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User talk:Blackbird

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Judge local appdata

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Makusensu (talkcontribs)

It contains D3D12 shader cache for both games, not only in game screenshot DB. It is an important location as nuking cache can sometimes solves issues, especially in those 2 games which are the first implementation of the API, and it is not greatly done.

Blackbird (talkcontribs)

I noticed that, but that doesn't count as "Configuration File" either. You can mention it under it in key points if you want to.

Why you delete this info

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Johnmooth (talkcontribs)

Blackbird, why did you delete this on World Racing 2? That was a issue!

Blackbird (talkcontribs)

I explained it in my revert. It's already covered by the StarForce warnings, availability row mentioning DRM is removed in the patch and the patch itself is in Essential improvements. There's no need for another fixbox, when this is generic issue, not specific to the game.

Name of the Crystal Engine

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SlimPlay (talkcontribs)

Hey Blackbird, I was just wondering why the title was reverted from Foundation back to Crystal Engine in the article and weither or not it would make sense to put Crystal and Foundation to separate articles instead. Because it seems that the Name "Crystal Engine" is no longer in use.

Blackbird (talkcontribs)

Gotta be honest. I have no clue. Looking at the history I may have accidentally pressed undo twice or something.

Yakuza 5 silentpatch

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Kendotlibero (talkcontribs)

Hi, I've noticied that edit on Y5R and I was wondering why it was discontinued i didn't find anything about that around

Blackbird (talkcontribs)

You wouldn't, because I am in contact with Silent on Discord, but current version of SP for Y5 only "fixes" that keyboard hook thing. Rest of the fixes like ASCII crash are already fixed by official patches and as such the patch is only kept for posterity.

Kozhy1 (talkcontribs)

hello. why did you revert my edit? mouse acceleration .dll file actually breaks directX for the in-game pause overlay that is used often, every time a power is dragged from the center of the screen to the quickmenu in the upper left corner, game literaly crashes.

Kozhy1 (talkcontribs)

the trade-off is not worth it, since mouse acceleration is minuscule, anyway. a key point should not be a solution to a minuscule problem that introduces a more serious one, such as crashing a game mid-battle.

Blackbird (talkcontribs)

I never experienced such crash and default mouse aim is really bad.

Kozhy1 (talkcontribs)

i did on multiple playthroughs, on multiple copies, over almost a decade of replays, on multiple PCs. it's broken, as most .dll messing is (hitman 2 silent assassin, among others comes to mind), thirteenAG FOV fix also doesn't work and should be removed. default mouse aim is perfect, if you use 500Hz, as is mentioned elsewhere, and lower the sensitivity in game.

Blackbird (talkcontribs)

FOV fix works fine for me. What version of the game are you using? Also no the original mouse aim is simply bad, this is not up for debate.

Kozhy1 (talkcontribs)

haha not up for debate. who the fuck are you? mouse aim is not up for debate. fov fix IS up for a debate when it does nothing. and so is everything else that i mentioned, why would i lie?

Anonymous (talkcontribs)

Who do you think YOU are, claiming to be an expert on Mass Effect when, from what you yourself have revealed, it's ALL your own experience?

Tone it down. The "Works on My Computer" badge of approval holds no power here.

Kozhy1 (talkcontribs)

never claimed such a thing, so TONE it down. also, it's Blackbird who said "works fine for ME", you should learn to read and think before posting toxic comments. also, never said "works on my computer", but does NOT work on my multiple systems on multiple computers on multiple copies in actually, i stand corrected, OVER a decade. learn to read.

Kozhy1 (talkcontribs)

what version of the game are you using?

Hidden and Dangerous 2

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Zflakez (talkcontribs)

Hey Blackbird, would it be better if I just outlined the steps on how to go about fixing the game? It will still rely on the user to find a cracked exe, but no downloads would be needed.

Blackbird (talkcontribs)

Mentioning it is fine, but actually uploading it is big no-no. Also we already have a link for the patch and there's page for dgVoodoo 2 too so no need to upload it again.

Zflakez (talkcontribs)

Gotcha, sorry about that! Just reread the Editing Guide too, I'll redo my submission with that in mind.

Justdoitsh (talkcontribs)

Hello Blackbird, I modified it according to the contents of the SYSTEM REQUIREMENTS in the Steam store of Heavy Rain. Is there any problem?

Blackbird (talkcontribs)
Justdoitsh (talkcontribs)

thanks you Blackbird,I did not read this guide, sorry

Diego0920 (talkcontribs)

Hey there. Mind explaining what happened with my edit? Did the tweak not fix most of the issues? Did you remember to set Frame Limiter to ON?

From my end it works absolutely fine at 60FPS: No cinematics bug, no car handling bugs, no ghost town bugs, maybe pedestrians may talk too fast but that might be due to my own mods.

Also, the limit adjuster links are still there and some leftovers too.

Blackbird (talkcontribs)
Diego0920 (talkcontribs)

But it DOES fix major issues like those I just said. Why wouldn't you add that mod to my edit instead of downright deleting it? Shouldn't that mod fix whatever FPS issues were left to begin with?

I'll try the mod tomorrow and see if it works. Then I will add it to along with my old edit if the page remains the same as now. For the life of me I would never go back to 30fps.

Also, I think we are mixing up San Andreas with Vice City.

Blackbird (talkcontribs)

No, it objectively doesn't. Ask anyone on GTAForums and they'll confirm what I said.

Because it doesn't fix everything so in its current state 60 FPS is still worse option.

Diego0920 (talkcontribs)

The mod doesn't work and the page is still messy. I opened up a new topic at the forums, so far one user says it isn't too bad even without the frame limiter.

As far as I know (and tested), the only issues with playing at locked 60 are weightless cars that you can push with your body, fast pedestrian speech, hard-to-turn-off sirens and fast takeoff helicopters. These problems mostly concern speedrunners of all people, they always try to get as close as possible to vanilla due to very strict rules.

In any case I would add those few glitches as negatives if you wanted 60fps. I can give you video evidence of the fix working as intended (it objectively does) if you are too lazy to check:

streamable. com/u2p4x (remove the space)

The car should never fuse with Tommy after the intro if the limit is properly set.

Blackbird (talkcontribs)

I played and finished all the games at 60 FPS. Limit Adjuster doesn't fix anything. Just because lower FPS has less glitches than higher FPS doesn't change the fact these bugs still exist.

Diego0920 (talkcontribs)

So you kind of admit that the game is fully playable at 60fps then? Limit Adjuster is just one of the methods to cap the frame rate if the in-game limit isn't set to OFF. You can easily do it with RivaTuner Statistics Server, for example, but since it's a third party application it's better to use the mod.

That's exactly what I've been saying all this time. Some bugs are still present but they are negligible for the most part at least in the case of Vice City. I won't leave the page incomplete for another day, if you don't mind.

Blackbird (talkcontribs)

It is "playable", but not advisable.

Diego0920 (talkcontribs)

Why exactly? What specific bugs did you encounter that ruined the experience? Please tell me.

Blackbird (talkcontribs)

Pretty much everything to do with cars. Their handling, annoying low window to turn on siren. Cutscenes "end" faster than expected. As long lot of these bugs exist then it will never be in Essential section in any way.

That said all hope is not lost as the Framerate Vigilante mod might fix all of those one day :)

Diego0920 (talkcontribs)

I see, car handling is somewhat slower at 60fps now that I notice at the intro (admiral should be right behind the faggio, not to the side). Maybe I can re-arrange the method to not be in the Essential section and be optional instead. Wiki page still has some leftovers anyway from both our last editions.

Blackbird (talkcontribs)

I wouldn't mind if you put it under the timing issues section or Other information, but please do NOTE with

that these bugs exist.

EDIT: Oh you already did lol. I checked talk page first...

Diego0920 (talkcontribs)

Yeah, forgot to update here. Apologies if I sounded a little arrogant up there. I changed my mind once I saw car handling wasn't 100% accurate at 60fps.

Blackbird (talkcontribs)

All is fine :)

Dawn Engine is not related to Foundation

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SlimPlay (talkcontribs)

It is already known that the Dawn Engine by Eidos Montreal is an heavily modified version of the Glacier 2 engine

The Foundation Engine by Crystal Dynamics is still supported by their respective owners and was even used by Eidos Montreal, even after the release of the Dawn Engine, which became Shadow of the Tomb Raider using a modified version of the Foundation Engine.

If Dawn Engine is really related to the Foundation Engine in any way then I strongly believe that they would have used the Dawn Engine instead.

SlimPlay (talkcontribs)

www.tweaktown.com/news/51240/deus-ex-mankind-divided-engine-heavily-modified-glacier-2/index.html

Blackbird (talkcontribs)

Anon that keeps trashing a page

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Jigen123 (talkcontribs)
Jigen123 (talkcontribs)