No Man's Sky
Developers | |
---|---|
Hello Games | |
Release dates | |
Windows | August 12, 2016[1] |
macOS (OS X) | June 1, 2023 |
Reception | |
Metacritic | 61 |
OpenCritic | 72 |
IGDB | 74 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time, Persistent |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Action, Survival, Exploration, Open world |
Vehicles | Off-roading, Space flight |
Art styles | Realistic |
Themes | Space, Sci-fi |
No Man's Sky is a singleplayer and multiplayer third-person and first-person action, survival, exploration and open world game.
Key points
- Active modding community. See Mods.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Xbox Play Anywhere. Xbox Game Pass for PC | |||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Binaries\SETTINGS\[Note 1] |
macOS (OS X) | |
Microsoft Store | %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/275850/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\HelloGames\NMS\ |
macOS (OS X) | |
Microsoft Store | %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/275850/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud | Game saves sync across Xbox and PC if using the same Live account. |
Transfer a Gamepass save to Steam[2] |
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Note: This guide is not yet updated for the latest updates, like companions and expeditions.
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Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Up to 100 (arbitrary number, not actual FOV in degrees);[3] for higher values, see Field of View (FOV) or use this Extended FOV Changer. | ||
Windowed | |||
Borderless fullscreen windowed | Natively displays an option for Borderless Windowed Mode, but the option behaves similarly to Fullscreen. It seems to be setting itself to 'topmost' with a high Z-level, overriding other applications attempting to be topmost. Choosing Bordered and using a de-bordering app results in a more standard Borderless experience. | ||
Anisotropic filtering (AF) | Up to 16 samples. Forcing gives much better quality.[4] | ||
Anti-aliasing (AA) | FXAA, TAA, TAA+FXAA, TAA (Low), DLAA. TAA option was added in the Foundation Update.[5] DLAA option was added in the Sentinel Update.[6] | ||
High-fidelity upscaling | DLSS 2.0, FSR 2.0 DLSS option was added in the Prisms Update.[7] |
||
Vertical sync (Vsync) | Double buffered (On), triple buffered, or adaptive. | ||
60 FPS and 120+ FPS | There is a framerate limit slider that goes up to 240 FPS.[8] | ||
High dynamic range display (HDR) | HDR400, HDR600, or HDR1000[9] No black level slider. | ||
Ray tracing (RT) |
Field of view (FOV)
- The FOV can only be set up to 100 in-game. It is possible to go past this by editing a configuration file.
Instructions[10] |
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<Property name="FoVOnFoot" value="X.000000" /> <Property name="FoVInShip" value="X.000000" /> Notes:
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Vertical sensitivity is approximately half the horizontal sensitivity in the default third person perspective on-foot. Vertical and horizontal sensitivity are the same in first person perspective on-foot or in flight. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate inversion options for walking and spaceflight | |
Controller | ||
Controller support | on the Steam version: Steam Input API will be used instead of in-game Native Controller Support. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Separate inversion options for walking and spaceflight |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge For the Steam version, Steam Input must be enabled. |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | Blue | |
Adaptive trigger support | For the Steam version, Steam Input must be enabled. Also works wirelessly. | |
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Tracked motion controllers | Oculus Touch, Valve Index, Vive Wand | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Added in Fractal Update[12].[Note 3] |
Steam Input | ||
---|---|---|
Steam Input API support | Steam Input API support (added in the Pathfinder Update.[13]) is enabled by default. | |
Official controller preset(s) | DualShock 4, DualSense, Xbox, Nintendo Switch, Steam Controller, Steam Deck (includes Gyro Aiming-centric config[Note 4]) | |
Steam Controller button prompts | Steam Input API's button prompt detection is used for both in-game and Steam's built-in button prompts, based on controller type. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | It doesn't mute when playing in multiplayer mode. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | Fan translation. | |||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 32 | Co-op |
Issues unresolved
Adaptive triggers not working on DualSense/DualSense Edge after certain game updates
- Periodically, the game will be updated with newer controller template for the DualSense and DualSense Edge. However, the new controller template is not automatically applied, causing the adaptive trigger to not work. This usually happen when the user has a customized controller template on Steam prior to the game update.
Reapply Steam Input controller layout[15] |
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|
Issues fixed
Lost Connection to Host
[16] |
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|
Heavy game stutter/stutter in general
[citation needed] |
---|
a) Export the key with the current value so you can revert back b) Set it to hex value 24 (Note: this will affect the entire system, and will most likely reduce performance in other games) c) Export the key with the new value so you can more easily change back to it before starting NMS See this link for more info: https://forums.blurbusters.com/viewtopic.php?t=8535 The reason the above works is it tricks the game engine into loading textures slower than it otherwise would. The higher the resolution, the more textures it wants to load at once, and so at 1440p or higher you may need to do #2 as well to eliminate stutters. Textures will load in slower, BUT it'll look way better than forcing texture streaming to On. 3) Use PSArcTool to unpack NMSARC.MeshMisc.pak (found in PCBANKS folder), and place the extracted MODELS folder into the GAMEDATA folder. Then rename NMSARC.MeshMisc.pak to NMSARC.MeshMisc.pak.bak (if pre-caching, also move it out of this folder). This will remove the long stutter when exiting a planet's atmosphere -- there's no other way to fix this single specific long stutter. PSArcTool: https://github.com/periander/PSArcTool 4) Unpacking other .pak files that contain meshes can have a positive effect (albeit minor compared to the above), but ONLY if you have plenty of extra ram available (~32gb of ram, in addition to a rather large pagefile to handle the large nms.exe commit size) to pre-cache the MODELS folder because it will contain a lot of very small individual files. The ones to unpack that will have some positive effect are: NMSARC.MeshCommon.pak, NMSARC.MeshPlanetBIOMES.pak, NMSARC.MeshPlanetCREATURES.pak The reason unpacking can reduce stutters is because the .pak files are heavily compressed. If there was an easy way to re-pack them with a lighter compression algorithm (one that's specifically designed for fast uncompressing speed), it might be preferable. 5) Pre-cache the GAMEDATA folder. If you have 16gb+ of ram (preferably 32gb), and a sufficiently large pagefile due to the large commit size of nms.exe, you can pre-cache the contents of the GAMEDATA folder (specifically PCBANKS and MODELS subfolders). The slower your disk drive and/or the smaller the files being pre-cached are, the more this will have an effect. If you've unpacked any .pak files, be sure to move them out of the PCBANKS folder (even if you renamed them), so that they're not pre-cached. The reason this works is because: a) Windows will cache files as they're read; b) NMS doesn't bypass the file cache when it reads files from the disk; c) ram is way faster than any disk drive. Link to Java code to precache a folder and subfolders: https://drive.google.com/file/d/1mkFZr_9cvOI6ErouNGKyFoMZmcgdlqz_/view?usp=sharing |
Rename "mf_storage.hg" and "storage.hg".[17] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Vulkan | 1.0 | Replaced OpenGL 4.5 as part of the Beyond Update.[18] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Mods
- Many mods can be found at Video Game Mods and Nexus Mods.
- Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).
System requirements
Windows | ||
---|---|---|
Minimum[20] | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3 AMD Phenom X3 |
Intel Core i5 Quad Core AMD Ryzen 3 1200 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 480 AMD Radeon HD 7870 2 GB of VRAM | Nvidia GeForce GTX 1060 AMD Radeon RX 480 4 GB of VRAM |
- A 64-bit operating system is required.
- Requires Vulkan 1.0 or higher
- Requires a processor supporting SSE2.[21]
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 12.3 | |
Processor (CPU) | Intel Core i5 | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | AMD Radeon Pro 570X |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/275850/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (275850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Although: it isn't officially listed in the patch note, it's added as a way to implement "Gyro Aim support" to Steam Deck.
- ↑ Despite what Hello Games CEO Sean Murray tweeted about Gyro Aim support on Steam Deck[14]: it relies on Simultaneous Input, introduced in Fractal Update
References
- ↑ Sean Murray on Twitter: "PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can" - last accessed on May 2023
- ↑ Reddit - last accessed on May 2023
- ↑ No Man's Sky | WSGF
- ↑ Verified by User:Primey on 14 August 2016
- ↑ Foundation Update Patch notes - last accessed on May 2023
- ↑ Sentinel Update Patch notes - last accessed on May 2023
- ↑ Prisms Update Patch notes - last accessed on May 2023
- ↑ Verified by User:Xharos on 2022-06-21
- ↑ BEYOND: INTRODUCING UPDATE 2.0 - last accessed on 09 April 2020
- ↑ Verified by User:Hawaii Beach on 2016-08-13
- ↑ Verified by User:Daemonjax on 2024-02-27
- ↑ Fractal Update - No Man's Sky - last accessed on 2024-03-07
- ↑ Pathfinder Update Patch notes - last accessed on May 2023
- ↑ Sean Murray on Twitter: Fractal brings gyroscopic support to Switch, PlayStation and Steam Deck players." - last accessed on 2024-03-07
- ↑ Steam Community Discussion - PS5 controller adaptive triggers not working, reply #17 - last accessed on 2024-03-09
- ↑ coop not working - last accessed on 2023-09-11
- ↑ Verified by User:Bowi on 2022-10-14
- ↑ Beyond Update - No Man's Sky - last accessed on 2019-08-14
- ↑ Havok Press Release - HAVOK CONGRATULATES ALL OF THE AWARD-NOMINATED DEVELOPERS AT E3 2015; MANY TOP TITLES UTILIZING HAVOK TECH, CONGRATULATIONS TO FALLOUT 4, UNCHARTED 4: A THIEF’S END, STAR WARS BATTLEFRONT AND MANY OTHERS - last accessed on 2016-07-28
- ↑ Microsoft Store
- ↑ Steam Community Discussion - Patch Notes - last accessed on 2016-08-20
- "The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs for us to add Phenom support."
- "The game code no longer relies on anything above SSE 2,
- Released games under active development
- Games in development
- Windows
- OS X
- One-time game purchase
- No microtransactions
- Singleplayer
- Multiplayer
- Real-time
- Persistent
- Third-person
- First-person
- Direct control
- Action
- Survival
- Exploration
- Open world
- Off-roading
- Space flight
- Realistic
- Space
- Sci-fi
- Games
- Invalid template usage (Input)
- Pages needing cleanup
- Pages needing references
- GOG.com Enhancement Project