From PCGamingWiki, the wiki about fixing PC games
Spore cover
macOS (OS X) TransGaming Inc.[1]
Electronic Arts
Release dates
Windows September 7, 2008
macOS (OS X) September 7, 2008
Spore guide at StrategyWiki
Spore at Wikipedia
Spore 2008
Darkspore 2011

Key points

A major gamebreaking bug can be triggered during the Tribal stage, rendering a save game corrupt under certain circumstances.[2] See save game data location.
Locked at 30FPS. To unlock the framerate, see this post for instructions.

General information

Official forums
Spore Wiki
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Requires online activation
SecuROM PA DRM, serial key can be used up to five times. Use this tool to free an activation slot.
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macOS (OS X)
Includes all expansion packs.
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The full base game. Includes all the main gameplay features.
macOS (OS X)
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Does not include the full game. Purchase Spore instead.
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Contact the EA Support to activate any Spore keys on Origin.
Does not use the SecuROM DRM.
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Retail version of Spore can't get the March 2017 update, so online functionality doesn't work. GOG.com, Origin, and Steam versions have this update. Contact EA support to activate retail spore keys on Origin.[3]

Spore Creature Creator[edit]

Only the Creature Creator has been included in this version of the game.
All creatures created in this utility can be carried over to the full game.
Spore Creature Creator and Spore should not be installed on the same machine at the same time. Existing save games may corrupt and other issues may arise.[citation needed]

Downloadable content (DLC) and expansions

Name Notes
Creepy & Cute Parts Pack
Galactic Adventures

Essential improvements[edit]

Skip intro videos[edit]

Skip Intro[4]
  1. Go to <path-to-game>\Data\Config\Properties.txt
  2. Add property playOpeningMovie (hash(playOpeningMovie)) bool at the end of the file and save.
  3. Go to <path-to-game>\Data\Config\ConfigManager.txt
  4. Add boolProp playOpeningMovie false at the end of the file and save.


Patches can be installed through the launcher or manually:

Installing mods[edit]

Instructions[citation needed]

Spore Master[edit]

Allows the game's packages to be easily changed and modified.

450 mods archive[edit]

Contains a wide array of mods, which have been stored for archival purposes.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\SPORE\Preferences\
macOS (OS X)

Save game data location[edit]

System Location
Windows %APPDATA%\Spore\Games
%USERPROFILE%\Documents\My Spore Creations
macOS (OS X)
A backup should be made before reaching the Tribal stage. Avoid saving the game, or evolving, while befriending any creatures, or the main save game will corrupt.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
Graphics option Option WSGF Notes
Widescreen resolution
Position affects gameplay.
4K Ultra HD
UI does not scale with resolution and is extremely small in 4K. Maximum resolution is limited by desktop resolution - if you want to play in 4K you must set 4K resolution on your desktop.
Field of view (FOV)
Borderless fullscreen windowed
Anisotropic filtering (AF)
In-game Texture Quality "High" = "Medium" with control panel forced AF 4x+
Anti-aliasing (AA)
FXAA can be forced through graphics card control panel. MSAA not always works depending on scenes.
Vertical sync (Vsync)
Force through graphics card control panel.
60 FPS
Locked at 30FPS. To unlock the framerate, see this post for instructions.
120+ FPS
See this post.

Widescreen resolution[edit]

Widescreen resolution[citation needed]
  1. See Command line arguments.
  2. Use -r:YourWidthxYourHeight

Input settings[edit]

Keyboard and mouse Native Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
In its second stage (the 'tribal' stage), you cannot adjust the y-axis inversion of the camera control.
Controller support

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
On by default.
Closed captions
Mute on focus lost


How do I change language?
Language UI Audio Sub Notes
Use the -locale:en-gb or the -locale:en-us parameter.
Use the -locale:cs-cz parameter.
Use the -locale:da-dk parameter.
Use the -locale:nl-nl parameter.
Use the -locale:fi-fi parameter.
Use the -locale:fr-fr parameter.
Use the -locale:de-de parameter.
Use the -locale:hu-hu parameter.
Use the -locale:it-it parameter.
Use the -locale:no-no parameter.
Use the -locale:pl-pl parameter.
Use the -locale:pt-pt parameter.
Brazilian Portuguese
Use the -locale:pt-br parameter.
Use the -locale:ru-ru parameter.
Use the -locale:es-es parameter.
Use the -locale:sv-se parameter.

Issues fixed[edit]

Runtime Error R6025[edit]

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Delete Login.prop and Preferences.prop

Launch Error [2000] and [1004][edit]

Fix broken registry keys[citation needed]
  2. Make sure DataDir is your <path-to-game>\Data\ folder
  3. Make sure InstallLoc is your <path-to-game> folder
  4. Create a 32 bit word named ReIndexYesOrNo with a value of 0
  5. Create a 32 bit word named InstallCompleted with a value of 1

No Trees visible on planet from Creature Stage onwards[edit]

After completion of the initial cell stage, the player is prompted to modify their creature for life on land. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. The only fix is to start a new save-game and to let the cut-scene play through. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption.

"BAD_DATA" Names[edit]

This bug can appear after installing Patch 1.04 or SPORE: Galactic Adventures. The fixes only affects all future names, any previous objects named BAD_DATA must be changed manually.[5]

Launch the game with -locale:en-us parameter[citation needed]
Missing NameGeneration File[citation needed]
  1. Go into the folder <path-to-game>\DATA\LOCALE\EN-US\.
  2. Right click on the file named NameGeneration.package and click Copy.
  3. Go back to <path-to-game>\DATA\LOCALE\ and enter the folder EN-GB
  4. Right click within the folder and click Paste
SporeMaster 2.0[citation needed]

This fix is useful for languages other than English and you want to use your original Name Generator, or if you use custom random names.

  1. Download SporeMaster 2.0.
  2. If you don't have it, download .NET Framework 3.5.
  3. Insert your SPORE disc into your disc drive.
  4. Go to X:\Spore\Data\Locale\, with X the letter of your disc drive.
  5. Copy the folder of your language and paste to your desktop, followed by a folder of any other language.
  6. Go into the copied folder of your language.
  7. Rename NameGeneration.package to whatever you want.
  8. Open SporeMaster twice.
  9. In the first, go to the Mod tab, Open the NameGenerator of the other language, press Unpack, go to the Files tab, expand the folder named #0461227D and click on #0FD9C1E3.prop.xml.
  10. In the second, do the same with your NameGenerator.
  11. Within #0FD9C1E3.prop.xml is the information of the different names. Copy all the names in the file and replace the others. You can add your own custom names.
  12. When finished, go to the Mod tab, Press Pack on the second language NameGenerator and replace the <path-to-game>\Data\Locale\yourlanguage\NameGeneration.package with the new one.
Change Planet and Star Names Manually[citation needed]

This fix doesn't invoke the Joker Badge.

  1. In the Space Stage, go to another Solar System that isn't yours (or another save game).
  2. Press Ctrl+C+ Shift.
  3. Enter these codes to change names:
  • rename star X - Where "X" is the desired name
  • rename planet X - Where "X" is the desired name
You can rename everything in your own system EXCEPT your home world.

Other information[edit]


Technical specs Supported Notes
Direct3D 9
Shader Model support 2.0, 3.0
64-bit executable

System requirements[edit]

Operating system (OS) XP SP1, Vista
Processor (CPU) 2.0 GHz Intel Pentium IV or equivalent
System memory (RAM) 512 MB (XP)
768 MB (Vista)
Hard disk drive (HDD) 5 GB
Video card (GPU) 128 MB of VRAM
Shader model 2.0 support
macOS (OS X)
Operating system (OS) 10.5.3 or higher
Processor (CPU) Intel Core Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) ATI X1600
Nvidia GeForce 7300 GT
Intel Integrated GMA X3100
128 MB of VRAM
Supported ATI Radeon chipsets: 9500, 9600, 9800, X300, X600, X700, X800, X850, X1300, X1600, X1800, X1900, X1950, 2400, 2600, 2900, 3450, 3650, 3850, 3870, 4850
Supported Nvidia chipsets: FX 5900, FX 5950, 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800, GTX 260, GTX 280
Supported Intel integrated graphics chipsets: Windows: GMA 950, GMA 3x00 series. Mac: GMA X3100
The game does not support PowerPC based Macs or the GMA 950 class of integrated video cards


  1. EA Reveals SPORE(TM) for the Mac - Market Wired - last accessed on 2017-12-31
  2. Spore Wiki - Major Glitches
  3. Spore Updates - The Sporum
  4. Verified by User:aaronth07 on 2017-10-27
  5. Bad_Data name for planets and star systems after Patch 1.04 - The Sporum