Difference between revisions of "Doom (1993)"
m (Voxel Doom II works for Doom I, and receives more updates.) |
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− | {{disambig|the original game|the 2016 game|[[Doom (2016)]]|the version included in the BFG Edition|[[Doom 3: BFG Edition]]|the 2020 Unity re-release|[[Doom | + | {{disambig|the original game|the 2016 game|[[Doom (2016)]]|the version included in the BFG Edition|[[Doom 3: BFG Edition]]|the 2020 Unity re-release|[[Doom I Enhanced]]}} |
{{Infobox game | {{Infobox game | ||
|title = Doom | |title = Doom | ||
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|developers = | |developers = | ||
{{Infobox game/row/developer|id Software}} | {{Infobox game/row/developer|id Software}} | ||
− | {{Infobox game/row/porter|Lion Entertainment | + | {{Infobox game/row/porter|Lion Entertainment Inc.|Mac OS}} |
{{Infobox game/row/porter|Dave Taylor|Linux}} | {{Infobox game/row/porter|Dave Taylor|Linux}} | ||
|publishers = | |publishers = | ||
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{{Infobox game/row/date|Windows|August 20, 1996}} | {{Infobox game/row/date|Windows|August 20, 1996}} | ||
{{Infobox game/row/date|OS X|2001}} | {{Infobox game/row/date|OS X|2001}} | ||
+ | {{Infobox game/row/date|Windows 3.x|February 3, 2006|ref=<ref>{{Refurl|url=https://www.doomworld.com/idgames/historic/wdoom2|title=WinDoom April 13 Build|date=26 June 2022}}</ref>}} | ||
{{Infobox game/row/date|Windows|August 3, 2007|wrapper=DOSBox}} | {{Infobox game/row/date|Windows|August 3, 2007|wrapper=DOSBox}} | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|IGDB|doom|80}} | {{Infobox game/row/reception|IGDB|doom|80}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, Shooter }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
+ | {{Infobox game/row/taxonomy/art styles | Stylized }} | ||
{{Infobox game/row/taxonomy/themes | Horror, Sci-fi }} | {{Infobox game/row/taxonomy/themes | Horror, Sci-fi }} | ||
{{Infobox game/row/taxonomy/series | Doom }} | {{Infobox game/row/taxonomy/series | Doom }} | ||
|steam appid = 2280 | |steam appid = 2280 | ||
− | |gogcom id = | + | |steam appid side = |
− | |gogcom id side = | + | |gogcom id = 1440164514 |
− | |strategywiki = Doom | + | |gogcom id side = 1435827232 |
− | |mobygames = | + | |official site= |
+ | |hltb = 2701 | ||
+ | |lutris = the-ultimate-doom | ||
+ | |strategywiki = Doom | ||
+ | |mobygames = 1068 | ||
|wikipedia = Doom (1993 video game) | |wikipedia = Doom (1993 video game) | ||
|winehq = | |winehq = | ||
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}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = The engine was made open source in 1997.<ref>{{Refurl|url=https://github.com/id-Software/DOOM|title=id-Software/DOOM: DOOM Open Source Release|date=May 2023}}</ref> | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
+ | {{mm}} [https://github.com/id-Software/DOOM Source code] | ||
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki] | {{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki] | ||
{{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series | {{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series | ||
+ | {{mm}} [https://forum.zdoom.org/ ZDoom forums] — ZDoom ports official forums, showcasing new mods | ||
{{GOG.com links|1435827232|doom_series|for game series}} | {{GOG.com links|1435827232|doom_series|for game series}} | ||
{{mm}} [https://steamcommunity.com/app/2280/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/2280/discussions/ Steam Community Discussions] | ||
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{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | DRM-free | Regular or The Ultimate Doom. | | DOS, Mac OS, Windows }} | {{Availability/row| Retail | | DRM-free | Regular or The Ultimate Doom. | | DOS, Mac OS, Windows }} | ||
− | {{Availability/row| | + | {{Availability/row| GamersGate | ultimate-doom | Steam | The Ultimate Doom. | | Windows }} |
− | {{Availability/row| | + | {{Availability/row| Gamesplanet | 4453-1 | Steam | The Ultimate Doom. | | Windows }} |
− | {{Availability/row| GOG.com | | + | {{Availability/row| GOG.com | doom_1993 | DRM-free | The Ultimate Doom. Listing is titled "Doom (1993)". Pre-configured to run with DOSBox v0.74.2.1 (included in download). Comes bundled with [[Doom I Enhanced]]. | | Windows }} |
− | {{Availability/row| Humble | ultimate-doom | Steam | | | Windows }} | + | {{Availability/row| Humble | ultimate-doom | Steam | The Ultimate Doom. | | Windows }} |
− | {{Availability/row| Steam | 2280 | DRM-free | The Ultimate Doom. Pre-configured to run with DOSBox v0.71 (included in download) | + | {{Availability/row| Steam | 2280 | DRM-free | The Ultimate Doom. Listing is titled "Doom (1993)". Pre-configured to run with DOSBox v0.71 (included in download). Comes bundled with [[Doom I Enhanced]]. | | Windows }} |
+ | {{Availability/row| Bethesda.net | DO1GNGPCBG01 | DRM-free | The Ultimate Doom. Pre-configured to run with DOSBox v0.72 (included in download). Also includes [[Doom I Enhanced]].. | | Windows | Unavailable }} | ||
}} | }} | ||
− | {{ii}} The Ultimate Doom is an updated version of Doom (1993) released on April 30, 1995 that features a new fourth episode, Thy Flesh Consumed. All digital distribution releases carry this version of Doom. | + | {{ii}} The Ultimate Doom is an updated version of Doom (1993) released on April 30, 1995, that features a new fourth episode, Thy Flesh Consumed. All digital distribution releases carry this version of Doom. |
{{ii}} The Ultimate Doom is also available as part of [[Doom 3: BFG Edition]]. This version includes GOG.com and Steam achievements. | {{ii}} The Ultimate Doom is also available as part of [[Doom 3: BFG Edition]]. This version includes GOG.com and Steam achievements. | ||
{{ii}} A [https://community.pcgamingwiki.com/files/file/184-doom-shareware/ shareware episode] is also available (comes with the first episode, "Knee-Deep in the Dead"). | {{ii}} A [https://community.pcgamingwiki.com/files/file/184-doom-shareware/ shareware episode] is also available (comes with the first episode, "Knee-Deep in the Dead"). | ||
{{ii}} The [https://community.pcgamingwiki.com/files/file/185-doom-shareware-iwad/ shareware IWAD] can be downloaded separately from the main release (to be used with source ports). | {{ii}} The [https://community.pcgamingwiki.com/files/file/185-doom-shareware-iwad/ shareware IWAD] can be downloaded separately from the main release (to be used with source ports). | ||
− | {{ | + | {{ii}} The MS-DOS version of The Ultimate Doom included with [[Doom I Enhanced]] from Bethesda.net comes with two versions of the IWAD, one as a separate download, and the other is included with the re-release in the {{folder|base}} folder. The IWAD included with Doom I Enhanced's installation is the unmodified version that is also found in the Steam release. The separate downloadable version has changes similar to Doom 3: BFG Edition, and may not be compatible with certain source ports.<ref>{{Refurl|url=https://www.youtube.com/watch?v=L4b7lzdTSbY&t=37s|title=DOOM: The New Official Source Port - Now on PC! (First Impressions)|date=2020-09-08}}</ref> |
+ | {{ii}} The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired. | ||
{{DLC| | {{DLC| | ||
− | |||
{{DLC/row| [https://www.romerogames.ie/si6il SIGIL] | Fifth episode released by John Romero for the 25th anniversary of Doom. | DOS }} | {{DLC/row| [https://www.romerogames.ie/si6il SIGIL] | Fifth episode released by John Romero for the 25th anniversary of Doom. | DOS }} | ||
+ | {{DLC/row| [https://www.romerogames.ie/si6il SIGIL II] | Sixth episode released by John Romero for the 30th anniversary of Doom. | DOS }} | ||
}} | }} | ||
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{{--}} Game forces vertical mouse movement (forward and backward movement via mouse). | {{--}} Game forces vertical mouse movement (forward and backward movement via mouse). | ||
− | {{Fixbox|description=Automating novert in DOSBox | + | {{Fixbox|description=Automating novert in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix= |
{{ii}} novert is a program that disables vertical mouse input. | {{ii}} novert is a program that disables vertical mouse input. | ||
− | # Download [https://www.doomworld.com/idgames/utils/misc/novert novert] and extract {{file|novert.com}} in | + | # Download [https://www.doomworld.com/idgames/utils/misc/novert novert] and extract {{file|novert.com}} in {{file|{{p|game}}|folder}} alongside {{file|DOOM.EXE}}. |
# Edit {{file|ultimate.conf}} and {{file|ultimatem.conf}} with a text editor, and in the {{code|[Autoexec]}} section, add {{code|novert.com}} before the line calling the game's executable. | # Edit {{file|ultimate.conf}} and {{file|ultimatem.conf}} with a text editor, and in the {{code|[Autoexec]}} section, add {{code|novert.com}} before the line calling the game's executable. | ||
# Save the changes in the {{file|*.conf}} files and close. | # Save the changes in the {{file|*.conf}} files and close. | ||
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* [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports. | * [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports. | ||
* [https://www.perkristian.net/game_doom-sfx.shtml Perkristian hi-res Doom sound pack] - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays). | * [https://www.perkristian.net/game_doom-sfx.shtml Perkristian hi-res Doom sound pack] - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays). | ||
+ | * [https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/ Doom Sound Bulb] - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports. | ||
====ZDoom-based source ports==== | ====ZDoom-based source ports==== | ||
− | * [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows | + | * [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file. |
− | * [https:// | + | * [https://jp.itch.io/wadsmoosh WadSmoosh] - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from [[Doom 3: BFG Edition]] and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of [[Doom 3]] (which can be downloaded from [http://www.classicdoom.com/xboxspec.htm here]) and the widescreen assets from the 2020 Unity re-releases can also be integrated.<ref name="WadSmoosh v1.3">{{Refurl|url=https://jp.itch.io/wadsmoosh/devlog/192878/wadsmoosh-13|title=WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io)|date=2020-11-07}}</ref> |
− | * [https://sc55.duke4.net/games.php#doom Roland SC-55 music packs] - Soundtrack for Doom recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping. | + | * [https://forum.zdoom.org/viewtopic.php?t=67843 WidePix] - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.<ref name="WadSmoosh v1.3" /> Also supports [[Heretic]], [[Hexen]], [[Strife]], [[Chex Quest|Chex Quest 3]], Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see [https://www.doomworld.com/forum/topic/121385-widescreen-assets-appreciation-thread/ this Doomworld thread]. |
+ | * [https://forum.zdoom.org/viewtopic.php?f=46&t=74649 GZSprFix] - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript. | ||
+ | * [https://sc55.duke4.net/games.php#doom Roland SC-55 music packs] - Soundtrack for Doom recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping. The WAD version can be downloaded [https://drive.google.com/file/d/1tZrp6SAdAMOqYeIp67FKnb5j6d9Z0zTz/view?usp=sharing here]. | ||
* [https://forum.zdoom.org/viewtopic.php?t=45550 Smooth Doom] - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors. | * [https://forum.zdoom.org/viewtopic.php?t=45550 Smooth Doom] - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors. | ||
− | * [https://forum.zdoom.org/viewtopic.php?f=46&t=69564 | + | * [https://forum.zdoom.org/viewtopic.php?f=46&t=69564 Cblood] - Changes the blood color of monsters to match their sprite counterparts (e.g. cacodemons now have blue blood) without replacing actors. |
+ | * [https://www.moddb.com/mods/voxel-doom-ii Voxel Doom] - Replaces 2D sprites of monsters, weapons, items with voxel-based 3D models. | ||
+ | * [https://forum.zdoom.org/viewtopic.php?f=103&t=53250&sid=cbe8ec2a762879252ff506411ec3326c&start=45#p1141120 RetroShader] - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale. | ||
====Any source port==== | ====Any source port==== | ||
* [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio. | * [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio. | ||
+ | * [https://github.com/trevor0402/SC55Soundfont SC-55 Soundfont] - Special sound bank, that emulates Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality. | ||
==Game data== | ==Game data== | ||
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{{Game data| | {{Game data| | ||
{{Game data/config|DOS|{{p|game}}\DOOMDATA\}} | {{Game data/config|DOS|{{p|game}}\DOOMDATA\}} | ||
− | {{Game data/config|Windows|{{p|game}}\ | + | {{Game data/config|Windows|{{p|game}}\Ultimate Doom for Windows 95\}} |
{{Game data/config|Mac OS|}} | {{Game data/config|Mac OS|}} | ||
{{Game data/config|Linux|}} | {{Game data/config|Linux|}} | ||
− | {{Game data/config|Steam|{{p|game}}\ | + | {{Game data/config|Steam|{{p|game}}\base\*.conf|{{p|game}}\base\*.CFG}} |
}} | }} | ||
− | {{ii}} {{ | + | {{ii}} {{file|C:\DOOMDATA|folder}} is used if running v1.1 or from CD; {{file|C:\DOOM_SE|folder}} is used if The Ultimate Doom is installed from CD. |
{{XDG|unknown}} | {{XDG|unknown}} | ||
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{{Game data| | {{Game data| | ||
{{Game data/saves|DOS|{{p|game}}\DOOMDATA\}} | {{Game data/saves|DOS|{{p|game}}\DOOMDATA\}} | ||
− | {{Game data/saves|Windows|{{p|game}}\ | + | {{Game data/saves|Windows|{{p|game}}\Ultimate Doom for Windows 95\}} |
{{Game data/saves|Mac OS|}} | {{Game data/saves|Mac OS|}} | ||
{{Game data/saves|Linux|}} | {{Game data/saves|Linux|}} | ||
− | {{Game data/saves|Steam|{{p|game}} | + | {{Game data/saves|Steam|{{p|game}}\base\*.DSG}} |
}} | }} | ||
− | {{ii}} {{ | + | {{ii}} {{file|C:\DOOMDATA|folder}} is used if running v1.1 or from CD; {{file|C:\DOOM_SE|folder}} is used if The Ultimate Doom is installed from CD. |
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = It doesn't list it on the store page but it does have working cloud saves. |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
==Video== | ==Video== | ||
{{Image|Doom Options.png|In-game options menu.}} | {{Image|Doom Options.png|In-game options menu.}} | ||
+ | {{Image|Doom95vid.png|Resolution options (Doom95)}} | ||
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/doom | |wsgf link = https://www.wsgf.org/dr/doom | ||
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|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = See [[#Source ports|Source ports]]. | |antialiasing notes = See [[#Source ports|Source ports]]. | ||
+ | |upscaling = hackable | ||
+ | |upscaling tech = FSR 1, DLSS 2 | ||
+ | |upscaling notes = See [[Engine:Id_Tech_1#Source_ports|PrBoom Ray Traced]]. | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = See [[#Source ports|Source ports]]. | |vsync notes = See [[#Source ports|Source ports]]. | ||
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|120 fps notes = See [[#Source ports|Source ports]]. | |120 fps notes = See [[#Source ports|Source ports]]. | ||
|hdr = hackable | |hdr = hackable | ||
− | |hdr notes = For [[#Source ports|GZDoom]], use {{code|vid_hdr}} console variable.<ref> | + | |hdr notes = For [[#Source ports|GZDoom]], use {{code|vid_hdr}} console variable.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=61800|title=ZDoom • View topic - GZDoom 3.5.1 Released|date=9 June 2023}}</ref> |
+ | |ray tracing = hackable | ||
+ | |ray tracing notes = See [[Engine:Id_Tech_1#Source_ports|PrBoom Ray Traced]]. | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
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===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
− | {{Fixbox|description=PrBoom+: | + | {{Fixbox|description=PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-05-11|comment=Tested with PrBoom+ v2.6.2}}</ref>|fix= }} |
− | }} | + | {{Fixbox|description=GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)|ref=<ref>{{Refsnip|url=https://forum.zdoom.org/viewtopic.php?t=61482|title=ZDoom • View topic - GZDoom 3.5.0 released|date=February 2, 2019|snippet=(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern.}}</ref><ref>{{Refcheck|user=Axer128|date=May 10, 2022|comment=}}</ref>|fix= |
− | {{Fixbox|description=GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)|ref=<ref>{{Refsnip|url=https://forum.zdoom.org/viewtopic.php?t=61482|title=ZDoom | + | * '''Modern branch:''' No longer supported natively as of v3.8.3. See [https://www.pcgamingwiki.com/wiki/Topic:Wva83dvt5wlu61f1 this thread] for details. Use [[Special_K#Borderless_fullscreen_windowed|Special K]] version 21.2.15.0 via .dll injection, not global injection as newer versions will crash GZDoom. Rename {{file|SpecialK32.dll}} (32-bit) or {{file|Specialk64.dll}} (64-bit) depending on the GZDoom version to {{file|OpenGL32.dll}} and place this file to where GZDoom is installed in the computer. |
− | * '''Modern branch:''' | + | * '''Vintage branch:''' Natively supported; set Fullscreen to {{code|OFF}} and Borderless Windowed Mode to {{code|ON}} from the Video Mode options. |
− | * '''Vintage branch:''' | ||
}} | }} | ||
− | {{Fixbox|description=Doom Retro: | + | {{Fixbox|description=Doom Retro: Enable borderless fullscreen in configuration file|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-05-11|comment=Tested with Doom Retro v4.4.10.}}</ref>|fix= |
# Open the {{file|*.cfg}} file(s) where the Doom Retro folder is located with a text editor. | # Open the {{file|*.cfg}} file(s) where the Doom Retro folder is located with a text editor. | ||
− | # Find the | + | # Find the variable {{code|vid_borderlesswindow}} and set it {{code|on}}, then find {{code|vid_screenresolution}} and set it to {{code|desktop}}. |
− | # Save the | + | # Save the changes. Doom Retro now should run in borderless fullscreen windowed. |
}} | }} | ||
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|controller support notes = | |controller support notes = | ||
|full controller = hackable | |full controller = hackable | ||
− | |full controller notes = Supported by ZDoom and its derivatives as well as Doom Retro. See [[#Source ports|Source ports]]. | + | |full controller notes = Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See [[#Source ports|Source ports]]. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]]. | |controller remap notes = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]]. | ||
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|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = hackable |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Supported by ZDoom and its derivatives as well as Doom Retro and Woof.<ref name="DualShock 4">{{Refcheck|user=AmethystViper|date=2022-08-19|comment=Tested with a V1 controller connected via USB cable.}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = false |
− | |dualshock prompts notes = | + | |dualshock prompts notes = GZDoom uses generic controller prompts. Doom Retro and Woof uses Xbox prompts on DualShock 4.<ref name="DualShock 4" /> |
− | |light bar support = | + | |light bar support = hackable |
− | |light bar support notes = | + | |light bar support notes = Red on Doom Retro. Blue on Woof.<ref name="DualShock 4" /> |
− | |dualshock 4 modes = | + | |dualshock 4 modes = USB |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= hackable | |tracked motion controllers= hackable | ||
Line 264: | Line 290: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | |||
+ | <gallery> | ||
+ | Doom95keys.png|Keyboard configuration (Doom95) | ||
+ | Doom95mous.png|Mouse configuration (Doom95) | ||
+ | Doom95joy.png|Joystick configuration (Doom95) | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|Doom95snd.png|Audio configuration (Doom95)}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 278: | Line 311: | ||
|mute on focus lost notes = A source port is required. See [[#Source ports|Source ports]]. | |mute on focus lost notes = A source port is required. See [[#Source ports|Source ports]]. | ||
|eax support = hackable | |eax support = hackable | ||
− | |eax support notes = A3D 3.0 and EAX 2.0 can be used in the jDoom port<ref> | + | |eax support notes = A3D 3.0 and EAX 2.0 can be used in the jDoom port<ref>{{Refurl|url=http://forums.newdoom.com/showthread.php?t=15212|title=JDoom + SBLive! + a3dapi.dll support file = INCREDIBLE! - New Doom Forums|date=May 2023}}</ref><ref>{{Refurl|url=https://web.archive.org/web/20020610014806/http://www.doomsdayhq.com/about.php|title=About: The Doomsday Engine - Doomsday HQ (retrieved)|date=May 2023}}</ref> (A3D support discontinued since version 1.7.0)<ref>{{Refurl|url=https://web.archive.org/web/20021019021355/http://www.doomsdayhq.com/doc_history.php|title=Doomsday Version History - Doomsday HQ (retrieved)|date=May 2023}}</ref><br /> |
− | A3D can be hacked in the WinDoom port through IAS<ref> | + | A3D can be hacked in the WinDoom port through IAS<ref>{{Refurl|url=https://web.archive.org/web/19991003143037/http://www.earsound.com/titles/doom.html|title=IAS Doom Port - Extreme Audio Reality|date=May 2023}}</ref> |
+ | |red book cd audio = false | ||
+ | |red book cd audio notes = | ||
+ | |general midi audio = true | ||
+ | |general midi audio notes = | ||
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
− | |||
{{L10n|content= | {{L10n|content= | ||
Line 348: | Line 386: | ||
}} | }} | ||
{{ii}} These are the ports used by the vanilla game. The ports to forward for each source port will vary. | {{ii}} These are the ports used by the vanilla game. The ports to forward for each source port will vary. | ||
− | {{ii}} | + | {{ii}} It is highly recommended not to forward these ports without a good reason! Some malware uses these ports as an entry point into systems.<ref>{{Refurl|url=https://www.speedguide.net/port.php?port=666|title=Port 666 (tcp/udp) :: SpeedGuide|date=2017-12-19}}</ref> |
==VR support== | ==VR support== | ||
Line 395: | Line 433: | ||
===Game does not run in DOSBox (Steam)=== | ===Game does not run in DOSBox (Steam)=== | ||
{{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix= | {{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix= | ||
− | # Go to | + | # Go to {{file|{{p|game}}\base|folder}}. |
# Edit {{file|ultimate.conf}} and {{file|ultimatem.conf}} with a text editor. | # Edit {{file|ultimate.conf}} and {{file|ultimatem.conf}} with a text editor. | ||
# Under the section <code>[sdl]</code>, look for the line <code>fulldouble=true</code> and set it to <code>false</code>. | # Under the section <code>[sdl]</code>, look for the line <code>fulldouble=true</code> and set it to <code>false</code>. | ||
Line 402: | Line 440: | ||
===Doom95 doesn't start on Windows 7=== | ===Doom95 doesn't start on Windows 7=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Use d95patch|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-04-08|comment=Tested this patch on Windows 10 Home 64-bit 21H2.}}</ref>|fix= |
− | + | {{ii}} This patch includes [[dgVoodoo 2]] and the [https://www.doomworld.com/forum/topic/51269-doom95-mouse-patch-for-xp-available-now/ Doom95 Mouse Patch]. | |
− | + | ||
− | # | + | # Install Doom95 from the CD-ROM or shareware versions of Doom. |
− | # Download | + | # Download d95patch [https://www.doomworld.com/forum/topic/118117-run-doom95-on-windows-10/ here]. |
− | # Run | + | # Extract the contents of {{file|d95patch.zip}} to {{file|{{p|game}}|folder}}, replacing all files in the process. |
− | + | # Run {{file|Doom95.exe}}, then click the Advanced Options button, go to Screen Resolution tab and set the '''Screen Size''' to {{code|320x200}} and display mode to {{code|Fullscreen}}, then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than {{code|320x240}}.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom95#Bugs|title=Doom95 - The Doom Wiki at DoomWiki.org|date=2022-04-08}}</ref> | |
− | |||
}} | }} | ||
Line 415: | Line 452: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
− | |direct3d notes = See [[#Source ports|Source ports]]. | + | |direct3d notes = Doom Retro only for D3D9 support. Full D3D10/11 rendering is not supported by any source port. Some ZDoom derivatives support modern D3D APIs but only for rendering software/GUI/2D elements, there is no Direct3D render support yet. See [[#Source ports|Source ports]]. |
|directdraw versions = 2 | |directdraw versions = 2 | ||
|directdraw notes = Doom 95 only. | |directdraw notes = Doom 95 only. | ||
Line 422: | Line 459: | ||
|wing notes = Doom 95 only. | |wing notes = Doom 95 only. | ||
|opengl versions = 2.0, 3.3 | |opengl versions = 2.0, 3.3 | ||
− | |opengl notes = Supported in GZDoom, Zandronum | + | |opengl notes = Supported in Doom Retro, GZDoom, PrBoom and Zandronum. See [[#Source ports|Source ports]]. |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
Line 430: | Line 467: | ||
|mantle support notes = | |mantle support notes = | ||
|vulkan versions = hackable | |vulkan versions = hackable | ||
− | |vulkan notes = See [[#Source ports|Source ports]]. | + | |vulkan notes = Modern versions of GZDoom and PrBoom Ray Traced. See [[#Source ports|Source ports]]. |
|dos modes = VGA | |dos modes = VGA | ||
|dos modes notes = | |dos modes notes = | ||
Line 437: | Line 474: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = hackable | |windows 64-bit exe = hackable | ||
− | |windows exe notes = For 64-bit see [[#Source ports|Source ports]]. | + | |windows arm app = hackable |
− | |mac os x powerpc app = | + | |windows exe notes = 32-bit applies to the ''Doom95'' version.<ref>{{Refurl|url=https://doom.fandom.com/wiki/16-bit|title=16-bit|date=26 June 2022|snippet=(…), though Doom95 itself was a Win32 application, and Windows 95 required a 32-bit x86 processor.}}</ref> 16-bit applies to beta builds of ''WinDoom'' that were cancelled in mid-1995, but which were since found.<ref>{{Refurl|url=https://doomwiki.org/wiki/WinDoom_(Microsoft)|title=WinDoom (Microsoft)|date=26 June 2022}}</ref> For 64-bit, see [[#Source ports|Source ports]]. ARM source ports must be built from source, with one known fanbuilt binary known to exist.<ref>{{Refurl|url=https://forum.xda-developers.com/t/app-prboom-doom-port-for-windows-rt.2175449/|title=[APP] PrBoom (Doom port) for Windows RT|date=2021-07-14}}</ref> |
− | |macos intel 32-bit app = | + | |mac os x powerpc app = hackable |
− | |macos intel 64-bit app = | + | |macos intel 32-bit app = hackable |
− | |macos app notes = | + | |macos intel 64-bit app = hackable |
− | |linux 32-bit executable= | + | |macos arm app = hackable |
− | |linux 64-bit executable= | + | |macos app notes = PowerPC support applies to the Doom Legacy source port.<ref>{{refurl|url=https://macintoshgarden.org/games/doom-legacy-os-x|date=2020-11-20|title=Doom Legacy for OS X}}</ref> |
− | |linux executable notes = | + | |linux 32-bit executable= hackable |
+ | |linux 64-bit executable= hackable | ||
+ | |linux powerpc app = hackable | ||
+ | |linux arm app = hackable | ||
+ | |linux 68k app = hackable | ||
+ | |linux executable notes = PowerPC support applies to the ChocolateDoom source port. | ||
+ | |mac os powerpc app = true | ||
+ | |mac os 68k app = true | ||
+ | |mac os executable notes= | ||
}} | }} | ||
Line 462: | Line 507: | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Revision as of 16:07, 4 May 2024
This page is for the original game. For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition. For the 2020 Unity re-release, see Doom I Enhanced.
Developers | |
---|---|
id Software | |
Mac OS (Classic) | Lion Entertainment Inc. |
Linux | Dave Taylor |
Publishers | |
GT Interactive | |
id Software | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | December 10, 1993 |
Linux | October 10, 1994 |
Mac OS (Classic) | November 4, 1994 |
Windows | August 20, 1996 |
macOS (OS X) | 2001 |
Windows 3.x | February 3, 2006[1] |
Windows (DOSBox) | August 3, 2007 |
Reception | |
IGDB | 80 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Stylized |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
MiniDoom 2 (unofficial game) | 2018 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Doom + Doom II | 2024 |
Doom: The Dark Ages | 2025 |
Doom (1993) is a singleplayer and multiplayer first-person action, FPS and shooter game in the Doom series.
The engine was made open source in 1997.[2]
General information
- Source code
- Doom Wiki
- Doomworld — A major fansite for the series
- ZDoom forums — ZDoom ports official forums, showcasing new mods
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Regular or The Ultimate Doom. | |||
GamersGate | The Ultimate Doom. | |||
The Ultimate Doom. | ||||
GOG.com | The Ultimate Doom. Listing is titled "Doom (1993)". Pre-configured to run with DOSBox v0.74.2.1 (included in download). Comes bundled with Doom I Enhanced. | |||
Humble Store | The Ultimate Doom. | |||
Steam | The Ultimate Doom. Listing is titled "Doom (1993)". Pre-configured to run with DOSBox v0.71 (included in download). Comes bundled with Doom I Enhanced. | |||
Bethesda.net (unavailable) | The Ultimate Doom. Pre-configured to run with DOSBox v0.72 (included in download). Also includes Doom I Enhanced.. |
- The Ultimate Doom is an updated version of Doom (1993) released on April 30, 1995, that features a new fourth episode, Thy Flesh Consumed. All digital distribution releases carry this version of Doom.
- The Ultimate Doom is also available as part of Doom 3: BFG Edition. This version includes GOG.com and Steam achievements.
- A shareware episode is also available (comes with the first episode, "Knee-Deep in the Dead").
- The shareware IWAD can be downloaded separately from the main release (to be used with source ports).
- The MS-DOS version of The Ultimate Doom included with Doom I Enhanced from Bethesda.net comes with two versions of the IWAD, one as a separate download, and the other is included with the re-release in the
base
folder. The IWAD included with Doom I Enhanced's installation is the unmodified version that is also found in the Steam release. The separate downloadable version has changes similar to Doom 3: BFG Edition, and may not be compatible with certain source ports.[3] - The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.
DLC and expansion packs
Name | Notes | |
---|---|---|
SIGIL | Fifth episode released by John Romero for the 25th anniversary of Doom. | |
SIGIL II | Sixth episode released by John Romero for the 30th anniversary of Doom. |
Essential improvements
Patches
All patches for the retail versions of Doom (as well as Doom II: Hell on Earth and Final Doom) can be found here. The retail versions of the original Doom can be upgraded to The Ultimate Doom through patches.
Disable vertical mouse movement (DOS)
- Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox[4] |
---|
|
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
Enhancement mods
DOS and all source ports
- Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
- Perkristian hi-res Doom sound pack - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays).
- Doom Sound Bulb - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports.
ZDoom-based source ports
- Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
- WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 (which can be downloaded from here) and the widescreen assets from the 2020 Unity re-releases can also be integrated.[5]
- WidePix - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.[5] Also supports Heretic, Hexen, Strife, Chex Quest 3, Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see this Doomworld thread.
- GZSprFix - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
- Roland SC-55 music packs - Soundtrack for Doom recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping. The WAD version can be downloaded here.
- Smooth Doom - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
- Cblood - Changes the blood color of monsters to match their sprite counterparts (e.g. cacodemons now have blue blood) without replacing actors.
- Voxel Doom - Replaces 2D sprites of monsters, weapons, items with voxel-based 3D models.
- RetroShader - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
Any source port
- Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
- SC-55 Soundfont - Special sound bank, that emulates Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\DOOMDATA\ |
Windows | <path-to-game>\Ultimate Doom for Windows 95\[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam | <path-to-game>\base\*.conf <path-to-game>\base\*.CFG |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
-
C:\DOOMDATA
is used if running v1.1 or from CD;C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\DOOMDATA\ |
Windows | <path-to-game>\Ultimate Doom for Windows 95\[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam | <path-to-game>\base\*.DSG |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
-
C:\DOOMDATA
is used if running v1.1 or from CD;C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | It doesn't list it on the store page but it does have working cloud saves. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Removed in v1.2. See Source ports. |
||
Multi-monitor | Supported by GZDoom.[6] See Source ports. | ||
Ultra-widescreen | See Source ports. | ||
4K Ultra HD | See Source ports. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter in DOSBox or its source ports, if supported. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | See Source ports. | ||
High-fidelity upscaling | FSR 1.0, DLSS 2.0 See PrBoom Ray Traced. |
||
Vertical sync (Vsync) | See Source ports. | ||
60 FPS | Capped at 35 FPS;[7] for 60+ FPS, see Source ports. | ||
120+ FPS | See Source ports. | ||
High dynamic range display (HDR) | For GZDoom, use vid_hdr console variable.[8] |
||
Ray tracing (RT) | See PrBoom Ray Traced. |
Field of view (FOV)
Use the console (source ports only) |
---|
|
Borderless fullscreen windowed
PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution[9] |
---|
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)[10][11] |
---|
|
Doom Retro: Enable borderless fullscreen in configuration file[12] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Source ports. | |
Mouse sensitivity | ||
Mouse input in menus | See Source ports. | |
Mouse Y-axis inversion | See Source ports. | |
Controller | ||
Controller support | ||
Full controller support | Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See Source ports. | |
Controller remapping | Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version. Some source ports feature broader controller remapping options. See Source ports. |
|
Controller sensitivity | Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports. | |
Controller Y-axis inversion | See Source ports. |
Controller types |
---|
XInput-compatible controllers | ZDoom-based source ports and Doom Retro have XInput support. | |
---|---|---|
Xbox button prompts | Use a ZDoom-based source port or Doom Retro. | |
Impulse Trigger vibration |
PlayStation controllers | Supported by ZDoom and its derivatives as well as Doom Retro and Woof.[13] | |
---|---|---|
PlayStation button prompts | GZDoom uses generic controller prompts. Doom Retro and Woof uses Xbox prompts on DualShock 4.[13] | |
Light bar support | Red on Doom Retro. Blue on Woof.[13] | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Tracked motion controllers | Use Classic Doom VR | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ZDoom and Doom Retro reference XInput controllers with Xbox notations. | |
Controller hotplugging | Supported by ZDoom and Doom Retro. See Source ports. | |
Haptic feedback | Doom Retro features vibration for XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M | ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effects, Music | |
Surround sound | See Source ports. | |
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost | A source port is required. See Source ports. | |
EAX support | A3D 3.0 and EAX 2.0 can be used in the jDoom port[14][15] (A3D support discontinued since version 1.7.0)[16] A3D can be hacked in the WinDoom port through IAS[17] |
|
Royalty free audio | ||
General MIDI audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | Fan translation. Translates the in-game HUD into Japanese katakana and kanji. Download here. | |||
Russian | Fan translation. Download here. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus Use Doom Legacy, SsZDoom or Eternity BananaSplit. |
||
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Provided by Zandronum and Odamex. See Source ports. | |
Self-hosting | ||
Direct IP | See Source ports. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 666 |
UDP | 666 |
- Universal Plug and Play (UPnP) support status is unknown.
- These are the ports used by the vanilla game. The ports to forward for each source port will vary.
- It is highly recommended not to forward these ports without a good reason! Some malware uses these ports as an entry point into systems.[18]
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: GZDoom, requires GZDoom. |
Headsets | |||
---|---|---|---|
SteamVR | Use Classic Doom VR | ||
Oculus VR (LibOVR) | Use Classic Doom VR | ||
Windows Mixed Reality | Use Classic Doom VR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Use Classic Doom VR See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Game does not run in DOSBox (Steam)
Disable double-buffering in DOSBox[19][20] |
---|
|
Doom95 doesn't start on Windows 7
Use d95patch[21] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | Doom Retro only for D3D9 support. Full D3D10/11 rendering is not supported by any source port. Some ZDoom derivatives support modern D3D APIs but only for rendering software/GUI/2D elements, there is no Direct3D render support yet. See Source ports. |
DirectDraw | 2 | Doom 95 only. |
WinG | Doom 95 only. | |
OpenGL | 2.0, 3.3 | Supported in Doom Retro, GZDoom, PrBoom and Zandronum. See Source ports. |
Software renderer | ||
Vulkan | Modern versions of GZDoom and PrBoom Ray Traced. See Source ports. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | 32-bit applies to the Doom95 version.[23] 16-bit applies to beta builds of WinDoom that were cancelled in mid-1995, but which were since found.[24] For 64-bit, see Source ports. ARM source ports must be built from source, with one known fanbuilt binary known to exist.[25] | |||||
macOS (OS X) | PowerPC support applies to the Doom Legacy source port.[26] | |||||
Linux | PowerPC support applies to the ChocolateDoom source port. | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 5.0 | |
Processor (CPU) | Intel 386 | Intel 486 |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2280/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ WinDoom April 13 Build - last accessed on 26 June 2022
- ↑ id-Software/DOOM: DOOM Open Source Release - last accessed on May 2023
- ↑ DOOM: The New Official Source Port - Now on PC! (First Impressions) - last accessed on 2020-09-08
- ↑ Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
- ↑ 5.0 5.1 WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io) - last accessed on 2020-11-07
- ↑ ZDoom 2.5.0 changelog - last accessed on October 11, 2018
- ↑ VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
- ↑ ZDoom • View topic - GZDoom 3.5.1 Released - last accessed on 9 June 2023
- ↑ Verified by User:AmethystViper on 2022-05-11
- Tested with PrBoom+ v2.6.2
- ↑ ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
- "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
- ↑ Verified by User:Axer128 on May 10, 2022
- ↑ Verified by User:AmethystViper on 2022-05-11
- Tested with Doom Retro v4.4.10.
- ↑ 13.0 13.1 13.2 Verified by User:AmethystViper on 2022-08-19
- Tested with a V1 controller connected via USB cable.
- ↑ JDoom + SBLive! + a3dapi.dll support file = INCREDIBLE! - New Doom Forums - last accessed on May 2023
- ↑ About: The Doomsday Engine - Doomsday HQ (retrieved) - last accessed on May 2023
- ↑ Doomsday Version History - Doomsday HQ (retrieved) - last accessed on May 2023
- ↑ IAS Doom Port - Extreme Audio Reality - last accessed on May 2023
- ↑ Port 666 (tcp/udp) :: SpeedGuide - last accessed on 2017-12-19
- ↑ Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
- ↑ Verified by User:AmethystViper on August 4, 2016
- Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
- ↑ Verified by User:AmethystViper on 2022-04-08
- Tested this patch on Windows 10 Home 64-bit 21H2.
- ↑ Doom95 - The Doom Wiki at DoomWiki.org - last accessed on 2022-04-08
- ↑ 16-bit - last accessed on 26 June 2022
- "(…), though Doom95 itself was a Win32 application, and Windows 95 required a 32-bit x86 processor."
- ↑ WinDoom (Microsoft) - last accessed on 26 June 2022
- ↑ [APP PrBoom (Doom port) for Windows RT] - last accessed on 2021-07-14
- ↑ Doom Legacy for OS X - last accessed on 2020-11-20