Difference between revisions of "Team Fortress Classic"
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{{ii}} Increasing the FPS is necessary to make the game seem less choppy without <code>vsync</code> enabled. | {{ii}} Increasing the FPS is necessary to make the game seem less choppy without <code>vsync</code> enabled. | ||
− | {{Fixbox| | + | {{Fixbox|description=Setting FPS higher than 100 via console|ref={{cn|date=October 2016}}|fix= |
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# While in game, push {{key|~}} to open the developer console. | # While in game, push {{key|~}} to open the developer console. | ||
# Type <code>developer 1</code> and press {{key|Enter}}. This enables developer mode, going past the video standards of when TFC was first released. | # Type <code>developer 1</code> and press {{key|Enter}}. This enables developer mode, going past the video standards of when TFC was first released. | ||
# Type <code>fps_override 1</code> and press {{key|Enter}}. This enables entering in FPS levels higher than 100. | # Type <code>fps_override 1</code> and press {{key|Enter}}. This enables entering in FPS levels higher than 100. | ||
# Finally type <code>fps_max 200</code> and press {{key|Enter}}. Setting to 200 is recommended, higher values will feel floaty. | # Finally type <code>fps_max 200</code> and press {{key|Enter}}. Setting to 200 is recommended, higher values will feel floaty. | ||
− | + | }} | |
− | + | {{Fixbox|description=Setting FPS higher than 100 via autoexec.cfg|ref={{cn|date=October 2016}}|fix= | |
− | # | + | # Open <code>autoexec.cfg</code> in the installation folder. |
# Add the following to the bottom of it. | # Add the following to the bottom of it. | ||
<pre>developer 1 | <pre>developer 1 |
Revision as of 05:47, 19 November 2017
Developers | |
---|---|
Valve Corporation | |
Engines | |
GoldSrc | |
Release dates | |
Windows | April 7, 1999 |
macOS (OS X) | March 29, 2013 |
Linux | March 29, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
This page is for the GoldSrc remake. For the original Quake mod, see Team Fortress.
General information
- GitHub Issue Tracker for Team Fortress Classic and other GoldSrc-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Green Man Gaming | ||||
Steam |
Essential improvements
Skip intro videos
Instructions |
---|
File Consistency for models/w_grenade.mdl
Instructions |
---|
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- The fov is not automatically adjusted when the 'Display Mode' is changed to 'Widescreen'.
Instructions |
---|
Borderless fullscreen windowed
Instructions |
---|
High frame rate
- Increasing the FPS is necessary to make the game seem less choppy without
vsync
enabled.
Setting FPS higher than 100 via console[citation needed] |
---|
|
Setting FPS higher than 100 via autoexec.cfg[citation needed] |
---|
developer 1 fps_override 1 fps_max 200 |
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
- For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and use connect [IP address here] . |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6003, 7002, 27010, 27015, 27025 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Lost with Linux update.[1] |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Multiplayer | WON (retail) Steamworks (Steam) |
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press ~ to open it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | 500 MHz | 800 MHz |
System memory (RAM) | 95 MB | 128 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 16 MB of VRAM DirectX 7 compatible | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.3 | |
Processor (CPU) | 500 MHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual-core from Intel or AMD at 2.8 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600GT ATI/AMD Radeon HD2600/3600 (Graphic Drivers: Nvidia 310, AMD 12.11) OpenGL 2.1 compatible |