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Prospekt

From PCGamingWiki, the wiki about fixing PC games
Revision as of 11:23, 4 September 2024 by Icyxen (talk | contribs) (Undo revision 1510959 by Hreerfr (talk))
Prospekt
Prospekt cover
Developers
SCT
Engines
Source
Release dates
Windows February 18, 2016
Reception
Metacritic 43
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Art styles Realistic
Themes Eastern Europe, Post-apocalyptic, Sci-fi, Space
Series Half-Life
Prospekt on HowLongToBeat
Prospekt on IGDB
Prospekt on MobyGames
Half-Life mods and fangames (series)
Half-Life 1998
Half-Life: Opposing Force 1999
Half-Life: Blue Shift 2001
Codename: Gordon 2004
Half-Life: Source 2004
Half-Life 2 2004
Half-Life 2: Deathmatch 2004
Half-Life 2: Lost Coast 2005
Half-Life Deathmatch: Source 2006
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal (series)
Half-Life: Decay (unofficial port) 2008
Half-Life: Alyx 2020

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Essential improvements

Run as Half-Life 2 mod

Move Prospekt folders[1]
  1. Copy the content of the game folder including <path-to-game>/prospekt/ into the root folder of Half-Life 2 or Source SDK Base 2013 Singleplayer (where you can also find other mods and the Episode expansions)
  2. If a file already exists, skip it during the copy process
  3. Start Half-Life 2 with -game prospekt command line argument

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/399120/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/399120/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Interface scales poorly.
Field of view (FOV)
Between 75° and 90° horizontal.[2]
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Up to 8x MSAA.
Vertical sync (Vsync)
Double buffered [3]
60 FPS and 120+ FPS
Capped 300fps. Frame rate cap can be changed by changing fps_max in the developer console.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Borderless fullscreen windowed

Instructions[citation needed]
  1. See Command line arguments.
  2. Use -window -noborder

Notes

For the Oculus Rift, set vr_force_windowed 1 in the developer console.

Input

Audio

Audio feature State Notes
Separate volume controls
Game volume and music slider.
Surround sound
4.0, 5.1 and 7.1 surround sound.
Subtitles
Closed captions
Mute on focus lost
Under a check box in the Audio menu.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Russian
Spanish

Issues fixed

Purple and black broken textures

A generic fix for this issue can be found on our Source engine page.

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 1.x, 2, 3
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 3.0 GHz Pentium 4, Dual Core 2.0 (or higher) or Athlon 64 X2 (or higher)
System memory (RAM) 1 GB XP / 2 GB Vista & 7 MB
Hard disk drive (HDD) 12 GB
Video card (GPU) Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher)
DirectX 11 compatible


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Chick'n'Duck on 26th August 2017
  2. Field of View - Valve Developer Community - last accessed on May 2023
  3. Black mesa vsync is double buffered - last accessed on 2024