Resident Evil 7 Teaser: Beginning Hour

From PCGamingWiki, the wiki about fixing PC games
Resident Evil 7 Teaser: Beginning Hour
Resident Evil 7 Teaser: Beginning Hour cover
Developers
Capcom
Release dates
Windows December 19, 2016
Resident Evil
Resident Evil 1996
Resident Evil 2 1998
Resident Evil 3: Nemesis 1999
Resident Evil Survivor 2002
Resident Evil 4 2005
Resident Evil 5 2009
Resident Evil: Operation Raccoon City 2012
Resident Evil 6 2013
Resident Evil: Revelations 2013
Resident Evil 4 Ultimate HD Edition 2014
Resident Evil HD Remaster 2015
Resident Evil: Revelations 2 2015
Resident Evil Zero HD Remaster 2016
Umbrella Corps 2016
Resident Evil 7 Teaser: Beginning Hour 2016
Resident Evil 7: Biohazard 2017
Resident Evil 2 Remake TBA

Key points

Demo version of Resident Evil 7 which features a scenario that won't appear in the main game. Standalone from the main game.
Good performance for low end computers.
Beating the Easter Egg will grant the player with a reward which will carry over the main game.

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Steam

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>/re7_config.ini

Save game data location[edit]

System Location
Steam <Steam-folder>/userdata/<user-id>/530620/
<Steam-folder>/userdata/<user-id>/418370/remote

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics option Option Notes
Widescreen resolution
Allows for incremental render scaling as well as interlacing. Other Aspect Ratios than 16:9 are letter/pillarboxed.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Adjustable from 70° to 90°.
Windowed
Borderless fullscreen windowed
Use Borderless Gaming.
Anisotropic filtering (AF)
Scales from "Very Low" to "Very High".
Anti-aliasing (AA)
Supports TAA, FXAA, and SMAA. Also includes the option to apply TAA and FXAA simultaneously.
Vertical sync (Vsync)
Allows for traditional vsync and 30FPS lock.
60 FPS
120+ FPS
Set "Frame Rate" setting in-game to "Variable". No frame rate cap.
Color blind mode

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
Allows for inversion of primary mouse buttons.
Mouse acceleration
Only applicable to controllers.
Mouse sensitivity
Separate sensitivity settings for camera movement and aiming weapons.
Mouse input in menus
Can click on menu buttons and scroll through buttons and menus with the mouse wheel.
Mouse Y-axis inversion
Allows for inversion of X-Axis only, Y-Axis only, or both.
Controller
Controller support
Full controller support
Controller remapping
Allows for inversion of bumpers, triggers, and thumbstick buttons, as well as inversion of which stick controls player and camera movement.
Controller sensitivity
Separate sensitivity settings for camera movement and aiming weapons.
Controller Y-axis inversion
Allows for inversion of X-Axis only, Y-Axis only, or both.
Additional information
Button prompts
Controller hotplugging
Haptic feedback

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Master option in form of "System Volume" and separate options for adjusting voices, music, and sounds.
Surround sound
Real and virtual surround sound supported.
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio CC Notes
English
Arabic
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Other information[edit]

API[edit]

Technical specs Supported Notes
64-bit executable

Infinite Ammo mod[edit]

See Resident Evil 7 Demo - Infinite Ammo mod

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i5-4460, 2.70 GHz
AMD FX-6300
Intel Core i7 3770 3.4GHz
AMD equivalent
System memory (RAM) 8 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R7 260x
2GB of VRAM
DirectX 11 compatible
Nvidia GeForce GTX 1060
AMD Radeon RX 480
4GB of VRAM
DirectX 11 compatible

References