This page is for the original game. For the remake, see Resident Evil HD Remaster.
Key points
- Capped at 30 FPS.
- Poor compatibility with modern systems.
- Very poorly programmed. It is tied to the CPU speed, which results in the game moving very fast, and scripts are bugged when running the game on a faster CPU than recommended by the official requirements.
- Doesn't include content from the Director's Cut version.
- No installation required. The game can run directly from the CD.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Simple disc check |
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Essential improvements
- Removes the need for Win95/98 compatibility mode to even boot, making the game compatible with Win7 and later. This collaterally fixes CPU0 100% spikes.
- Removes support for software rendering (which would crash in the long run), enforces hardware rendering, and removes the need to specify a graphics card.
- Adds support for some AMD cards that wouldn’t work because of incompatible Z-buffer formats.
- Fixes frame rate for good. You will get 30 fps in most 3D sections while 60 fps in the rest, like it’s intended to.
- Effectively makes the game installation-portable (i.e. no need to install it) by rerouting access to the Windows Register (replaced with an INI configuration file).
- Replaces legacy gamepad module (winmm.dll, joy module) with XInput, DirectInput, and RawInput. This means that you can use an XBox360/ONE controller and take advantage of all common buttons, including shoulder triggers, or literally any other controller with DirectInput or Dualshock 3/4/DualSense with Raw Input.
- Allows to boot the game without the need for a physical CD-ROM drive.
- Allows the game to load videos from the installed directory, instead of always checking for data on CD-ROM.
- Adds new windowed resolutions. New resolutions are 320×240 and multiples, and borderless window mode when hitting desktop resolution. You can cycle through them in game by pressing F8.
- Fixes in-game timer when entering the Status screen.
- Replaces the Windows MultiMedia video player (winmm.dll, MCI module) with a new one based on ffmpeg and fanplayer. This introduces a number of improvements, like filtered rendering, better internal control of what happens during playback, and the ability to play high quality mp4 files natively (supports H264 for video and AAC for audio).
- Provides extended mod support, required for most mods.
- Requires a Japanese release with the version 1.01 EXE file. The MediaKite release is 1.01 out-of-the-box.
Non-MediaKite releases can be made compatible by applying the 1.01 patch.
- Replaces the original audio with higher quality sounds and includes FMVs.
- Includes an older version of the REbirth Patch and the Japanese MediaKite 1.01 executable.
- Replaces textures and the original FMVs with higher quality MP4 files that have reduced artefacts, smooth interpolations to 30 FPS, and better compression.
Game data
Configuration file(s) location
- For the MediaKite version:
HKEY_LOCAL_MACHINE\Software\capcom\BIO HAZARD
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Save game data location
Video
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Issues fixed
"Jill Bug"
- While playing as Jill, the image freezes during the encounter with Barry after killing the first monster. This bug is triggered if the PC specs exceed the game requirements.
To prevent this issue, it is necessary to decrease the FSB (Front Side Bus) frequency to reach a value that does not cause problems with the game, usually 100Mhz or 66Mhz.
For all those who do not have the possibility to configure this option, it's necessary to rely on 3rd party solutions such as "CPUKILLER" or "Resident Evil Classic REbirth".
"Failed to initialize the Graphic Hardware Device.(3)" error
- This issue is caused by incorrect detection of Z-buffer formats on AMD cards.
"The game would only be able to run only when Windows95" error
Set the compatibility mode to Windows 95 for the following files: Checker.exe , launch.exe , ResidentEvil.exe , and Setup.exe .[1]
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Installing the game
- During installation, the installer goes fullscreen. Sometimes an error message pops up behind the background of the installer.
To view and then get rid of the error message by clicking OK, it is necessary to use Alt+Tab ↹ or the Task Manager.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
3 |
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Software renderer |
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Also supports PowerVR's PowerSGL and Rendition's RRedline APIs |
Executable |
32-bit |
64-bit |
Notes |
Windows |
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
95 | |
Processor (CPU) |
Intel Pentium 90 MHz
| Intel Pentium 133 MHz |
System memory (RAM) |
16 MB |
32 MB |
Hard disk drive (HDD) |
5 MB |
400 MB |
Video card (GPU) |
4 MB of VRAM DirectX 3a compatible | |
Notes
References