SEASON: A letter to the future
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Developers | |
---|---|
Scavengers Studio | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | January 31, 2023 |
Reception | |
Metacritic | 83 |
OpenCritic | 78 |
IGDB | 83 |
Taxonomy | |
Modes | Singleplayer |
Genres | Adventure |
Vehicles | Bicycle |
SEASON: A letter to the future is a singleplayer adventure game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Steam | Game can be launched directly from the executable. [1] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Sea\Saved\SaveGames[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/695330/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Sea\Saved\SaveGames[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/695330/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Forced 16:9 with borders to simulate 21:9, no known method of disabling | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | DLSS 2.3 Cannot select quality level, on/off only |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Cannot even be rebound via Steam Input, game will ignore and use default x-input layout | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Cannot be rebound | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | Game ignores Steam Input bindings | |
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | [2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 10 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 10 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/695330/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (695330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Taylor.mabby654 on 2024-02-10
- Worked flawlessly, played for 10 minutes with no Steam client running and offline.
- ↑ Verified by User:Qinlili on 2024-06-09)