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Difference between revisions of "Doom (1993)"

From PCGamingWiki, the wiki about fixing PC games
(→‎Essential improvements: Adding novert for DOS and DOSBox. I couldn't figure out how to use the <pre></pre> tags without breaking number sorting in fix boxes.)
 
(312 intermediate revisions by 82 users not shown)
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 +
{{disambig|the original game|the 2016 game|[[Doom (2016)]]|the version included in the BFG Edition|[[Doom 3: BFG Edition]]|the 2020 Unity re-release|[[Doom I Enhanced]]}}
 
{{Infobox game
 
{{Infobox game
 +
|title        = Doom
 
|cover        = Doom Ultimate.jpg
 
|cover        = Doom Ultimate.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|id Software}}
 
{{Infobox game/row/developer|id Software}}
{{Infobox game/row/macporter|Lion Entertainment, Inc.}}
+
{{Infobox game/row/porter|Lion Entertainment Inc.|Mac OS}}
{{Infobox game/row/linporter|Dave Taylor}}
+
{{Infobox game/row/porter|Dave Taylor|Linux}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|GT Interactive}}
 
{{Infobox game/row/publisher|GT Interactive}}
Line 12: Line 14:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|DOS|December 10, 1993}}
 
{{Infobox game/row/date|DOS|December 10, 1993}}
{{Infobox game/row/date|Mac OS|December 10, 1993}}
+
{{Infobox game/row/date|Linux|October 10, 1994}}
{{Infobox game/row/date|Linux|1994}}
+
{{Infobox game/row/date|Mac OS|November 4, 1994}}
 
{{Infobox game/row/date|Windows|August 20, 1996}}
 
{{Infobox game/row/date|Windows|August 20, 1996}}
 +
{{Infobox game/row/date|OS X|2001}}
 +
{{Infobox game/row/date|Windows 3.x|February 3, 2006|ref=<ref>{{Refurl|url=https://www.doomworld.com/idgames/historic/wdoom2|title=WinDoom April 13 Build|date=26 June 2022}}</ref>}}
 +
{{Infobox game/row/date|Windows|August 3, 2007|wrapper=DOSBox}}
 +
|reception    =
 +
{{Infobox game/row/reception|IGDB|doom|80}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Horror, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Doom }}
 
|steam appid  = 2280
 
|steam appid  = 2280
|gogcom page  = the_ultimate_doom
+
|steam appid side =
 +
|gogcom id    = 1440164514
 +
|gogcom id side = 1435827232
 +
|official site=
 +
|hltb        = 2701
 +
|lutris      = the-ultimate-doom
 +
|strategywiki = Doom
 +
|mobygames    = 1068
 
|wikipedia    = Doom (1993 video game)
 
|wikipedia    = Doom (1993 video game)
 +
|winehq      =
 +
|license      = commercial
 
}}
 
}}
{{Series|Doom}}
 
{{disambig|the original game|the 2016 game|[[Doom (2016)]]}}
 
  
'''Key points'''
+
{{Introduction
{{++}} Runs on very low-end hardware.
+
|introduction      =
{{++}} The Doom engine was made open source in 1997, making the game very mod-friendly.
+
 
 +
|release history  = The engine was made open source in 1997.<ref>{{Refurl|url=https://github.com/id-Software/DOOM|title=id-Software/DOOM: DOOM Open Source Release|date=May 2023}}</ref>
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
 +
{{mm}} [https://github.com/id-Software/DOOM Source code]
 
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki]
 
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki]
 
{{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series
 
{{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series
{{GOG.com links|the_ultimate_doom|doom_series|for game series}}
+
{{mm}} [https://forum.zdoom.org/ ZDoom forums] — ZDoom ports official forums, showcasing new mods
{{mm}} [http://steamcommunity.com/app/2280/discussions/ Steam Community Discussions]
+
{{GOG.com links|1435827232|doom_series|for game series}}
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=297 Steam Users' Forums] for game series
+
{{mm}} [https://steamcommunity.com/app/2280/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | DRM-free | | | DOS }}
+
{{Availability/row| Retail | | DRM-free | Regular or The Ultimate Doom. | | DOS, Mac OS, Windows }}
{{Availability/row| Amazon | B00GXHJKR8 | Steam | | | Windows }}
+
{{Availability/row| GamersGate | ultimate-doom | Steam | The Ultimate Doom. | | Windows }}
{{Availability/row| GamersGate | DD-UDOOM | Steam | | | Windows }}
+
{{Availability/row| Gamesplanet | 4453-1 | Steam | The Ultimate Doom. | | Windows }}
{{Availability/row| GOG | the_ultimate_doom | DRM-free | The Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed). | | Windows }}
+
{{Availability/row| GOG.com | doom_1993 | DRM-free | The Ultimate Doom. Listing is titled "Doom (1993)". Pre-configured to run with DOSBox v0.74.2.1 (included in download). Comes bundled with [[Doom I Enhanced]]. | | Windows }}
{{Availability/row| Humble | ultimatedoom | Steam | | | Windows }}
+
{{Availability/row| Humble | ultimate-doom | Steam | The Ultimate Doom. | | Windows }}
{{Availability/row| Steam | 2280 | Steam | The Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed). Can be played without Steam. | | Windows }}
+
{{Availability/row| Steam | 2280 | DRM-free | The Ultimate Doom. Listing is titled "Doom (1993)". Pre-configured to run with DOSBox v0.71 (included in download). Comes bundled with [[Doom I Enhanced]].  | | Windows }}
 +
{{Availability/row| Bethesda.net | DO1GNGPCBG01 | DRM-free | The Ultimate Doom. Pre-configured to run with DOSBox v0.72 (included in download). Also includes [[Doom I Enhanced]].. | | Windows | Unavailable }}
 
}}
 
}}
 +
{{ii}} The Ultimate Doom is an updated version of Doom (1993) released on April 30, 1995, that features a new fourth episode, Thy Flesh Consumed. All digital distribution releases carry this version of Doom.
 +
{{ii}} The Ultimate Doom is also available as part of [[Doom 3: BFG Edition]]. This version includes GOG.com and Steam achievements.
 +
{{ii}} A [https://community.pcgamingwiki.com/files/file/184-doom-shareware/ shareware episode] is also available (comes with the first episode, "Knee-Deep in the Dead").
 +
{{ii}} The [https://community.pcgamingwiki.com/files/file/185-doom-shareware-iwad/ shareware IWAD] can be downloaded separately from the main release (to be used with source ports).
 +
{{ii}} The MS-DOS version of The Ultimate Doom included with [[Doom I Enhanced]] from Bethesda.net comes with two versions of the IWAD, one as a separate download, and the other is included with the re-release in the {{folder|base}} folder. The IWAD included with Doom I Enhanced's installation is the unmodified version that is also found in the Steam release. The separate downloadable version has changes similar to Doom 3: BFG Edition, and may not be compatible with certain source ports.<ref>{{Refurl|url=https://www.youtube.com/watch?v=L4b7lzdTSbY&t=37s|title=DOOM: The New Official Source Port - Now on PC! (First Impressions)|date=2020-09-08}}</ref>
 +
{{ii}} The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.
  
{{ii}} A [http://community.pcgamingwiki.com/files/file/184-doom-shareware/ shareware episode] is also available (comes with the first episode, "Knee-Deep in the Dead").
+
{{DLC|
{{ii}} The [http://community.pcgamingwiki.com/files/file/185-doom-shareware-iwad/ shareware IWAD] can be downloaded separately from the main release (to be used with source ports).
+
{{DLC/row| [https://www.romerogames.ie/si6il SIGIL] | Fifth episode released by John Romero for the 25th anniversary of Doom. | DOS }}
 +
{{DLC/row| [https://www.romerogames.ie/si6il SIGIL II] | Sixth episode released by John Romero for the 30th anniversary of Doom. | DOS }}
 +
}}
  
===Version differences===
+
==Essential improvements==
====Alpha and Beta releases====
+
===Patches===
A list of all alpha, beta, and shareware versions of the game can be found at [http://www.doomworld.com/classicdoom/info/shareware.php Doomworld Shareware section]. Details about each alpha and beta release can be found both on [http://www.doomworld.com/pageofdoom/olddoom.html The Page of Doom] and the [http://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II Doom Wiki]. Note that the .WAD files available in the alphas and beta are '''not''' compatible with any Doom source port.
+
All patches for the retail versions of Doom (as well as [[Doom II: Hell on Earth]] and [[Final Doom]]) can be found [https://doomwiki.org/wiki/Game_patch here]. The retail versions of the original Doom can be upgraded to The Ultimate Doom through patches.
  
==Essential improvements==
+
===Disable vertical mouse movement (DOS)===
===novert===
+
{{--}} Game forces vertical mouse movement (forward and backward movement via mouse).
When using the keyboard and mouse configuration in Doom or similar games on DOS or through [[DOSBox]], vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.
 
  
{{Fixbox|1=
+
{{Fixbox|description=Automating novert in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix=
{{Fixbox/fix|Automating novert in DOSBox|ref=}}
+
{{ii}} novert is a program that disables vertical mouse input.
This will automate the process of running novert for digital releases of Doom or similar games when using DOSBox.
+
# Download [https://www.doomworld.com/idgames/utils/misc/novert novert] and extract {{file|novert.com}} in {{file|{{p|game}}|folder}} alongside {{file|DOOM.EXE}}.
#Download novert from Doomworld [https://www.doomworld.com/idgames/utils/misc/novert here], then extract the {{file|novert.com}} file to <code>{{p|game}}</code>.
+
# Edit {{file|ultimate.conf}} and {{file|ultimatem.conf}} with a text editor, and in the {{code|[Autoexec]}} section, add {{code|novert.com}} before the line calling the game's executable.
#Open the {{file|*.conf}} file that launches the game in DOSBox with a text editor (e.g. Notepad, Notepad++), search for the <code>[Autoexec]</code> section, then add the command <code>novert.com</code> above the line that executes the game.
+
# Save the changes in the {{file|*.conf}} files and close.
#Save the changes in the {{file|*.conf}} file and then run the game. You should be to use the mouse to aim without moving forward and back. An example of this command can be seen below:
 
<pre>MOUNT C "."
 
C:
 
novert.com
 
GAMENAME.EXE -config MOUSE.CFG</pre>
 
 
}}
 
}}
  
===Source ports===
+
===[[Engine:Id Tech 1#Source ports|Source ports]]===
Since the release of the source code, several modified engines have emerged.
+
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
  
* [http://zdoom.org/News ZDoom]
+
===Enhancement mods===
* [http://www.osnanet.de/c.oelckers/gzdoom/ GZDoom]
+
====DOS and all source ports====
* [http://www.zandronum.com/ Zandronum]
+
* [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
* [http://odamex.net/ Odamex]
+
* [https://www.perkristian.net/game_doom-sfx.shtml Perkristian hi-res Doom sound pack] - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025&nbsp;Hz, which is considered fairly low-quality nowadays).
* [http://prboom.sourceforge.net/ PrBoom]
+
* [https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/ Doom Sound Bulb] - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports.
* [http://www.chocolate-doom.org/wiki/index.php/Main_Page Chocolate Doom]
 
* [https://github.com/bradharding/doomretro/wiki Doom Retro]
 
  
You can view a more exhaustive list on [[Wikipedia:Doom source port|Wikipedia]] or a set of comparison tables on [http://doomwiki.org/wiki/Comparison_of_source_ports DoomWiki.org]. The history of various source ports is examined on [http://www.doomworld.com/10years/ports/ Doomworld].
+
====ZDoom-based source ports====
 +
* [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
 +
* [https://jp.itch.io/wadsmoosh WadSmoosh] - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from [[Doom 3: BFG Edition]] and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of [[Doom 3]] (which can be downloaded from [http://www.classicdoom.com/xboxspec.htm here]) and the widescreen assets from the 2020 Unity re-releases can also be integrated.<ref name="WadSmoosh v1.3">{{Refurl|url=https://jp.itch.io/wadsmoosh/devlog/192878/wadsmoosh-13|title=WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io)|date=2020-11-07}}</ref>
 +
* [https://forum.zdoom.org/viewtopic.php?t=67843 WidePix] - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.<ref name="WadSmoosh v1.3" /> Also supports [[Heretic]], [[Hexen]], [[Strife]], [[Chex Quest|Chex Quest 3]], Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see [https://www.doomworld.com/forum/topic/121385-widescreen-assets-appreciation-thread/ this Doomworld thread].
 +
* [https://forum.zdoom.org/viewtopic.php?f=46&t=74649 GZSprFix] - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
 +
* [https://sc55.duke4.net/games.php#doom Roland SC-55 music packs] - Soundtrack for Doom recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping. The WAD version can be downloaded [https://drive.google.com/file/d/1tZrp6SAdAMOqYeIp67FKnb5j6d9Z0zTz/view?usp=sharing here].
 +
* [https://forum.zdoom.org/viewtopic.php?t=45550 Smooth Doom] - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
 +
* [https://forum.zdoom.org/viewtopic.php?f=46&t=69564 Cblood] - Changes the blood color of monsters to match their sprite counterparts (e.g. cacodemons now have blue blood) without replacing actors.
 +
* [https://www.moddb.com/mods/doom-voxel-project Voxel Doom] - Replaces 2D sprites of monsters, weapons, items with voxel-based 3D models.
 +
* [https://forum.zdoom.org/viewtopic.php?f=103&t=53250&sid=cbe8ec2a762879252ff506411ec3326c&start=45#p1141120 RetroShader] - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
  
===Content===
+
====Any source port====
A freely redistributable replacement of DOOM-like assets is available at [http://www.nongnu.org/freedoom/ Freedoom], forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
+
* [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
 +
* [https://github.com/trevor0402/SC55Soundfont SC-55 Soundfont] - Special sound bank, that emulates  Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.
  
 
==Game data==
 
==Game data==
===Configuration file and save game data location===
+
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|DOS|{{p|game}}\DOOMDATA\}}
 +
{{Game data/config|Windows|{{p|game}}\Ultimate Doom for Windows 95\}}
 +
{{Game data/config|Mac OS|}}
 +
{{Game data/config|Linux|}}
 +
{{Game data/config|Steam|{{p|game}}\base\*.conf|{{p|game}}\base\*.CFG}}
 +
}}
 +
{{ii}} {{file|C:\DOOMDATA|folder}} is used if running v1.1 or from CD; {{file|C:\DOOM_SE|folder}} is used if The Ultimate Doom is installed from CD.
 +
{{XDG|unknown}}
 +
 
 +
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|DOS|{{p|game}}\DOOMDATA\}}
+
{{Game data/saves|DOS|{{p|game}}\DOOMDATA\}}
{{Game data/row|Windows|{{p|game}}\Utimate Doom for Windows 95\}}
+
{{Game data/saves|Windows|{{p|game}}\Ultimate Doom for Windows 95\}}
{{Game data/row|Steam|{{p|steam}}\SteamApps\Common\Ultimate Doom\base\}}
+
{{Game data/saves|Mac OS|}}
{{Game data/row|Mac OS|}}
+
{{Game data/saves|Linux|}}
{{Game data/row|Linux|}}
+
{{Game data/saves|Steam|{{p|game}}\base\*.DSG}}
 
}}
 
}}
{{ii}} <code>C:\DOOMDATA</code> is used if running v1.1 or from CD; <code>C:\DOOM_SE</code> is used if The Ultimate Doom is installed from CD.
+
{{ii}} {{file|C:\DOOMDATA|folder}} is used if running v1.1 or from CD; {{file|C:\DOOM_SE|folder}} is used if The Ultimate Doom is installed from CD.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = true
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                = true
|uplay notes           =  
+
|gog galaxy notes          = It doesn't list it on the store page but it does have working cloud saves.
 +
|origin                   =  
 +
|origin notes             =  
 +
|steam cloud               = true
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Doom Options.png|In-game options menu.}}
 
{{Image|Doom Options.png|In-game options menu.}}
{{Video settings
+
{{Image|Doom95vid.png|Resolution options (Doom95)}}
|wsgf link                  = http://www.wsgf.org/dr/doom
+
{{Video
|widescreen wsgf award      = gold
+
|wsgf link                  = https://www.wsgf.org/dr/doom
|multimonitor wsgf award    = silver
+
|widescreen wsgf award      = limited
 +
|multimonitor wsgf award    = limited
 
|ultrawidescreen wsgf award = incomplete
 
|ultrawidescreen wsgf award = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= A source port is required. See [[#Source ports|Source ports]].
+
|widescreen resolution notes= Removed in v1.2.<br/>See [[#Source ports|Source ports]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = When using the GZDoom port. See [[#Multi-monitor|Multi-monitor]].
+
|multimonitor notes        = Supported by GZDoom.<ref>{{Refurl|url=http://forum.zdoom.org/viewtopic.php?t=26755|title=ZDoom 2.5.0 changelog|date=October 11, 2018}}</ref> See [[#Source ports|Source ports]].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Source ports|Source ports]].
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Source ports|Source ports]].
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = Toggle with {{key|Alt|Enter}} in DOSBox or its source ports, if supported.
 
|windowed notes            = Toggle with {{key|Alt|Enter}} in DOSBox or its source ports, if supported.
|borderless windowed        = unknown
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = See [[#Borderless_fullscreen_windowed|Borderless fullscreen windowed]].
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = A source port is required. See [[#Source ports|Source ports]].
+
|anisotropic notes          = See [[#Source ports|Source ports]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = A source port is required. See [[#Source ports|Source ports]].
+
|antialiasing notes        = See [[#Source ports|Source ports]].
 +
|upscaling                  = hackable
 +
|upscaling tech            = FSR 1, DLSS 2
 +
|upscaling notes            = See [[Engine:Id_Tech_1#Source_ports|PrBoom Ray Traced]].
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = A source port is required. See [[#Source ports|Source ports]].
+
|vsync notes                = See [[#Source ports|Source ports]].
 
|60 fps                    = hackable
 
|60 fps                    = hackable
|60 fps notes              = Capped at 35 FPS;<ref>[http://www.vogons.org/viewtopic.php?f=7&t=40699 VOGONS • View topic - Doom in DOS: Original vs Source Ports]</ref> for 60+ FPS see [[#Source ports|Source ports]].
+
|60 fps notes              = Capped at 35 FPS;<ref>{{Refurl|url=http://www.vogons.org/viewtopic.php?f=7&t=40699|title=VOGONS • View topic - Doom in DOS: Original vs Source Ports|date=December 15, 2017}}</ref> for 60+ FPS, see [[#Source ports|Source ports]].
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              =  
+
|120 fps notes              = See [[#Source ports|Source ports]].
|color blind                = unknown
+
|hdr                        = hackable
 +
|hdr notes                  = For [[#Source ports|GZDoom]], use {{code|vid_hdr}} console variable.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=61800|title=ZDoom • View topic - GZDoom 3.5.1 Released|date=9 June 2023}}</ref>
 +
|ray tracing                = hackable
 +
|ray tracing notes          = See [[Engine:Id_Tech_1#Source_ports|PrBoom Ray Traced]].
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
===[[Glossary:Multi-monitor|Multi-monitor]]===
+
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
ZDoom [http://forum.zdoom.org/viewtopic.php?t=26755 seeks to support multiple monitors out of the box since version 2.5.0]. [http://www.wsgf.org/dr/doom Widescreen Gaming Forum] discusses multimonitor set ups with GZDoom.
+
{{Fixbox|description=Use the console (source ports only)|fix=
 +
* '''For ZDoom-based ports and Odamex:''' enter {{code|fov <1-179>}}.
 +
* '''For Legacy Doom:''' enter {{code|gr_fov <1-179>}}
 +
* '''For Doom Retro:'''  enter {{code|r_fov <45-135>}}
 +
}}
  
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
+
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try <nowiki>fov <1-179></nowiki> or <nowiki>gr_fov <1-179></nowiki>.
+
{{Fixbox|description=PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-05-11|comment=Tested with PrBoom+ v2.6.2}}</ref>|fix= }}
 +
{{Fixbox|description=GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)|ref=<ref>{{Refsnip|url=https://forum.zdoom.org/viewtopic.php?t=61482|title=ZDoom • View topic - GZDoom 3.5.0 released|date=February 2, 2019|snippet=(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern.}}</ref><ref>{{Refcheck|user=Axer128|date=May 10, 2022|comment=}}</ref>|fix=
 +
* '''Modern branch:''' No longer supported natively as of v3.8.3. See [https://www.pcgamingwiki.com/wiki/Topic:Wva83dvt5wlu61f1 this thread] for details. Use [[Special_K#Borderless_fullscreen_windowed|Special K]] version 21.2.15.0 via .dll injection, not global injection as newer versions will crash GZDoom. Rename {{file|SpecialK32.dll}} (32-bit) or {{file|Specialk64.dll}} (64-bit) depending on the GZDoom version to {{file|OpenGL32.dll}} and place this file to where GZDoom is installed in the computer.
 +
* '''Vintage branch:''' Natively supported; set Fullscreen to {{code|OFF}} and Borderless Windowed Mode to {{code|ON}} from the Video Mode options.
 +
}}
 +
{{Fixbox|description=Doom Retro: Enable borderless fullscreen in configuration file|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-05-11|comment=Tested with Doom Retro v4.4.10.}}</ref>|fix=
 +
# Open the {{file|*.cfg}} file(s) where the Doom Retro folder is located with a text editor.
 +
# Find the variable {{code|vid_borderlesswindow}} and set it {{code|on}}, then find {{code|vid_screenresolution}} and set it to {{code|desktop}}.
 +
# Save the changes. Doom Retro now should run in borderless fullscreen windowed.
 +
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Keys can be remapped for the DOS version with the SETUP.EXE program. A source port offers broader support for key remapping.
+
|key remap notes          =  
 
|acceleration option      = hackable
 
|acceleration option      = hackable
|acceleration option notes = A source port is required. See [[#Source ports|Source ports]].
+
|acceleration option notes = See [[#Source ports|Source ports]].
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = Mouse sensitivity in the DOS version in the in-game options menu. Source ports also provides mouse sensitivity options.
+
|mouse sensitivity notes  =  
 
|mouse menu                = hackable
 
|mouse menu                = hackable
|mouse menu notes          = A source port is required. See [[#Source ports|Source ports]].
+
|mouse menu notes          = See [[#Source ports|Source ports]].
 
|invert mouse y-axis      = hackable
 
|invert mouse y-axis      = hackable
|invert mouse y-axis notes = A source port is required. See [[#Source ports|Source ports]].
+
|invert mouse y-axis notes = See [[#Source ports|Source ports]].
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = false
+
|full controller          = hackable
|full controller notes    =  
+
|full controller notes    = Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See [[#Source ports|Source ports]].
|controller remap          = hackable
+
|controller remap          = true
|controller remap notes    = A source port is required. See [[#Source ports|Source ports]].
+
|controller remap notes    = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]].
|controller sensitivity    = unknown
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See [[#Source ports|Source ports]].
 
|invert controller y-axis  = hackable
 
|invert controller y-axis  = hackable
|invert controller y-axis notes= A source port is required. See [[#Source ports|Source ports]].
+
|invert controller y-axis notes= See [[#Source ports|Source ports]].
|touchscreen               = unknown
+
|xinput controllers        = hackable
|touchscreen notes        =  
+
|xinput controllers notes  = ZDoom-based source ports and Doom Retro have XInput support.
 +
|xbox prompts              = hackable
 +
|xbox prompts notes        = Use a ZDoom-based source port or Doom Retro.
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = hackable
 +
|dualshock 4 notes        = Supported by ZDoom and its derivatives as well as Doom Retro and Woof.<ref name="DualShock 4">{{Refcheck|user=AmethystViper|date=2022-08-19|comment=Tested with a V1 controller connected via USB cable.}}</ref>
 +
|dualshock prompts        = false
 +
|dualshock prompts notes  = GZDoom uses generic controller prompts. Doom Retro and Woof uses Xbox prompts on DualShock 4.<ref name="DualShock 4" />
 +
|light bar support        = hackable
 +
|light bar support notes  = Red on Doom Retro. Blue on Woof.<ref name="DualShock 4" />
 +
|dualshock 4 modes        = USB
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= hackable
 +
|tracked motion controllers notes = Use [https://github.com/cmbruns/gz3doom/releases Classic Doom VR]
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=  
 
|button prompts            = generic
 
|button prompts            = generic
|button prompts notes      =  
+
|button prompts notes      = ZDoom and Doom Retro reference XInput controllers with Xbox notations.
|controller hotplug        = unknown
+
|controller hotplug        = false
|controller hotplug notes  =  
+
|controller hotplug notes  = Supported by ZDoom and Doom Retro. See [[#Source ports|Source ports]].
|haptic feedback          = unknown
+
|haptic feedback          = hackable
|haptic feedback notes    =  
+
|haptic feedback notes    = Doom Retro features vibration for XInput controllers.
|light bar support        = unknown
+
|simultaneous input        = hackable
|light bar support notes   =  
+
|simultaneous input notes  = ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse.
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =  
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
<gallery>
{{Audio settings
+
Doom95keys.png|Keyboard configuration (Doom95)
 +
Doom95mous.png|Mouse configuration (Doom95)
 +
Doom95joy.png|Joystick configuration (Doom95)
 +
</gallery>
 +
 
 +
==Audio==
 +
{{Image|Doom95snd.png|Audio configuration (Doom95)}}
 +
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Sound Effects, Music
 
|separate volume notes    = Sound Effects, Music
 
|surround sound          = hackable
 
|surround sound          = hackable
|surround sound notes    = A source port is required. See [[#Source ports|Source ports]].
+
|surround sound notes    = See [[#Source ports|Source ports]].
 
|subtitles                = n/a
 
|subtitles                = n/a
|subtitles notes          = No spoken dialogue.  
+
|subtitles notes          = No spoken dialogue.
 
|closed captions          = false
 
|closed captions          = false
|closed captions notes    = Only pickups sounds have linked messages.
+
|closed captions notes    =  
 
|mute on focus lost      = hackable
 
|mute on focus lost      = hackable
 
|mute on focus lost notes = A source port is required. See [[#Source ports|Source ports]].
 
|mute on focus lost notes = A source port is required. See [[#Source ports|Source ports]].
 
|eax support              = hackable
 
|eax support              = hackable
|eax support notes        = A3D 3.0 and EAX 2.0 can be used in the jDoom port<ref>[http://forums.newdoom.com/showthread.php?t=15212 JDoom + SBLive! + a3dapi.dll support file = INCREDIBLE! - New Doom Forums]</ref><ref>[https://web.archive.org/web/20020610014806/http://www.doomsdayhq.com/about.php About: The Doomsday Engine - Doomsday HQ (retrieved)]</ref> (A3D support discontinued since version 1.7.0)<ref>[https://web.archive.org/web/20021019021355/http://www.doomsdayhq.com/doc_history.php Doomsday Version History - Doomsday HQ (retrieved)]</ref><br />
+
|eax support notes        = A3D 3.0 and EAX 2.0 can be used in the jDoom port<ref>{{Refurl|url=http://forums.newdoom.com/showthread.php?t=15212|title=JDoom + SBLive! + a3dapi.dll support file = INCREDIBLE! - New Doom Forums|date=May 2023}}</ref><ref>{{Refurl|url=https://web.archive.org/web/20020610014806/http://www.doomsdayhq.com/about.php|title=About: The Doomsday Engine - Doomsday HQ (retrieved)|date=May 2023}}</ref> (A3D support discontinued since version 1.7.0)<ref>{{Refurl|url=https://web.archive.org/web/20021019021355/http://www.doomsdayhq.com/doc_history.php|title=Doomsday Version History - Doomsday HQ (retrieved)|date=May 2023}}</ref><br />
A3D can be hacked in the WinDoom port through IAS<ref>[https://web.archive.org/web/19991003143037/http://www.earsound.com/titles/doom.html IAS Doom Port - Extreme Audio Reality]</ref>
+
A3D can be hacked in the WinDoom port through IAS<ref>{{Refurl|url=https://web.archive.org/web/19991003143037/http://www.earsound.com/titles/doom.html|title=IAS Doom Port - Extreme Audio Reality|date=May 2023}}</ref>
 +
|red book cd audio      = false
 +
|red book cd audio notes =
 +
|general midi audio      = true
 +
|general midi audio notes =
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
Line 204: Line 329:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = hackable
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Fan translation. Translates the in-game HUD into Japanese katakana and kanji. [https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/jpcp Download here.]
 +
  |fan       = true
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = hackable
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes     = Fan translation. [https://www.chocolate-doom.org/wiki/index.php/Russian_Doom Download here.]
 +
|fan      = true
 
}}
 
}}
 
}}
 
}}
Line 211: Line 351:
 
{{Network/Multiplayer
 
{{Network/Multiplayer
 
|local play          = hackable
 
|local play          = hackable
|local play players  =  
+
|local play players  = 2
|local play modes    =  
+
|local play modes    = co-op, Versus
|local play notes    = Use [http://doomlegacy.sourceforge.net/legacy.shtml Doom Legacy].
+
|local play notes    = Use [http://doomlegacy.sourceforge.net/legacy.shtml Doom Legacy], [https://sourceforge.net/projects/sszdoom-split-screen-zdoom/ SsZDoom] or [https://www.doomworld.com/forum/topic/91789-splitscreen-branch-34203ah2/ Eternity BananaSplit].
 
|lan play            = true
 
|lan play            = true
 
|lan play players    = 4
 
|lan play players    = 4
Line 225: Line 365:
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}
 
}}
{{ii}} A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like [http://www.zandronum.com/ Zandronum]) also increase the max player limit (for Zandronum, the limit is 64)
+
{{ii}} [http://www.zandronum.com/ Zandronum] is recommended for online play as it adds modern networking support and simplifies the process of finding games.
  
 
{{Network/Connections
 
{{Network/Connections
Line 233: Line 373:
 
|p2p notes          =  
 
|p2p notes          =  
 
|dedicated          = hackable
 
|dedicated          = hackable
|dedicated notes    = Requires source port.  
+
|dedicated notes    = Provided by Zandronum and Odamex. See [[#Source ports|Source ports]].
 
|self-hosting      = true
 
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
 
|direct ip          = hackable
 
|direct ip          = hackable
|direct ip notes    = Possible in source ports.
+
|direct ip notes    = See [[#Source ports|Source ports]].
}}{{Network/Ports
+
}}
|tcp  =  
+
 
|udp  =  
+
{{Network/Ports
|upnp =  
+
|tcp  = 666
 +
|udp  = 666
 +
|upnp = unknown
 +
}}
 +
{{ii}} These are the ports used by the vanilla game. The ports to forward for each source port will vary.
 +
{{ii}} It is highly recommended not to forward these ports without a good reason! Some malware uses these ports as an entry point into systems.<ref>{{Refurl|url=https://www.speedguide.net/port.php?port=666|title=Port 666 (tcp/udp) :: SpeedGuide|date=2017-12-19}}</ref>
 +
 
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  = unknown
 +
|native 3d notes            =
 +
|nvidia 3d vision            = hackable
 +
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2017/11/gzdoom.html Helix Mod: GZDoom], requires GZDoom.
 +
|tridef 3d                  = unknown
 +
|tridef 3d notes            =
 +
|iz3d                        = unknown
 +
|iz3d notes                  =
 +
|vr only                    = false
 +
|htc vive                    = hackable
 +
|htc vive notes              = Use [https://github.com/cmbruns/gz3doom/releases Classic Doom VR]
 +
|oculus rift                = hackable
 +
|oculus rift notes          = Use [https://github.com/cmbruns/gz3doom/releases Classic Doom VR]
 +
|osvr                        = unknown
 +
|osvr notes                  =
 +
|windows mixed reality      = hackable
 +
|windows mixed reality notes = Use [https://github.com/cmbruns/gz3doom/releases Classic Doom VR]
 +
|keyboard-mouse              = true
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            = true
 +
|play area seated notes      =
 +
|play area standing          = true
 +
|play area standing notes    =
 +
|play area room-scale        = true
 +
|play area room-scale notes  =  
 
}}
 
}}
  
 
==Issues fixed==
 
==Issues fixed==
 
===Game does not run in DOSBox (Steam)===
 
===Game does not run in DOSBox (Steam)===
{{Fixbox|1=
+
{{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix=
{{Fixbox/fix|Set up compatibility settings|ref
+
# Go to {{file|{{p|game}}\base|folder}}.
<ref>http://steamcommunity.com/app/2280/discussions/0/810938082260694979/</ref>}}
+
# Edit {{file|ultimate.conf}} and {{file|ultimatem.conf}} with a text editor.
# Right click on the <code>DOOM.exe</code> file (located at {{p|game}}\base) and select "Properties".
+
# Under the section <code>[sdl]</code>, look for the line <code>fulldouble=true</code> and set it to <code>false</code>.
# Go to the "Compatibility" tab and enable Compatibility Mode (set it to "Windows 95").
+
# Save and close both files.
# Open the <code>ultimate.conf</code> file with Notepad or similar text editor.
 
# Set <code>fullscreen</code> to false, <code>fulldouble</code> to false, and <code>waitonerror</code> to false.
 
# Save the changes made to the file.
 
# Repeat Steps 3-5 for the <code>ultimatem.conf</code> file.
 
# Open the <code>dosbox.conf</code> file with Notepad or similar text editor.
 
# Set <code>waitonerror</code> to false and save the changes.
 
# Launch the game.
 
 
}}
 
}}
 +
 
===Doom95 doesn't start on Windows 7===
 
===Doom95 doesn't start on Windows 7===
{{Fixbox|1=
+
{{Fixbox|description=Use d95patch|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-04-08|comment=Tested this patch on Windows 10 Home 64-bit 21H2.}}</ref>|fix=
{{Fixbox/fix|Apply necessary fixes}}
+
{{ii}} This patch includes [[dgVoodoo 2]] and the [https://www.doomworld.com/forum/topic/51269-doom95-mouse-patch-for-xp-available-now/ Doom95 Mouse Patch].
# Apply a palette fix (see [[Rainbow color problems in older games]]).
+
 
# Right click the '''DOOM95.exe''' and go to <code>Compatibility</code> Tab.
+
# Install Doom95 from the CD-ROM or shareware versions of Doom.
# Set <code>Windows 95</code> compatibility+<code>Run the program as administrator</code>
+
# Download d95patch [https://www.doomworld.com/forum/topic/118117-run-doom95-on-windows-10/ here].
# Now download the [http://youfailit.net/files/dmousexp.zip MouseFix] and extract it to <code>Doom95</code> folder.
+
# Extract the contents of {{file|d95patch.zip}} to {{file|{{p|game}}|folder}}, replacing all files in the process.
# Run the program:at the end of the page,click the <code>install</code> button.
+
# Run {{file|Doom95.exe}}, then click the Advanced Options button, go to Screen Resolution tab and set the '''Screen Size''' to {{code|320x200}} and display mode to {{code|Fullscreen}}, then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than {{code|320x240}}.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom95#Bugs|title=Doom95 - The Doom Wiki at DoomWiki.org|date=2022-04-08}}</ref>
# Use the <code>Configure</code> button to enable <code>Vertical Axis</code>,smooth the mouse and add parameters.
 
# Now run '''DOOM95.exe''' and set the maximum resolution (<code>Advanced/Screen Resolution</code>).
 
}}
 
{{Fixbox|1=
 
{{Fixbox/fix|DPLAY.DLL error}}
 
#Go to <code>{{p|windir}}\SysWOW64</code>
 
#Copy <code>dplayx.dll</code> and paste it into the game installation folder.
 
#Rename the copied file to <code>dplay.dll</code>
 
 
}}
 
}}
  
Line 280: Line 452:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = Various
+
|direct3d versions      = 9
|direct3d notes        = A source port is required. See [[#Source ports|Source ports]].
+
|direct3d notes        = Doom Retro only for D3D9 support. Full D3D10/11 rendering is not supported by any source port. Some ZDoom derivatives support modern D3D APIs but only for rendering software/GUI/2D elements, there is no Direct3D render support yet. See [[#Source ports|Source ports]].
 
|directdraw versions    = 2
 
|directdraw versions    = 2
 
|directdraw notes      = Doom 95 only.
 
|directdraw notes      = Doom 95 only.
|opengl versions        = Various
+
|wing                  = true
|opengl notes          = A source port is required. See [[#Source ports|Source ports]].
+
|wing notes            = Doom 95 only.
 +
|opengl versions        = 2.0, 3.3
 +
|opengl notes          = Supported in Doom Retro, GZDoom, PrBoom and Zandronum. See [[#Source ports|Source ports]].
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
Line 292: Line 466:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
 +
|vulkan versions        = hackable
 +
|vulkan notes          = Modern versions of GZDoom and PrBoom Ray Traced. See [[#Source ports|Source ports]].
 
|dos modes              = VGA
 
|dos modes              = VGA
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable      = hackable
+
|windows 32-bit exe    = true
|64-bit executable notes= A source port is required. See [[#Source ports|Source ports]].
+
|windows 64-bit exe    = hackable
 +
|windows arm app        = hackable
 +
|windows exe notes      = 32-bit applies to the ''Doom95'' version.<ref>{{Refurl|url=https://doom.fandom.com/wiki/16-bit|title=16-bit|date=26 June 2022|snippet=(…), though Doom95 itself was a Win32 application, and Windows 95 required a 32-bit x86 processor.}}</ref> 16-bit applies to beta builds of ''WinDoom'' that were cancelled in mid-1995, but which were since found.<ref>{{Refurl|url=https://doomwiki.org/wiki/WinDoom_(Microsoft)|title=WinDoom (Microsoft)|date=26 June 2022}}</ref> For 64-bit, see [[#Source ports|Source ports]]. ARM source ports must be built from source, with one known fanbuilt binary known to exist.<ref>{{Refurl|url=https://forum.xda-developers.com/t/app-prboom-doom-port-for-windows-rt.2175449/|title=[APP] PrBoom (Doom port) for Windows RT|date=2021-07-14}}</ref>
 +
|mac os x powerpc app  = hackable
 +
|macos intel 32-bit app = hackable
 +
|macos intel 64-bit app = hackable
 +
|macos arm app          = hackable
 +
|macos app notes        = PowerPC support applies to the Doom Legacy source port.<ref>{{refurl|url=https://macintoshgarden.org/games/doom-legacy-os-x|date=2020-11-20|title=Doom Legacy for OS X}}</ref>
 +
|linux 32-bit executable= hackable
 +
|linux 64-bit executable= hackable
 +
|linux powerpc app      = hackable
 +
|linux arm app          = hackable
 +
|linux 68k app          = hackable
 +
|linux executable notes = PowerPC support applies to the ChocolateDoom source port.
 +
|mac os powerpc app    = true
 +
|mac os 68k app        = true
 +
|mac os executable notes=
 
}}
 
}}
  
Line 304: Line 496:
 
|OSfamily = DOS
 
|OSfamily = DOS
  
|minOS    = MS-DOS 6.2
+
|minOS    = MS-DOS 5.0
|minCPU  = Intel 386 Processor
+
|minCPU  = Intel 386
 
|minRAM  = 4 MB
 
|minRAM  = 4 MB
 
|minHD    = 100 MB
 
|minHD    = 100 MB
 
|minGPU  = VGA graphics card
 
|minGPU  = VGA graphics card
  
|recCPU  = Intel 486 Processor
+
|recCPU  = Intel 486
 
|recRAM  = 8 MB
 
|recRAM  = 8 MB
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 11:09, 31 March 2024

This page is for the original game. For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition. For the 2020 Unity re-release, see Doom I Enhanced.

Doom
Doom cover
Developers
id Software
Mac OS (Classic) Lion Entertainment Inc.
Linux Dave Taylor
Publishers
GT Interactive
id Software
Engines
id Tech 1
Release dates
DOS December 10, 1993
Linux October 10, 1994
Mac OS (Classic) November 4, 1994
Windows August 20, 1996
macOS (OS X) 2001
Windows 3.x February 3, 2006[1]
Windows (DOSBox) August 3, 2007
Reception
IGDB 80
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Stylized
Themes Horror, Sci-fi
Series Doom
Doom (1993) on HowLongToBeat
Doom (1993) on IGDB
Doom (1993) guide on StrategyWiki
Doom (1993) on MobyGames
Doom (1993) on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Doom (1993) is a singleplayer and multiplayer first-person action, FPS and shooter game in the Doom series.

The engine was made open source in 1997.[2]

General information

Source code
Doom Wiki
Doomworld — A major fansite for the series
ZDoom forums — ZDoom ports official forums, showcasing new mods
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Regular or The Ultimate Doom.
DOS
Mac OS
Windows
GamersGate
Icon overlay.png
The Ultimate Doom.
Windows
Gamesplanet logo.svg
Icon overlay.png
The Ultimate Doom.
Windows
GOG.com
DRM-free
The Ultimate Doom. Listing is titled "Doom (1993)". Pre-configured to run with DOSBox v0.74.2.1 (included in download). Comes bundled with Doom I Enhanced.
Windows
Humble Store
Icon overlay.png
The Ultimate Doom.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
The Ultimate Doom. Listing is titled "Doom (1993)". Pre-configured to run with DOSBox v0.71 (included in download). Comes bundled with Doom I Enhanced.
Windows
Bethesda.net (unavailable)
DRM-free after installation through Bethesda.net Launcher (notes may include more details)
The Ultimate Doom. Pre-configured to run with DOSBox v0.72 (included in download). Also includes Doom I Enhanced..
Windows
The Ultimate Doom is an updated version of Doom (1993) released on April 30, 1995, that features a new fourth episode, Thy Flesh Consumed. All digital distribution releases carry this version of Doom.
The Ultimate Doom is also available as part of Doom 3: BFG Edition. This version includes GOG.com and Steam achievements.
A shareware episode is also available (comes with the first episode, "Knee-Deep in the Dead").
The shareware IWAD can be downloaded separately from the main release (to be used with source ports).
The MS-DOS version of The Ultimate Doom included with Doom I Enhanced from Bethesda.net comes with two versions of the IWAD, one as a separate download, and the other is included with the re-release in the base folder. The IWAD included with Doom I Enhanced's installation is the unmodified version that is also found in the Steam release. The separate downloadable version has changes similar to Doom 3: BFG Edition, and may not be compatible with certain source ports.[3]
The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.

DLC and expansion packs

Name Notes
SIGIL Fifth episode released by John Romero for the 25th anniversary of Doom.
DOS
SIGIL II Sixth episode released by John Romero for the 30th anniversary of Doom.
DOS

Essential improvements

Patches

All patches for the retail versions of Doom (as well as Doom II: Hell on Earth and Final Doom) can be found here. The retail versions of the original Doom can be upgraded to The Ultimate Doom through patches.

Disable vertical mouse movement (DOS)

Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox[4]
novert is a program that disables vertical mouse input.
  1. Download novert and extract novert.com in <path-to-game> alongside DOOM.EXE.
  2. Edit ultimate.conf and ultimatem.conf with a text editor, and in the [Autoexec] section, add novert.com before the line calling the game's executable.
  3. Save the changes in the *.conf files and close.

Source ports

Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.

Enhancement mods

DOS and all source ports

  • Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
  • Perkristian hi-res Doom sound pack - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays).
  • Doom Sound Bulb - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports.

ZDoom-based source ports

  • Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
  • WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 (which can be downloaded from here) and the widescreen assets from the 2020 Unity re-releases can also be integrated.[5]
  • WidePix - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.[5] Also supports Heretic, Hexen, Strife, Chex Quest 3, Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see this Doomworld thread.
  • GZSprFix - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
  • Roland SC-55 music packs - Soundtrack for Doom recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping. The WAD version can be downloaded here.
  • Smooth Doom - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
  • Cblood - Changes the blood color of monsters to match their sprite counterparts (e.g. cacodemons now have blue blood) without replacing actors.
  • Voxel Doom - Replaces 2D sprites of monsters, weapons, items with voxel-based 3D models.
  • RetroShader - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.

Any source port

  • Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
  • SC-55 Soundfont - Special sound bank, that emulates Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\DOOMDATA\
Windows <path-to-game>\Ultimate Doom for Windows 95\[Note 1]
Mac OS (Classic)
Linux
Steam <path-to-game>\base\*.conf
<path-to-game>\base\*.CFG
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2]
C:\DOOMDATA is used if running v1.1 or from CD; C:\DOOM_SE is used if The Ultimate Doom is installed from CD.
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\DOOMDATA\
Windows <path-to-game>\Ultimate Doom for Windows 95\[Note 1]
Mac OS (Classic)
Linux
Steam <path-to-game>\base\*.DSG
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2]
C:\DOOMDATA is used if running v1.1 or from CD; C:\DOOM_SE is used if The Ultimate Doom is installed from CD.

Save game cloud syncing

System Native Notes
GOG Galaxy
It doesn't list it on the store page but it does have working cloud saves.
Steam Cloud

Video

In-game options menu.
In-game options menu.
Resolution options (Doom95)
Resolution options (Doom95)

Field of view (FOV)

Use the console (source ports only)
  • For ZDoom-based ports and Odamex: enter fov <1-179>.
  • For Legacy Doom: enter gr_fov <1-179>
  • For Doom Retro: enter r_fov <45-135>

Borderless fullscreen windowed

PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution[9]
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)[10][11]
  • Modern branch: No longer supported natively as of v3.8.3. See this thread for details. Use Special K version 21.2.15.0 via .dll injection, not global injection as newer versions will crash GZDoom. Rename SpecialK32.dll (32-bit) or Specialk64.dll (64-bit) depending on the GZDoom version to OpenGL32.dll and place this file to where GZDoom is installed in the computer.
  • Vintage branch: Natively supported; set Fullscreen to OFF and Borderless Windowed Mode to ON from the Video Mode options.
Doom Retro: Enable borderless fullscreen in configuration file[12]
  1. Open the *.cfg file(s) where the Doom Retro folder is located with a text editor.
  2. Find the variable vid_borderlesswindow and set it on, then find vid_screenresolution and set it to desktop.
  3. Save the changes. Doom Retro now should run in borderless fullscreen windowed.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
See Source ports.
Mouse sensitivity
Mouse input in menus
See Source ports.
Mouse Y-axis inversion
See Source ports.
Controller
Controller support
Full controller support
Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See Source ports.
Controller remapping
Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.
Some source ports feature broader controller remapping options. See Source ports.
Controller sensitivity
Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports.
Controller Y-axis inversion
See Source ports.
Controller types
XInput-compatible controllers
ZDoom-based source ports and Doom Retro have XInput support.
Xbox button prompts
Use a ZDoom-based source port or Doom Retro.
Impulse Trigger vibration
PlayStation controllers
Supported by ZDoom and its derivatives as well as Doom Retro and Woof.[13]
PlayStation button prompts
GZDoom uses generic controller prompts. Doom Retro and Woof uses Xbox prompts on DualShock 4.[13]
Light bar support
Red on Doom Retro. Blue on Woof.[13]
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Tracked motion controllers
Use Classic Doom VR
Button/gesture prompts
Generic/other controllers
Additional information
Button prompts Input settings icon - Generic Controller.svg ZDoom and Doom Retro reference XInput controllers with Xbox notations.
Controller hotplugging
Supported by ZDoom and Doom Retro. See Source ports.
Haptic feedback
Doom Retro features vibration for XInput controllers.
Digital movement supported
Simultaneous controller+KB/M
ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse.

Audio

Audio configuration (Doom95)
Audio configuration (Doom95)

Audio feature State Notes
Separate volume controls
Sound Effects, Music
Surround sound
See Source ports.
Subtitles
No spoken dialogue.
Closed captions
Mute on focus lost
A source port is required. See Source ports.
EAX support
A3D 3.0 and EAX 2.0 can be used in the jDoom port[14][15] (A3D support discontinued since version 1.7.0)[16]
A3D can be hacked in the WinDoom port through IAS[17]
Royalty free audio
General MIDI audio

Localizations

Language UI Audio Sub Notes
English
Japanese
Fan translation. Translates the in-game HUD into Japanese katakana and kanji. Download here.
Russian
Fan translation. Download here.

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op, Versus
Use Doom Legacy, SsZDoom or Eternity BananaSplit.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus
Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Provided by Zandronum and Odamex. See Source ports.
Self-hosting
Direct IP
See Source ports.

Ports

Protocol Port(s) and/or port range(s)
TCP 666
UDP 666
Universal Plug and Play (UPnP) support status is unknown.
These are the ports used by the vanilla game. The ports to forward for each source port will vary.
It is highly recommended not to forward these ports without a good reason! Some malware uses these ports as an entry point into systems.[18]

VR support

Issues fixed

Game does not run in DOSBox (Steam)

Disable double-buffering in DOSBox[19][20]
  1. Go to <path-to-game>\base.
  2. Edit ultimate.conf and ultimatem.conf with a text editor.
  3. Under the section [sdl], look for the line fulldouble=true and set it to false.
  4. Save and close both files.

Doom95 doesn't start on Windows 7

Use d95patch[21]
This patch includes dgVoodoo 2 and the Doom95 Mouse Patch.
  1. Install Doom95 from the CD-ROM or shareware versions of Doom.
  2. Download d95patch here.
  3. Extract the contents of d95patch.zip to <path-to-game>, replacing all files in the process.
  4. Run Doom95.exe, then click the Advanced Options button, go to Screen Resolution tab and set the Screen Size to 320x200 and display mode to Fullscreen, then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than 320x240.[22]

Other information

API

Technical specs Supported Notes
Direct3D 9 Doom Retro only for D3D9 support. Full D3D10/11 rendering is not supported by any source port. Some ZDoom derivatives support modern D3D APIs but only for rendering software/GUI/2D elements, there is no Direct3D render support yet. See Source ports.
DirectDraw 2 Doom 95 only.
WinG
Doom 95 only.
OpenGL 2.0, 3.3 Supported in Doom Retro, GZDoom, PrBoom and Zandronum. See Source ports.
Software renderer
Vulkan
Modern versions of GZDoom and PrBoom Ray Traced. See Source ports.
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bitARM Notes
Windows
32-bit applies to the Doom95 version.[23] 16-bit applies to beta builds of WinDoom that were cancelled in mid-1995, but which were since found.[24] For 64-bit, see Source ports. ARM source ports must be built from source, with one known fanbuilt binary known to exist.[25]
macOS (OS X)
PowerPC support applies to the Doom Legacy source port.[26]
Linux
PowerPC support applies to the ChocolateDoom source port.
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) MS-DOS 5.0
Processor (CPU) Intel 386
System memory (RAM) 4 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA graphics card


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. WinDoom April 13 Build - last accessed on 26 June 2022
  2. id-Software/DOOM: DOOM Open Source Release - last accessed on May 2023
  3. DOOM: The New Official Source Port - Now on PC! (First Impressions) - last accessed on 2020-09-08
  4. Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
  5. 5.0 5.1 WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io) - last accessed on 2020-11-07
  6. ZDoom 2.5.0 changelog - last accessed on October 11, 2018
  7. VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
  8. ZDoom • View topic - GZDoom 3.5.1 Released - last accessed on 9 June 2023
  9. Verified by User:AmethystViper on 2022-05-11
    Tested with PrBoom+ v2.6.2
  10. ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
    "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
  11. Verified by User:Axer128 on May 10, 2022
  12. Verified by User:AmethystViper on 2022-05-11
    Tested with Doom Retro v4.4.10.
  13. 13.0 13.1 13.2 Verified by User:AmethystViper on 2022-08-19
    Tested with a V1 controller connected via USB cable.
  14. JDoom + SBLive! + a3dapi.dll support file = INCREDIBLE! - New Doom Forums - last accessed on May 2023
  15. About: The Doomsday Engine - Doomsday HQ (retrieved) - last accessed on May 2023
  16. Doomsday Version History - Doomsday HQ (retrieved) - last accessed on May 2023
  17. IAS Doom Port - Extreme Audio Reality - last accessed on May 2023
  18. Port 666 (tcp/udp) :: SpeedGuide - last accessed on 2017-12-19
  19. Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
  20. Verified by User:AmethystViper on August 4, 2016
    Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
  21. Verified by User:AmethystViper on 2022-04-08
    Tested this patch on Windows 10 Home 64-bit 21H2.
  22. Doom95 - The Doom Wiki at DoomWiki.org - last accessed on 2022-04-08
  23. 16-bit - last accessed on 26 June 2022
    "(…), though Doom95 itself was a Win32 application, and Windows 95 required a 32-bit x86 processor."
  24. WinDoom (Microsoft) - last accessed on 26 June 2022
  25. [APP PrBoom (Doom port) for Windows RT] - last accessed on 2021-07-14
  26. Doom Legacy for OS X - last accessed on 2020-11-20