This page is for the original game. For the remake, see Resident Evil HD Remaster.
Key points
- Capped at 30 FPS
- Poor compatibility with modern systems.
- Very poorly programmed; the game is linked to the speed of the processor, which results in the game moving very fast, and scripts are bugged when running the game on a processor faster than recommended by the official requirements of the game.
- Doesn't include content from the Director's Cut version.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Essential improvements
- Removes the need to set the compatibility mode to Win95 or Win98/ME, fixes all frame rate issues, adds full compatibility with XInput, RawInput, and DirectInput controllers, adds several new resolutions and a borderless fullscreen mode, replaces Registry configuration with an INI text file, removes the need for a physical CD-ROM drive, adds support for loading movie files from Hard Drives, and translates the Japanese version into English.
- Provides extended mod support, required for most mods.
- Requires a Japanese release with the version 1.01 EXE file. The MediaKite release is 1.01 out-of-the-box.
Non-MediaKite releases can be made compatible by applying the 1.01 patch. Non-Japanese releases are not compatible.
- Replaces the original audio with higher quality sounds and includes FMVs.
- Includes an older version of the REbirth Patch and the Japanese MediaKite 1.01 executable.
- Use high quality video pack for higher quality FMVs.
- Replaces the original FMVs with higher quality MP4 files that have reduced artefacts, smooth interpolations to 30 FPS, and better compression.
- Replaces textures and FMVs with upscaled versions.
Game data
Configuration file(s) location
Save game data location
Video
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Issues fixed
"Jill Bug"
- While playing as Jill, the image freezes during the encounter with Barry after killing the first monster. This bug is triggered if the PC specifications are too high for the requirements of the game. To prevent this issue, it is necessary to decrease the FSB (Front Side Bus) frequency to reach a value that does not cause problems with the game, usually 100Mhz or 66Mhz. For all those who do not have the possibility to configure this option, it's necessary to rely on 3rd party solutions such as "CPUKILLER" or "Resident Evil Classic REbirth".
"Failed to initialize the Graphic Hardware Device.(3)" error
- This issue is caused by incorrect detection of Z-buffer formats on AMD cards.
"The game would only be able to run only when Windows95" error
Enable the following compatibility settings for the CHECKER.EXE , LAUNCH.EXE , RESIDENTEVIL.EXE , and SETUP.EXE files: Compatibility mode (Windows 95) [citation needed]
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Installing the game
- During installation, the installer goes fullscreen like many 90s-era-installers did. An error message sometimes appears behind the fullscreen installer background. The error itself isn't a problem, but clicking 'OK' requires using Alt+Tab ↹ or Ctrl+Alt+Delete (and enter Task Manager) to be able to see said error. This might take a few tries since it's such a wonky process.
- This game is from an era where PC games asked what graphics card you had, and the list is very small and outdated. Pick the card that looks and runs best on your machine.
- By using Resident Evil Classic REbirth you do not need to install the game - it is made completely portable as it does not require Windows Registry information. By doing this, it is also possible to completely skip Graphics Card selection.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
3 |
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Software renderer |
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Also supports PowerVR's PowerSGL and Rendition's RRedline APIs |
Executable |
32-bit |
64-bit |
Notes |
Windows |
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
95 | |
Processor (CPU) |
Intel Pentium 90 MHz
| Intel Pentium 133 MHz |
System memory (RAM) |
16 MB |
32 MB |
Hard disk drive (HDD) |
5 MB |
400 MB |
Video card (GPU) |
4 MB of VRAM DirectX 3a compatible | |
References