+ | |minGPU = Nvidia GeForce GTX 1050 Ti | ||
+ | |minGPU2 = AMD Radeon RX 560 | ||
+ | |minVRAM = 4 GB | ||
+ | |minGPU3 = | ||
+ | |minDX = 12 | ||
+ | |||
+ | |recOS = | ||
+ | |recCPU = Intel Core i7-8700 | ||
+ | |recCPU2 = AMD Ryzen 5 3600 | ||
+ | |recRAM = 16 GB | ||
+ | |recHD = | ||
+ | |recGPU = Nvidia GeForce GTX 1070 | ||
+ | |recGPU2 = AMD Radeon RX 5700 | ||
+ | |recGPU3 = | ||
+ | |notes = {{ii}} A 64-bit operating system is required. {{ii}} Nvidia GeForce RTX 2060 or AMD Radeon RX 6700 XT is required to support ray tracing. | ||
+ | }} | ||
+ | |||
+ | {{References}} |
Revision as of 15:47, 10 November 2022
Developers | |
---|---|
Capcom | |
Engines | |
RE Engine | |
Release dates | |
Windows | May 7, 2021 |
macOS (OS X) | October 28, 2022 |
Reception | |
Metacritic | 82 |
OpenCritic | 84 |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Shooter, Survival horror |
Art styles | Realistic |
Themes | Horror, Zombies |
Series | Resident Evil |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Resident Evil Village is a survival horror game developed and published by Capcom. It is the eighth main installment in the Resident Evil series, and a narrative sequel to Resident Evil 7: Biohazard. The game was announced at the PlayStation 5 reveal event in June 2020 and released on May 7, 2021.[1] It also includes the post-release online multiplayer mode Resident Evil Re:Verse.
A demo version of Resident Evil Village was announced at the Resident Evil Showcase on April 15, 2021. The demo was originally set to be accessible only for 24 hours on May 1, 2021 but due to extensive feedback was made available from May 2, 2021 to May 10, 2021.[2][3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Gold Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Mac App Store | ||||
Steam | Gold Edition also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Mr. Raccoon Weapon Charm | Pre-order bonus. Available for purchase since July 8, 2021. | |
Survival Resources Pack | Pre-order bonus. Available for purchase since July 8, 2021. | |
Trauma Pack | Included in the Deluxe Edition. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1196590/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1196590\remote\win64_save |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1196590/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ ultrawide support.[4] | ||
4K Ultra HD | [5] | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive Fullscreen also available. | ||
Anisotropic filtering (AF) | Trilinear, 2x, 4x, 8x, or 16x. | ||
Anti-aliasing (AA) | Choice between TAA or TAA + FXAA and additionally SSAA referred to as Image Quality ranging from 0.5-2.0 in 0.1 increments. | ||
Vertical sync (Vsync) | On/off toggle. | ||
60 FPS and 120+ FPS | Maximum framerate can be set to 30, 60, 120, and variable. | ||
High dynamic range display (HDR) | Supported in fullscreen mode. HDR calibration settings within game. | ||
Ray tracing (RT) | Ray-traced global illumination, ambient occlusion, and reflections. |
- Supports FidelityFX Super Resolution.
Field of view (FOV)
Use REFramework-nightly to modify the general, zoom and global FOV values, plus much more |
---|
Use Lazy FoV and Vignette Fix to modify the general and zoom FOV values |
---|
Use Flawless Widescreen to modify the general and zoom FOV values |
---|
Use Fluffy Manager to modify the normal and aiming FOV values |
---|
Anti-aliasing (AA) and sharpness
Modify the game executable to disable anti-aliasing and the sharpening filter.[6] |
---|
|
Vignette
Use Lazy FoV and Vignette Fix |
---|
|
Use Flawless Widescreen to toggle or control vignette |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Full key remapping, including the ability to swap left and right mouse buttons with the Mouse Button Inversion option. | |
Mouse acceleration | Overriding OS options. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. Both axes can also be inverted together. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Remapping is limited to pre-configured presets. | |
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4 controllers can be used by enabling "PlayStation Configuration Support". | |
---|---|---|
PlayStation button prompts | No native support for DualShock 4 prompts. Can be modded. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, BGM, Sound Effect, Menu volume from 0-10. | |
Surround sound | Native support. Additionally, a "Virtual Surround" option is present for headphone surround emulation.[7] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Indonesian | Fan Translation by IGTC Team | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | Fan translation | |||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Thai |
VR support
Issues unresolved
Performance drops while using ray-tracing
- Restarting the game occasionally on long play sessions fixes the issue. Lowering the texture quality option also helps keeping VRAM usage low.[9][10]
Issues fixed
Crash on startup
Use REFramework[13] |
---|
Stuttering (killing enemies, taking damage, etc.)
Use REFramework[13] |
---|
Reduce textures setting if graphics card's VRAM is getting exceeded |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | With Convolution Reverb and Microsoft Spatial Sound plug-ins. |
Cutscenes | WMVideo |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 AMD Ryzen 3 1200 |
Intel Core i7-8700 AMD Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 1050 Ti AMD Radeon RX 560 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX 5700 |
- A 64-bit operating system is required.
- Nvidia GeForce RTX 2060 or AMD Radeon RX 6700 XT is required to support ray tracing.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1196590/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1196590) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Resident Evil 8 announced at PS5 reveal event - last accessed on 2021-05-08
- ↑ Original Schedule - last accessed on 2021-05-08
- ↑ Extended announcement - last accessed on 2021-05-08
- ↑ Verified by User:Fayaine on 2021-05-08
- Tested on a custom 2560x1080 resolution.
- ↑ Verified by User:Fayaine on 2021-05-08
- Tested on a custom 3840x2160 resolution.
- ↑ Resident Evil Village - No AA / No sharpness patch - last accessed on 2021-08-12
- ↑ Verified by User:Fayaine on 2021-05-08
- Tested with Razer Surround and Special K.
- ↑ [1] - last accessed on 2021-05-15
- ↑ RTX has a memory leak! Turn it off for now - last accessed on 2021-05-09
- ↑ Verified by User:Fayaine on 2021-05-10
- I can confirm myself that after a long time of playing or when overshooting the texture quality setting which maxes out the VRAM there is a significant performance impact once it fills. Restarting the game fixes the issue.
- ↑ Ray tracing DOESNT WORK - last accessed on 2021-05-09
- ↑ Ray tracing grayed out? - last accessed on 2021-05-09
- ↑ 13.0 13.1 included fixes