Doom 3

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Doom 3
Doom 3 cover.png
Developers
Publishers
Japan
Engines
Release dates
Windows
August 3, 2004
Linux
October 5, 2004
OS X
March 14, 2005
Doom 3 at Steam Charts
Doom 3 at SteamDB
 Doom 3 at Wikipedia
Doom
Doom 1993
Doom II: Hell on Earth 1994
Final Doom 1996
Doom 3 2004
Doom 3: Resurrection of Evil
Doom 3: BFG Edition 2012

This page is for the original Doom 3. For the BFG Edition, see Doom 3: BFG Edition.

General information

More information Doom Wiki
More information Steam Community Discussions
More information Steam Community Discussions for expansion pack
More information Steam Users' Forums for game series

Contents

[edit] Availability

Source(s) Store unlock Notes
GamersGate Steamicon.png Steam key. Windows only.
GamersGate Gamersgate.png Mac only
Mac App Store MacAppStore.png Updated for Intel Mac compatibility.
Steam Steamicon.png Windows only, Steam Cloud

[edit] Resurrection of Evil (Expansion)

Source(s) Store unlock Notes
Steam Steamicon.png Windows only, Steam Cloud. Requires base game.

[edit] Essential improvements

[edit] Patches

Windows Patch 1.3.1
Linux Patch 1.3.1
OS X Patch 1.3.1

[edit] Game data

In-game general settings.

[edit] Configuration file(s) location

  Location 
Windows <path-to-game>\base
OS X

[edit] Save game data location

  Location 
Windows
OS X

[edit] Save game cloud syncing

System Native Notes
Steam Cloud Native Syncs save games.
GameSave Manager Native

[edit] Video settings

In-game general video/audio settings.
In-game advanced video settings.
Graphics option Option WSGF Notes
Widescreen resolution Hackable WSGF WS Silver.png See Widescreen resolution.
Multi-monitor Impossible Cross.png
Field of view (FOV) Hackable g_fov X in console. (Default 90)
Windowed Native
Borderless fullscreen windowed Impossible
Anisotropic filtering (AF) Hackable See Anisotropic filtering (AF).
Anti-aliasing (AA) Native Up to 16x.
Vertical sync (Vsync) Native Frame rate is capped at 60 FPS.
High frame rate Impossible Frame rate is capped at 60 FPS.

[edit] Widescreen resolution

Fix Widescreen resolutions[1]Link

Information This method assumes you have the latest patch. It involves setting a game var that did not exist in the earliest retail versions.
  1. Go to \base, and edit DoomConfig.cfg.
  2. Find these lines:seta r_customHeight "xxx" seta r_customWidth "xxxx"
  3. Change the x's to set your resolution. Now find this line: seta r_mode "x"
  4. Change the "x" to "-1".
  5. Find this line: seta r_aspectRatio "x"
  6. If your screen aspect ratio is 16:9, change the "x" to "1". If your screen aspect ratio is 16:10 or 15:9, change the "x" to "2".

Notes

Information If you cannot find any of these lines in your DoomConfig.cfg file, just add them in manually.

[edit] Anisotropic filtering (AF)

Fix Changing Anisotropic filteringLink

In Doom 3, anisotropic filtering is bound with "Video Quality" option. Therefore:

  • Low Quality - Disabled Anisotropic Filtering
  • Medium Quality - Anisotropic Filtering x1 (?)
  • High Quality - Anisotropic Filtering x8
  • Ultra Quality - Anisotropic Filtering x8

It's possible to set up custom amount of anistropic filtering.

  1. In order to do it, open a console, by pressing CTRL+ALT+~.
  2. Type in image_anisotropy X, where X is a value between 1-8.
  3. To apply new settings, type in vid_restart, to restart the renderer.

[edit] Input settings

In-game key map settings.
Keyboard and mouse Native Notes
Remapping Native
Mouse acceleration Native Mouse Smoothness in menu, no other acceleration.
Mouse input in menus Native
Mouse Y-axis inversion Native
Controller
Controller support Impossible

[edit] Audio settings

Audio options Native Notes
Separate volume controls Impossible
Surround sound Native 5.1 (software). 7.1 (EAX hardware accelerated) [2]
Subtitles Impossible
Closed captions Impossible
Mute on focus lost Native
EAX support Native EAX 4 (1.3 patch required)[2]

Localizations

Language UI Audio CC Notes
English Native Native Impossible
French Native Unknown Impossible
German Native Unknown Impossible
Italian Native Unknown Impossible
Polish Native Native Impossible Only available in Polish retail release.
Spanish Native Unknown Impossible

[edit] Issues, fixes and tweaks

Information TweakGuides has created a comprehensive guide for fixing issues in this game. It can be found here.

It is possible to easily change many things in the game simply by modifying text files located in doom 3/base/pak000.pk4 (.pk4 files can be opened with WinRAR or similar programs). For example, to turn on plasma gun projectile shadows, go to "materials" folder, open "lights.mtr" (use WordPad or other text editor), search for "plasmaglow" and delete the "noshadows" line under it, then save the changes. Particularly the "def" folder contains definitions of monster health, gun damage, ammunition amount and lots of other tweakable game values.

[edit] Linux Installation

To install Doom 3 on Linux create a doom3 folder and then copy the following retail pk4 files to your doom3/base folder:

base/pak000.pk4
base/pak001.pk4
base/pak002.pk4
base/pak003.pk4
base/pak004.pk4

If installing the expansion pack you must also copy the following retail pk4 to your doom3/d3xp folder:

d3xp/pak000.pk4

After copying all pk4 files to your hard drive run the linux patch and direct it to your doom3 folder. You can start the game with the command: doom3. To launch the expansion use: doom3 +set fs_game d3xp

For Arch Linux, two PKGBUILDs are available in the AUR for Doom 3; one that builds from source and one that provides a binary (if keeping to the Arch Way, you should prefer to build from source).

Do note that OSS has been disabled in later Ubuntu distros, and it is not likely that sound will work correctly (if at all).

[edit] Mod Support

Doom 3 has a small, but very knowledgeable mod community that is still very active and covers most id tech based games.

[edit] Tools and Information

  • Doom 3 World - An unofficial id tech community
  • Modwiki - An unofficial id tech informational wiki run by members of Doom 3 World
  • iddevnet - Official, but limited, Doom 3/Quake 4 informational site

[edit] Doom 3 Mod Lists

  • Moddb - Best for still active mods
  • Planetdoom - Some Doom 3 news and archives of non-active Doom 3 mods
  • D3files - Mostly for archives of non-active Doom 3 mods

[edit] Total Conversions

The Dark Mod is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series.

[edit] Open Source Engine

The source code to the engine was released under the GPL license in November 2011. There have since been several modifications. You can view the different branches and changes, as well as download them, from the github repository, if you are willing to compile the code yourself. The same group that worked on ioquake3 has said they will add features to the code and release compiled binaries under the title iodoom3. You will have to obtain the art assets separately.

Another available source port is dhewm3, which adds 64-bit support, EFX on all platforms, and other features.

[edit] System requirements

Windows
Minimum Recommended
Operating system (OS) 2000 XP
Processor (CPU)
Pentium IV 1.5 GHz or Athlon XP 1500+ processor or higher
System memory (RAM) 512 MB 1 GB
Hard disk drive (HDD)
2.6 GB
Video card (GPU)
64 MB of VRAM
DirectX 9.0 compatible
OS X
Minimum Recommended
Operating system (OS)
10.6.8
Processor (CPU)
Intel Core 2 Duo 1.8 GHz
System memory (RAM) 1 GB 2 GB
Hard disk drive (HDD)
2 GB
Video card (GPU)
ATI Radeon x1600
NVidia Geforce 7300
128 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) 2.4 kernel 2.6 kernel
Processor (CPU)
1 GHz or higher
System memory (RAM)
256 MB
Hard disk drive (HDD)
2.2 GB
Video card (GPU)
OpenGL hardware acceleration
64 MB of VRAM
Information Supported AMD Radeon chipsets: 8500, 9000, 9200, 9500, 9600, 9700, 9800, X1600, X1900, 2400XT, 2600, 3870, 4670, 4850, 5670, 5750, 5770, 5870, 6630, 6750, 6970
Information Supported Nvidia chipsets: GeForce 3/Ti series, GeForce 4MX series, GeForce 4/Ti series, GeForce FX series, GeForce 6800, 7300, 7600, 8600, 8800, 9400, 9600, GT 120, 320M, 330M
Information The game supports Intel HD Graphics 3000 and greater
Disadvantage The game does not support the GMA 950 and GMA X3100 integrated video chipsets

References

  1. Doom 3 | Widescreen Gaming Forum
  2. 2.0 2.1 Doom 3 EAX Patch - SoundBlaster.com
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