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| | [https://www.moddb.com/mods/team-fortress-2-vintage TF2 Vintage] || Windows, Mac OS X, Linux || A fork of TF2 Classic. It aims to bring back the game to the pre-Mannconomy Update which happened in October 2010. Primarily focused on gameplay and quality updates. '''Requires Source SDK 2013 Multiplayer and Team Fortress 2'''. | | | [https://www.moddb.com/mods/team-fortress-2-vintage TF2 Vintage] || Windows, Mac OS X, Linux || A fork of TF2 Classic. It aims to bring back the game to the pre-Mannconomy Update which happened in October 2010. Primarily focused on gameplay and quality updates. '''Requires Source SDK 2013 Multiplayer and Team Fortress 2'''. |
| |- | | |- |
− | | [https://drive.google.com/file/d/1_pk_8gvy1Y8jKfm9YISJ2CvICLo6O07f/view Lambda Fortress: Extended] || Windows, Mac OS X, Linux || Based on Team Fortress 2 Classic Beta 4. It is a community mod, which adds Half-Life: Source and Half-Life 2 campaign with co-op features. '''Requires Source SDK 2013 Multiplayer and Team Fortress 2'''. Discord server link: https://discord.gg/QEHADrdhZr | + | | [https://drive.google.com/file/d/1_pk_8gvy1Y8jKfm9YISJ2CvICLo6O07f/view Lambda Fortress: Extended] || Windows, Mac OS X, Linux || Based on Team Fortress 2 Classic Beta 4. It is a community mod, which adds Half-Life: Source and Half-Life 2 campaign with co-op features. '''Requires Source SDK 2013 Multiplayer and Team Fortress 2'''. Discord server link: https://discord.gg/mHCFgn8yrv |
| |- | | |- |
| | [http://openfortress.fun/ Open Fortress] || Windows, Linux || Based on the February 2008 build, it is a open-source mod, which adds lots of custom content such as new gamemodes and maps, Mercenary and Civilian classes. It is in development now, but can be downloaded using SVN (TortoiseSVN for Windows or various SVN clients for Linux). '''Requires Source SDK 2013 Multiplayer and Team Fortress 2'''. Discord server link: https://discord.gg/mKjW2ACCrm | | | [http://openfortress.fun/ Open Fortress] || Windows, Linux || Based on the February 2008 build, it is a open-source mod, which adds lots of custom content such as new gamemodes and maps, Mercenary and Civilian classes. It is in development now, but can be downloaded using SVN (TortoiseSVN for Windows or various SVN clients for Linux). '''Requires Source SDK 2013 Multiplayer and Team Fortress 2'''. Discord server link: https://discord.gg/mKjW2ACCrm |
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Team Fortress 2 is a multiplayer first-person action and FPS game in the Team Fortress series.
The game was purchasable individually and as part of The Orange Box compilation as of October 9, 2007. It became free-to-play on June 23, 2011.[2]
General information
- Official wiki - Run by the TF2 community and hosted by Valve
- GitHub Issue Tracker includes other Source-based games
- Steam Community Discussions
- Steam Workshop
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
Gives access to Premium account features[3] |
|
|
Steam |
|
Free to play, Install with steam://install/440 Also available to purchase in The Orange Box bundle, which gives access to Premium account features. |
|
|
- All versions require Steam DRM.
Monetization
Type |
Notes |
DLC
| The soundtrack is sold as DLC. |
Free-to-play
| The base game is free-to-play as of June 23, 2011, but Premium accounts have access to additional features. |
Microtransactions
Type |
Notes |
Cosmetic
| There are hundreds of cosmetics items that players can use to customize their appearance in the game. Some are Halloween-restricted. |
Free-to-grind
| Timed drops allow players to "find" weapons and other unlockables; rarely, they may find cosmetic items. Premium accounts get an advantage. |
Loot box
| Mann Co. Supply Crates, and other types of crates, drop automatically, but must be unlocked with a purchased key. |
Player trading
| Most items in the game can be traded for on Steam with other players, or listed for sale on the community marketplace. |
Time-limited
| Some cosmetic items were available for purchase, or as part of a promotion, in the past, but are no longer available. |
Unlock
| All non-reskin weapons in the game can either be outright purchased, traded for, or found in random drops with enough gameplay time. |
- Limited-use items: Some purchasable items have a limited number of uses, such as Noise Makers and the Dueling Mini-Game.
DLC and expansion packs
Name |
Notes |
|
Fight Songs: The Music Of Team Fortress 2 |
Soundtrack |
|
Essential improvements
Skip intro videos
Increase performance
- TF2's default settings are generally not well optimized. Therefore, it is recommended to install a custom config, such as mastercomfig.
Install mastercomfig[citation needed]
|
- Go to the mastercomfig website and choose a preset, alongside any relevant addons and download the necessary VPK files.
- Place the downloaded VPK files into
<path-to-game>\tf\custom and follow these directions to add the necessary launch options. (Don't forget to remove the -dxlevel launch option after launching the game)
- Boot up the game and test the performance/visual fidelity. If errors occur, check the troubleshooting section.
- To change any settings without changing presets, use modules to alter individual settings.
- Any already existing custom configs will need to be moved from
<path-to-game>\tf\cfg to <path-to-game>\tf\cfg\user (create the user subfolder if not present already). It is also recommended to check if any commands in these custom configs overwrite mastercomfig's.
|
Higher texture quality
- Using the console command
mat_picmip #
, one can change TF2's texture quality preset independently from the in-game settings, where #
can range from 2
to -10
. The lower the value, the better.
- The in-game "Very High" Texture detail setting uses
-1
, therefore it is not the highest possible texture quality the engine can offer.
Set mat_picmip value in autoexec.cfg[5]
|
- Go to
<path-to-game>\tf\cfg and create a text file named autoexec.cfg if it does not already exist.
- Open
autoexec.cfg and add the line mat_picmip -10 .
- Save and close the file. This will ensure that the command is read on start-up.
- IMPORTANT: if mastercomfig is used,
autoexec.cfg will need to be moved to a folder named overrides inside <path-to-game>\tf\cfg .
- Alternatively, use the launch parameter
+mat_picmip -10 .
|
Game data
Configuration file(s) location
- Steam Cloud settings are stored in
<Steam-folder>\userdata\<user-id>\440\remote
.
- Demo files are stored in
<path-to-game>\tf
.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
System |
Native |
Notes |
Steam Cloud |
|
Approx. 1 GB available. Settings, in-game sprays and Steam Workshop submissions. |
Video
In-game general video settings.
In-game advanced video settings.
- For 16:9, a setting of 90° results in a FOV slightly above 106°.
- Console commands can change the FOV to arbitrary values, but are not allowed in Competitive Mode. Viewmodel FOV can also be adjusted.
fov_desired[citation needed]
|
- Open the console (~).
- Enter
fov_desired # , where # is your desired FOV.
|
viewmodel_fov[citation needed]
|
- Open the console (~).
- Enter
viewmodel_fov # , where # is your desired viewmodel FOV.
- It is also possible to turn on
Use minimized viewmodels in the Advanced Options menu. Alternatively, input tf_use_min_viewmodels 1 into the console.
|
Plugins[citation needed]
|
- It is possible to increase the FOV limit up to 130 or even unplayable 179, using server-side plugins such as this one. However it is important to note that, while allowed by the ETF2L, and while client-side plugins are not classified as a cheats they are not officially supported by Valve. Some cheats include FOV increase hacks, so use at your own risk.
|
Input
In-game key map settings.
In-game mouse/gamepad settings.
- See also: Xbox 360 controls on the Official Team Fortress Wiki.
Enabling Xbox 360 HUD[citation needed]
|
- Open the console (~).
- Input
exec 360controller .
Notes
- To reverse the change, input
exec undo360controller .
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Over-all game volume and separate music slider. |
Surround sound |
|
7.1, 5.1 surround sound, 4 speaker surround. Linux version lacks the surround support as SDL itself was chosen to handle the audio without the additional API such as SDL_mixer or OpenAL. |
Subtitles |
|
The Developer Commentary is the only part of the game with subtitles. |
Closed captions |
|
|
Mute on focus lost |
|
"Silence the audio while the game window is in the background" check box |
EAX support |
|
Linux only. Open alsoft-config (included with OpenAL package) and in HRTF tab set HRTF Mode to Forced On. It'll work only if you have a 32-bit package of OpenAL. |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Bulgarian |
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Simplified Chinese |
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Traditional Chinese |
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Czech |
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Danish |
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Dutch |
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Finnish |
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French |
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German |
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Greek |
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Hungarian |
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Italian |
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Japanese |
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Korean |
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Norwegian |
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Polish |
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Brazilian Portuguese |
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Portuguese |
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Romanian |
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Russian |
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Spanish |
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Swedish |
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Thai |
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Turkish |
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Ukrainian |
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The game contains files for complete subtitles, but they are not compiled. The user can compile it themselves using the captioncompiler.exe program which is provided with the game. |
Network
In-game general multiplayer settings.
In-game advanced options/multiplayer settings.
- For more information, see the "Source Dedicated Server" section of our Source engine article.
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
27014-27050 |
UDP |
3478-4380, 27000-27030 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Toggle world view models[citation needed]
|
- Open the console (~).
- Enter
cl_first_person_uses_world_model 1 to enable or cl_first_person_uses_world_model 0 to disable.
|
Issues fixed
Generic fixes for issues
Console commands[citation needed]
|
- Reload the HUD: in the console, type
hud_reloadscheme
- Resync the game state with the server (start/stop an in-game demo): in the console, type
record s; stop
- The "s" can be anything; it's just the name of the demo file. Using the same name every time will overwrite the unusable demo file every time you need to re-synchronize.
- Reload sound resources: in the console, type
snd_restart
- Reconnect to a server: in the console, type
retry
- Reshow missing/hidden viewmodel: in the console, type
r_drawviewmodel 1
|
Sprays are not visible
- As of the September 16, 2021 update, sprays are no longer available on official Valve servers and can be disabled per server by the server admins.
Multiplayer Decal Limit[citation needed]
|
- Try raising Multiplayer Decal Limit. Check settings
cl_allowdownload , cl_allowupload , cl_playerspraydisable , mp_decals , r_decals and r_spray_lifetime .
|
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Game Crashes at Valve logo on startup
- Most likely caused by DirectX problems.
Run the game with command line arguments[citation needed]
|
- Reinstall the latest DirectX
- Set the game to run with different command line arguments until it functions:
-dxlevel ## . Replace ## with 80 , 81 , 90 , and 95 , corresponding to Shader Models. Lower is more compatible but 80 may cause more frequent crashes.
- Try setting
-nod3d9ex . This will disable some DirectX 9 extensions used in Windows Vista/7.
|
Game crashes after closing MotD
- Some servers use Pinion advertisement, a buggy plugin that sometimes crashes TF2.
Game crashes after closing MotD[citation needed]
|
- Disable HTML motd (in advanced options, under performance options)
- Install a Pinion blocker by editing the hosts file.
- Try adding the following lines to your autoexec.cfg or in the launch options
sv_motd_unload_on_dismissal "1" // The MOTD contents will be unloaded when the player closes the MOTD.
alias closed_htmlpage ""; echo BLOCKED an attempted html wait timer"
cl_disablehtmlmotd 1
Note that some servers require you to watch the MotD for a minimum amount of time (e.g. 30 seconds)
|
Cosmetic items do not appear on a player
- Bug is caused by the dynamic-model-loading system implemented in Team Fortress 2.
Touch a resupply cabinet[citation needed]
|
|
Getting disconnected while playing on a LAN with multiple players
- This is caused by multiple players trying to connect to a server using the same client port.
Use unique client ports[citation needed]
|
- Each player needs a different client port, by adding this to the launch options:
+clientport N , where N is a number between 27005 and 27032, but not 27015 or 27020.
|
Low FPS fix
Ubuntu (12.10 to 17.04) or any distro with Unity desktop
Fix low FPS on Ubuntu (12.10 to 17.04) or any distro with Unity desktop[citation needed]
|
Once the game has loaded and the FPS have dropped below playable:
- Press Esc. to return to the game menu.
- Go to Options → Video
- Switch Display Mode from Fullscreen → Windowed
From here on, the game should increase dramatically in performance.
- Optional: Switch back from Windowed -> Fullscreen
|
Linux with Cinnamon Desktop
Fix low FPS on Linux with Cinnamon Desktop[citation needed]
|
To increase performance:
- Press the Windows (Super) Key to open the mint menu
- Go to System Settings → Display (May be under General settings instead)
- Enable "Skip Compositing Manager", then close the window.
- Launch the game
- Switch Display Mode from Windowed → Fullscreen
Cinnamon, by default, skips the compositing rendering manager if an application runs fullscreen, which in turn, disables Vsync. Enabling the compositing manager turns ON Vsync and (depending on the system) slows the game down.
- Optional: Switch back from Windowed -> Fullscreen
|
Anti-virus exception
- Anti-virus software can interfere with a file in TF2's folder, which gets updated constantly during gameplay.
Add an anti-virus exception for the game's entire installation folder[8][9]
|
No sound in Linux
Ensure that the PulseAudio is installed and its daemon is enabled.[citation needed]
|
Command the game to use ALSA instead by adding SDL_AUDIODRIVER=alsa command line argument as the first launch option.[citation needed]
|
Specify AUDIODEV instead, use aplay -1 command to list available sound cards.[citation needed]
|
Loading screen freezes in Linux
- This happens mostly if you are on a non-english user in ArchLinux, but that may happen on other distros as well.
Edit configuration file[citation needed]
|
- Find and edit
locale.gen file and remove the commentary (# symbol) from en_US.UTF-8
- Generate the locale with
locale-gen command as root.
|
Textures load slowly on Linux
- Happens only when you are using any configuration file responsible for improving the framerate such as Chris' FPS Config.
Set mat_picmip 2 to mat_picmip -1 in the configuration file.[citation needed]
|
Game does not start on ArchLinux
Ensure that the lib32-libpng12 has been installed.[citation needed]
|
FL_LoadGlyph error in Linux
- Caused by any user who inputs a Unicode symbol in chat
Make the game use Unicode supported font by default[citation needed]
|
- Open
sourceschemes.res with a text editor and change ConsoleText into Unifont
- Open
chatschemes.res with a text editor and change the fonts into a Unicode supported one such as Arial, Ubuntu etc.
- Remove/purge the
fonts-wqy-zenhei package
- Unicode-compatible fonts must be installed.
- This method needs to be performed after every game update.
|
Audio delay/distortion when using PipeWire
Change the value of snd_mixahead to 0.03 or higher[10]
|
Mouse sensitivity is doubled than what was set in Linux
- Caused by a very outdated SDL2 library included with the game.
Go to <path-to-game>/bin and remove libSDL2-2.0.so.0 to force the usage of the system-native library.[11]
|
Flickering Black Graphics on Linux
- Caused by a Mesa driver bug
Fixing via console commands[citation needed]
|
Add these console commands to autoexec.cfg :
mat_phong 1 . This enables phong lighting, which is usually only disabled for graphical preference or for framerate improvement.
mat_bumpmap 1 . This enables bumpmapping, which some may prefer disabled.
- This fix affects visual quality
|
Fixing by rolling back Mesa driver[12]
|
Users can rollback to Mesa version 20.1.7 or earlier to avoid the issue as long as mat_bumpmap 1 is set.
|
Game refuses to run on Linux
- Caused with the outdated libtcmalloc_minimal.so.4 library included with the game which causes problems with LLVM 16 or higher
Replace libtcmalloc_minimal.so.4 with the newer one[13]
|
- 32 bit package of gperftools must be installed
Create a symlink using the following command (Location of the library may vary on distro, Archlinux was used for reference):
ln -s /usr/lib32/libtcmalloc.so.4 ~/.steam/steam/steamapps/common/Team Fortress 2/bin/
Alternatively running the game with LD_PRELOAD=/usr/lib32/libtcmalloc.so.4 %command% may also work
|
Run the game through the flatpak version of Steam
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
OpenGL |
2.1 |
OS X and Linux, uses Valve's DirectX 9 to OpenGL conversion called 'ToGL'. Can be launched on Windows with -gl launch parameter. |
Vulkan |
|
Available through the x64_test beta branch. Uses DXVK-Native to translate the DirectX 9 calls to Vulkan. |
Shader Model support |
2, 3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
64-bit version is available through the x64_test beta branch. It currently cannot connect to public servers or matchmaking. |
macOS (OS X) | |
|
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Linux | |
|
64-bit version is available through the x64_test beta branch. It currently cannot connect to public servers or matchmaking. |
Middleware
|
Middleware |
Notes |
Physics |
Havok |
Heavily modified variant. |
Audio |
Miles Sound System, OpenAL, SDL |
SDL and OpenAL are used in Linux. |
Interface |
SDL |
|
Cutscenes |
Bink Video, WebM |
WebM is currently only used in x64_test beta branch.[14] |
Multiplayer |
Steamworks |
|
Total Conversions
Name |
System |
Description
|
TF2 1.0.1.8 Source 2013 |
Windows, Mac OS X, Linux |
Based on the February 2008 build of the game which does not contain any additional weapons, cosmetic items or even recent game modes, it is ported into Source 2013 engine which fixes a lot of security exploits. This is currently the most original form of the game. Requires Source SDK 2013 Multiplayer.
|
TF2 Classic |
Windows, Mac OS X, Linux |
Based on the February 2008 build, it is a community-maintained mod which brings in some features from TFC such as 4-team modes, VIP/escort etc. Right now it provides community-made balances and unique weapons, graphical improvements (such as dynamic lighting for some particle effects) and new features that are completely absent in the original game. The update cycle is slow, but brings in many new changes that keeps it very fresh. Requires Source SDK 2013 Multiplayer. Discord server link: https://discord.com/invite/3zMk4vn
|
TF2 Vintage |
Windows, Mac OS X, Linux |
A fork of TF2 Classic. It aims to bring back the game to the pre-Mannconomy Update which happened in October 2010. Primarily focused on gameplay and quality updates. Requires Source SDK 2013 Multiplayer and Team Fortress 2.
|
Lambda Fortress: Extended |
Windows, Mac OS X, Linux |
Based on Team Fortress 2 Classic Beta 4. It is a community mod, which adds Half-Life: Source and Half-Life 2 campaign with co-op features. Requires Source SDK 2013 Multiplayer and Team Fortress 2. Discord server link: https://discord.gg/mHCFgn8yrv
|
Open Fortress |
Windows, Linux |
Based on the February 2008 build, it is a open-source mod, which adds lots of custom content such as new gamemodes and maps, Mercenary and Civilian classes. It is in development now, but can be downloaded using SVN (TortoiseSVN for Windows or various SVN clients for Linux). Requires Source SDK 2013 Multiplayer and Team Fortress 2. Discord server link: https://discord.gg/mKjW2ACCrm
|
Pre-Fortress 2 |
Windows, Mac OS X, Linux |
Based on the February 2008 build, it is a community-maintained mod that caters to the gameplay of earlier Team Fortress installments while maintaining the aesthetics from TF2's alternative designs from 2006. Requires Source SDK 2013 Multiplayer.
|
Console commands
- "List of useful console commands" - Official TF2 Wiki
- Games running on the source engine can utilize Source Engine Console Commands for various tasks.
- These commands can be saved into
<path-to-game>\tf\cfg\autoexec.cfg
to be executed when the game launches.
Enabling the console in Source games[citation needed]
|
- Launch the game
- From the main menu select
Options
- Select the
Keyboard tab
- Click the
Advanced button
- Check the box next to
Enable developer console (~)
- Click Apply
Notes
- Press ~ to open the console.
- Some commands may first require you enabling sv_cheats. You can do so with
sv_cheats 1 .
- Many servers will not allow you to play with cheats enabled, or will disable them upon entering the server.
- Users without a US keyboard could experience some problems.
|
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
System requirements
- Windows version requires a CPU supporting SSE instructions.
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
10 |
Processor (CPU) |
Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
Intel Core i7 |
System memory (RAM) |
512 MB |
4 GB |
Hard disk drive (HDD) |
15 GB | |
Video card (GPU) |
Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD Graphics 3000 DirectX 8.1 compatible
| DirectX 9.0c compatible |
- DirectX 9 is required for Competitive Mode.[15]
- Windows XP and Vista were previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies.
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.5.8 |
Processor (CPU) |
1.7 GHz |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
15 GB |
Video card (GPU) |
Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD Graphics 3000 |
Linux |
|
Minimum |
Operating system (OS) |
Ubuntu 12.04 |
Processor (CPU) |
Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
15 GB |
Video card (GPU) |
Nvidia GeForce 8600/9600 GT ATI/AMD Radeon HD 2600/3600 OpenGL 2.1 compatible |
Sound (audio device) |
OpenAL Compatible Sound Card |
Other |
(Graphic Drivers: Nvidia 310, AMD 12.11) |
- OpenGL versions require the GL_EXT_draw_buffers2 extension.[16] A hacky workaround exists.
References