No Man's Sky

From PCGamingWiki, the wiki about fixing PC games
No Man's Sky
No Man's Sky cover
Developers
Hello Games
Release dates
Windows August 12, 2016[1]
No Man's Sky at Wikipedia

Key points

Active modding community. See Mods.

General information

PC Report
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\Binaries\SETTINGS\[Note 1]
Linux (Proton) <Steam-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %APPDATA%\HelloGames\NMS\
Linux (Proton) <Steam-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

General settings.
General settings.
Video settings.
Video settings.
Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
HUD is stretched.[2] Use HUD Mod to fix. and Fixable with Extended FOV Changer
Ultra-widescreen
HUD is stretched.[2] Use HUD Mod to fix and use this Extended FOV Changer
4K Ultra HD
Field of view (FOV)
Up to 100 (arbitrary number, not actual FoV in degrees);[2] for higher values see Field of view (FOV) or use this Extended FOV Changer.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16 samples. Forcing gives much better quality.[3]
Anti-aliasing (AA)
FXAA, TAA, TAA+FXAA or TAA (Low). TAA option was added with Foundation Update.[4]
Vertical sync (Vsync)
Double buffered VSync.
60 FPS and 120+ FPS
Max setting only sets FPS cap to 160 FPS. Changing MaxframeRate to be over 160 in TKGRAPHICSSETTINGS.MXML does nothing.[5]
High dynamic range display (HDR)
Requires the Vulkan experimental branch.[6]

Field of view (FOV)[edit]

Instructions[7]
  1. Go to the configuration file(s) location.
  2. Open TKGRAPHICSSETTINGS.MXML with your text editor of choice.
  3. Find the following lines and replace X with your desired FOV:
<Property name="FoVOnFoot" value="X.000000" />
<Property name="FoVInShip" value="X.000000" />

Input settings[edit]

Keyboard and mouse State Notes
Remapping
[8] Aside from roll controls, spaceship steering with mouse only. The inventory menu cannot be rebound away from Tab , and the menu controls cannot be rebound away from the default WASD controls. Enter is permanently bound to text chat.
Mouse acceleration
Mouse sensitivity
In-game sliders appear to have little or no effect on mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Separate inversion options for walking and spaceflight
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Separate inversion options for walking and spaceflight
Controller types
XInput-compatible controllers
DualShock 4 controllers
DualShock button prompts
Light bar support
Blue
Connection modes Wired only
Tested on DualShock 4 V2.
Tracked motion controllers
Generic/other controllers
Additional information
Button prompts
Steam controller added in Pathfinder Update.[9]
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts
prompts switching between xinput and sinput.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Music, SFX.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Dutch
French
Italian
German
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish

Network[edit]

Network settings.
Network settings.

Multiplayer types

Type Native Players Notes
LAN play
Online play
16 Co-op

Issues unresolved[edit]

Screen Tearing[edit]

Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.[citation needed]
Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's Global Settings solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel.

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 4.5
Vulkan 1.0 Currently in the Experimental Branch.[10]
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics Havok [11]
Audio Wwise

Mods[edit]

Many mods can be found at Video Game Mods and Nexus Mods.

System requirements[edit]

Windows[12]
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 480
AMD Radeon HD 7870
OpenGL 4.5 compatible
Requires a 64-bit operating system.
Requires a processor supporting SSE 2.[13]

Notes

  1. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/275850/ in addition to or instead of this directory. The app ID (275850) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Sean Murray on Twitter: "PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can"
  2. 2.0 2.1 2.2 No Man's Sky | WSGF
  3. Verified by User:Primey on 14 August 2016
    results
  4. Foundation Update Patch notes
  5. Verified by User:Primey on 2016-08-14
  6. Steam Community Discussion - Experimental Branch 16/04: Vulkan Update - last accessed on 2019-05-2019
    "HDR:

    We wanted to clarify some points about the HDR implementation. HDR is a new display standard that has been featured on many new monitors and TVs in the past few years. It allows monitors to display brighter colours than were previously possible.

    We have supported HDR on consoles for a while, but have been revisiting it in the last few months to take advantage of more recent techniques. The result of this work has been building an entirely new implementation that also works on PC. We want to eventually roll this out cross-platform, but we are keen to preview it and have your feedback. As such, we have integrated it into this experimental Vulkan build.

    If you have an HDR monitor you will be able to turn on HDR mode in the Windows 10 Display Settings control panel. If the game detects that HDR is available, you will see a new option in the game graphics settings which can be set to either HDR400, HDR600 or HDR1000. These are presets we've tweaked for the 3 most common HDR monitor standards, and relate to the peak brightness that the monitor can achieve.

    We're excited to know how you get on with this, please reply here to let us know.
    "
  7. Verified by User:Hawaii Beach on 2016-08-13
  8. No Man’s Sky: PC Graphics Settings Unveiled, 4K Screenshots On Show
  9. Pathfinder Update Patch notes
  10. Vulkan Update - No Man's Sky - last accessed on 2019-04-16
  11. Havok Press Release - HAVOK CONGRATULATES ALL OF THE AWARD-NOMINATED DEVELOPERS AT E3 2015; MANY TOP TITLES UTILIZING HAVOK TECH, CONGRATULATIONS TO FALLOUT 4, UNCHARTED 4: A THIEF’S END, STAR WARS BATTLEFRONT AND MANY OTHERS - last accessed on 2016-07-28
  12. No Man's Sky on GOG.com
  13. Steam Community Discussion - Patch Notes - last accessed on 2016-08-20
    "The game code no longer relies on anything above SSE 2,
    Havok Physics has also now created new libs for us to add Phenom support.
    "