Difference between revisions of "OpenRA"
(Fixed broken templates) |
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|key remap = true | |key remap = true | ||
|key remap notes = can be changed via Settings - Input or in <code>settings.yaml</code>.<ref>https://github.com/OpenRA/OpenRA/wiki/Hotkeys</ref> | |key remap notes = can be changed via Settings - Input or in <code>settings.yaml</code>.<ref>https://github.com/OpenRA/OpenRA/wiki/Hotkeys</ref> | ||
+ | |acceleration option = unknown | ||
+ | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = check "Use Hardware Cursors" in Settings - Input for enhanced mouse responsiveness (enabled by default) | |mouse sensitivity notes = check "Use Hardware Cursors" in Settings - Input for enhanced mouse responsiveness (enabled by default) | ||
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
+ | |controller support = false | ||
+ | |controller support notes = | ||
+ | |full controller = unknown | ||
+ | |full controller notes = | ||
+ | |controller remap = unknown | ||
+ | |controller remap notes = | ||
+ | |controller sensitivity = unknown | ||
+ | |controller sensitivity notes= | ||
+ | |invert controller y-axis = unknown | ||
+ | |invert controller y-axis notes= | ||
|touchscreen = false | |touchscreen = false | ||
|touchscreen notes = enable "Left-Click Orders" in Settings - Input, but don't expect an optimized GUI | |touchscreen notes = enable "Left-Click Orders" in Settings - Input, but don't expect an optimized GUI | ||
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|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | |||
}} | }} | ||
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|asynchronous notes = | |asynchronous notes = | ||
}} | }} | ||
− | |||
{{Network/Connections | {{Network/Connections | ||
|matchmaking = false | |matchmaking = false | ||
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|direct ip notes = for private internet or LAN games | |direct ip notes = for private internet or LAN games | ||
}} | }} | ||
− | |||
{{Network/Ports | {{Network/Ports | ||
|tcp = 1234 | |tcp = 1234 |
Revision as of 18:14, 26 December 2015
Cover image missing, please upload it | |
Developers | |
---|---|
OpenRA developers | |
Release dates | |
Windows | 2010 |
macOS (OS X) | 2010 |
Linux | 2010 |
Key points
- Open Source re-imagination of Command & Conquer, Red Alert and Dune 2000.
- Not a direct clone. Took inspiration from later titles such as Red Alert 2 and Generals
- Cross platform multiplayer on Windows, OS X, and Linux
- Actively maintained by the community and designed with modding in mind.
- Doesn't run on legacy hardware although it features retro graphics.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | latest official builds |
Game data
The game relies on the graphical assets of the original games and will prompt you at first start on entering the original discs or download a minimal asset pack from community maintained mirrors.
Configuration file, custom map and game asset location
- This game does not follow the XDG Base Directory Specification on Linux.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | official asset installation support for US Freeware releases only, localized discs require manual installation;[1] UI translation support still in it's infancy |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | only via Direct IP | ||
Online play | allows public games via the OpenRA master server |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | includes an in-game server browser, but nothing automated | |
Peer-to-peer | recommended method | |
Dedicated | headless mode still requires some UI dependencies[2] | |
Self-hosting | several community contributed dedicated servers exist | |
Direct IP | for private internet or LAN games |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 1234 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
- Ports used internally and externally is configurable in-game when hosting a game using Multiplayer - Create Server and in
settings.yaml
.
Other information
API
The game needs a Shader Model 2.0 and OpenGL 2.1 capable graphics card.
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2.1 | minimum required version |
Shader Model support | 2.0 | minimum required version |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
The Intel drivers that are bundled with Windows ("Vendor: Microsoft Corporation") do not include any OpenGL support and therefore won't work.
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | Radeon 9500+ or GeForce FX5200+ or Intel HD 3000 |
The Open Source Intel Mesa drivers offer more OpenGL features than their Windows counterparts which is why older graphics card will work.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | Radeon 9500+ or GeForce FX5200+ or GMA X3100+ |