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Doom 3

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Doom 3
File Doom3box.jpg
Developer(s) id Software
Publisher(s) Activision
Engine id Tech 4
First release date Windows
August 3, 2004
Mac OS X
March 14, 2005
Doom
Doom 1993
Doom II: Hell on Earth 1994
Final Doom 1996
Doom 3 2004
Doom 3: Resurrection of Evil
Doom 3: BFG Edition 2012

This page is for the original Doom 3; for the BFG Edition see Doom 3: BFG Edition

Contents

[edit] Availability

Source(s) Store unlock Notes
Steam Steamicon.png Windows only, Steam Cloud
GamersGate Gamersgate.png Mac only

[edit] Expansion

Doom 3: Resurrection of Evil

[edit] Patches

[edit] Official Patches

Windows Patch 1.3.1
Linux Patch 1.3.1
OSX Patch 1.3.1

[edit] Game data

[edit] Save game cloud syncing

System Native Notes
Steam Cloud Native Syncs save games.
GameSave Manager Hackable In the database.

[edit] Video settings

Graphics option Native WSGF Notes 
Widescreen resolution Hackable WSGF WS Silver.png See Widescreen resolution
Multi-monitor Impossibru! WSGF MM Unsupported.png  
Field of view (FOV) Hackable g_fov X in console. (Default 90) 
Windowed Native  
Borderless fullscreen windowed Impossibru!  
Anisotropic filtering (AF) Hackable See Anisotropic Filtering
Anti-aliasing (AA) Native Up to 16x. 
Vertical sync (Vsync) Native Game's framerate is capped at 60fps.

[edit] Widescreen resolution

This fix is by Widescreen gaming forum.[1]

Fix Widescreen resolutionsLink

Information This method assumes you have the latest patch. It involves setting a game var that did not exist in the earliest retail versions.
  1. Go to \base, and edit DoomConfig.cfg.
  2. Find these lines:seta r_customHeight "xxx" seta r_customWidth "xxxx"
  3. Change the x's to set your resolution. Now find this line: seta r_mode "x"
  4. Change the "x" to "-1".
  5. Find this line: seta r_aspectRatio "x"
  6. If your screen aspect ratio is 16:9, change the "x" to "1". If your screen aspect ratio is 16:10 or 15:9, change the "x" to "2".
Information As with any .ini solution, if you cannot find any of these lines in your DoomConfig.cfg file, just add them in manually.

[edit] Anisotropic filtering (AF)

Fix Changing Anisotropic filteringLink

In Doom 3, anisotropic filtering is bound with "Video Quality" option. Therefore:

  • Low Quality - Disabled Anisotropic Filtering
  • Medium Quality - Anisotropic Filtering x1 (?)
  • High Quality - Anisotropic Filtering x8
  • Ultra Quality - Anisotropic Filtering x8

It's possible to set up custom amount of anistropic filtering.

  1. In order to do it, open a console, by pressing CTRL+ALT+~.
  2. Type in image_anisotropy X, where X is a value between 1-8.
  3. To apply new settings, type in vid_restart, to restart the renderer.

[edit] Input settings

Input Settings Native Notes 
Remapping Native    
Mouse acceleration Native  Mouse Smoothness in menu, no other acceleration.  
Controller support Impossibru!   

[edit] Issues, fixes and tweaks

Information TweakGuides has created a comprehensive guide for fixing issues in this game. It can be found here.

It is possible to easily change many things in the game simply by modifying text files located in doom 3/base/pak000.pk4 (.pk4 files can be opened with WinRAR or similar programs). For example, to turn on plasma gun projectile shadows, go to "materials" folder, open "lights.mtr" (use WordPad or other text editor), search for "plasmaglow" and delete the "noshadows" line under it, then save the changes. Particularly the "def" folder contains definitions of monster health, gun damage, ammunition amount and lots of other tweakable game values.

[edit] Linux Installation

To install Doom 3 on Linux create a doom3 directory and then copy the following retail pk4 files to your doom3/base directory:

base/pak000.pk4
base/pak001.pk4
base/pak002.pk4
base/pak003.pk4
base/pak004.pk4

If installing the expansion pack you must also copy the following retail pk4 to your doom3/d3xp directory:

d3xp/pak000.pk4

After copying all pk4 files to your hard drive run the linux patch and direct it to your doom3 directory. You can start the game with the command: doom3. To launch the expansion use: doom3 +set fs_game d3xp

For Arch Linux, two PKGBUILDs are available in the AUR for Doom 3; one that builds from source and one that provides a binary (if keeping to the Arch Way, you should prefer to build from source).

Do note that OSS has been disabled in later Ubuntu distros, and it is not likely that sound will work correctly (if at all).

[edit] Mod Support

Doom 3 has a small, but very knowledgeable mod community that is still very active and covers most id tech based games.

[edit] Tools and Information

  • Doom 3 World - An unofficial id tech community
  • Modwiki - An unofficial id tech informational wiki run by members of Doom 3 World
  • iddevnet - Official, but limited, Doom 3/Quake 4 informational site

[edit] Doom 3 Mod Lists

  • Moddb - Best for still active mods
  • Planetdoom - Some Doom 3 news and archives of non-active Doom 3 mods
  • D3files - Mostly for archives of non-active Doom 3 mods

[edit] Total Conversions

The Dark Mod is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series.

[edit] Open Source Engine

The source code to the engine was released under the GPL license in November 2011. There have since been several modifications. You can view the different branches and changes, as well as download them, from the github repository, if you are willing to compile the code yourself. The same group that worked on ioquake3 has said they will add features to the code and release compiled binaries under the title iodoom3. You will have to obtain the art assets separately.

Another available source port is dhewm3, which adds 64-bit support, EFX on all platforms, and other features.

[edit] System requirements

Windows
Minimum Recommended
Operating system (OS) Windows XP Windows XP
Processor (CPU) 1.5 GHz or higher 1.5 GHz or higher
System memory (RAM) 512 MB 512 MB
Video card (GPU) DirectX 9.0 compatible 64 of VRAM DirectX 9.0 compatible 64 of VRAM
Hard disk drive (HDD) 2.2 GB 2.2 GB
Linux
Minimum Recommended
Operating system (OS) 2.4 kernel 2.6 kernel
Processor (CPU) 1 GHz or higher 1 GHz or higher
System memory (RAM) 256 MB 256 MB
Video card (GPU) OpenGL hardware acceleration 64 of VRAM OpenGL hardware acceleration 64 of VRAM
Hard disk drive (HDD) 2.2 GB 2.2 GB

References

  1. Doom 3 | Widescreen Gaming Forum
ELECTRONIC ARTS, INC. (Origin Store)
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