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  • ...ver, the user can enter command-line options via the launcher, or edit the property tree using the in-sim menu.<ref>{{Refurl|url=https://wiki.flightgear.org/Co ...ettings <code>--config</code> option]. This applies to any property in the property tree e.g. startup state properties for specific aircraft, or new custom pro
    31 KB (4,104 words) - 17:33, 4 December 2023
  • {{Standard table/row| set [classname] [property] [value] | Set property in classname to value}} {{Standard table/row| get [classname] [property] | Returns value of property in classname}}
    33 KB (4,357 words) - 02:55, 8 April 2024
  • # Add <code>property playOpeningMovie (hash(playOpeningMovie)) bool</code> at the end of the fil # Add the following line to the end of the file: <code>property frameLimitMS 44 int</code>
    27 KB (3,593 words) - 11:36, 3 May 2024
  • |cover = Stigmatized Property cover.jpg |mobygames = stigmatized-property
    12 KB (1,126 words) - 10:40, 21 January 2023
  • # Set '''V-Sync''' property to '''On'''. This will cap framerate to 30 fps. # Set '''V-Sync''' property to '''On'''. This will cap framerate to 30 fps.
    18 KB (2,158 words) - 01:58, 1 December 2023
  • {{DLC/row| Square Enix Character Pack | No longer available following the property's acquisitions from Embracer Group | Windows }}
    26 KB (3,304 words) - 20:22, 11 May 2024
  • # Set the {{code|FullscreenAttributes}} property to "fake" (to make cutscenes work somewhat properly) # Set the {{code|DepthBuffersBitDepth}} property to "forcemin24bit" (to fix some z-fighting issues)
    12 KB (1,439 words) - 16:15, 26 February 2023
  • # Set the <code>VIDEO_FSAA</code> property to <code>yes</code>. # Set the <code>VIDEO_FSAA_Qual</code> property to <code>2</code>.
    22 KB (2,652 words) - 16:07, 26 December 2023
  • # Set the '''Resolution''' property to the desired rendering resolution. # Set the '''Resolution''' property to the desired value. This will be used to render the HUD/UI. 1080p is opti
    18 KB (2,113 words) - 11:25, 21 January 2024
  • #Click the Configure button on the driver property page. #On the Advanced tab, scroll down the Property list and set Roaming Aggressiveness to Lowest.
    71 KB (10,030 words) - 15:04, 31 March 2024
  • ...forcing AA via the Nvidia Control panel, set the '''Antialiasing - Mode''' property to <code>Enhance the application setting</code><ref>{{Refurl|url=https://so {{--}} The issue does not go away even after disabling '''Draw Decals''' property in the video settings menu.
    17 KB (1,983 words) - 17:00, 8 April 2024
  • ...rld, choose a household member's cellphone → Property & Travel → Check the Property Market → the vacation house → sell it by clicking on the coin button in
    37 KB (5,013 words) - 12:22, 12 May 2024
  • ...who licensed the ''[[Series:Counter-Strike|Counter-Strike]]'' intellectual property from [[Company:Valve Corporation|Valve]]. The sequel to ''[[Counter-Strike
    11 KB (1,234 words) - 18:27, 9 April 2024
  • ...crosoft Store save is which index can be deduced using the "Date modified" property of the file and the in-game save date.
    16 KB (1,966 words) - 01:37, 5 May 2024
  • {{ii}} The OpenGL renderer has the property listed twice. Make sure to change both.
    45 KB (6,181 words) - 12:40, 19 March 2024
  • {{Fixbox|description=Use the -windowed property|ref={{cn|date=July 2016}}|fix=
    28 KB (3,574 words) - 15:30, 10 February 2024
  • ...nd [[Company:38 Studios|38 Studios]], and is THQ Nordic's first use of the property following its acquisition in 2018.<ref>{{Refurl|url=https://twitter.com/THQ
    22 KB (2,648 words) - 03:09, 16 January 2024
  • {{Infobox game/row/developer|Winch Gate Property Limited}}
    9 KB (898 words) - 09:53, 28 October 2022
  • |steam cloud notes = Not enabled, despite store page property.
    11 KB (1,138 words) - 12:29, 11 February 2023
  • |cover = Property cover.jpg
    8 KB (751 words) - 08:23, 23 October 2022
  • *Also, a track of Unity games engine build is kept in [[Property:Unity engine build]] – it is possible to look at which games have the spe
    20 KB (3,158 words) - 13:04, 25 December 2020
  • {{ii}} For installing in other languages use the TRANSFORMS property (German and European version only). For German language e.g.: <code>msiexec
    18 KB (2,241 words) - 07:41, 16 May 2023
  • ...er=Macgovern|date=2023-09-19|comment=Version gotten from "Product version" property of <code>UnityPlayer.dll</code>.}}</ref>|build=2019.4.40.16762411}}
    11 KB (1,197 words) - 01:38, 19 September 2023
  • # At the end of the {{code|Target}} property, add the {{code|/w}} parameter.
    7 KB (731 words) - 20:53, 22 November 2023
  • # Make sure that the <code>Home</code> property is set to <code>"My Games/Tunnelrats"</code> (i.e. that the line is <code>H
    9 KB (1,002 words) - 22:01, 7 January 2024
  • # If <code>PostRenderEffects</code> property is missing, simply add a line <code>PostRenderEffects = Off</code>.
    11 KB (1,269 words) - 08:46, 24 January 2024
  • # Go to the Details tab and change the Property listbox to show the <code>Hardware IDs</code>.
    36 KB (4,845 words) - 10:43, 9 February 2024
  • # Set the '''Use32bitZBuffer''' property to '''True'''.
    38 KB (4,973 words) - 16:18, 12 April 2024
  • # Locate the property called <code>MULTICHIP_OGL_OPTIONS (0x209746C1)</code> and change its value
    21 KB (2,472 words) - 13:26, 16 April 2024
  • ...Bundle'''. <br/> Includes exclusive versions of 8 cars and a free in-game property. | Windows }}
    20 KB (2,373 words) - 17:06, 17 April 2024
  • ...[[Company:Taito|Taito]], the owners of the ''Pocky & Rocky'' intellectual property. A Western release followed on June 24, published by [[Company:Natsume Inc.
    12 KB (1,271 words) - 13:38, 21 April 2024
  • ..." (which is True for saved games), it assigns value False to the bIsPlayer property. If <code>bIsPlayer=False</code> and a Space Marine is gibbed by something
    33 KB (4,488 words) - 00:07, 2 May 2024