Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Unreal Tournament 2003"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
m
 
(43 intermediate revisions by 14 users not shown)
Line 4: Line 4:
 
{{Infobox game/row/developer|Epic Games}}
 
{{Infobox game/row/developer|Epic Games}}
 
{{Infobox game/row/developer|Digital Extremes}}
 
{{Infobox game/row/developer|Digital Extremes}}
{{Infobox game/row/osxporter|Ryan C. Gordon}}
+
{{Infobox game/row/porter|Ryan C. Gordon|OS X}}
{{Infobox game/row/linporter|Ryan C. Gordon}}
+
{{Infobox game/row/porter|Ryan C. Gordon|Linux}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Atari}}
+
{{Infobox game/row/publisher|Infogrames}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 1, 2002}}
 
{{Infobox game/row/date|Windows|October 1, 2002}}
{{Infobox game/row/date|OS X|October 1, 2002}}
 
 
{{Infobox game/row/date|Linux|October 1, 2002}}
 
{{Infobox game/row/date|Linux|October 1, 2002}}
 +
{{Infobox game/row/date|OS X|June 20, 2003}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|unreal-tournament-2003|86}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space }}
 +
{{Infobox game/row/taxonomy/series            | Unreal }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =  
 +
|hltb        = 10831
 +
|igdb        = unreal-tournament-2003
 +
|lutris      = unreal-tournament-2003
 
|strategywiki =  
 
|strategywiki =  
 +
|mobygames    = 7364
 
|wikipedia    = Unreal Tournament 2003
 
|wikipedia    = Unreal Tournament 2003
 
|winehq      = 875
 
|winehq      = 875
 +
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
{{Series|Unreal}}
 
  
 
'''General information'''
 
'''General information'''
Line 30: Line 57:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail |  | disc check | {{DRM|SecuROM}} disc check. Disk check was patched out. | | Windows }}
+
{{Availability/row| Retail |  | disc check, key | {{Removed DRM|SecuROM}} disc check. Disc check was patched out. | | Windows }}
 
}}
 
}}
{{ii}} Not sold digitally due to [[Unreal Tournament 2004]] containing all 2003 content.
+
{{ii}} Not sold digitally due to [[Unreal Tournament 2004]] containing most 2003 content.
  
 
{{DLC|
 
{{DLC|
Line 40: Line 67:
  
 
===Demos===
 
===Demos===
 
 
* [https://community.pcgamingwiki.com/files/file/153-unreal-tournament-2003-windows-demo/ Windows] ([https://community.pcgamingwiki.com/files/file/154-unreal-tournament-2003-windows-demo-patch/ Patch])
 
* [https://community.pcgamingwiki.com/files/file/153-unreal-tournament-2003-windows-demo/ Windows] ([https://community.pcgamingwiki.com/files/file/154-unreal-tournament-2003-windows-demo-patch/ Patch])
 
* [https://community.pcgamingwiki.com/files/file/156-unreal-tournament-2003-os-x-demo/ OS X] ([https://community.pcgamingwiki.com/files/file/157-unreal-tournament-2003-os-x-demo-server-patch/ Dedicated Server Patch])
 
* [https://community.pcgamingwiki.com/files/file/156-unreal-tournament-2003-os-x-demo/ OS X] ([https://community.pcgamingwiki.com/files/file/157-unreal-tournament-2003-os-x-demo-server-patch/ Dedicated Server Patch])
Line 53: Line 79:
 
* [https://community.pcgamingwiki.com/files/file/152-unreal-tournament-2003-linux-patch/ Linux]
 
* [https://community.pcgamingwiki.com/files/file/152-unreal-tournament-2003-linux-patch/ Linux]
  
===Bonus Content===
+
===Official bonus content===
 
* [https://community.pcgamingwiki.com/files/file/145-unreal-tournament-2003-digital-extremes-bonus-pack-ut2mod/ Digital Extremes Bonus Pack] - Adds 6 new maps. If there are issues using the UT2MOD version, a [https://community.pcgamingwiki.com/files/file/146-unreal-tournament-2003-digital-extremes-bonus-pack-no-ut2mod/ No UT2MOD version] is available.
 
* [https://community.pcgamingwiki.com/files/file/145-unreal-tournament-2003-digital-extremes-bonus-pack-ut2mod/ Digital Extremes Bonus Pack] - Adds 6 new maps. If there are issues using the UT2MOD version, a [https://community.pcgamingwiki.com/files/file/146-unreal-tournament-2003-digital-extremes-bonus-pack-no-ut2mod/ No UT2MOD version] is available.
 
* [https://community.pcgamingwiki.com/files/file/147-unreal-tournament-2003-epic-bonus-pack/ Epic Bonus Pack] - Adds three new gametypes, two new mutators, two additional features and ten new maps.
 
* [https://community.pcgamingwiki.com/files/file/147-unreal-tournament-2003-epic-bonus-pack/ Epic Bonus Pack] - Adds three new gametypes, two new mutators, two additional features and ten new maps.
 
===Mods===
 
Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal Tournament 2003.
 
 
====Maps====
 
Maps are custom levels that are created using mod tools or editors.
 
* [https://community.pcgamingwiki.com/files/file/158-unreal-tournament-2003-community-bonus-pack-2003/ Community Bonus Pack 2003] - Comes with 18 new maps and the Angel Fire Mutator Pack.
 
  
 
==Game data==
 
==Game data==
Line 71: Line 90:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\System\*.ini}}
+
{{Game data/config|Windows|{{p|game}}\System\*.ini}}
{{Game data/row|OS X|}}
+
{{Game data/config|OS X|}}
{{Game data/row|Linux|{{p|home}}/.ut2003/*.ini}}
+
{{Game data/config|Linux|{{p|linuxhome}}/.ut2003/*.ini}}
 
}}
 
}}
 
{{ii}} {{file|UT2003.ini}} contains general settings.
 
{{ii}} {{file|UT2003.ini}} contains general settings.
Line 81: Line 100:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\Saves\}}
+
{{Game data/saves|Windows|{{p|game}}\Saves\}}
{{Game data/row|OS X|}}
+
{{Game data/saves|OS X|}}
{{Game data/row|Linux|}}
+
{{Game data/saves|Linux|}}
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Unreal Tournament 2003 General Video.png|In-game general video settings.}}
 
{{Image|Unreal Tournament 2003 General Video.png|In-game general video settings.}}
 
{{Image|Unreal Tournament 2003 Advanced Video.png|In-game advanced video settings.}}
 
{{Image|Unreal Tournament 2003 Advanced Video.png|In-game advanced video settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/unreal-tournament-2003
+
|wsgf link                  = https://www.wsgf.org/dr/unreal-tournament-2003
 
|widescreen wsgf award      = silver
 
|widescreen wsgf award      = silver
 
|multimonitor wsgf award    = unsupported
 
|multimonitor wsgf award    = unsupported
Line 113: Line 132:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
Line 119: Line 141:
 
|120 fps                    = unknown
 
|120 fps                    = unknown
 
|120 fps notes              =  
 
|120 fps notes              =  
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 124: Line 148:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|1=
+
{{Fixbox|description=Set in ut2003.ini|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Set in ut2003.ini|ref={{cn|date=July 2016}}}}
 
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|ut2003.ini}}.
 
# Open {{file|ut2003.ini}}.
# Change <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to your resolution.
+
# Under [WinDrv.WindowsClient], change <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired resolution.
 
# Save your changes.
 
# Save your changes.
 
}}
 
}}
Line 135: Line 158:
 
{{ii}} FOV higher than 100 will reset to 100 when the game is launched; for these values open the console and type <code>fov ###</code> with the FOV you want.
 
{{ii}} FOV higher than 100 will reset to 100 when the game is launched; for these values open the console and type <code>fov ###</code> with the FOV you want.
  
{{Fixbox|1=
+
{{Fixbox|description=Set in user.ini|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Set in user.ini|ref={{cn|date=July 2016}}}}
 
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|user.ini}}.
 
# Open {{file|user.ini}}.
# Change <code>DesiredFOV=</code> and <code>DefaultFOV=85</code> to the FOV you want and save your changes.
+
# Change <code>DesiredFOV=</code> and <code>DefaultFOV=85</code> to the desired FOV and save the changes.
 
{{ii}} Recommended settings: <code>95</code> for 16:10, <code>102</code> for 16:9.
 
{{ii}} Recommended settings: <code>95</code> for 16:10, <code>102</code> for 16:9.
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Unreal Tournament 2003 Controls.png|In-game control settings.}}
 
{{Image|Unreal Tournament 2003 Controls.png|In-game control settings.}}
 
{{Image|Unreal Tournament 2003 Remapping.png|In-game key map settings.}}
 
{{Image|Unreal Tournament 2003 Remapping.png|In-game key map settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
Line 157: Line 179:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
Line 167: Line 191:
 
|invert controller y-axis  = hackable
 
|invert controller y-axis  = hackable
 
|invert controller y-axis notes= Needs to be set via User.ini.
 
|invert controller y-axis notes= Needs to be set via User.ini.
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = false
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =  
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts     = false
 +
|other button prompts notes=  
 
|controller hotplug        = false
 
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = false
 
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Unreal Tournament 2003 Audio.png|In-game audio settings.}}
 
{{Image|Unreal Tournament 2003 Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = Up to 7.0 output
+
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL.]]
 
|subtitles                = false
 
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = true
+
|mute on focus lost      = always on
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes        = EAX 3 (via OpenAL)<ref>[https://web.archive.org/web/20081118070841/http://connect.creativelabs.com/developer/Gaming/EAX_QA.pdf#page=14 EAX Quality Assurance - A Guide to Testing Positional Audio and EAX (retrieved)]</ref><br />{{++}} Supports EAX Unified<ref>[https://web.archive.org/web/20041016141300/http://www.3dsoundsurge.com/features/articles/APIs/APIs-p4.html 3DsoundSurge: Gamer's Guide to 3D sound and reverb APIs (retrieved)]</ref>
+
|eax support notes        = EAX 3 (via OpenAL)<ref>{{Refurl|url=https://web.archive.org/web/20081118070841/http://connect.creativelabs.com/developer/Gaming/EAX_QA.pdf#page=14|title=EAX Quality Assurance - A Guide to Testing Positional Audio and EAX (retrieved)|date=May 2023}}</ref><br />{{++}} Supports EAX Unified<ref>{{Refurl|url=https://web.archive.org/web/20041016141300/http://www.3dsoundsurge.com/features/articles/APIs/APIs-p4.html|title=3DsoundSurge: Gamer's Guide to 3D sound and reverb APIs (retrieved)|date=May 2023}}</ref>
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
 +
{{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX.
  
 
{{L10n|content=
 
{{L10n|content=
Line 217: Line 262:
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = true
+
|online play          = false
 
|online play players  = 64
 
|online play players  = 64
 
|online play modes    =  
 
|online play modes    =  
Line 241: Line 286:
 
|tcp  = 7777-7788, 27900, 42292
 
|tcp  = 7777-7788, 27900, 42292
 
|udp  = 7777-7788, 27900, 42292
 
|udp  = 7777-7788, 27900, 42292
|upnp =  
+
|upnp = unknown
 
}}
 
}}
  
Line 247: Line 292:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 8.1b
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 255: Line 300:
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
|software mode notes    =  
+
|software mode notes    = via official patch
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
 
|metal support          =  
 
|metal support          =  
 
|metal support notes    =  
 
|metal support notes    =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = unknown
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = false
 +
|windows exe notes     =
 +
|mac os x powerpc app  = true
 +
|macos intel 32-bit app = false
 +
|macos intel 64-bit app = false
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= true
 +
|linux 64-bit executable= false
 +
|linux powerpc app      = unknown
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = OpenAL
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      = GameSpy
 +
|multiplayer notes=  
 
}}
 
}}
 +
 +
===Mods===
 +
Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal Tournament 2003.
 +
 +
====Maps====
 +
Maps are custom levels that are created using mod tools or editors.
 +
* [https://community.pcgamingwiki.com/files/file/158-unreal-tournament-2003-community-bonus-pack-2003/ Community Bonus Pack 2003] - Comes with 18 new maps and the Angel Fire Mutator Pack.
  
 
==System requirements==
 
==System requirements==
Line 280: Line 360:
 
|minHD    = 3 GB
 
|minHD    = 3 GB
 
|minVRAM  = 16 MB
 
|minVRAM  = 16 MB
|minGPU  =  
+
|minGPU  = TNT2, Kyro II, Voodoo 3, G400, Radeon 7000
 
|minDX    = 8.1b
 
|minDX    = 8.1b
 +
 +
|recOS    = 98, Me, 2000, XP
 +
|recCPU  = Intel Pentium 4 1 GHz
 +
|recCPU2  = AMD Athlon 1 GHz
 +
|recRAM  = 256 MB
 +
|recHD    =
 +
|recVRAM  = 128 MB
 +
|recGPU  = GeForce2
 +
|recDX    =
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 21:33, 28 July 2023

Unreal Tournament 2003
Unreal Tournament 2003 cover
Developers
Epic Games
Digital Extremes
macOS (OS X) Ryan C. Gordon
Linux Ryan C. Gordon
Publishers
Infogrames
Engines
Unreal Engine 2
Release dates
Windows October 1, 2002
Linux October 1, 2002
macOS (OS X) June 20, 2003
Reception
Metacritic 86
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Themes Sci-fi, Space
Series Unreal
Unreal Tournament 2003 on HowLongToBeat
Unreal Tournament 2003 on IGDB
Unreal Tournament 2003 on MobyGames
Unreal Tournament 2003 on Wikipedia
Unreal
Unreal 1998
Unreal Tournament 1999
Unreal Tournament 2003 2002
Unreal II: The Awakening 2003
Unreal Tournament 2004 2004
Unreal Tournament 3 2007
Unreal Tournament 4 Cancelled

Warnings

The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
GameSpy online services have been shut down (see Network for solutions).

Unreal Tournament 2003 is a singleplayer and multiplayer first-person action, FPS and shooter game in the Unreal series.

General information

Official Epic Games Forum
Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine.
Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM DRM disc check. Disc check was patched out.
Windows
Not sold digitally due to Unreal Tournament 2004 containing most 2003 content.

DLC and expansion packs

Name Notes
Digital Extremes Bonus Pack Available for free. See Bonus Content.
Windows
macOS (OS X)
Linux
Epic Bonus Pack Available for free. See Bonus Content.
Windows
macOS (OS X)
Linux

Demos

Essential improvements

Patches

For Windows, the latest version is v2225
For OS X and Linux, the latest version is v2225.3

Official bonus content

Game data

In-game general settings.
In-game general settings.
In-game player settings.
In-game player settings.
In-game HUD settings.
In-game HUD settings.

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 1]
macOS (OS X)
Linux $HOME/.ut2003/*.ini
UT2003.ini contains general settings.
User.ini contains FOV and other settings.
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows <path-to-game>\Saves\[Note 1]
macOS (OS X)
Linux

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS

Widescreen resolution

Set in ut2003.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open ut2003.ini.
  3. Under [WinDrv.WindowsClient], change FullscreenViewportX= and FullscreenViewportY= to the desired resolution.
  4. Save your changes.

Field of view (FOV)

FOV higher than 100 will reset to 100 when the game is launched; for these values open the console and type fov ### with the FOV you want.
Set in user.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open user.ini.
  3. Change DesiredFOV= and DefaultFOV=85 to the desired FOV and save the changes.
Recommended settings: 95 for 16:10, 102 for 16:9.

Input

In-game control settings.
In-game control settings.
In-game key map settings.
In-game key map settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3 (via OpenAL)[1]
Supports EAX Unified[2]
Royalty free audio
DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
64
Online play
64 GameSpy services have been shut down;[3] see GameSpy for workarounds.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Open the console (~) and enter open followed by the IP and port.

Ports

Protocol Port(s) and/or port range(s)
TCP 7777-7788, 27900, 42292
UDP 7777-7788, 27900, 42292
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Software renderer
via official patch
ExecutablePPC 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio OpenAL
Multiplayer GameSpy

Mods

Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal Tournament 2003.

Maps

Maps are custom levels that are created using mod tools or editors.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 733 MHz
AMD Athlon 733 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 3 GB
Video card (GPU) TNT2, Kyro II, Voodoo 3, G400, Radeon 7000
16 MB of VRAM
DirectX 8.1b compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References