Difference between revisions of "Resident Evil 3 (2020)"
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{{Availability/row| Steam | 952060 | Steam | | | Windows }} | {{Availability/row| Steam | 952060 | Steam | | | Windows }} | ||
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− | {{ii}} All versions require {{DRM|Steam|| | + | {{ii}} All versions require {{DRM|Steam}}. {{removed DRM|Denuvo}} has been removed as of October 2020.<ref>{{Refurl|url=https://steamdb.info/app/952060/history/?changeid=U:18917683|title=|date=2020-10-01}}</ref> |
==Game data== | ==Game data== |
Revision as of 07:11, 1 October 2020
This page is for the remake of Resident Evil 3. For the original game, see Resident Evil 3: Nemesis.
Developers | |
---|---|
Capcom | |
K2 | |
M-Two | |
Redworks | |
Engines | |
RE Engine | |
Release dates | |
Windows | April 3, 2020 |
Reception | |
Metacritic | 79 |
OpenCritic | 80 |
IGDB | 82 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Survival horror |
Art styles | Realistic |
Themes | Horror, Zombies |
Series | Resident Evil |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Key points
- Features many graphical options with visual demonstrations for each.
- Includes Resident Evil Resistance.
- Enabling Shadow Cache may increase performance by 33%.[citation needed]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam DRM. Denuvo Anti-Tamper DRM has been removed as of October 2020.[1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <Steam-folder>\steamapps\common\RE3\re3_config.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/952060/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\952060\remote |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/952060/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- gameplay and Hor+ menus.[2] See Ultra-widescreen. | ||
Ultra-widescreen | Hor+ gameplay and menus at 21:9.[3] Vert- gameplay at 32:9 (see Ultra-widescreen). | ||
4K Ultra HD | |||
Field of view (FOV) | Use this script for Flawless Widescreen for more FOV. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | FXAA, TAA, FXAA+TAA, and SMAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | See Zombies animate at 30 FPS. | ||
High dynamic range display (HDR) | Using the "FidelityFX CAS + Upscaling" with HDR causes an overall duller image compared to SRGB. If using HDR, turn off FidelityFX CAS + Upscaling. |
Ultra-widescreen
Use this script for Flawless Widescreen[4] |
---|
Hex edit the game executable for 32:9 and wider[5] |
---|
|
Disable vignette
Use RE3 Resistance 3D Vision fix[citation needed] |
---|
Use Resident Evil 3 Proper Vignette Removal[4] |
---|
Hex edit the executable of the game |
---|
|
Disable sharpening
Use RE3 Resistance 3D Vision fix[citation needed] |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Forced negative mouse acceleration and deadzone. No known way to disable it. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only 3 presets (A/B/C) available. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Needs Steam Big Picture PlayStation Controller Configuration Support | |
---|---|---|
PlayStation button prompts | Use the PS4 Button Mod. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | Works only with an Xbox controller. | |
Haptic feedback | Labeled "Controller Vibration" in-game. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Seperate sliders for Voice, BGM, and Sound Effects. | |
Surround sound | 5.1 surround sound. | |
Subtitles | On and Off toggle. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation by GamesInArabic. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Indonesian | Fan translation by IGTC Team, download. | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Persian | Fan translation By SubRan Team, download | |||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Issues fixed
Zombies animate at 30 FPS
- Even if you play at 60 or variable (uncapped) FPS, zombies still animate at a maximum of 30 FPS when they are far from the player.
Use 3rd party patcher[6] |
---|
|
Use Hex Editor[7] |
---|
|
22 FPS after the hospital section
Turn off V-Sync inside the Nvidia Control Panel if set globally or for the game. |
---|
Purple lighting on hair
Switch the game to the DirectX 11 rendering mode. |
---|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | If supported, the game defaults to DirectX 12. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
Mods
- RE2 Mod Framework - Adds first-person mode, manual flashlight, disable vignette
- Improved Global Lighting and Disable Vignette
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Intel Core i5-4460 AMD FX-6300 |
Intel Core i7-3770 AMD FX-9590 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 45 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 3 GB of VRAM DirectX 12 compatible |
- Minimum requirements are for 1080p/30 FPS and recommended are for 1080p60 FPS.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/952060/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (952060) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ [1] - last accessed on 2020-10-01
- ↑ Verified by User:Fayaine on 2020-04-04
- Tested at 5760x1080 custom resolution.
- ↑ Verified by User:Fayaine on 2020-04-04
- Tested at 2560x1080 custom resolution.
- ↑ 4.0 4.1 Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum
- ↑ Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum
- ↑ Resident Evil 3 Remake mod uncaps the animations of distant zombies, allowing them to run at 60fps - DSOGaming
- ↑ Zombies always animate at full framerate (Update 2019-12-17)