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- |ad-supported = # Add <code>property playOpeningMovie (hash(playOpeningMovie)) bool</code> at the end of the fil27 KB (3,590 words) - 01:57, 6 January 2024
- ...ver, the user can enter command-line options via the launcher, or edit the property tree using the in-sim menu.<ref>{{Refurl|url=https://wiki.flightgear.org/Co |ad-supported =31 KB (4,104 words) - 17:33, 4 December 2023
- |ad-supported = ...dialog. All in-game dialog uses the fictional [[wikipedia:Simlish|Simlish language]].36 KB (4,882 words) - 01:56, 9 April 2024
- ...screen resolution|Widescreen resolution]] for retail releases.<br>Natively supported in digital versions. ...ed notes = Borderless. See [[#Windowed|Windowed]].<br>Natively supported in digital versions.18 KB (2,113 words) - 11:25, 21 January 2024
- {{ii}} The most popular and widely supported family of operating system among PC users. ...e being "disabled" because of the presence of that DLL file. Using another supported DLL filename for the injector works around the issue.<ref>{{Refcheck|user=A71 KB (10,030 words) - 15:04, 31 March 2024
- ...forcing AA via the Nvidia Control panel, set the '''Antialiasing - Mode''' property to <code>Enhance the application setting</code><ref>{{Refurl|url=https://so |controller support notes = XInput is not supported.17 KB (1,983 words) - 17:00, 8 April 2024
- |ad-supported = ...Bundle'''. <br/> Includes exclusive versions of 8 cars and a free in-game property. | Windows }}20 KB (2,373 words) - 17:06, 17 April 2024
- |ad-supported = {{--}} These renders are only supported in the original releases of ''Rune'' and ''Rune Gold'', and do not work wit38 KB (4,973 words) - 16:18, 12 April 2024
- {{ii}} <code>LangConfig.ini</code> contains the game language settings. |language = English18 KB (2,241 words) - 07:41, 16 May 2023
- ...nd [[Company:38 Studios|38 Studios]], and is THQ Nordic's first use of the property following its acquisition in 2018.<ref>{{Refurl|url=https://twitter.com/THQ |dualshock 4 notes = DualSense also supported.22 KB (2,648 words) - 03:09, 16 January 2024
- ...023}}</ref><br /> Doesn't appear to be a way to select which API, the best supported seems to be used, with A3D 2.0 being used on modern systems with Alchemy in |language = English33 KB (4,487 words) - 14:34, 6 March 2024
- {{ii}} Widescreen resolutions such as 1920x1080 are natively supported by the game but must be set manually. {{ii}} The OpenGL renderer has the property listed twice. Make sure to change both.45 KB (6,181 words) - 12:40, 19 March 2024
- ...[[Company:Taito|Taito]], the owners of the ''Pocky & Rocky'' intellectual property. A Western release followed on June 24, published by [[Company:Natsume Inc. |ad-supported =12 KB (1,271 words) - 13:38, 21 April 2024
- {{ii}} As of [[#Patches|v1.10]], widescreen resolutions are supported,<ref name="4K ultra HD">{{Refcheck|user=Amethystviper|date=2023-06-23|comme |language = English36 KB (4,845 words) - 10:43, 9 February 2024
- ...who licensed the ''[[Series:Counter-Strike|Counter-Strike]]'' intellectual property from [[Company:Valve Corporation|Valve]]. The sequel to ''[[Counter-Strike ...to ''Counter-Strike: Online'', though the latter game would continue to be supported. Recruitment of playtesters for ''CSO2'' began on July 16, 2012, with close11 KB (1,234 words) - 18:27, 9 April 2024
- ...er=Macgovern|date=2023-09-19|comment=Version gotten from "Product version" property of <code>UnityPlayer.dll</code>.}}</ref>|build=2019.4.40.16762411}} |ad-supported =11 KB (1,197 words) - 01:38, 19 September 2023