Difference between revisions of "The Gunk"
From PCGamingWiki, the wiki about fixing PC games
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|current state = | |current state = | ||
}} | }} | ||
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==Availability== | ==Availability== | ||
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|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = [https://github.com/RoseTheFlower/TheGunkUltrawide | + | |ultrawidescreen notes = Use [https://github.com/RoseTheFlower/TheGunkUltrawide The Gunk Ultrawide]. |
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = Use [https://github.com/RoseTheFlower/TheGunkUltrawide The Gunk Ultrawide]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = | + | |antialiasing notes = [[TAA]]. See [[#Post-processing|Post-processing]]. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|120 fps notes = | |120 fps notes = | ||
|hdr = hackable | |hdr = hackable | ||
− | |hdr notes = Hackable with Special K. | + | |hdr notes = Hackable with [[Special K]]. |
|ray tracing = unknown | |ray tracing = unknown | ||
|ray tracing notes = | |ray tracing notes = | ||
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}} | }} | ||
− | === | + | ===Post-processing=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Remove post-processing effects by hand|ref={{cn}}|fix= |
# Go to the [[#Game data|configuration files location]]. | # Go to the [[#Game data|configuration files location]]. | ||
# Open {{File|Engine.ini}}. | # Open {{File|Engine.ini}}. | ||
− | # Add the following lines to | + | # Add <code>[SystemSettings]</code> to the file. |
+ | # Append the following lines based on what you want to remove. | ||
+ | |||
+ | '''Motion blur''' | ||
<pre> | <pre> | ||
− | |||
r.MotionBlur.Max=0 | r.MotionBlur.Max=0 | ||
r.MotionBlurQuality=0 | r.MotionBlurQuality=0 | ||
r.DefaultFeature.MotionBlur=0 | r.DefaultFeature.MotionBlur=0 | ||
+ | </pre> | ||
+ | |||
+ | '''Chromatic aberration''' | ||
+ | <pre> | ||
r.SceneColorFringe.Max=0 | r.SceneColorFringe.Max=0 | ||
r.SceneColorFringeQuality=0 | r.SceneColorFringeQuality=0 | ||
+ | </pre> | ||
+ | |||
+ | '''Film grain''' | ||
+ | <pre> | ||
r.Tonemapper.GrainQuantization=0 | r.Tonemapper.GrainQuantization=0 | ||
r.Tonemapper.Quality=0 | r.Tonemapper.Quality=0 | ||
</pre> | </pre> | ||
− | |||
− | + | '''Temporal AA (TAA)''' | |
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<pre> | <pre> | ||
− | |||
r.PostProcessAAQuality=0 | r.PostProcessAAQuality=0 | ||
</pre> | </pre> | ||
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|ref = | |ref = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Game-breaking glitch with bridge puzzle in Polluted Lake area=== | ||
+ | {{ii}} If you pull the levers in the wrong order, the bridge will be permanently stuck in the incorrect position, preventing progress. The only way to reverse this is to load a save prior to pulling the levers. | ||
+ | |||
+ | {{Fixbox|description=Follow the correct order|ref={{cn}}|fix= | ||
+ | # Middle lever, closest to the entrance | ||
+ | # Rightmost lever, from the direction you enter the area | ||
+ | # Leftmost lever | ||
}} | }} | ||
Revision as of 01:06, 27 December 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Image & Form | |
Publishers | |
Thunderful | |
Release dates | |
Windows | December 16, 2021 |
Reception | |
Metacritic | 64 |
OpenCritic | 72 |
IGDB | 65 |
Taxonomy | |
Modes | Singleplayer |
Perspectives | Third-person |
Genres | Action, Adventure |
The Gunk is a singleplayer third-person action and adventure game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Dust\Saved\Config\WinGDK\ |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Use The Gunk Ultrawide. | ||
4K Ultra HD | |||
Field of view (FOV) | Use The Gunk Ultrawide. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA. See Post-processing. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | Hackable with Special K. |
Post-processing
Remove post-processing effects by hand[citation needed] |
---|
Motion blur r.MotionBlur.Max=0 r.MotionBlurQuality=0 r.DefaultFeature.MotionBlur=0 Chromatic aberration r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 Film grain r.Tonemapper.GrainQuantization=0 r.Tonemapper.Quality=0 Temporal AA (TAA) r.PostProcessAAQuality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Game-breaking glitch with bridge puzzle in Polluted Lake area
- If you pull the levers in the wrong order, the bridge will be permanently stuck in the incorrect position, preventing progress. The only way to reverse this is to load a save prior to pulling the levers.
Follow the correct order[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | 2 GB of VRAM DirectX 12 compatible | 6 GB of VRAM |
- A 64-bit operating system is required.