Difference between revisions of "Black Mesa"
From PCGamingWiki, the wiki about fixing PC games
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = Windows® 7 (32/64-bit)/Vista/XP or Greater |
− | |minCPU = | + | |minCPU = 1.7 GHz Processor or better |
− | |minRAM = | + | |minRAM = 2 GB RAM |
− | |minHD = | + | |minHD = 13 GB available space |
− | |minGPU = | + | |minGPU = NVIDIA® GTX 500 series or equivalent |
|minVRAM = | |minVRAM = | ||
− | |recOS = | + | |recOS = Windows® 7 (32/64-bit) or Greater |
− | |recCPU = | + | |recCPU = Pentium 4 processor (3.0GHz, or better) |
− | |recRAM = | + | |recRAM = 4 GB RAM |
− | |recHD = | + | |recHD = 20 GB available space |
− | |recGPU = | + | |recGPU = NVIDIA® GTX 650 series or equivalent |
|recVRAM = | |recVRAM = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 19:15, 5 May 2015
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Crowbar Collective | |
Release dates | |
Windows | Early access |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Essential improvements
Enabling the console
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/362890/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/362890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows® 7 (32/64-bit)/Vista/XP or Greater | Windows® 7 (32/64-bit) or Greater |
Processor (CPU) | 1.7 GHz Processor or better | Pentium 4 processor (3.0GHz, or better) |
System memory (RAM) | 2 GB RAM | 4 GB RAM |
Hard disk drive (HDD) | 13 GB available space | 20 GB available space |
Video card (GPU) | NVIDIA® GTX 500 series or equivalent | NVIDIA® GTX 650 series or equivalent |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/362890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (362890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Stubs
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Network)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)